Feedback and Suggestions
Our team will be happy to read these!
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Struggling in this game is absolutely pointless as it currently stands. It needs to be at about 90% of what it is now to even feel remotely worth attempting. It's also artificially limited low to stop people macroing obviously but I think that bar to what that is needs to be raised slightly. I often hit the limit of what you are allowed by the game to do. Please start looking into this or keep it14 comments 101 views last activity
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I thought the devs have patched the zombie that will make the survivor go through even when hit by a zombie? why was i just been body blocked by zombie??1 comments 21 views last activity
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If I remember correctly, this game has hit validation for some time now. This should prevent the killer from being able to land a hit they shouldn't get if their connection is bad. So why did I get hit through an already dropped pallet about 0.5s after I dropped it? I had 40ms ping but the killer was lagging and even sometimes rubberbanding the whole match. Later my DS needed about 2s to "hit",7 comments 31 views last activity
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Event Items and Offerings should not be lost when prestiging a character, those items should be kept when you prestige a character that has them.0 comments 1 views last activity
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Killer: The Protector Base Stats: 32m terror radius, Tall, 115% Power: Fruits of Rapture; Rapture has developed many powerful gifts for its Protector. The Protector has a supply of Eve which it can expend to use powerful abilities to its advantage. Eve naturally replenishes 1% per second, but you can also regain 50% by hitting Survivors with basic attacks. Special Ability: Drill dash5 comments 21 views last activity
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Seeing as most maps have massive deadzones, atrocious loops and vault speed is scaled based on angle of approach I think it's about time that survivor movement became constant like the killer. Change of directions shouldn't cause slow down there's really no justification for it any longer.10 comments 111 views last activity
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This is my idea! Please tell me anything that is unbalanced, etc.6 comments 51 views last activity
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Her eyes and neck look a little weird. Can we please get a small fix? aHer neck and eyes look weird. Can we please get a fix?6 comments 41 views last activity
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Hi devs and people of the fog, unfortnatly the game got worst since the last Update atleast for PS4, I was playing the game about 5h and all that i got was huge lagg spikes or huge FPS drops. Killer and survivor teleporting constantly, i am not having fun at all in the game right now, i am main Killer and sometimes when i play with Blight or Nemesis theres a huge lagg spikes right after i use the1 comments 21 views last activity
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Dying Light You become Obsessed with One Survivor. Each Time you Hook a Survivor other than the Obsession,and the Obsession is Alive,Dying Light receives a Token,up to a Maximum of 6-Tokens. Each Time you Hook a Survivor other than the Obsession ,the Obsession gains a 5%-Action-Speed Bonus towards Healing and Unhooking other Survivors,up to a Maximum of 30%. Each Token increases your Regressi1 comments 71 views last activity
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No. No, you won't. You won't read these. This patch and its associated hotfixes have been an utter dumpster fire. BHVR, it feels like you live by "if it ain't broke, then break it". Not only is it getting worse and worse in terms of performance with every new update, even your intentional balance decisions or "bug fixes" change things that virtually nobody wanted changed. And then bugs that have1 comments 71 views last activity
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In my opinion I think it would be a good idea to add the graphics options to consoles. My reason for this would be since we're being paired with pc players some player's could be on lower graphic options and might be able to see survivors while console killers cannot.1 comments 21 views last activity
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Nemesis so far is a mediocre killer might as well ignore his power, giving infection for a free sprint burst is BS the hit detection is garbage too, crouching behind windows will miss the attack, crouching behind pallets will totally miss the survivor and will prioritize the breakable pallet or wall.6 comments 821 views last activity
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There is not much about these two that are meta changing. Hardly seeing anyone use their perks because they are subpar in helping win. Blast Mine doesn't stop PGTW. It's a minor 4 sec stun, killer proceeds to pop it anyway costing the survivor a lot of objective progress regardless. Killer still uses their perk. And if the killer has Ruin which is most likely the case, then the perk is completel15 comments 271 views last activity
