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@GeneralV said:
As an Old Freddy main, this is a very interesting concept, especially the 5 seconds Dream Transition.
However, 25% debuff sounds a bit weak, in my opinion. The thing about Old Freddy, was that his Dream World was very powerful, but as a survivor you were not there all the time. 40% or 45% is the way to go.
Otherwise, great concept! It always pleases me to see my old main getting the love he rightfully deserved. And, as always:
#GiveUsBackOldFreddy
Thank you! And yes I guess 40% could work but I didn't want to make tremendously insane game slowdown because of the perk combos possible now..... I wanted to play it safe.
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Because BhVR lazy
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Jake, his lore matches me very well.
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I just ######### meme. I don’t play competitive and whenever i get toxic swf squads i try to meme even more to counter their toxicity.
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@BSVben said:
I like the idea of adding a new mechanic to the game, as opposed to just straight up blocking or buffing gens.
Something like having a dedicated switch linked to each individual generator. The survivors would have to find it and turn it on before they can repair the linked generator. It would be visible to both survivors and killer, and would create some sort of noise while activating, to alert the killer. This would give the killer more time to find survivors, and would force the survivors to traverse all of the map to activate the switches.
An issue with this is that it would force a rework on corrupt.
I actually like this idea a lot, Very creative.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2111548#Comment_2111548
Not in my experience. In fact, this is most of the teams I go against. Either that, or they split up 2 to a gen with Prove Thyself.
Thats odd......every team that wants to win tries to go find other unblocked gens and im in reds......What rank are you in?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2111506#Comment_2111506
They have inner strength already. Self care would be a downgrade.
Except with self care you dont need to go around for 40+ seconds trying to find totems and then hope the killer doesnt have undying and then ALSO hope your rando teammates don’t steal them all for juicy BP.....
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@MadLordJack said:
So, make people stealth in the early game til they can do gens?
I mean, if you are going against that type of survivor group then you have no choice but that is usually very rare as most teams will go and find another gen....
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@KingFrost said:
Corrupt is way too random IMO. Sometimes you'll get a really bad spread from Corrupt, and it kinda sucks.
I'd give early game slowdown. First minute of the game survivors suffer a 50% debuff to repair speed and are oblivious. (Totem cleansing speed also debuffed). Killers should also be given some kind of direction to go, which would be helpful in gaining early game pressure.
This sounds like it would be better than corrupt tbh as yes, corrupt is odd with its spawns. Ive had a group of survivors spawn to my right and a gen would already be at 85% and corrupt would’ve done shitall because its blocking gens where no one is.
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######### no lol. I am the most boosted mofo as a survivor but as killer i guess i could justify myself as a red rank. Ironically im a green rank as killer and purple as survivor....
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Whenever the servers get fixed...oh right! NEVER.
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Use this build:
- Spine chill
- Self care
- Iron will
- Dead hard
This is my build that carried me in solo q all the way to rank 1. Works like a charm. Never injured, always know if the killer is coming, and stealth. (Also E to outplay)
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Pull bubbas chainsaw out of your ass.
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I hate playing strong killers because they are mostly boring and not fun. Old Freddy wasn't great but was fun as hell.
#GIVEUSBACKOLDFREDDY
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Bubba chainsaw go brrrrrrr.
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Legion reworks sucks. Wayy to long of a cooldown for an easily counterable power. Also, SWF will destroy that.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/2103813#Comment_2103813
Yeah, because only indoor maps exist and there is no such thing as map offerings.
Yeah and Counter map offerings exist as well as sacrificial wards and not to mention you cant run map offerings every game.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2102675#Comment_2102675
Iridecent coin was has and always will be a failure:
The coin is a situational,Hard to use, and map dependent add-on that only has an effect if hit hits a healthy survivor.
Unless you're saying it should be a instant kills(Aka ranged MORI) then please stop suggesting turning iri head into iri coin.
Yes. This, Iri coin is almost impossible to use on a lot of maps and it would be even harder if it was 20+ meters. Imagine if you got gideon, hawkins, or any congested map, This addon would be ######### USELESS.
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@Yords said:
I would like to remind people that every change is not final and we still have time to give feedback (yes, I know it might be futile, but you miss every shot you don't take) to the devs what the iri addons can be changed to.
Here is what the iridescent head could be changed to:
- When a survivor is hit by a hatchet 20 meters away from the Huntress, they will immediately be put in the dying state.
- The iridescent head no longer reduces the amount of hatchets the Huntress can hold
So basically, it would change the iri head to be weaker, but not useless and definitely strong. It would reward good Huntress players for hitting longer range shots and if survivors start to play it more safe, it would buff her zoning potential. Usually when survivors are zoned out, they will only take one health state, so they can play a little greedy like this. With the new iri head, they will be much more cautious about it, giving the Huntress more pressure without it being busted. I'm sure many people would love this change.
Here is what the soldier's putee could be changed to:
- Whenever the Huntress has one hatchet left, her movement speed is increased to 115% until she reloads.
- During this time, she does not emit a lullaby.
The current soldier's putee is honestly pretty bad. It is bad because no Huntress is going to spend more than 10% of the match without any hatchets. This buff would allow you to have a hatchet and be able to get the jump on survivors with your short 20 meter terror radius. It would synergize with monitor and abuse as well, giving her another build to work with. It would give her a high risk high reward strategy too, I mean she only has one hatchet and no lullaby with this, so if she got the jump on survivors she could probably down them.
The quality of life change would be to increase the Huntresses base movement speed to 115% when she has no more hatchets left.
Thoughts?
Good luck getting 20 meter ######### snipes on indoor maps or highly congested maps......