Key rework, an idea

As a lot of people here on the forum already have pointed out and said. Keys are annoying and to a degree really unfair. I dont know if the devs have mentioned anything about a change, but i had an idea.

The idea would be to change the keys to where it would only be allowed one per match, and it would only let the key holder to escape.

This way, when its enough players, and gens left for the hatch to spawn, it isnt a lost cause for the killer that all remaining suvs will get away so unfairly. This way the key still holds its purpose, but become more of a selfish item, instead of a saving the whole team item.

Just a though..

Comments

  • I’d rather not have keys be for one person only. This would encourage Boring solo gameplay where the key user is just hiding around waiting for his escape

    Welcome to the forums by the way!

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  • @ClamorVentus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2095805#Comment_2095805

    And i think SWF would sweat even more to get out of a match.

    Probably yeah

  • Welcome to the Forums, my friend!

    Your suggestion is a very good one, however there is an achievement that requires all 4 survivors to escape through the hatch, and such change would make it impossible to get.

  • @GeneralV said:

    Welcome to the Forums, my friend!

    Your suggestion is a very good one, however there is an achievement that requires all 4 survivors to escape through the hatch, and such change would make it impossible to get.

    Thank you!

    I didnt even know about that achievement, a sad truth than.

  • The only change we need for keys is changing the hatch spawn rules in a way that it only spawns after all gens are done OR 1 alive survivor is left in the trial.

    Super easy change.

  • @Hoath said:

    https://forum.deadbydaylight.com/en/discussion/comment/2095867#Comment_2095867

    Thank you!

    I didnt even know about that achievement, a sad truth than.

    No problem, my friend :)

    Here is the achievement:

    image.png


    1. Dull Key only allows the key bearer to escape through the hatch. (Skeleton Key remains as is)
    2. It takes the key bearer 2.5s to unlock the hatch for each survivor still in the game, up to a maximum of 10s. Progress resets if the action is halted.
    3. Hatch will only spawn after all gens are completed OR when only one survivor remains in the game.
  • @OniWantsYourMacaroni said:

    The only change we need for keys is changing the hatch spawn rules in a way that it only spawns after all gens are done OR 1 alive survivor is left in the trial.

    Super easy change.

    this is a good change it's just ridiculous that it's taking the devs this long for them to nerf keys since they said they plan on changing them.

  • I disagree, because this would encourage people to play selfishly and abandon their teams. Keys aren’t like moris, so nerfing them isn’t easy.

    However, the one thing it definitely needs is an unlocking animation so Survivors can’t just jump into the hatch in the Killer’s face without fear. You’ve got that right.

  • this is way too complicated, let me tell you a better and a simpler nerf:

    you can only use keys once the hatch has been closed by the killer, so there arent gonna be any more 1 gen three man escapes.

    in terms of addons, id say theyre fine as they are