Feedback and Suggestions
Our team will be happy to read these!
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As im playing in killer there is a part that they use flashlights and as the killer i have eye sensitivity to bright lights i need to turn off the add ons when the players are matched with me3 comments 51 views last activity
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Killer: The Trickster The Trickster is a ranged Killer, able to quickly unleash both a burst of blades and volley of blades by using his power, Showstopper . Movement Speed: 115% (4.6m/s) Terror Radius: 24 meters Lullaby Radius: 8-40 meters Power: Showstopper Showstopper is a two-part Power: Showstopper Burst and Showstopper Crescent . The Trickster starts the Trial with 60 Bla4 comments 41 views last activity
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I have done every single challenge in every other level of every other Tome except the most recent one, for context. I know what all of the challenges are, and I know how garbage a lot of them are. That said, BHVR, what the absolute flying ######### is this?! No, seriously, what the hell were you thinking when you designed this challenge? There's96 comments 941 views last activity
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until the devs decide to either increase gen times or give the killers a perk that makes survivors die faster on hook for every survivor alive, prove thyself is just too strong its entirely unfair that a survivor can pop a gen in 30 seconds (20 with the right set up) just because of stacking and prove theyself. especially when survivors have so many resources to burn through that even someone lik25 comments 322 views last activity
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I have blocked some players on my ps4,steam and switch yet i have come across them again in my matches. I should not be paired with someone that i have blocked.6 comments 131 views last activity
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I believe that if a survivor is being chased for a long enough time they should start receiving objective points for taking up so much of the killer's attention for so long. This is largely to balance out the fact that if someone is being chased for a long time, they are not getting the chance to work on generators, or open chests that would normally give objective category points. Furthermore1 comments 21 views last activity
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Allow the perk to get the buff even if someone else cleanses a totem. That's about it.5 comments 31 views last activity
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(I spent 30 minutes typing this and then my internet went out so I had to do it all again) Part 1: Introduction In Dead by Daylight, there are many problems that the community must deal with, ranging from a myriad of bugs to basic toxicity from fellow players. But the most omnipresent of these problems is the grind. In a game that's been balancing towards more casual players, this problem still11 comments 102 views last activity
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the main issue with genspeeds is spawns. Survivor spawns can be legit broken and lethal pursuer exposed this. if corrupt intervention was basekit it would solve the genspeed problem without fixing spawns and puts less stress on the dev team. instead of changing 20 different spawn locations per map all they have to do is block 3 gens for X seconds. So I'm thinking basekit CI blocks 319 comments 121 views last activity
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Each time you hook your Obsession , you gain 1 Token , up to a maximum of 5 Tokens. When a Survivor rescues the Obsession from the Hook, that Survivor will become the new Obsession . All accumulated Tokens are lost when Obsession is sacrificed or killed. 1 Tokens Terror Radius no longer gets Intense when Close 3 Tokens Terror Radius is lowered by 8 Meters1 comments 11 views last activity
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Is it just me, or playing as survivor is simply easy enough to not need to think properly, as long as you know how to press space in the right time and loop correctly? Is it just me, or playing as a killer needs an blood pact with the game where I have to 110% being a try-harder player, having map knowledge and knowing map pressure into another level of gameplay, making it just so tiring, since6 comments 41 views last activity
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There was a mechanic with billy back in the day where getting pallet stunned didn't completely reset his chainsaw charge, it just acted like if the billy was revving the chainsaw down, it let you keep partial amounts of charge when getting pallet stunned (right before you start sawing) but more importantly it helped him synergize well with his base kit perk enduring since rather than lose 2 secon8 comments 21 views last activity
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All three of these perks highlight generators in yellow, causing great confusion to the solo survivor. Devs, please alter the colors of each of them to be unique, so we have a freakin' idea what is going on with a given generator.4 comments 41 views last activity
