DontleaveSayorihangi
DontleaveSayorihangi
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Survivor Perk - Easy Way Out
You see the aura of the generator closest to completion for 5 seconds every 40/35/30 seconds.
Survivor Perk - Against All Odds
For every hook state you reach gain a 3/4/5% increase to healing, repair and cleansing speed
Survivor Perk - Tell No Tales
For every dead survivor gain a stack to a maximum of 1/2/3. For every stack gain 1% extra movement speed.
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Killer Perk - Hex: Eye In The Sky
You see the aura of all survivors within 4/5/6 meters of generators and exit gate switches.
Killer Perk - Curtain Call
For each unique survivor hooked gain a stack to a maximum of 2/3/4. For each stack gain 1% extra movement speed.
Killer Perk - Property Loss
You can destroy an undropped pallet. Once used goes on a 3/2.5/2 minute cooldown.
Killer Perk - Supernatural Suppression
For every completed generator your terror radius gets smaller by 8/9/10% of its original size.
Killer Perk - Take The L
For every hook state achieved all generators instantly regress by 4/5/6% (4/4.8/5.6 seconds).
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Killer Perk: Headshot
You viciously strike at the head to disorient and weaken your prey. Hitting a survivor with a basic attack inflicts the Blindness status effect and slows their movement by 3% for 30/40/50 seconds. This effect does not stack with itself.
Survivor Perk: Third Eye
You are so adept at sensing danger some claim you have eyes on the back of your head. Whenever a survivor, including you, is hit with either a basic attack or a special attack, see the aura of the killer for 3/4/5 seconds.
^ (Does not work with The Trapper's traps)
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Killer Perk: Unseen Eye
When a survivor is unhooked more than 32 meters away from you the aura of the unhooker is revealed to you for 3/4/5 seconds
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Killer Perk: House of Pain
Whenever you injure a survivor with a basic attack that survivor will suffer from the oblivious status effect until fully healed.
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KILLER PERK: Resource Management
Once every 3/2.5/2 minutes you are able to drop a pallet that is currently standing however you will be unable to destroy it until a survivor has fast vaulted over the pallet.
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OP here, my thoughts on the matter are that Legion needs a large buff or possibly even a small rework, but honestly I would be fine with just a small buff to at least make them somewhat competitive. The biggest issue is just how easily Legion’s Feral Frenzy can be defeated, turning them into just an M1 killer for 90% of their matches.
To start with, getting a hit with Feral Slash doesn’t actually aid you very much in getting a down. Sure the survivor ends up injured but you are forced to exit Feral Frenzy to actually perform the down. This means you need to go through the fatigue animation and the survivor can gain enough distance on you to almost always make it to a pallet. You would be better off having not activated your ability at all and just M1’d twice as you wouldn’t need to worry about the fatigue state. The deep wound doesn’t do anything either since it lasts for so long and doesn’t drain while running. That means if you do hit a survivor with Feral Slash not only can you not down them without going through fatigue but the status effect it inflicts is pointless as if you chase them then the timer wont drain and if you don’t chase them they can just mend. Given Legion’s other ability Killer Instinct the latter is most often what happens. In the end you are left with a team that has 2, maybe even 3 injured survivors that all completely counter your ability by holding a button for several seconds. Many survivors just immediately start mending in your face because they know there is absolutely nothing you can do about it. If you leave to chase other survivors and actually gain value out of your abilities they just mend deep wound. If you stay and pull yourself out of Feral Frenzy you lose the value of your ability and they can just run away to the closest pallet while you are stuck in fatigue not needing to care at all about deep wound because it does nothing while they are being chased and may as well not be there at all.
Should you instead try to spread the damage to the other survivors and use your ability to it’s maximum the first survivor you hit will immediately remove deep wound. Then after scoring another hit or maybe even two you commit chase to one survivor. While you are chasing the other survivors you hit will just heal their deep wound and nullify your power while the one you chase will not have their deep wound timer tick down since they will be sprinting. It’s the exact same scenario as the end of last paragraph except now the survivor team has maybe 1 or 2 people injured. If they are smart they just wont heal at all, spending that saved time getting extra progress on generators while you are still trying to catch up to the one survivor inflicted with a pointless effect after your fatigue state let them get to a pallet loop. In the end you get one hook and they get two or three generators. That is just terrible efficiency all because Legion’s ability does absolutely nothing to injured survivors, hence the biggest counter to Legion of them all: Don’t heal. Feral Slash is worthless on injured survivors, Killer Instinct only activates once you have hit a survivor in Feral Frenzy and all it does it help you locate survivors and if you somehow manage to catch them and still have time left in Feral Frenzy you have the exact same problems you had with the first injured survivor you caught.
Now sure, the biggest counter to Legion means that survivors can become a one hit down which some may argue gives him extra lethality. This is not false, but compared to other killers who can also one hit down this ‘extra lethality’ quickly becomes overshadowed. Michael Myers can apply exposed on any survivor in any health state for 60 seconds. Ghost Face can apply exposed on any survivor in any health state for 45 seconds. Leatherface can one hit down any survivor in any health state at any time he wants. Hillbilly can one hit down any survivor in any health state at any time he wants. Oni can one hit down ant survivor in any health state for 45 seconds while simultaneously being able to chase down survivors at high speed and go cross map easily. To say that because the survivor team not healing gives Legion a big edge is nonsense. At thar point he become an M1 killer and there is not a single killer excluding Nurse who can win as an M1 killer.
As is hopefully clear by now Legion is quite severely underpowered in comparison the vast majority of other killers with his ability easily able to be wasted by a team that only half knows what they are doing and also just running in a straight line. The original post has a lot of suggested small buffs, so instead here are some larger buffs and possible small reworks that would help to pull Legion up to a competitive level:
- The deep wound timer drains at half speed while running
- Legion (or killers in general) can see the deep wound timer draining
- Attacking an already injured survivor with Feral Slash starts deep wound with a x2 drain speed OR attacking an already injured survivor with Feral Slash depletes the power gauge and downs the survivor.
- Killer Instinct activates with Feral Frenzy. Its detection radius starts at 0 and expands to its maximum size over the course of 5 seconds
- Fatigue time is shorter when exiting Feral Frenzy via pressing the ability button than when missing an attack or landing an attack on an already deep wounded survivor
- Hitting an survivor with Feral Slash who already has deep wound doubles the drain rate of the ability gauge instead of immediately draining it entirely
- Feral Slash hits count as basic attacks
- Base movement speed increased to 4.7m/s or 4.8m/s
- When not in a chase OR at all times Feral Frenzy has a movement speed of 5.5m/s
As with the original post these are not suggested to be all implemented together, these are several separate ideas complied into one list.
Hopefully after reading through this post you are well acquainted with the major shortcomings of Legion and some of the available options there are to patch those shortcomings. If all of these ideas got implemented at once Legion would beyond a doubt be too strong, all it will take is careful consideration and implementation of two or three and Legion will prove to be a killer able to compete with most of the others.
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A Hex perk:
After successfully hitting a survivor 8/7/6 times all survivors are afflicted with the Exposed status effect for 30 seconds