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I for one would like to start off this subject by stating I've been a rank one killer and survivor so I've played on both ends of the stick. Survivor is WAY more powerful than killer ever would be. I sit there and laugh my ass off because "oH THiS StooPID KiLLER WiLL NevER GeT mE BeCAUSe I hAVE oVER pOWERED LooPS" and god pallets. Tee-hee fuuny right? T-bag that stupid killer at the exit gate! Wh3 comments 41 views last activity
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As the title says. What would YOU change to make dead hard work reliably in the game?4 comments 11 views last activity
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I thought I would try the tutorial to see if it was smoother but I honestly couldn't tell you for most of my gameplay. Both in survive and kill with bots I could barely see a thing. I literally got 1k in kill because I could not see where survivors were running, all I could do was follow the scratch marks and swing blindly when I thought I was close and hope they would run out of the shadows. Cl5 comments 41 views last activity
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Hello Reader! I’m just another DBD player who spends too much time thinking about this game. Here are my opinions on the status effect Deep Wound. Deep Wound is a status effect that feels more like an annoyance rather than an actually debuff to Survivors. As it stands right now, Deep Wound is a status effect applied to Injured Survivors via certain Killer Powers, Survivor Perks, or It2 comments 31 views last activity
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I love all the new outfits released for the beach event, in particular I really enjoy the bright colors on the Nea Karlsson Beach Break outfit. The bloody arm adds character and makes it enjoyable to look at in game. However, the big orange helmet on the back of the torso, Athletic Swimwear, does not do the outfit any favors. It sticks out around corners when trying to stealth and makes it nearly1 comments 31 views last activity
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Idk about other players, but I still get pixelated graphics. I think there are much more important things for BHVR to work on, but I just wanted to make them aware of this for future graphical updates. There shouldn't be pixelated anything in this game. It's a little off-putting. But like I said, I can wait on this, in favor of other things being worked on first.3 comments 121 views last activity
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I don't normally do Feedback, and I'm not sure if this is something anyone talks about or something the Devs care about at all. But is it possible, in a game so audio-focused, to have some more customization options in terms of volumes for certain sounds? Specifically, I'm begging you to decrease the noise or frequency of the noise of Spirit's menu sounds, before you enter a game or lobby. I lov0 comments 1 views last activity
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That goes without saying. But trying to get better at this game is impossible when killers can face camp and tunnel the survivors just because that day they decided to be scummy. I understand that there are perks that help with this, but that's the sad thing. I shouldn't need to sacrifice my perk slot for a chance to stop a scummy killer from playing horribly. Almost every killer I go against ei16 comments 182 views last activity
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Dead by Daylight (Theoretical) Patch 5.1.0 The Trickster Showstopper - Main Event Main Event no longer starts to decay over time once it reaches maximum charge, allowing it to be activated at any time the player desires. Just this one change. Give us this one buff to Trickster and he'll be a significantly better received character. Being able to hold Main Event just like Blood Fury,0 comments 11 views last activity
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Keep it exactly the same as the survivor version. Rather than the survivor choosing to undertake this risk-reward scenario, you’re now forcing it on them! It could be the first ever cross-role perk! Just imagine the possibilities - you could make a total “obsession build”! OoO, Rancor, Nemesis, STBFL. Other options as well. OoO can help you hide the fact that you have Rancor, and Nemesis can0 comments 11 views last activity
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So recently saw the post about removing steam support forums, bug report forums on STEAM which forces players to come over here and post, your forums in USA are NOT ADA accessible for one but thats not my biggest issue. To pull this from steam tells those players who have been with you since the beginning of both good and bad feedback that they have to log into yet another site to post issues, c0 comments 1 views last activity
