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Thale20

Thale20

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Thale20
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  • Same thing for me but everytime I start the game on PS4 (I got MYM on PS4) the MYM stuff pops up. If I start my PC after I got all of the MYM cosmetics but they will dissapear again.

  • I think that the event cosmetics from previous years shouldn't be free. I mean they still need to earn money somehow. Getting them for free is like a benefit for ppl who played at that time. And we shouldn't forget that they already made all non-licensed cosmetics and most important all original chapters available with iri shards. You need to look at this and compare it with other games. Rainbow Six for example gives you one pack with a random item for an event and maybe 2 with challenges and for the rest you pay like 5$/pack but with a random item.

    And at the end you don't need cosmetics to play.

  • The exclusive items are recolours of the default survivor shirts. For example kate's shirt in white. You can only receive them with buying the dlc pack. So if you bought them with ac or iri shards you must buy the bundle. (which is not worth it bc there are so many skins) Or you already received them by buying the chapters before being merched.

  • @poujh said:

    https://forums.bhvr.com/dead-by-daylight/discussion/399069/tome-challenge-decisive-light

    I heard that you still get progress if you blind the killer while he's hooking someone. haven't tried it myself but you might give this a go as this would make it much easier to finish the challenge.

    I will def. try this. Thanks a lot :D

  • It was an interview with one of their lead game designers. It was posted on May 23rd 2023. Try to type in 'Dead by Daylight Crossprogression' and you should find it.

  • Screenshot_20230720_135629_Chrome.jpg

    This could be interesting for the crossprogression topic

  • Screenshot_20230720_135629_Chrome.jpg

    According to this source someone at behaviour confirmed that they are working on it and that there will be more news this year. The post was from the 23rd of May 2023

  • I don't even know how they could rework her. Everything she can do is camping gens and totems. It would be much more fun to focus more on her tracking ability but sadly looking at your radar slows you down.

  • @JoaoVanBlizzard said:

    it's unfair to use the birthday event pallets and be exposed because of it, so the resource that should help is killing us, this resource should be considered in this case and perks of this type do not work against special pallets, what a shame, be haviour

    It is a 3-week event. Just have fun with the new stuff until its gone. Btw you could say the same thing about powerstruggle working on event pallets. You guys need to see this game as us vs. them. Enjoy the ultimate chaos and the fun this event brings.🤷🏻‍♂️

  • @smithschips said:

    Been playing this game for 4 years now, began on PS4, moved to xbox and now currently on PC. All I want is for my nancy/steve characters from my PS4 and my Sheva skin to be moved onto my PC :( pleaseeeeee dbd please enable cross progression so that I can do this! Love a sad but very committed DBD player.

    They want it but it is something that is not under their control right now🥲

  • @Annso_x said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3463128#Comment_3463128

    I wish that was true, but let's be honest 90% of the time "niche perks" are actually "perks that you'll get value from once in every thirty games" and a 3% buff speed to run to the hatch faster wouldn't even qualify for that title.

    I'm not against a MFT nerf, I just want it to still be good but BHVR has a tendency to nerf things heavily. This game only has a few really good perks and the rest are just not worth bringing, which I really wish wasn't the case. MFT is a fun perk, I don't want it to be nerfed tot he ground.

    Also, did you have a build to get the endurance value or did you just get lucky? I've been healing hooks and basically running in the killer's face and it's never worked out lol.

    I had no special build. On time I heald someone in the exit gate and I used it as bate so the team could get the unhook and the other time I picked up a slugged survivor next to the killer. I love variety in perks. I play different builds almost every game. And I must say that I would love it when the made for this endurance would apply with for the people.

  • @Annso_x said:

    It is super broken in the end game combined with hope

    in this scenario how is the perk that gives 7% out of the 10% not the one that's the problem?

    Make the 3% haste apply always (while injured and healthy) but only while the last survivor standing. This would give you a higher chance to pick up the downed survivors.

    This would be such a bad perk it's not even funny lol. The only people that run perks that requires your teammates to be downed or dead are the ones who will absolutely not pick up a survivor ever, and even those people would probably not use a perk that gives them a mere 3% boost for like 1 minute once in every 20 games.

