whycantIwin
whycantIwin
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- whycantIwin
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Comments
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@Northener1907 said:
Are you sure you were not lagging? Because hatch was normal on my games.
the match was fine.
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@BlackRabies said:
https://forum.deadbydaylight.com/en/discussion/comment/2326275#Comment_2326275
That was probably it there where you messed up standing at the corner of the hatch instead of top of it. Long as your on top of hatch and don't damage the survivor they can't get out. Be on top of it and slowly move towards the survivor to block them while pressing the space bar works for me.
mhhhh ok
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@Trickstaaaaa said:
You probably were not covering the hatch correctly. Or he clicked the jump button faster then you.
I was on a corner of it and not on top of it, I know being on top doesn't give you the prop, and I didn't move at all when spamming space and the prop showed, I was in a good position
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yea ok I think i'll play next week, idc about only having 1 week left.
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/2319951#Comment_2319951
LOL
Take away a survivor perk but too bad, don't touch my killer perk. LOL again. There's no such thing as "gen rushing" - it's your job to stop survivors. Why should they be nice to you?
so why you complain about noed?
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2319998#Comment_2319998
yeah do 6 gens to counter possible noed
if you are too lazy to do totems don't complain about noed if you rushed hardcore, and even if you didn't you still haven't done them, your mistake
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2319951#Comment_2319951
Do bones is just equivalent of just bait it out response
but that's literally what they have to do, you take 16 seconds 5 times and no noed. they even have coutner force now so it's done even faster
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I want dead hard gone, so badly, and for noed i'll say it again like so many else did, do 5 bones instead of rushing gens, survivors can take the perk away, survivors can't take dead hard away but with 1-2 perks and very few killer add-ons
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@Apollos said:
https://forum.deadbydaylight.com/en/discussion/comment/2317273#Comment_2317273
Yeah, I agree. Hopefully they can fix things.
too lazy for it
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@FrenziedRoach said:
To be fair, they've actually gotten a LOT better than it was at release.
maybe but they still sucks
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@Apollos said:
https://forum.deadbydaylight.com/en/discussion/comment/2314770#Comment_2314770
At least it's not stuck in the tractor and immune like it used to be lol
better immune than gone in 15 seconds
joke aside, both sucks
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I wouldn't be against it but it would be for a very short duration, like 20-30 seconds and if you want it to last longer you use corrupt, this would help killer who just got into a chase, get a hook and instantly have 1 gen done, it really would help, 20-30 seconds wouldn't be OP and would overall help every killers a lot
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@Phasmamain said:
The risk reward is kinda the balance of a totem perk though. If you were guaranteed a good spot devour and ruin would be insanely good
can't they simply not b 4 meters from a gen please?
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@Trickstaaaaa said:
High risk high reward brother. Even if they hide totems in stronger locations what if the survivors have detective hunch, or counterforce. The totems would still get found quickly.
at least they have to complete 1 gen or clease 1 or more totems to find it so it stays in the match more than 30 seconds
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@SilentPill said:
Dump save the best for pop, for your sanities sake.
I love stbfl and it allows me to hit multiple faster or throw my blades sooner, but maybe I should idk
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@Huge_Bush said:
The spawns have been improving, they just need to make the obvious a little less obvious. Not hidden in a corner, down a corridor hidden, but like, a little bush in front of it, or just away from gens. Survivors should put a little effort into being able to completely remove a killers perk.
this is all I want, no totem directly in the FOV of gens and not just standing there nothing hiding it
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2314213#Comment_2314213
I'm not playing until they fix the freezes. That's all I can guarantee.
I wish it for you bro
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@BingBongMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2314729#Comment_2314729
Well he's a trickster, so that's issue #1.
#2 would be the fact that the jake now knows where the totem is. He will most likely be gunning for that totem whenever he has the ability to.
I main trickster so not an issue.
no jake in the match, Steve and Christ, and yes once you know it the main objective is to cleanse it
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@Drywatr said:
I spawned in front of one on Macmillan estate earlier. Felt so bad cleansing it. End of Match i checked his perks, it was his only one. Definitely needs better hiding spots
I spawned next to a gen and during the camera spin I saw some fire next to a locker looked and indeed ran 3 seconds and cleansed it, 20 seconds in and ruin already gone, I felt the killer pain and felt awful for it.
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@shalo said:
https://us.v-cdn.net/6030815/uploads/QRL6X43J7L7K/newmaptotem.jpg
"Improved" totem placement after map rework.