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You think that just because people are going to get a starter 200,000 Bloodpoints that it's really going to change anything about the "grind" of the game? That's not how you fix the most archaic systems of the game whatsoever. BHVR, you've got a choice. You can fix one of the biggest issues in the game by making it much easier on Survivors and Killers alike, or you can not and watch your playerb10 comments 81 views last activity
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Watched a lot of videos recently with bugged window vaults not working on that upper section of Lery's, I believe. Made me have a thought, hopefully a new idea here. What if a new perk basically acted like an opposite of quick and quiet. A short animation performs a fake vault, but provides the noise notification as if you went through the window. Would it be new meta or op? Mediocre because5 comments 31 views last activity
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There is 179 perks right now in Dead By Daylight needed to be unlocked 3 times through a terrible RNG system Why you may ask? Because they have no other way of keeping players who find the core gameplay boring or unsatisfying, on top of all that if you want to prestige and unlock all 3 bloodthirsty cosmetics for your characters then you have to lose everything 3 times all over again, it's a p0 comments 11 views last activity
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As it's pretty clear, survivors have less opportunities to earn bloodpoints than killers; and they almost need to 'fight' each other to earn the most points. Some small ideas I have to help survivors earn more bloodpoints: Solo generator repair points need to be buffed to 2,000 BP for a full completion. Why is it that a solo survivor, while doing their primary objective, earns 1,250 points over3 comments 1 views last activity
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Take out his purple add-on and change it to something else and he would actually be able to do stuff in chases instead of being looped, windowed and t-walled to death. That's all he needs to be good enough to hold his own. Revving for almost 3 seconds while a survivor is at a loop is a guaranteed way to get looped to death or windowed to death.20 comments 131 views last activity
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from the Hello Neighbor series POWER - IDK WHAT TO NAME IT Special Ability - Basement Shrine Survivors in the dying state within x meters of the basement or killer shack can be picked up and sent into the basement. (can pick up or "send to basement"). the grab can be blinded and stunned when sent into the basement, they will be hooked, but will not have their hook phase increased. Upon regai0 comments 1 views last activity
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Killers already get to see who they are going up against, as well as what they are bringing to the trial. I don't have a problem with this, but it got me wondering if there is a particular reason why the survivors don't get to see the ID of the killer they are going up against. (EDIT: To be clear, I am not saying show which specific Killer you are going up against, just their gamertag/ID) Ever8 comments 152 views last activity
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I would like there would be an superextraultrarare offering to invoque one or two zombies. Or maybe a new perk that waste two perk's slots to invoque one or two zombies. I haven't bought Nemesis yet but I like to go against him because of his zombies. I would like to see zombies more often. Zombies or maybe other minions types like crazy dogs, skelettons, phantoms or whatever.1 comments 31 views last activity
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Hello Reader! I’m just another DBD Player who spends too much time thinking about this game. Here are my opinions on the perk Technician. Technician is a perk that I feel is mostly designed to be a training perk for newer players. Its primary feature is that it prevents failed Skill Checks on Generator Repairs from causing the Explosion (and Loud Noise Notification it creates), while2 comments 11 views last activity
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Hello again! I'm back with another google doc featuring our favourite Teenage Slashers! This idea was mostly to add onto what the current Legion has without making them too strong or oppressive whilst keeping what makes Legion...well Legion. https://docs.google.com/document/d/1VTKMBT1IbYYFjiA1MMyrOjfjFE6vNqJuxK3L5j-zWGs/edit?usp=sharing The link is there for you to read a4 comments 31 views last activity
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Ok, we've all probably watched horror movies, if you played this game. And since Killers have been wanting a secondary objective for survivors, what would make sense in the framework of horror movies? Well, I would say the secondary objective for survivors should be the ability to kill the killer. I mean honestly, it's been a horror movie troupe since the beginning of horror movies, the surviv15 comments 171 views last activity
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Idc if i can never get them again, i can delete at least 2 whole pages right now, consisting of Charms that i'll never use. This cosmetic category is a hot mess now and i'd like to keep it limited. Don't even need anything in return for deleting it, just let me clean up this section.6 comments 161 views last activity