    As for your other suggestion and overall idea to focus on the endurance effect: I genuinely have not seen one person get value out of the endurance effect and I have tried really hard to get it. Unless you severly buff the endurance effect and / or add something else, the perk would be useless without the speed boost. (And the higher skillcheck chance idea should just be added to autodidact as a buff, it would be silly to use half a build for autodidact which barely anyone runs anyway).

    The thing is not every perk needs to be top tier. There is always space for some niche perks to do certain things. And I used it 3 times and got value from the endurance twice.

  • I play on PC and Ps4. The movement speeds on both platforms are the same. Maybe you are not cutting edges as sharp as pc players or one of you sticks is broken happened to my a while ago as well.🤔

    in Speed Comment by Thale20
  • I just opened my game and the battle pass jumped right to level 85. I got all charms, auric cells and skins out of it.😅

  • @FootMan2893 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3419538#Comment_3419538

    Actually yes it is fun. Cause you still get chased, you can still loop. And you can still outplay the condemn if you're actually skilled. There's also no tunneling and no camping of the survivors on hook. Literally the 2 biggest complaints survivors have had since the dawn of time and this playstyle removes those problems yet you still call it boring.

    If you've been slugged the entire match that means you were dead to begin with. If you're going down a lot then any other killer would've killed you, and if you've been slugged long enough to bleed out that's nothing to do with the killer and everything to do with bad teams.

    Perhaps if you were running unbreakable you could recover fast and someone could have you up in no time at all. Or even run boon exponential, maybe even both.

    I never complain about camping and tunneling but slugging with sadako is just boring for me. What should I do as a solo player when 2 survivors are slugged and i try to pick them up. Sadako teleports back and downs her again bc she runs into her arms. After that she chases me while the last survivor selfcares in a corner. Almost every Sadako match I played were a sluggfest with 0-1 hook. Nobody got any points and everyone deranked.

  • @tuttoinunavolta said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3419556#Comment_3419556

    I understand, and I agree that changing Ring Drawing so it doesn't work on slugs would be a great idea, but changing Iri Tape at all would probably nerf Sadako as a whole to the ground, that's why I don't think it should be touched. Slugging being viable for Condemned depends entirely on Ring Drawing

    Her basekits needs buffs. A killer that is only good with iri add ons is very sad😅

  • @tuttoinunavolta said:

    https://forums.bhvr.com/dead-by-daylight/discussion/374163/onryo-buffs-changes

    The Iri Videotape mechanic should be part of her base power if anything, why nerf it? Addon-less Sadako gets punished for using her teleport (shuts down a tv for 100 seconds), which hurts her more than survivors turning TVs off (cooldown of 60 seconds; survivors are much better off just not touching TVs and hiding if they hear Sadako teleporting to them).

    I understand that teleport has a longer cooldown to prevent tp spamming, so instead of changing the cooldown times themselves, which could result unbalanced in either direction, you have Iri Videotape which rewards Sadako players for teleporting wisely and getting a hit quick. You cannot use Videotape to spam teleports because it won't work unless you activate it, and to active it you have 8 seconds to hit somebody after teleporting - and most survivors are already on the run when the teleport animation starts. Iri Videotapes is a band-aid that makes Sadako's teleport power worth using more than 3 times a match, and if you see it on Condemned Sadakos it's not because it encourages slugging and boring playstyles but just because it's really just her best add-on overall and it's almost required to make use of her power.

    Playing for Condemned kills is already viable, effective and fun without slugging at all now that self-healing has been nerfed. A couple of strategic slugs used to be necessary to guarantee altruistic healing actions, since self-healing was so strong. I rarely played Condemned Sadako because I didn't want to slug, but now I play strictly Condemned while still hooking and never slugging and I get good results. Being good at managing teleports is what's

    IMO the best thing to do would be to have Ring Drawing not spread Condemned when picking up a downed survivor anymore, and have Iri Videotape basekit. Current Iri Videotape turns on 4 TVs when activated; maybe have basekit Videotape turn on 3 TVs and the Iri add-on turn on 5 or something like that. This way you kill off the only boring aspect (slugging) of the ideal Sadako playstyle without nerfing her powers to the point of only being useful as a boring M1 killer like Freddy.

