raquelambersantiago
raquelambersantiago
About
- Username
- raquelambersantiago
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Comments
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Ya i finally switched over to killer to play doc, was chasing them backwards they were flashllighting blank air, i had two that i didnt even want to sacrifice, i just wanted two hooks each and the dialy done for shock and i was good but i had no choice but to sacrificice two of them felt kinda bad then the DC happening. I knew it was going to hit at some point but then i saw the DC penalty and im like oh heck to the no this is your server issue and you penalizing players. What went through my mind then i cant post on here lol
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WEll since i also have wirless and ethernet and a t1 dedicated line i know thats not the issue on my ene.d And i finally got a message that their dedicated server is offline which means the issue is on BHVR end. I just ended a match that the FPS was so bad, i kept going backwards, until it finally just disconnected yet i got hit with a disconnect penalty. Fix the servers or remove the penalty until you fix the issue then they need to inform the player base appropriately.
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SO about 5 minutes into any match everyone keeps getting dcd from matche son steam and hit with penalties. ya'll need to fix this.
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YOu forgot something. SPEED NERF....When he can outrun a survivor who is not exhausted and using Sprint he is too fast.
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Ya but you cant tell the devs that. They havent even learned how to balance the game yet and we are how many years later. (cough)
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LOL thats ALL R1 killers practically know how to do is Tunnel and Camp. If they actually learned how to play the killers with their actual perks it would be a miracle. Ive seen way to many streamers who do only that but second they start losing they DC, so that its now showing up on their stream. Sore losers.
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Ya but you cant tell the devs that. They think its GREAT.....Trying to tell the devs something is wrong with the game is like trying to tell Trump not to build a wall. Neither one listens unless it brings them in money.
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Steam should be notifying like games do before this happens. Otherwise it looks like we are dcing from matches. I was just nearly at hatch and entire match just dcd we were all in chat going WTH
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I wonder how many people gonna get hit with a DC penalty for their server crashes lol
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YEP i have noticed this as well. Ive started going in OPPOSITE direction lately because of it.
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Well, with their recent pull of support from STEAM its again their own fault.
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So me and a team with help from a killer just went over TWO entire zones, we covered every inch and we were talking together at the same time, we done a full circle closing in that circle till we all met at center. We all had the challenge. ZERO Red Glyphs spawned. They need to take these out till its fixed
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Well since the mods and DEVS seem to think its a player issue I finally got it on video and sending over to them they can no longer deny it
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/1820117#Comment_1820117
Good. You are ruining the game for four other players. You should not play until you fix your router issues.
Its not always the router, sometimes its their game. I even submitted VIDEO PROOF of their issues but they dont remove the timers. They even have a forum for randome disconnects. NOW what i have discovered unfortunately through trial and error is that if STEAM needs to update sometimes they do not notify of the update and this causes issues with the games including DBD resulting in random disconnects that cannot be controlled by the player. Devs on here are not taking that into account. ALso the player numbers are NOT going down because of that issue its going down because of the game itself and DEVS making major changes that should NEVER have been implemented.
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Keep getting error message that MATCH SERVER HAS BEEN LOST. Yet im getting the penalty temporarily then when i relog in penalty is gone
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Just happened to me told me i escaped killer dcd i got all my points BUT i still got hit with DC penalty yet issue is on YOUR END.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1809920#Comment_1809920
its less about how often you find them and more about the level of rarity they posess (which, in the case of the Ebony Mori is Ultra Rare).
Ultra Rare things, on both sides, are ment to be the strongest things available for the character(s). they are ment to be gamechanging - which, with the two hook requirement, is barely the case for moris anymore (unless the killer hardtunnels off of 2nd hook of course, as hooking a survivor is usually faster than killing them with a mori - which means that the new Moris still support the "tunnel one target to death" playstyle. but not only that, its now also the only way of actually getting value from them)
I agree with you what i dont agree with and devs knows this already and so do mods cause i have called them out in multiple places on this is making changes to the game (major not minor) to items or content after purchase such as the Ebony mori's. Im still on my first cup of coffee so this may be a little disjointed
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1805944#Comment_1805944
lets not forget that it is still an Ultra Rare offering - those are ment to hold some serious punch.
