Feedback and Suggestions
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far too often I've seen gens fly by too ######### fast. Even playing forever freddy gens can be done in under 6 minutes. I'm thinking to slow the game down a little bit survivors have to find gas canisters around the map and use them to refuel generators. It doesn't slow the game down too much but it does provide survivors an additional objective so gens aren't done so quick.19 comments 351 views last activity
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So, i more had 2 perks ideas. Comment what do you think for one each other. The description is into the art. https://steamcommunity.com/sharedfiles/filedetails/?id=24505318122 comments 211 views last activity
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Make him immune to blinds... please He has a metal helmet around his head lmao how does he get blinded?2 comments 31 views last activity
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So, i more had 2 perks ideas. Comment what do you think for one each other. The description is into the art. https://steamcommunity.com/sharedfiles/filedetails/?id=24505318120 comments 71 views last activity
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So, i had 2 perks ideas. Comment what do you think for one each other. The description is into the art. https://steamcommunity.com/sharedfiles/filedetails/?id=24266698894 comments 91 views last activity
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There are about 81 perks in this game for killer. And each has 3 levels so you'd need to grind out 243 perk levels to finish a killer. There are 19 killers. If I did that math right, that's a whopping 4,617 perk levels. The amount of blood points required to p3 max out a killer or a survivor is ungodly. There needs to be a rework or work around to make this a little more tolerable. Even an ince8 comments 181 views last activity
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I think there should be something that happens to killers who camp the hooks after they get someone. Its so frustrating and takes away from the fun of the game. Maybe I'm the only one who encounters it like every other match, literally, but still maybe the killer should lose movement speed for standing still. I mean crows hit the survivors when they do it so why shouldn't something happen to them10 comments 601 views last activity
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He's a clown why isn't he breathing fire? He has the smokers cough wheeze and everything. He should have a special ability where he ingest some chemical mixture and then lights his burp on fire to 1 shot survivors however doing this stuns the clown greatly for a few seconds This is what the clown needs because his current rework is not enough.1 comments 31 views last activity
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Give unlocking a hatch with a key a ten second animation that can be interrupted and reset. This would make it so survivors cant just jump in the hatch right Infront of you and ruin the game.1 comments 61 views last activity
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...for not interacting w/ killer?! Like, the object is to get gens done and escape, yet you will 100% depip if you don't run the killer around a little. SO... If survivors are going to lose BPs and PIPs for this idiocy, then KILLERS should lose points and de-PIP for camping/tunneling. K, thanks!11 comments 161 views last activity
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So right now throwing blades at a survivor that you are not committing to is very useless, which makes him not really good at applying pressure. My Idea would be to stop the laceration meter from going down (maybe only out of chase) and make a new action that makes the survivor remove the knive pieces from their back. For each knive that hit you the action takes longer and as long as your lacerat0 comments 11 views last activity
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First time playing Spirit. Goes against a SWF team with one being a Twitch streamer. Didn’t understand her power at all. Rank 10 against red ranks. I don’t appreciate their trial by fire way of doing things. Now I’m completely turned off from playing Spirit again. Why can’t they let us go back to low rank to try and get better with each individual killer? You are essentially starting fresh every14 comments 211 views last activity
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Can we do anything to edit Tricksters Terror Radius Don't get me wrong i LOVE DBD but i have found anytime i go against Tricksters and are in there Terror Radius this puts me into sensory overload which causes me to stim. I am not the only one this happens to. Trickster is an amazing killer tho just maybe they need to think about people there sound MAY Affect as this is a higher pitch then most0 comments 51 views last activity
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I can understand spawning next to a dull totem but it seems outrageous to me that survivors can spawn next to a lit hex totem and I'm saying this as someone who primarily plays survivor lol The worst case I saw was on Ormond I spawned in next to a lit hex and then found ANOTHER lit one not too far away. I had cleansed Undying and Ruin back to back I felt so bad for the killer. Okay jk, it was a5 comments 141 views last activity
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So, my first was in hags map,(the one that doesnt have the boat) and i seen the trickster at a gen. He threw blades for no reason, and disnt even see me until i dropped down from where the gen was. He kept threwing blades for no reason and couldnt down unless he was right next to someone. My second was a farming killer. 110 speed+ lack of use is bad, and the power being bad in the first place mak17 comments 101 views last activity
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I would love to see outfits modeled after the Killers for the survivors to wear. Like David dressed as Trapper, Feng dressed as Spirit, Kate as Huntress, Meg as Plague, Dwight as Clown, etc etc. What do you guys think? What are your ideas on who should dress as whom?4 comments 21 views last activity
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Killers who have short duration power-ups, like Myers, Plague, or Oni, need to feel threatening. A bad play within those windows will lead to getting downed and hooked. They add intensity and make matches more exciting for both sides. Trickster, however, doesn't do this. While the other killers become significantly more dangerous during their windows with high speeds or easy one-shot potential1 comments 31 views last activity