    Yeah my whole point was about players using it to slug. I used the tape myself already and with this her playstyle gets much more fun but getting slugged until you get fully condemned or you bleed out is just super boring😅

  • @FootMan2893 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/374163/onryo-buffs-changes

    So you want to nerf the unique playstyle and instead force players to play as a mediocre version of demo/freddy. Neat.

    Jep super fun. Just as amazing as 3 gen SM and Knight

  • Maybe we will get it back some day after netflix failed with their own games :/

  • @Coffe_e said:

    I like that you guys are changing things now, don't get me wrong, but with this change in your mindset for mid-chapters, there are going to be some growing pains. Keep in mind that changing this much will have hits and misses, so please don't get discouraged by the push-back against these changes, because some of the reasons for it have merit. I want to go over each change and provide some structured feedback on what potential implications these changes could have. We don't necessarily have these to test yet, but numbers wise we can still see the impact they'll have on the game itself.

    Firstly, I'd like to highlight every good change planned in this patch that needs no edits:

    1. The Blood web changes are perfect, thank you so much for those.
    2. The Visual terror radius is REALLY nice, im glad you guys finally ported that over from mobile.
    3. The Gas Heaven and Blood Lodge changes sound REALLY nice, those car walls were always frustrating to go around as both survivor and killer alike, and you understanding the problems they had with stealth killers is really good. We'll have to wait and see for these changes though, since we haven't been given any reference images for how the maps will look.
    4. Both the Circle of Healing and Medkit speed changes are REALLY nice to hear about. The altruistic healing speed wasn't really important to be nerfed for medkits, but the self-heals and addon changes are going to be great moving forward.
    5. Gearhead's perk change is going to make it a pretty fun aura perk to use, definitely a step up from before.
    6. Overzealous buff is nice, but you may want to keep an eye on it. It doesn't make up the time spent booning a dull or hex unless you do multiple full gens worth of progress, but it still is something that you should be wary of.
    7. The lightburn changes (excluding Nurse, and MAYBE Artist) are nice to see for Hag and Wraith. The Hag changes make having to get rid of traps not chest or starting-item dependent is great, and Wraith is currently weak enough that Lightburn just kicks him while he's down.
    8. While the addon changes are minor (excluding Hillbilly, who i'll talk about later), they aren't really that impactful. Glad to see Pig getting something though.

    Now, I'd like to go over the changes that have POTENTIAL, but also either need a few tweaks, or need to go in a different direction.

    1. First up: Pain Resonance. I would either increase the regression if you guys are adamant on it only being usable 4 times, or have some other way to discourage tunneling with it, such as: "Hooking the same survivor twice does not trigger this perk's effects", or "You start with 8 tokens, but hooking the same survivor twice takes away more than one token" That way you get more regression if you play friendly/nice and also when you're going to need it, while you get penalized for tunneling by having the perk do less for the killer.
    2. Dead Hard: I feel this perk is going in a possible direction that would be good to see. It having an activation condition means that you don't have to worry about the perk in the first chase, and you KNOW when a survivor COULD have Dead Hard, while previously it was a coin toss. I would like you guys to consider pushing it further in the direction of his other perk "We're Gonna Live Forever", and changing it so it activates not only on safe unhooks, but also protection hits and flashlight/pallet saves. This would push it even more into the direction of a supportive perk to reward you for protecting and looking out for your team, rather than just the free chase extender it currently is. Theoretically you could take it even further and have the stack you gain be consumed on use even if you miss it, but it doesn't cost exhaustion. Though this would push it more as a full rework of the perk rather than a tweak.
    3. Call of Brine: I like that you're considering nerfing the regression speed that it gives to gens, but I would say that you over-nerfed it a little bit. 125% is pretty small in the grand scheme of things, and I would've probably kept it at possibly 135-150%, since the regression speed needs to be reapplied if touched by a survivor. After all, base generator regression speed is equivalent to 1/4th of a single survivor's repair speed.
    4. Finally, Overcharge: I like that Overcharge now has a larger regression bonus than Call of Brine, but I feel it shouldn't have gone so low since it has a large build up time. 150% Would be good, but I personally feel since it takes time, something higher like 175% would be reasonable. The regression penalty from the skillcheck being nerfed is completely reasonable, and I wouldn't change that.