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It's just me or this skin looks really bad, I was about to buy it, but her facial expression is so weird...16 comments 291 views last activity
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I don't think Bloodlust is really needed for chases anymore, but there are some exceptions ( Haddonfield ). Maps would be easier to balance without it. But what might be interesting idea is sort of Bloodlust that would work, when killer is not in any chase for some time. I would make it 5 tiers, for example: 1- 10s 0,1 m/s 2- 20s 0,2 m/s 3- 30s 0,3 m/s 4- 40s 0,4 m/s 5- 50s 0,5 m/s btw cu3 comments 41 views last activity
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His tentacle needs a longer recharge but not too long, and decrease his tentacle length, his tier 3 tentacle is so long it's unbearable sometimes, also decrease zombie spawn rate, and it might feel more balanced and fun to go against10 comments 91 views last activity
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Blights been out for almost a year now how has collision only gotten worse. Can I please get some confirmation that the devs are still at least trying to fix his collision its easily the worst its ever been, sure he at least has a proper POV and that helps but he slides off of almost anything that has even a slight curve or rocky texture its ridiculous and its severely impacts the amount of fun I5 comments 11 views last activity
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a survivor can literally be rescued with borrowed time every time they are unhooked . this makes the killer have to chase the survivor all over again if they don't camp them . I do not camp but borrowed time needs to be nerfed as it makes the survivor to strong . as a killer main I get that I need to chase survivors but I should'nt have to chase a survivor constantly because they keep on getting28 comments 583 views last activity
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So you guys know how the Nintendo Switch is basically a tablet, right? There's also the fact it runs normal dbd poorly. Why not make dbd mobile the switch version? It'd run way better and better than that, tons of people would be behind it since there are more incentives to play on there than on here. Granted it's not really as impactful due to the fact people have garbage phones but keep it in m0 comments 1 views last activity
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Anyone else want to customize more of the game setting options for their custom games? Like currently you can change the map and disable perks and all that, but I honestly think the settings should be more in depth. With the addition of AI players in the tutorial mode, I think we should have the option to add AI players to fill in the empty slots for custom games. This would allow a solo player2 comments 31 views last activity
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After Chris and Claire were released as legendary skins I've been thinking... Would it be possible if other versions of the skins were released? Such as Sailor/Mad Max Chris Chris, Classic Skin Claire, Johnathan byers office attire from season 3. It seems like it could be a fun idea, not to mention it would give more cosmetic choices to players and would make both BHVR and the license holders of8 comments 231 views last activity
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13 comments 121 views last activity
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Right now, bringing this addon is worse then playing base huntress. As base huntress, you have 5 hatchets that deal one health state each, while iri head only gives you 1 hatchet that can one shot a survivor. While a change to iri head WAS needed, this was not the right change. A ultra rare addon should not hinder how you play a killer or give you a short duration to do something. An ultra rar5 comments 51 views last activity
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Hello, one thing that is discussed from time to time are the spawns of Survivors. We all know that the best what Survivors can do is to split up and do multiple Gens. This does not happen in regular games, often Survivors spawn together and do the same Gen, which makes them less effective. However, if they spawn far away from each other, they might end up on 4 separate Gens. This means, it is d3 comments 21 views last activity
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By that, I mean instead of adding extra regression on failed skill checks, there's less. Also, for convenience sake, other Survivors working on the same gen should get quieter repairs. Just a small suggestion. Funny story: I once had a game with a guy who brought Technician and purposely missed skill checks to prevent us from doing gens. He then proceeded to sandbag and spam message me after t13 comments 61 views last activity
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man im so sick of seeing the same p3 bloody skin on my survivor(s) and killer(s), the skins are overpriced (EX: why is leon is 3.15$ and chris is like 9$) instead of releasing so much content that ya'll can't control, release your old legacy skins but instead of a long ass quest and prestige reward, make it something simple , so you can fix your own bugs and we can get a cosmetic that is not fre5 comments 171 views last activity