yes, the old one was way too much. but that doesnt mean they had to kill it like they did.
why not take Otz's idea where the mori will only work once every alive (cuz DCs) Survivor has been hooked at least once?
the mori would still be powerful, the Killer cant just tunnel one player from the start and survivors could actually play around it, by being extra stealthy as long as they havent been hooked, while being less stealthy once they have (to ensure the killer wont get the 4th guy).
but the version the Devs made is easily the laziest and worst possible solution they could have found for it - and i wouldnt be complaining now had they done that exact same change multiple years ago with the message "hey guys, we know moris are broken and we're working on something for them. in the meantime, take this ^^" (or sthg similar) - but they did this change NOW, over 3 years since the last time they touched moris and havent said anything regarding an actual change with the aim of making the offering less powerful, yet still usefull.
it took them 3 YEARS (3.5, actually. 1.5.3, the patch that originally added the hook requirement was on 4th of July 2017) to come up with something and they gave us THAT.
i am honestly very disappointed in that mori rework.
its lazy and its way, way too harsh - and its not like there werent hundrets of threats out there that had tons of actually good and fun suggestions for the offering!
Not that ultra rare. I have 10 on one killer and 22 on another......
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THey need to fire whoever thought of this. Once again a major game mechanic changed after purchase. Might as well call it Survive by daylight
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Lol Steam users are off the hook over it. Im Neutral i see both sides. Where i take issue with these guys (again) is them making major changes to games after purchase. Minor changes i get this is a major overhaul to a major game mechanic
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Well i wont be playing this weekend then because tired of them nerfing stuff. Tired of them making MAJOR changes to the game after purchase
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It started going downill when they started forcing players to play against ranks they didnt want to play against. This made the game less fun and mroe about playing it the way devs wanted.
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We have always noticed a 10 second minim lag for console players because im a pcer and they have always stood there for 10 seconds exactly after start of match and all other pc players are moving. I used to hate playing with console players till i realized totally not their fault.....
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This is like the neverending story aka the neverending QUESTION we keep asking them. Its still a hotkey response...
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Worse...Console players have a 10 second delay minimum. The controls are obviously different and the changes after purchase of a fully released game not counting bug fixes are well they already know how i feel about it.
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This happened to me just now, TWICE> Told me there was no game we had jsut finished two gens, i was following another survivor with purple healkit and red syringe told me NO internet connection but there was then gave me new error that it could not sync to servers. This is getting old and tried of losing items to game disconnects that i have no control over.
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Yep i had same issue but different map i emailed them a video of it....
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The way im seeing this consistantly is they just want you to play they way they want you to play rather than leaving it as a game.
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The new crossplay has me soo angry, chat functions dont work, and we got the same killer 4 times in a row and same zone and takes LONGER to get a match we need to be able to disable it cause honestly as is, it sucks. I also notice that those playing on console has a DELAY of 5 seconds minimum in game, they are standing there while im doing gens even killer is moving before they can if on survivor if on killer he just stands there for that extra 5 seconds
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Its already ruined it, tired of my rank 12 killer getting ranked with rank 1 and 2. Its really sad when Last Year game has a better matchmaking system than DBD and thats saying A LOT
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I agree with this IN PART. THey could have player tested it FIRST....Just sayin
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@zacmangaming said:
I hope the devs plan on giving us major compensation for how many BPS we've lost
I am soo not gonna hold my breath on that one because it would be A LOT.
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Seems to be totally random IF they stack or not. Some matches they have stacked and worked gotten over 113k BP, other matches not stack and just give 140% to the person who uses them so seems to be random atm.
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YEP I just posted in bug reports we got matched with same killer first 4 times then 6 times and now 8th time against the same player killer.
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Ya I figured as much
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It actualy is the same as any other game, you create a test group and only use that group. You don't use the public on a FULLY RELEASED game this game is NOT in Alpha or beta testing stages although they act like it is with constantly changing things already purchased. Im waiting for the lawsuits to start cause rumor has it they already have. Again just rumor. Game is not in alpha or beta testing they have fully released a game with dlc yet continue to make changes to already purchased content=bad business.