    Finally, the concerning things:

    1. 24 seconds base-kit for healing WOULD be fine if that was only for SELF healing. It's a problem when it applies to altruistic healing as well. Altruistic healing should ALWAYS be faster than self-healing, to encourage survivors to group up, and waste combined survivor time. If Survivor Self-healing was the only one to have it's base healing time to 24s, that would mean perks that apply mangled, and mangled itself would be a bigger hindrance on self-healing, which would encourage survivors to group up even more. Please consider making 24s heals base-kit ONLY on self-healing, as that would make this healing rework perfect. I would also make sure to adjust Self-care along with this change, as it will be massively hurt by these changes if not also adjusted.
    2. Nurse Lightburn: This was unclear in the blogpost, but this change either way is a buff to nurse, and a removal of her only counter-play. If the blogpost meant that you just cant lightburn Nurse WHILE she's blinking (While she cant do anything but travel), this wouldn't be that big of a change, but it would still remove an aspect of counter-play with flashbangs from her. If this change meant that you couldn't lightburn her AT ALL, this is a change that should be scrapped since flashlights are currently one of the only ways to actively hinder her power. She's the strongest killer in the game, and shouldn't have counterplay like that removed. Just keeping lightburn as a mechanic for her in specific would be good.
    3. Hillbilly Changes: Overheat as a mechanic doesn't really do much as a hindrance for Hillbilly yes, but I figure that should be why it gets removed instead of changed. In addition, you are nerfing the addons for Hillbilly that enable an ALTERNATIVE playstyle, which is very popular among Hillbilly players, instead of BUFFING his other addons to enable more build variety. Engravings open up a world of possibilities for Hillbilly players, and should not be nerfed as a result of statistics alone.

    Edit: I forgot to put this in before posting this, but I REALLY think that large sweeping changes like these should be handled with care. The fact that you ARE changing things though is very refreshing, and im glad pushing for an era of changing metas with Dead by Daylight is going to pay off. If you keep this up, and listen to the community at the same time, this game will start going in a really good direction, and future changes likely won't be as controversial once you see where Higher-level players and the Community as a whole is coming from. I have high hopes for you guys, and there will be bumps in the road ahead, but keep it together and keep listening!

    Good feedback!

    I feel about the whole thing almost exactly like you.

    I think medkits need a nerf but making all healing actions 24 seconds might be to much.

    And my idea for pain res:

    Give it 4 stacks. Everytime someone gets first hooked consume a token and trigger the perk. After all survivors got hooked one time. Regain a token for every survivor who has been hooked only once. Same thing happening after everyone got second hooked. This would still give you the chance to get the effect 12 times but only if you are not tunneling.🤔

  • @punchnudel said:

    Don’t change dh and the healing time. Dbd was better 2 years ago

    Super good argument. It is amazing that you decided to test everything before you started to complain. Thats the kind of feedback they need👍🏻

  • I played a match right now and it worked perfectly fine.

  • For me those limited-time-sales are not an issue at all. Buy it or leave it.

    They are making all original cosmetics available with iri shards. Its a fair trade for me.

  • @GooseMan said:

    You want to have fun with Hag - learn tricks you can do with her power and camp bigger area. That's it.

    The problem is that I hate camping. 😅

  • @Grandpa_Crack_Pipe said:

    I do have to commend Hag for somehow being a less enjoyable experience than the Twins, I keep forgetting it's possible.

    I hope they rework both of them.

    The long cooldown after downing someone with victor feels unnecessary and I hate slugging but its the only effective way to play them.

    Hag got the same problem. She can pressure a part of the map and camp survivors that go down in her 3 gen but its super boring for me as well.

  • @MisterMister said:

    https://forum.deadbydaylight.com/en/discussion/357434/hag-isnt-fun-at-all-in-my-opinion

    1 of her strongest benefits used to be her snowball effect. With boon totems that really hurt her. She was able to keep survivors injured then lure them into her web and devastate. Also she experiences bugs that don’t let her swing momentarily when teleporting. Those two together hurt her tremendously. 1 of the ways I play her is with sloppy and rusty shackles, the surprise hits are good. And keeping people injured is the way

    Yeah I remember playing her a long time ago with severed hand and waterlog shoe or rusty shackles and the zikade. But right now she just feels bad. :/

  • I would love something like this. I hate playing twins bc of the slugging part. And maybe they should change the longer cooldown after downing a survivor bc it feels very bad to be punished like this for using your power in the best possible way.

