Feedback and Suggestions

Our team will be happy to read these!
  • I know this will sound dumb, but I think allowing us the ability to have custom auras will be a fun way to express yourself a bit and to definitely help out more people who have problems seeing colors. I know there is the color blind settings, but it's a thought nonetheless. Before someone asks, not individual auras, all auras
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  • Can we get a perk for the survivors that would stop or slow the entity while on the hook if the killer is within so many meters of that hook... help deter the face campers
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  • I honestly think that legendary cosmetics should get a set of prestige clothes when you get p3 with the base character, like If I got Cheryl to p3 and I own Lisa or Cybill they both get a prestige cosmetic version
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  • I am hoping that Oppression will get the Eruption and Hysteria treatment where it's long cooldown gets shortened. Oppression already isn't that great of a perk and with an 80 second cooldown, it doesn't get any better. If they won't shorten the cooldown, then they should at least buff it so that on top of the difficult skillcheck, if a Survivor fails it there is a 6% increased regression penalty
    1 comments 11 views last activity
  • You see, I really realize now the little details between the power of Nemesis and that of Pyramid-Head. I realized that the power of Pyramid-Head allows you to trick the survivor into launching his special attack, more quickly when he stops releasing the attack, just like killers like Demogorgon, at this point Nemesis when he stops releasing the tentacle is slower, it is inspired by how Huntres
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  • This is the one perk in the entire game that really annoys me. It literally rewards a killer for "being bad" with a one hit down easy kill at the end. If you're in a group and you all communicate then you can get around that, but playing with randoms who don't have Borrowed Time against this perk is just annoying. Could we not make this a hex totem from the start of the game? Or maybe a token ba
    3 comments 31 views last activity
  • Every Game i have 3-4 Dead Hard Player in my Round. Everyone reaches a Palette or a Window through this Perk. It's just more frustrating as a Killer and you can hardly do anything about it. It's bad enough that EVERYONE can use it and that indefinitely unless you are exhausted. How many say: Press "E" to win. I think that a lot of Killer Players are of my opinion. My Idea would be if it cou
    21 comments 201 views last activity
  • I think it would be a great idea (not very usefull but still kinda cool) to add a feature that alows player to custom their main menu. Every chapter we have a brand new menu with the killer music and it disappears every mid chapter release.. So bring back old menus as you wish they would be cool and give you some good old memories.
    2 comments 21 views last activity
  • I play on console ps4 but in some situations where i always have nothing but pc players I would really like if they added game chat for us. Example: From the start of the match my teamates are literally NO HELP i do all 4 gens by myself with 1 remaning, I get my first hook and my temates finish the last gen and rush to the exit gates...so i wait...now im going into second state...I wait some more
    1 comments 21 views last activity
  • Would it be a good idea if there was an offering we could put in that would give us 6 random perks for the game? Like as a survivor if you put the offering in the perks you have assigned would be ignored and you would be given 6 random perks. I Know that 6 random perks might not be as good as 4 strong perks but for some survivors who havent leveled up their blood webs yet to get the stronger perk
    0 comments 11 views last activity
  • We have a roster over 25+ on each side, over 80 perks each, and no balance. I'd say after the MUCH NEEDED gamehealth patches chapters should (for a while) maybe introduce secondary modes and new perks for old characters. We now have bots, so, for example unlock an ability for plague to summon her fellow worshippers to corrupt pools or gens for her in a certain radius from the summoning point wh
    14 comments 151 views last activity
  • played a game against him while in chase I could barely hear anything outside of the music. whip, stomping, pallet drops, hatch, zombies. I could barely hear any of them. I missed hatch because I didn't hear it mid chase while I walked right by it. nemesis heard it though and they went and closed it right after I juked him. the chase sound and level-up sound are way too loud, please lower their v
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  • He feels like a weaker pyramid head and his whip (on ps4 lags when trying to hit survivor so it is unusable) he need some small buffs. Still better than trickster at the very least.
    31 comments 432 views last activity
  • So i got the daily for Nemesis and it's kinda bad reach maximum mutation 4 times meaning 4 matchs something like that is Shape's but it's just leveling up evil within so i'm thinking maybe change it to infect 4 survivors.