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As the Title says there are some damn big problems with the Community behavior and even the Survivors or the Killers in General. Toxicity: Toxicity is the biggest problem! It destroys the Game fun and leads to more Toxic players! its infectious like a Virus. If a survivor acts Toxic with Looping (and Teabag) flashlight klicking or bodyblocking the Killer will tunnel camp and bodyblock them (lik13 comments 92 views last activity
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Overview: The purpose of the following suggested changes is to help reduce the grind for all players, resulting in making many players happy. The Grind Cube would feature 6 quality of life updates to help reduce the grind in ways that I believe would be acceptable. This concept of adding changes to things was also done in previous projects done by the devs such as ‘The Victory Cube’ and ‘The W0 comments 11 views last activity
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I was thinking lately about a way to help with early game issues, primarily the age-old "a generator gets done before the Killer can even do anything" problem, and had an idea that, to me at least, sounds like it could work without being too much of a pain or affecting the rest of the game too badly. It's basically a combination of Corrupt Intervention and the original Hex: Ruin. At the start o0 comments 31 views last activity
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It is worst map. Worse than Haddonfield. I am talking for new version ofcourse. Omg, that map is just break pallets simulator. Everywhere survivors have good pallets. And you have to break them because loop areas insane. And breakable walls also makes you lose time and usually not perfect, only you can check gens faster, that's all. Who thought this rework good idea i dont know but it is not17 comments 421 views last activity
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Im sure some ppl would use this to - anyone who does anything they dont like. But I thought maybe a reward for being a non toxic or good teammate might be good for the community.6 comments 31 views last activity
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I've pretty much been a Blight main since his release and his collision on specific maps such as Ormond and Swamp has always been clunky. His new collision was suppose to fix issues with him sliding off of things but it honestly has made his problem maps feel even worse and make him a little more clunky on other maps where he didn't have much issues. I had a really bad game on Swamp last night6 comments 82 views last activity
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SUGGESTIONS Power Changes: 1) Pig moves at 3.6m/s (90%) while crouching, 4.4m/s (110%) while crouched and 4.6m/s (115%) while uncrouching. 2) Pig has a 24 meters terror radius. 3) Pig no longer gains Undetectable on her crouch by basekit, but she still losts her redstain. 4) Ambush breaks pallets (same recovery as Demogorgon's shred). Addons Changes: 1)Workshop Grease7 comments 71 views last activity
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Let us see the other survivor's builds. It would be really helpful to see what they are running and to be able to compliment their perks with yours. It would also be great to see if at least one person has DS. I don't see any harm in having this info available for solo survivors if SWFs can know each others builds.3 comments 11 views last activity
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This is an exploit. Using this exploit allows Blights to do 180 turns to get hits that don't feel fair sometimes, I completely agree with that. But Blights normal turn rate feels like it would only allow around a 30 degree turn when swinging, without being able to flick even a little bit you might not be able to hit a survivor who just turned around a corner and it could make him too easy to spi2 comments 31 views last activity
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Deben arreglar eso de cuando sete va el ínter que no te quiten las squirlas, porque ya me ah pasado varias veces que seme va el ínter me penalizan y me quitan sobre todo 2, tanto que cuesta subirlas como para que pase eso, jamás abandono las partidas si no que seme va el ínter y es donde me penalizan y me quitan las squirlas me esta pasando demasiado eso0 comments 1 views last activity
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I main Demo and basically having 3 good/decent addons suck, so i came up with some addon ideas. I doubt they'd get implemented but it was still fun to brainstorm. Addon to increase his shred distance but makes charge time longer,/stun time if you hit something longer When Demo portals, all placed portals will open and act as if he is coming to that portal. (kinda like that Freddy addon where al3 comments 61 views last activity
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The Basic Idea is that map can have different weathers & those weather can change how the game is played.I have a Few-Ideas.How i would implement it is that a killer can choose to create a lobby with dynamic weather.Then the survivor has 3 choices,they can choose prefer playing with dynamic weather,do not prefer with dynamic weather,or random. Thunderstorm: -The map will rain & lig7 comments 121 views last activity
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Your unmatched showmanship dazzles all. When carrying a Survivor, Starstruck activates: Survivors suffer from the Exposed Status Effect while in your Terror Radius . The Status Effect lingers for 26 / 28 / 30 seconds after leaving your Terror Radius. After hooking or dropping the carried Survivor, Starstruck deactivates: The Status Effect persists for 26 / 28 / 302 comments 432 views last activity
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hey all! today i'd like to take a bit of a closer look at the Trickster as a character and his ability and quickly break down why i think the killer is in such a bad spot balance wise, even after the freshly announced buffs, and would like to point out the problems that need to be addressed. so to begin this, i'd like to make a comparison: the way the Trickster is build is very similar to ho1 comments 41 views last activity
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It punishes you for what you don't do more then it rewards for what you do5 comments 61 views last activity
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I am not talking about the game exploit in which you can literally put a bear traps inside door frames, sidewalk curbs, or wooden planks! I am talking about the nostalgic grass placement you can cleaver hide a bear trap inside; especially without the dark addons! Is there any hopes that they would Rework the bushes and grass to offer some sort of a invisible coverage so that traps are not so eas0 comments 11 views last activity