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You should be able to do a character's bloodweb even if you don't own them. This way, there is still progression, but you can unlock the character's teachable perk without actually having to own them. Also, if you want to buy a character to play as them you can level them up before-hand.7 comments 81 views last activity
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What are these hitboxes??? What did you guys do to the game? I was on The Game playing against a Nurse who would swing from two character's length distance and hit me. Each. Time. In Chase. I thought it was a ping issue so I hopped into another game. Same thing. One last game on an old map. Same thing. Thanks Devs. I can't loop the killer if I can't tell where they actually are. I won't be play79 comments 4,291 views last activity
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Behaviour, a lot of issues on your end can be easily solved with an easy fix: The replay system. It records the movements, actions, states and IDs for every player, and then compressed into a file, stored for later replayability. Why do we need this? It helps to solve the cheater problem. Instead of a video report, you can just report them from the menu and then watch the replay of that ma2 comments 1 views last activity
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I have not played this crap game in a week, I come back today hoping they'd improve it but DBD is literally unplayable because of lag spikes, I keep missing hits that should have hit, glitching while turning Maybe next time you claim to have done a pretty good job and taken my money, BEhaviour...actually do a damn good job! Now I'm just going to play a better game that is more worth my ti7 comments 211 views last activity
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For any ranged killer it's a total nightmare, even the regular 115 killers, survivors can see their head on top of the hay and the killers can't see the survivors so the mind game is IMPOSSIBLE, the amount of safe pallets are unbelieveable because of those new hay tiles, and nothing can be done about it, 110 killers have the worst experience in those since depending of how close they were from th5 comments 61 views last activity
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Mind you i dont care about skins but Barry was always my hero playing RE1 comments 11 views last activity
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Hello Reader! I’m just another DBD player who spends too much time thinking about this game. Here are my opinions on the perk Hex: Blood Favor. The perk in its current iteration feels too situational to use. Firstly, the perk only blocks Pallets within a 16 meter range from use for 15 secs. While this can be useful at shorter Pallet loops that have no nearby loops to chain into, any P13 comments 51 views last activity
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Shattered S.T.A.R.S. badge -Tremendously increase zombie movespeed for 30 seconds after a generator is repaired -Survivors who are put into the dying state by a zombie while on the second hook stage are automatically sacrificed Boom, that's only one change(and a rather irrelevant one lets be honest) but now we've got memes. I'm fine with Nemesis having no whip addons but at least give him0 comments 21 views last activity
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By far, the most uncanny title of any of my posts for a long time. Pretty much sums it up though. I love the concept of Blood Echo but it's missing those three key components that would make it a lot more reliable. Reset Healing Progress (Optional) : This way it has a built-in anti-healing component that lets you slightly more value out of Hemorrhage... yeah, this one's optional actually. Sou0 comments 11 views last activity
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Open mode - Allows you to reveal perks by ticking a box near the perk which will make it open. Having it in open mode will show it to the other survivors and the killer as well. Once put in open mode however, you cannot close it or change the perk. This idea is for specific perks like open handed if you want to support the idea of others using aura readings for example. Trying to open a perk that0 comments 1 views last activity
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Basically as the title says, I feel base generator regression should be increased from what it is. The reasoning behind this is that generators take too long of a time to regress for how much time one puts into kicking a generator. I can't remember the full statistic, but I once saw on the forums here that in order for a 99% generator to regress to 0 it would take 9.5 minutes. I'm open to sug14 comments 121 views last activity
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For the love of God, please turn the Disconnect penalty back on. If not, I'm out of here until it is back. I haven't had a single match without disconnects now for a day or so. My gal actually had some TTV person disconnect on her and brag about how she is abusing it. *She recorded and will be reporting it. The problem is we have a Rift to work as well as wanting to play some fun games. The13 comments 81 views last activity