    4 comments 41 views last activity
  • Name might be terrible… Basically, it’s a bottle of deer scent that you pour on yourself and then you don’t leave scratch marks for 30/45/60 seconds depending on rarity. One time use, then it depletes like a firecracker. We have a perk Calle deer stalker, so…
    13 comments 91 views last activity
  • Please ignore this thread, thanks. This was a non-aggressive thread constructively criticising the DBD devs. I have been informed that the devs actually are aware of these issues and it's actually really affecting them and something they're working on. I'm still upset but have chosen to be a little patient before sending them a critical message. Please, please fix issues in the game soon
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  • make more ambush add ons and make it more viable in chases so she can handle bad trap RNG
    5 comments 51 views last activity
  • If BHVR were to make new game modes for events only, then that could allow them to both make events feel special, and be creative with the theme of the event. As a side effect they would no longer have to invest so much time into events. Since the alternate game modes could be there every time the events roll around. For instance, the idea for a blight themed game mode has been rolling arou
    5 comments 31 views last activity
  • Theres years ago the Howling Grounds Event took place. This is a long time and I think the cosmetic can finally being brought back to the store. Especially, I am looking for the Huntress' Hound Mask. In the Wiki it is mentioned that all rewards have been given to every player, but I only own Feng's cosmetic. https://deadbydaylight.fandom.com/wiki/Howling_Grounds
    3 comments 21 views last activity
  • This is my list of suggestions in order to make Ghostface a balanced and fun killer for both sides. 1: The closer you are to survivor, the quicker you stalk them 2: Survivor breaking Ghostface out of stealth is based on a distance. When Ghostface very close to survivor the quicker they can break him out of stealth (instead of having look contest) 3: Make base kit recovery 20~15 seconds and whe
    13 comments 161 views last activity
  • A special option to activate bots in custom matches allowing players to try out and practise a new killer before venturing out. Otherwise, there is no way except having a public match. This is often depressing when learning a new killer. Since Dead by Daylight has added AIs they can be added to custom mode.
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  • You can take a beating. When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage. Press the Active Ability button while running to dash forward. Avoid any damage during the Dead Hard action You suffer from the incapacitated status effect for 3/3/2 seconds. Dead Hard causes the Exhausted Status Effect for 80 / 60 / 50 seconds . "We were walki
    3 comments 31 views last activity
  • I definitely have more fun with this game playing survivor when I'm interacting with another player, whether that be running from or trying to evade the killer or meming with another survivor. I also enjoy the chasing aspect of killer, trying to mind game a survivor at loops or outplaying a group trying to prevent me from hooking someone I just downed. My perception is that is what most of the pe
    Mod
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  • Radar 2 charges Detects the killers exact location Add-Ons BROWN | Slightly increases charges (+0.75 charges) GREEN | Radar can no longer detect killers and can only detect when killers are traversing the map using their unique power. (E.x. Spirit, Wraith, Demogorgon, etc.) PURPLE | Considerably increases charges (+2.25 charges) PURPLE | Considerably decreases charge consumption rate
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  • Should killer speed be nerfed to maybe 4.2 or 4.3, especially on killers with one hit down abilities or long lunge attacks? I know survivors run at 4, and with all the new range attacks killers, one hit downs, Noed, etc., I thought maybe devs should take another look at killer speeds. Thoughts? This and would also help chases last longer and could help killer mains develop the much need
    36 comments 681 views last activity
  • I like the DC penalty system BUT not for the players who are abandoned. Why do we only get 600bp? If you bring a full loadout, lets say brown items, that's 12K bloodpoints. Losing a team is most likely a guaranteed win for the killer. Not always but most likely. So you are in a huge deficit of BP. Yes I know that add-ons are lost regardless but you still lose the 5K survival BP if you die. I
    0 comments 11 views last activity
  • With the renewal of the license you can do. 1. Myers rework or buff( weak and outdated) 2. Laurie Strode model update(Old Model ugly) 3. Haddonfield rework(Busted survivor map) 4. Potential perk changes to the weak perks. Sole Survivor, PWYF, and Dying Light. (Definitely need improvements) It'd be perfect.
    16 comments 221 views last activity
  • There should be a perk that allows killers to see their red staid on the ground - knowing that survivors can see it too. Pro players don’t need this, but newbies could benefit. This would be like the killer version of Fixated. Perhaps it could also be used to illuminate dark corners where survivors may be hiding. I’m not sure what the name or 3 tiers would be, but I’m open to suggestions! Tho
    4 comments 31 views last activity
  • Anyone remember Dren? The animal/human hybrid from Splice? Maybe they should put her/him into this game. Dren starts the trial female, but as the trial prolongs she eventually mutates into her male form. Becoming OP. So the strategy is to get out as fast as possible before Dren takes its final form. Other than that Dren starts off attempting to sting you with her tail mid ranged. Her stinger po
    5 comments 22 views last activity
  • Sorry I don't do forums much and this topic has probably been brought up but is there any chance of making it so we can recycle unwanted cosmetic for shards? I mean it would cost the dev team nothing but a some time to set it up but would give us the opportunity to buy some other cosmetics with the shards from recycled cosmetics. I mean I bought alot with auric cells and recycling for those would
    2 comments 51 views last activity
  • I think to encourage people to Prestige requires a bit more than slightly increased Rare pulls, or bloody cosmetics. I would suggest that Survivors and Killers who have the 3rd Level of Prestige ALSO share access to a mutual pool of collected Items and Add-On(s). Thus, all three of my 3rd Level Prestige Survivors put their Items and Add-on(s) in a mutual pool from which any of them can take. E
    4 comments 31 views last activity
  • This is my perspective on how I feel about the state of the game today. With this new chapter of Resident Evil, I see that Behavior has half the licenses that we could have, one of the largest I mean. Halloween, A Nightmare on Elm Street, Stranger Things, Silent Hill and Resident Evil for me are one of the biggest licenses that we could have, a cooperation between the most popular slasher cine
    3 comments 81 views last activity
  • As the title says, I feel that the emblem system has been out long enough to be adjusted and refined. This is especially so since emblems such as Gatekeeper are heavily reliant on a killer's slowdown perks, which is probably why we see more gen slowing perks than not in a game. It's been three years since the emblem system came out, and I think it's high time for them to be given a more defined l
    16 comments 131 views last activity
  • This is just a rough idea at the moment. I've been seeing the controversy between two content creators which genuinely seems to me that we can't agree. In my personal opinion nerfing the top tier SWF will only impact the game in negative ways for mostly the rest of the player base. I tried thinking of a way to potentially help all other roles in the game, with minimal impact to the solo Q survivo
    12 comments 71 views last activity
  • Two perks of Steve are fine, but they do not work out very well in the trial. At first, I'd like to talk about Babysitter which is not used often. It's like a less effective Borrowed Time, but instead of granting Endurance it tries to get attention to the survivor who performed unkooking action. I used this perk before, but I hardly gained any benefits from it. My suggestion is having Ba
    0 comments 21 views last activity
  • Title. Come up with some game modes and put dem in the comments below. Can't wait yo see what you guys come up with!