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I don't know if this belongs in feedback or in bug reporting because I've no idea if it's intentional or not. All I have to say is DC penalty needs to be turned back on. While it's running, you have people who simply kill themselves first chance they get if they want out but otherwise they play the game (or go AFK). I've just had an entire team DC once the game loaded in because they think it'3 comments 31 views last activity
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Listen, BHVR. If you want to get this map fixed fast and fixed correctly, let us, the public, actually playtest the map to see if your fixes are actually working or not. The earlier you let us do this, I guarantee the better feedback you will get in order to actually fix the map for ALL platforms. So either let us use our RPD offerings or put the RPD out for three whole days to see how fans rea1 comments 11 views last activity
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There are two main ideas I have for this Allow Nemesis to direct a zombie from where it's currently walking to a different location by making a hook or generator a point of interest. Allow Nemesis to control which hooks will spawn a zombie2 comments 11 views last activity
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Kindred: Basekit: Survivors see other's survivors aura anytime a survivor is hooked. Perk: No longer shows survivor auras, only show killer aura. Why? SoloQ players now have same info SWF uses via voice chat. Decisive Strike: Basekit: 20 seconds. Perk: Increase duration time by 20/30/40 seconds. Why? Because with every new DLC killers tunnel the new survivor guessing10 comments 81 views last activity
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Since people complain a lot about hatch key, here's my way to satisfy both sides: Instead of 1-click to instantly open the hatch, make it a progressive action similar to unlocking vaccine crate, you need 4s to unlock it before it opens, uses key's charges (purple key has 5s charges, red has 30s charges), keys will be used when the hatch successfully opened no matter how many charges left. Duri10 comments 31 views last activity
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Hello, So i'm playing on ps4 for 2h since the last update, and your game is still completely broken. What's wrong with you?? What's wrong with dead hard?? What's wrong with everything?? I'm sick of you guys, seriously!0 comments 21 views last activity
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Smash Hit is the exhaustion perk that you can run with another exhaustion perk. The key to Smash Hit's strength is that it never makes you exhausted unintentionally and it is VERY strong when it does get used. Killers do not expect multiple exhaustion perks and will play around the first exhaustion perk they see. If you use Smash Hit first, the Killer will play around that as your exhaustion, w6 comments 112 views last activity
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I know it's a different game altogether, that the team has been disbanded, and that you don't want to split the playerbase, but after seeing a thread on the subject of Deathgarden, I figured I might as well ask. Deathgarden was an amazing game, one of the most fun asymmetrical games I've ever played, right up there with Evolve. If it could be "added" to DbD, I know a lot of people would play and4 comments 11 views last activity
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Omg we NEEEED a version of kyf but 2 killers and 8 survivors- it would be hilarious and SO FUN- please listen it would be awesome!!!9 comments 171 views last activity
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The Legion Other The Legion now has their own chase music, which is a distorted death metal piece that ensures that Survivors are bombarded by the disorienting sounds as they are alarmed by The Legion's presence. Each Legion member now has their own unique voice. The Legion's non-Frenzy movement animations are changed. Frank holds his knife behind himself and his other arm forward as he1 comments 21 views last activity
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Title. Can't believe 2nd hotfix in a row to be absolute garbage. Your game is running terribly and it'll be hard for most to enjoy this event, dunno if you've noticed because it seems you havent even attempted to deal with it. Do you not test on more than one beefy pc or something before release?3 comments 11 views last activity
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Just make them when they have 0 charges, they can't be used to open Hatch as well. This would make Frenklin's Demise comeback again and made it even better (since you don't have to wait 90s to disapear) but after few seconds on ground, Key can't be used that match but you can still escape with it and keep it if you hold it. I am not saying this should be the only nerf for keys, but I am just sug11 comments 91 views last activity
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Obviously not too strict so people who play less popular killers can still find matches but if I wanna go up against Myers or Pyramid Head it would be nice to prefer them when I que.7 comments 101 views last activity