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I would love to be able to buy cosmetics for friends in the game, or even send friends auric cells so they can buy themselves stuff they like. I've been playing for a few months with some friends who all started at the same time together. Its been so fun to stay connected through the pandemic and distance, I'd love to gift them things especially because I know they're the sorts to not want to s2 comments 21 views last activity
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You slow down to 90% speed, you can't stop throwing unless you cancel it entirely, you can't use your knives for a bit afterwards, combined with the insane recoil... I mean why use it at all? I'm serious when I say that using Main Event will hurt you more than it helps you. Trickster can't afford to waste time with a garbage special that doesn't do anything half the time he uses it. You need for14 comments 321 views last activity
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When I run Bamboozle, it is not because I want to simply block a window, but also offset the - up to - 1.2 second time differential in a survivor's vaulting speed. As it currently stands, Bamboozle at max tier cuts off a meager 0.25 seconds of a 1.7 killer vault time. This means the survivor still has a half-second lead at their fastest vault (0.9 seconds). And, if there are other windows in the2 comments 51 views last activity
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Why, to this day, do you punish survivors when the killer tunnels/camps? Why do we have to deal with an M1 simulator in the majority of games regardless of rank/mmr? If 1 survivor struggles on the hook while they face camp(no one brought BT bc its a PUG), why does everyone else get punished BP/Shard/XP wise when its the killer's intentional action that causes everyone else to downrank? But rank d0 comments 31 views last activity
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As I am sure we are all aware The Trickster is not exactly what someone might call 'good'. In fact he is one of the weakest killers in the game. After carefully considering exactly what other killers have that he does not, I have come up with a list of the things that currently plague Trickster: Movement Speed of 110%. This is a very big issue because of the way laceration works, the fact that3 comments 111 views last activity
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Make balanced landing have no exhaustion and no speed burst. Have it only reduce stagger and grunts, with no cool down.20 comments 201 views last activity
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When someone shared a tweet that the devs already announced they are looking into Trickster, it just piles on the evidence of how killer sided the game is and who they listen to first and foremost. Out of all of the tunneling, camping, and posts of how bad the survivor side is and the only thing that can be said is: “We are buffing another killer” How is it possible Trickster is being buffed bef48 comments 891 views last activity
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Could it work? Would it improve the state of play? What if perks were categorized (i.e. Gen Speed, Chase, Aura Reading) and restrictions on # of bannable/draftable perks were placed by category? Do you think its worth testing on PTB?5 comments 72 views last activity
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Nerfing a key to open the hatch slower or open it with skill checks wont solve the main problem keys currently bring to the game, leaving the game earlier. Like old moris, keys were a survivor counterpart that let you end games early. The only way to balance keys like moris is to adjust the hatch’s spawn values. What do I mean by this? Its a relatively easy fix actually, easier than nerfing keys.32 comments 511 views last activity
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Consider fixing the bugs were currently dealing with. Most of us are patient Bhvr, but come on. Can't you guys release a small patch every week that fixes impactful bugs? it's annoying going on Twitter and only seeing "This weeks shrine" and "feeling Dwight today. How about you?" Im not calling you guys lazy because your team are capable and have the means to do it. But if youre going to post stu1 comments 21 views last activity
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So just thinking of something what if for the custom game screen or Kill your friends as it's original name instead of looking like a normal lobby screen what if instead it was this the survivors were in the animations on the main menu of course at a different angle so your getting a closer look and the killer is in the background now it's just an idea but still I just want to know what people th0 comments 11 views last activity
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I know this has been talked about already but I had to bring this up cause holy ######### it’s bad. After I got my adept Trickster achievement I was trying his ultra rare addon and it’s when I noticed how awful recoil is on console at the end of the game I activated main event and I stood completely still and when the knifes were being thrown my camera was going up and my joystick was not broke10 comments 82 views last activity
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I would love to see the survivors and killers get graphical overhauls kinda like the maps. Outfits, face changes, and hair changes would be nice to have especially on the original survivors and killers. Leave your opinions on what you think of this.3 comments 71 views last activity
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I don't really understand why the survivor adept achievements are so easy to get (Just survive with the three unique perks) but for killer you have to kill all the survivors with the three unique perks as well as get a merciless victory? It's honestly really annoying how hard it is compared to the survivor ones. The killer adepts should be equal to the survivor ones by making you just have to k0 comments 11 views last activity
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the most simple way to fix this perk is to just remove the invincibility just make the perk a dash forward to avoid a hit no more dashing into the killer to nullify a hit and no more dashing through bear traps just make it a dash forward to avoid hit perk or here’s option 2 OPTION 2. Keep it the same but if you hit someone while they dash into you they get the deep wound status effect but keep27 comments 671 views last activity
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TL;DR at the bottom... NOED, as it stands, is one of, if not the most controversial perk in DBD and has been for years. Survivors argue saying "it's OP" and "it rewards the killer for being bad". Killers argue saying "just do bones" and "don't 'genrush' then". Both are somewhat valid arguments. Giving the killer a free one shot time period (endgame) because they didn't defend the gens well54 comments 801 views last activity