The Trickster buff/rework suggestions
Before we begin, I want to say that I really like this killer. I want to make clear that my ideas don't come from bad faith. I just believe they make the coolest and best visually design killer they've ever done and It hurts so bad that he's so underwhelmingly weak.
I think we all pretty much agree that the Trickster is not only weak, but potentially the weakest killer in the game. I know it's too soon to call a reowrk, but let's be honest, if the killer launches like this, it will only be a matter of time before the players ask BHVE for him to be properly reworked in the future. I know his 'main event' ability is bugged in the PTB, but even if it wasn't and the ability is actually very strong, it isn't enough.
BASELINE
- Either make him a 115% speed killer that gets slowed down whenever he pulls his knives, or keep him 110% but don't slow him down (or at least, reduce the current slow down) when he pulls his knives.
- This is the most important, because it will also revolve around the addons I want to suggest later. First, knives you stab the survivors shouldn't wear off over time. They should only wear off after the survivor takes time out to pull them out themselves at say, for example, 1,5 seconds per knife. The biggest problem this killer has it's probably that he is forced to overcommit; if you start a chase, land a couple of knife tosses and then leave the chase then, that's literally a time waste, you gained absolutely nothing, in fact you actually lost time because now you have to recharge. In this case, if the survivors have to take time to take out the knives, it would be 10,5 seconds if you landed 7 knives, which means that if you do not get a down, at least you slowing the game down, and if a survivors chooses not to pull out their knives, you still win because you can just land the last knife on them.
- You should be able to cancel throwing knives with M1. Many players realized that one of the most commons situations where you can quickly land all of the knives, it's when the survivor it's very close; if so, then there's no reason not to M1 instead of wasting the knives.
- Main event should be stored and tapped into whenever you want just like Oni's power. I think I dont need to say this, this is very obvious but, you should be able to pick up survivors and interact with stuff, by doing so, it would negate your power and stop at whatever progress it is.
- Knives throw during 'main event' should not be taken away from your ammo count.
- I believe that they should reduce the ´knife damage' threshold to, say for exmaple, 6 or 5, but reduce the maximun number of knives you carry, something around 20-25. Most of the time, just machinegunning the knives results in the killer player missing a lot of their shots and I think this would encourage careful aiming.
- Ricochet should be baseline, not only because it is fun as hell, but because ot will also come into play later with the addons.
- I really like his perks, I think they're some of the best killer perks we've gotten in a long time. I especially like No Way Out, and I agree that it's not only strong but very healthy for the game, unlike noed. We need more perks like this, that reward the killer for leaving the hook and going after different survivors, this is how you prevent tunneling, by rewarding killers for not doing them.
ADDONS
I think the Trickster right now has the same problem Trapper has, and old Wraith had. Right now, he is extremely addon dependant. But not only that, I believe that for a character like ''the Trickster'' his addons are very simple and generic, except for the ones that are not. Most of his addons are net positives to ammo or speed increases only.
I believe the Trickster has the potential to be one of the most unique characters in the game, if you center his addons all around creating different kinds of knives, so that Trickster players can basically create knife builds, to create ''tricky'' knives of your own.
- Ricochet purple addon: If ricochets were to be baseline. This addon would make it so that the knife bounced a second time. Basically your knives would bounce two times.
- Iridescent (I don't have a name for this one): This addon would give you another bounce to the knife (it would stack with the purple one, meaning your knives can bounce up to three times), and also, knives would get an increase in damage everytime they bounce (if it bounced only once, the knife would do 2 ''knife damage'', if it bounce all three times and then landed on to a survivor, that survivor would get 4 ''knife damage''). People have said that the Trickster doesn't do any tricks. Well, with this, if you pop main event, you should be able to turn a close space into a laser dome of knives.
- Heavy knives: Basically, this would make your knives deal double damage but have a faster drop. Closer to Huntress' hatchets that the knives he currently have. Because the Trickster struggles shooting over certain objects, like rocks.
- Speaker knife: This addon would give you one secondary knife, you only get one and once it's thrown you won't be able to throw it again until after a countdown. This knife should be able to be pinned in surfaces such as walls, the floor... once it's placed, it will emit a terror radius. This knife doesn't negate your own terror radius. If you throw it directly to a survivor and it lands, then the survivor stars emitting terror radius.
- Tracking knife: The same as the speaker knife, except that, instead of causing a terror radius, it shows the auras of all survivors within say for example, 28 meters around the knife. If you throw it directly onto a survivor, then you see the aura of the survivor and whoever interacts with the survivor.
- Wired knife: This is a knife that you should be able to throw directly into a gen to ''kick'' it from afar. Also, if you throw directly to a survivor or a surface, it creates a small shockwave burst that acts as a Clown bottle. This knife would help you play Trickster has a more traditional M1 chase killer.
Addons that alter your base knives should all stack, so you can create builds like; knives who bounce twice and then explode, or meme builds like, heavy knives that bounce but it isn't worth because a projectile that heavy cannot bounce for ****.
FUN STUFF
So i think this killer's are fantastic, but I do agree that his ''Legion look at his hands'' animation is silly. I read somebody at Tru3ta13nt's channel who said he should get his hair all messy as he's throwing knives. I agree but I think he should have an animation at the end of main event where he pulls out a knife out of his jacket and brushes his hair quickly and haphazardly with it, back into how it was before while he curses in korean or something.
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