I save a screenshot everytime my totem spawn next to a gen/in the open like yours, I most likely have 50 screenshots right now, eventually i'll make a video with all of them
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@Trwth said:
https://forum.deadbydaylight.com/en/discussion/comment/2314542#Comment_2314542
I don’t mean silent repairs. I just mean the skill check regression is less. The noise reduction is still just 8 meters. Yes, good Killers will notice anything if they’re perceptive, but Technician makes it a little harder.
mhhhh...not too sure.....maybe it could regress less so it is more noob friendly, good players would have no real reason to use it, but not 1% regression, instead of 10 maybe more like 6-7%
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it would be omega op, yes good killers will notice it's getting repaired more but it's way too strong
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@STARS_truck said:
There's so many dead areas on these maps. Just eat the strong loops.
not because the middle of the map is covered in corn it means it's dead zones, the corn totally cover the survivors and it can be hard to track.
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@Rokku_Rorru said:
Sorry, but it does still happen this happened in a match with someone I was playing with, I've had it a lot with certain Huntresses this patch.
It does not work as intended, you get punished for someone elses connection especially those who VPN. It's gross.
that was such bs wow, I feel your pain
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@van9684 said:
Wow this happens to me and my buddies all the time. The killers know it too which is why they swing at every window. There a 50/50 shot of getting a bogus hit like the one in your video. Good post.
it'S not my video, it's ZubatlEl video
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@TeabaggingGhostface said:
That looks to be an old video
maybe a few weeks before the graphical update but the "system" has been in the game for a while
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you must have played with console players, they have a funny way to play, by funny I mean awful
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@[Deleted User] said:
Change feng min's first.
Might as well change all of them XD maybe once they all get their graphic update?
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@SnakeSound222 said:
One of her hook screams made me laugh. I do not remember her sounding anywhere close to that in any of my five playthroughs of RE3R.
https://forum.deadbydaylight.com/en/discussion/comment/2309815#Comment_2309815
Same, it was my first time with any version of RE3 so I didn't know what to expect but I loved what I saw. She's a badass.
really is, such a shame the game gives you an S for 2:30 hours, way too short wth
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@KateMain86 said:
Its... its literally how she sounds in the remake as far as the tone of her voice goes. I think she sounds very unique. I'm just glad DBD characters don't have much personality expression outside interaction with objects and screams because Jill's personality in RE 3 remake totally sucks and isn't like her RE 1 or RE 3 original character at all.
personally loved jill in RE3R
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@Kasamsky said:
So Jill is the problem and not Yun-Yin???
both are, just the subject is jill right now haha
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@A_Skinny_Legend said:
Ikr, also her moans. She's like eeeuuuughhh eeeeuuuugghhhh.
why couldn't they get leon and jill voice actors for this? couldn't they spend a few thousands for 30 seconds of voice acting?
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@Zeidoktor said:
https://forum.deadbydaylight.com/en/discussion/comment/2305385#Comment_2305385
I can see where you're coming from but I think this falls under the category of "necessary evil". Like I said I don't think there's anything in the game that prevents the act of unhooking other than interrupting it while in-progress.
That suggests the devs don't want there to be anything that prevents a survivor from trying to save a teammate and, if so, I sincerely agree with that idea. I could see a penalty to unhooking as a compromise but preventing the act at all is just not in the cards.
Doctor can do this if he spam his shock all the time on you, Victor should be a "portable" version of it, this is personally what I think, I know stopping survivors from helping each other isn't a good thing, but like, you have a mutan on your shoulders, you should have to remove it before unhooking.
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@Crowman said:
Honestly the swamp one isn't that bad. A lot of survivors don't check the edge of the map and it's not common for me to see games on swamp where edge gens are ignored, because survivors never go there.
I always check the corners first since I know they can spawn there, good survivors will too
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@STARS_truck said:
https://forum.deadbydaylight.com/en/discussion/comment/2305580#Comment_2305580
There are only so many places they can be and it's rng. I'm sure they could be moved away from gens although it's part of the chance of taking a Hex perk. Sometimes it pops in the first minute sometimes it absolutely oppresses the other team.
i'd jsut love they at least last 1 minute and a half and not 20 seconds
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@STARS_truck said:
Honestly they've been getting much better with placements. Dead Dawg Saloon/Grave of Glenvale has some very filthy totem spawns and the swamp can be hit or miss. It's a bit RNG but as somebody that actively looks for totems to cleanse I'd say over time they are definitely harder to find. Unfortunately the longer you play the more likely you are to know the likely locations and get them done quickly. On the plus side while I'm hunting I'm not on a gen. I think it needs to be looked at tht way. It also helps for the killer not to immediately run over to check his totem as that's a massive giveaway.
i don't care about knowing the spots, I mean in the open/next to gens by 2 meters totems, these shouldn't ever be a thing
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Just look at these few exemples
Why BHVR? why do you hate totems so much? I totally get the high risk high reward, but not the "i am here please cleanse me next to your objective" kind, this shouldn't be a thing at all and totems should never simply be "hey I am here" you should always look for them a little bit.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2305389#Comment_2305389
Maybe try and save them on your system and then attach them in the post with the corresponding buttons where you can choose the images in your file system.