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Let's make this game a little fairer for the Killer, but also a little more fun for the Survivor. You know, since this game needs a shake-up quite badly. Bloodpoint Gains Buff: Bloodpoints earned from Survivor score events is increased by 25% in all categories, allowing Survivors to earn more Bloodpoints faster. Generator Repair Nerf: The amount of charges required to repair a gene16 comments 121 views last activity
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The title says it all. To be a true anti-tunnel perk, you should get 1 for each hook phase. If you don't use it the first time and get hooked a second time, that doesn't give you 2 DS's. That just means you messed up and lost one. You get 1 try per hook state. If they want to tunnel someone off the hook twice, they get stabbed twice. (Edit: The rules for it stay the same. You touch a gen, touch48 comments 351 views last activity
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5.0.2 , switch performance improved by reducing the overall quality. Soonds good, fps are more important then grafiks but...what did they improve? The fps are as bad as before. So now my question, does bhvr know what the word "improve" means?2 comments 101 views last activity
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I don't know if this idea has been mentioned but why not give Nemesis two addons that increase his tentacle strike range? I know tier 3 increases his range but it only increases by one single meter. It's not like Nemesis is OP or very strong to begin with. He already has flaws, like how infecting a survivor does not do anything right away and still grants them a speed boost as if they took damage33 comments 471 views last activity
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If you can do it on Switch to help improve performance you can do it on other consoles. I don’t understand why they seem to refuse to do this as it could possibly fix some of the huge issues consoles are facing right now.1 comments 42 views last activity
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So what I was thinking about was how I assume Boon totems will work (or if they said it in the stream idk I can't remember) But what I thought was what if you could apply them over hex totems as well instead of just dull totems? However make it take longer to apply the Boon totem, so you both destroy the hex and apply the Boon? As in it be a combination of both the totem cleanse length and the B0 comments 31 views last activity
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I've been red ranks pretty much all year. I play mostly solo queue. I went on vacation for 2 weeks and the resident evil update came out and it reset me to purple. Next I started getting troll team mates that sand bagged me so I ended up D/Cing a few games since there is no penalty. Now I'm rank 12 and getting rank 16 and rank 20 team mates that won't let me heal them because they want to heal8 comments 21 views last activity
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Most killer using BBQ because winning token is not hard. Just hook everyone once and you will be okey. But with WGLF is hard to win tokens. You need hook save or you need to take protection hits. There is 4 survivors and you are in competition with them for saves. I think all survivor objectives have to give token: Finishing gen, hook save, cleansing totem, protection hit etc. What are13 comments 101 views last activity
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Zygote, a monster from Neill Blomkamp´s Oats Studios short film with the same name of the monster, that can absorb their intelligence, their bodies and their habilites when he kills their victims, all starts when a big asteroid falls near Russia and Canada, where where they tried to do everything possible to extract minerals from that asteroid, appears a light where all the miners, and that light0 comments 11 views last activity
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I forget the actual name they gave it but on one of the past PTBs (I believe it was sometime after the Stranger Things PTB), if you were injured, blood would start to appear on your outfit, even if it wasn't a prestige cosmetic. I thought it looked cool because where the blood formed was unique for each outfit. I know most people probably forgot about it but I hope that it comes back one day.18 comments 301 views last activity
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LOADOUTS There is ~6 pages of perks on survivors. Trying to change build while in lobby for me personally takes from 1 to 5 minutes. Experienced survivors can remember position of some perks and switch them around relatively fast, but it would be awesome to save loadouts of perks. At this point there is just too much perks in game and knowing where the one you need is located is just unreasonabl6 comments 61 views last activity
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So, little known secret to people here, but did you know that the Killer is the only player in the game that is completely unaware of where the hatch spawns when it's invisible? In fact, if you start moving around as a Survivor and you suddenly see your character shift on an invisible incline, you just ended up stepping on top of the (invisible) hatch! This means that, as early as the beginning1 comments 21 views last activity