  • I got the same problem i can't buy it bc of error 500 and after I opened the rift again my Auriccellcounter dropped from 1851 to 1525.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2711092#Comment_2711092

    I would gladly invite you to try and save someone from the basement when a Bubba is patrolling gens nearby. The upstairs totem is actually quite fine, the one OP spot is still easier to reach. The main building is by far the weakest main building in the game. It's only strong assuming you never break the doors. Once you break 3 doors, it's legit a loop that consistently loses you distance no matter how you run it. Where normally main buildings can increase your distance if you run it exactly the right way/trick the killer into thinking you ran somewhere else. Cant do that with Eyrie of Crows.

    "And it doesnt matter which basement you are in if it is a bubba you have no chance of escaping it."

    With the MMR being based on escapes now, this is a sentence that shouldnt exist in DBD.

    But this is the thing with bubba and not the fault of any basement.

  • @Predated said:

    I have played this map a bit, there are issues here and there that I would like to see different as many other players. But if there is one thing that I have noted, is how extremely powerful the basement in the main building is.

    Like, even The Game recieved 2 pallets to compensate with the strength of it's basement. Even Midwich has at least 1 pallet right above the staircase, and once the pallets are used, those basements are effectively a free kill or consistent hookswaps for the killer. Then came RPD with an even stronger basement(longer stairwell, pallet being further away).

    But Eyrie of Crows? Nothing. No pallets nearby enough to use, and the only window nearby isnt even a window you can fast vault. Even if you run upstairs, which is where the nearest pallet is, even T1 Myers can catch up before a survivor can reach that. Let alone what Bubba can do.

    The existance of current Bubba and Eyrie of Crows' basement should never have been a thing.

    In my opinion Eyrie of Crows got many big problems (map size, pallet spawn etc.) but the basement isnt one of them. And it doesnt matter which basement you are in if it is a bubba you have no chance of escaping it. And the mainbuilding itself is strong as well with 3 windows and 2 pallets and most of the time a totem upstairs which is broken for boons. 🤔

  • No I think only the basicattack one I guess i buy the bodypart without the chain bc I needed to watch a video in Slowmotion to see the difference 😅

  • @A_Skinny_Legend said:

    Yes, I want a Mother Miranda skin for nurse with crows that caw every time she blinks and have them fly away, leaving a trail of black feathers behind.

    https://us.v-cdn.net/6030815/uploads/AF0IMDJJFH8J/mothermiranda-revillage.jpg

    I will equip the spies from the shadows perk while wearing this skin.

    If we get either Lady Dimitri or Nemesis then I want a Lady Nemesis skin like this:

    https://us.v-cdn.net/6030815/uploads/KSO3UA5LZC6T/69xubqnk33z61.png

    I remember the first time I saw it, I thought to myself, perfection.

    If we get Mr. Hunk 5th edition then just swap him in there, he'll still fit.

    I also want Leroy Kenneldy and give him this skin:

    https://us.v-cdn.net/6030815/uploads/C7SJDR46ULY9/fcb5ced6f65fdf03211e92906c2154f2.jpg

    If we get Mr. Hunk 5th edition then make that his mori, thanks.

    Finally, I want Ehan windows in the game. I know, I even shocked myself. But I couldn't help but developed feelings for this whiny loser throughout the game. Like I get it you want your little brat back now could you stop mentioning the dismembered brat for 5 minutes.

    So maybe give Felix an Ethan whiners skin, that would be nice.

    Mother Miranda for nurse would be cool too. The "crowblink" would be amazing but i think she would fit for huntress too bc of the black eyes she got at the end. :D

  • It is true that the hitboxes are broken right now but why should they nerf all killers? And in my opinion BBQ needs no nerf you can counter it pretty well with getting close to the hook, hiding in a locker or using distortion. There are alot of perks that are problematic but i dont think BBQ is one of them.

  • Same issue on Lerrys

  • This one happens with multiple killers. I saw a streamer with demo that cant get through. CoconutRTS clipped it on YouTube in his video "4.5.0. compilation".