yea did that with 2 screenshots and worked just fine, i guess i'll do that
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@whycantIwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2305376#Comment_2305376
it's screenshots saved from steam, I copy/paste them here
OK FINE i'll use the damn tiny upload image, seems to work fine with it
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@Mooks said:
https://us.v-cdn.net/6030815/uploads/SOTPIF29XEEX/c8b659bd-8ca6-4ae9-ae60-a869763453cf.png
https://us.v-cdn.net/6030815/uploads/TYWYJRVGHVQQ/d64cd3ae-0177-4bc2-b3d1-a690c36c5fcb.png
https://us.v-cdn.net/6030815/uploads/EYZUHGFGMZMT/753b6939-e05e-4cd3-9a71-7f99b62fd5c1.png
i dont know. But attaching screenshots seems to work just fine. So maybe you are doing something wrong?
which platform are you trying to post the screenshots on, where are those saved and how are you trying to attach them?
it's screenshots saved from steam, I copy/paste them here
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@Zeidoktor said:
https://forum.deadbydaylight.com/en/discussion/260564/i-underestimated-how-trash-the-twins-are
I don't see why Victor not preventing Unhooking is an issue. It's no different than how Tier 3 Doctor Madness doesn't prevent unhooking when it, like Victor, prevents most other actions. I don't think there's anything in the game that actively stops Unhooking short of grabbing the unhooker midway through.
check my answer to TheClownIsKing
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/260564/i-underestimated-how-trash-the-twins-are
I play the Twins a lot, and for the record I used to think they were trash too (I thought they were the worst killers ever released). But they’re actually ridiculously strong.
First it wouldn’t be balanced if a survivor with Victor on couldn’t vault or drop pallets. You do know it’s possible to wait until Charlotte is close to a survivor before unleashing Victor right? In these instances, if a survivor absolutely could not vault or use pallets, it’s essentially making Charlotte an insta down killer in these circumstances. I.e. find survivor, use Victor, auto change to Charlotte, 100% free hit.
Secondly, The Twins hook camping is already strong enough without adding in the restriction that a survivor with Victor cannot unhook. Think of only 2 survivors left, one almost about to be sacrificed, and all Charlotte needs to do is launch Victor onto the healthy survivor running into the hook, and the survivor on the hook unfairly dies because they didn’t have more than 8 seconds left on their timer.
Having someone on your back THAT SHOULD FROM THE START bite your neck off since they are on your shoulder and doesn't do that is dumb enough, keeping victor on your back SHOULD but you in the dying state if he stays on your shoulder for too long, Victor is on your shoulders, a freaking tiny mutan scratching your face and making awful sounds, how the ######### shoudn't he stop you from using your arms properly so stopping you from dropping pallets and vaulting and unhooking? this makes absolutely NO SENSE, this is what Victor should do 100%, they should be the killer that totally stops you from being able to do ANYTHING as long as he's on your shoulders, and also, why can you only see Victor's aura for 2-3 seconds after recovering? why the the whole freaking time? he's charlotte's brother, both are linked, how/why can't you see where he is at all time? makes no sense again.
And about the camping, if you forcefully place Charlotte or Victor near a hook to totally camp like crazy, the devs should simply add a little mechanic that if victor stays within 30 meters of a hook for 10 seconds he will die (while idle) and the cooldown to respawn is trippled, and if it's Charlotte that is sleeping they should add a little mechanic that will make her sleep walk away from it until she's like 35 meters or something, this will NOT fix the camping issue but it would GREATLY reduce how problematic it is
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@Yords said:
Username adds up
not because I have this name means I am trash 🙄
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@Mooks said:
I don’t think this is a problem with the servers as many many people were able to post more than 2 screenshots…
then what is it?
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2304372#Comment_2304372
He is as good as your aim.
exactly, A tier
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@FrostySeal said:
Wdym? The twins are a high A tier Killer, most people don't know how to play against them and in situations where you have multiple people injured you can go on a mass slugging spree with how strong and fast Victor is at downing people. Their early game is the worst part of them but even then their midgame more than makes up for it with the strongest slugging ability in the game, even more than or at least equal to Oni.
stay in group of 2 and you need to have at least 1 healing perk, best is we're gonna live forever, easy counter
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2304358#Comment_2304358
Whatever. Victor is super strong.
You just park Charlotte next to the hooked survivor and go to town with a practically undodgeable attack from Victor. Victor is one of the best 1v1 abilities in the game.
what about deathslinger?
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/260564/i-underestimated-how-trash-the-twins-are
It’s a camp killer like hag. Most I see do very well and usually get a 4K. That’s most killers though. Maybe practice at it a bit and report back.
I got my 4K, but obviously not good survivors, didn't played them in months, and don't plan to anytime soon, and because they are good at camping doesn't mean they are a good killer, anyone can camp, some are better than others at it
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@RyRapsYT said:
Yeah they are bad.
I knew they were, just not THAT much