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HOWEVER, in behaviors defense (and im rare on that one except for a few good mods I know on steam who actually are good people) we only read his side of it (the developer of MLGA).
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System wont let me post the posting up but you can google it its all over the internet on a discussion thread.
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Don't get me started these dedicated servers WERE a great idea in the beginning BUT the reasons that they are doing it for now pretty much have nothing to do with people dcing. Its because too many people (killers mostly streamers) complained about other players (regular playing survivors) blocking them on MLGA for being toxic they even sent the MLGA guy a letter see his post on it cause I just heard his side in the post but it was a valid arugment he has.
That said the servers are not ready due to the massive amount of player disconnects that happen on their parts and its frustrating.
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old post but I agree but this was one of the reasons they implemented the dedicated servers to stop players being able to block other players. Untile they get sued like World of Warcraft did over a stalker that killed his real life gf with a restraining order and they allowed him to continue to stalk her in game which turne dinto real life they wont listen. They are violationg soo many laws in other countries because of not allowing players to block people they don't want to play with.
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He needed a SLIGHT buff but as usual devs overdone it without considering balance. I really want to send each one of them a thesaurus... ALso like to send a few of the mods one too but I cant cause some of the mods are good (and on my friends list so eh) I will just send one to the devs and let them share it.
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He is fun to play BUT he is too OP. I agree he needed buffed but as usual devs failed on balance. Its like they don't even consider balancing things out when they do things. OH this looks good lets try this. im still /facepalming on this among other things I wont list here.
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@Peanits said:
There was a change recently that changed the way that works. Before it would make a lobby right away, then you'd wait for survivors to fill it. Now, it'll look for survivors to fill it and then make the lobby once it's found a match. The overall queue time should not have changed. If you are getting a significantly longer queue time, please let me know and I'll have the team look into it.
https://forum.deadbydaylight.com/en/discussion/comment/525198#Comment_525198
That's not quite the case. It wasn't based purely on the population in different regions, it was fairly random and could happen to anyone. I would previously get instant queues while people who lived a couple blocks away would end up waiting for half an hour. We wouldn't be able to fix long queue times in low population regions with a new matchmaking system. Both systems would gradually expand their filters and accept people from further away if it could not find a lobby.
My video on the other post on this shows otherwise. Sorry the queues are a lot longer.
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Remember they also done rank resets yesterday so all the toxic high level players are now on equal footing level wise for a day or two till they go back to their toxic levels.
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I have been hating the emblem system since it was implemented. I hate it about equally with end game crapla.
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By lobby dodging the hell out of em. I avoid like the plague.
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That depends on your view of toxic. Generally I see more toxicity from survivors in the end game chat in game it actually varies and really depends on peoples playstyles.
The MAJORITY of my in game or end game screenshots do not come from bugs they come from end chat survivors being toxic to killer and each other everything from hate to raceist comments to the ever famous ######### comments. IT gets pretty bad.
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Well devs pretty much only listen to streamers and high rank killers. They honestly could care less as long as the money keeps rolling in they are going to do what they want to do and eventually this game will go the way of so many others like F13. Down the tubes. Endgame crap was the start of it and its only going to get worse.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/472728#Comment_472728
I agree except even if the exit gates spawn far apart, many killers have high mobility and can still catch you before the gate is opened. This wouldn't be an issue if the survivor had the time to hide and open the gate slowly, but the EGC timer doesn't even allow that to happen. It's truly pointless to even play once EGC starts if you're the last survivor.
Totally correct but devs didt take that into considering when doing endgame. They once again favored one side over the other without balancing it out. Oh lets just do random spawns of gates and have the hatach spawn in middle then killer just has to stand there. its ridiculous and defeats the entire purpose of the game in and of itself. After release of endgame their player numbers overall dropped drastically and if they continue on this bad path with drop even more.
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Actually that constitutes as Grieving. Don't care that its a meme its bannable. Get VIdeo of it and send it to mods