    11 comments 111 views last activity
  • The Shade: A Killer who merges with the shadows and becomes more powerful when in touch with them. I dont know if this idea is technically possible, but I'm just throwing an idea around ^^ ---------------------------------------------------------------------------------------------------------------------------------- The Shade has a decreased movement speed, a passive and two active abilities.
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  • Why not buff it to show auras instead? Seems like it’s meant to be a weaker Discordance and can be countered if great skill checks are hit. I feel like this perk isn’t too bad, it’s just “Outclassed” and not worth a perk slot in many builds. Up the timer to 40 seconds or increase skill check chances when active. I am kinda tired of the Meta tbh. It really hasn’t changed in a very long time. Gea
    9 comments 81 views last activity
  • Whenever another survivor is hooked, you gain 3 tokens . For every 15 seconds the Killer is within 16 meters of the hook, you gain 1 token . You consume all tokens after a great Skill Check on a generator. Each token consumed grants a 1% bonus progression for great Skill Checks when repairing generators. ---- Before whining about this being exploited because survivors can just loop the hoo
    1 comments 21 views last activity
  • 655px-Fresh_grave.jpg So i was casually thinking about an idea! What if the game drops hooks for graves? What i mean with that is that you basicly change the killer hooks for open tomb graves, or casual burried graves that the killer can use, open, place the survivor and shut the grave with a lock? Then the survivors have to find a tool to break the lock, or something like
    4 comments 51 views last activity
  • And this is coming from a killer main. Killers that choose to tunnel should be punished, not just mildly inconvenienced. Other suggestion: using decisive should heal the stunner to healthy, instead of staying injured.
    78 comments 1,081 views last activity
  • I'm sick of having to go through a whole bloodweb and I can only unlock 1 perk. Why does it sometimes decide to take 3 perks in a row? Another dumb thing about the bloodweb 🙄
    3 comments 41 views last activity
  • I’ve noticed that using counterforce and a map don’t go well. When you have perks like detectives hunch that not only reveals a lot more at once, but will keep the auras remembered on your map. You’d think counterforce would do that since it’s only revealing one totem at a time. If you could use the two together, that would be a nice change
    6 comments 71 views last activity
  • Can we increase the amount of perks per bloodweb to 6 at Lv50? Also at level 40 increase it to 5 perks? It would be a really nice and well appreciated change. I don't believe it would be too hard to do, nor see no valid reason why they wouldn't. This would especially be appreciated among your more experienced players who already own every chapter and have every perk unlocked. Also extending the
    5 comments 51 views last activity
  • it's by far one of the worst screams of the game, it's so awful, it needs to be changed so bad
    19 comments 373 views last activity
  • It doesn't matter much if it's from a flamethrower, pyrokinesis (although this is the best one), or an oily metal bat and a matchstick, but we need a killer whose power is to burn things. What do I mean by "things"? Well: All vegetation (including corn, hay bales, those short bushes on Haddonfield, and so on, but not trees or walls made of vegetation). This means the vegetation stops existin
    4 comments 41 views last activity
  • you nerf moris and franklins so that keys are actually impossible to counter for some killers. is the idea of a key nerf actually making them impossible to get rid of?
    3 comments 91 views last activity
  • Everyone and their mother has had the same thought when it comes to reducing the grind for this game: get rid of perk tiers. There's a very real argument to be made for that; there's just far too many perks to require players to grind through bloodwebs three times for each perk (even with BBQ and technically getting 2 perk levels per web later on), especially if you want to max multiple charac
    2 comments 51 views last activity
  • Make it to block dropped pallets for the same duration.
    5 comments 41 views last activity
  • The new killer the nemesis in my opinion needs his zombies nerfed because when i play against them they just seem to appear out of no where and there is no reliable way to get rid of them which makes them a moving r n g trappers trap and even if you pallet stun them they respawn at the nearest hook in what feels like 5 seconds and not to mention what they do in the chase (if r n g lets them of co
    28 comments 301 views last activity
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