whycantIwin
whycantIwin
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- whycantIwin
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wow 2 screenshots and this happens, your servers are crap @MandyTalk
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@STARS_truck said:
https://forum.deadbydaylight.com/en/discussion/comment/2303540#Comment_2303540
Maybe you should just play to the limits of the perk instead of wanting your own OP changes mandated.
let's leave bad perks bad instead of making them decent, yea sure
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@STARS_truck said:
https://forum.deadbydaylight.com/en/discussion/comment/2303423#Comment_2303423
No it shouldn't. It'd be incredibly broken with some killers.
wow 8% regression every 40 seconds, so broken, remember that because of surge if a survivor didn't touch the gen they can't use pop if they also use it
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@STARS_truck said:
Eruption requires you to have kicked a gen, Surge just works straight off the bat hence the limit.
this limit should be removed
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@Hex_Ignored said:
100% agree, the many limitations on surge are dumb and unnecessary, they should remove at least the basic attack restriction
the cooldown is annoying but the basic attack is the most annoying one
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legion is good at few things, injuring survivors quickly so making them 1 hit, you however have many downsides to your ability and since you are a M1 you are loopable, but that's why these perks help your weaknesses and help your strengths, you injure many survivors at a time, ruin, they have to mend, they waste time mending and ruin does it's job, enduring, you'll often hit survivors on pallets and get stunned, if you are lucky when you'll get stunned you'll be at the same side as them and you can grab them when they vault the pallet, spirit fury, you never respect pallets because of enduring and you constantly get stunned because of it, so you remove their only defense against you, your last perk is up to you but I use bbq to know where to go to hopefully make ruin do it's job even more, and if they heal they lose gen progression and you just use FF again to remove all the healing progress they made and so lose even more time on the gens, and for add-ons if you plan to use this build you use the fatigue add-ons, but it's up to you to use anything else.
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/258936/can-we-just-disable-nemesis-already
Ps4 isn’t that bad. Maybe play something else or use a different killer?
I heard Civilization is a good game
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only the 36 meters need to be changed and NOT work on stealth killers, that's it
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@Steah said:
https://forum.deadbydaylight.com/en/discussion/comment/2279941#Comment_2279941
Oh i don't mean doc is low tier. I put him as mid tier, around where LF and Demo are. I'm just using him as a good bench mark. Doc isn't bad but he is better than Nemesis so i don't see how Nemesis is good at all.
agreed
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@HarleyQuin_n2K16 said:
Also just thought of this what if they made the progression power bar faster to charge but every time it is charged he gets a rocket launcher shot that can one hit down multiple people in a small AOE area of the shot. This would be good for BM survivors at the gate to learn to leave or for people who try to sandbag at hook still.
bhvr love to ######### strong killers over, at this point when Jason will join the game I am sure he will be C tier
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@Steah said:
https://forum.deadbydaylight.com/en/discussion/comment/2275447#Comment_2275447
Well any sort of map control
Having to hit survivor's 3 times with abilities through two speed boosts as opposed to plague and her 0 speed boosts.
Having to build up your ability so being weak early like Oni and Michael. Yet those two have much bigger pay offs
Zombies being rng. not consistently getting them to shut down loops and them being a mild nuisance at best when Nemesis isn't around and being worthless on large maps.
He ain't the worst killer but he isn't even close to people like Doc/Plague/LF
you stated facts but I really don't think doc is low, I don'T enjoy him too much personally but he has the best tracking in the game and you can do many types of builds with him, and he can also deny some loops when using his power at the right time.
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@DrJohn said:
https://forum.deadbydaylight.com/en/discussion/comment/2278876#Comment_2278876
I actually like Trickster.
I love trickster
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@Mr_K said:
Are we forgetting Trickster? Or are we pretending that didn't happen still?
trickster isn't the worst, so far nemesis is in my book, next to twins
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@thefallenloser said:
Knew I recognized your name somewhere.
It’s okay to admit you like playing the worst killer buddy.
For context, this guy is a so-called rank 1 1% Trickster trying to prove that Trickster is actually a good killer.
Not sure when you lost all reliability in your argument by claiming Nemesis can’t generate map pressure but Trickster can.
he can still deal damage at range and make survivors let go a gen sooner than nemesis will, I do some snipes sometimes with trickster, not easy but not impossible, nemesis can't do that even if you tried, also trickster as a small TR and he's short, Nemesis is a massive monolith
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@Murph said:
i think hes c tier.... bad earlygame which is the worst possible trait for a killer, walmart pyramid head power, LOUD, tentacle is inconsistent af... but he's still better than trickster and myers.
Myers can sneak up easily and insta tier 3 getting 1-2 survivors easily when possible, I once got all 4 in 1 tier 3 without duration add-ons, nemesis will NEVER be able to do this, and trickster doesn't have to worry about 1 tiny pixel of wall to block the his knives, he can throw as many as he wish without a cooldown and without allowing survivors to get distance and reach another safe loop
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@WiiFitTrainer said:
There is no way nemesis is worse than helpless boy trickster.
you wish, trickster in perfect hands is high B
he's D-C tier for everybody else
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@HaunterofShadows said:
people are putting him in b to low a tier idk what your talking about
0 map pressure, 0 multi target, 0 range on his power, tiny hitbox, ultra long cooldown, extremely easy to dodge, 3 hit power, taller killer in the game super easy to spot from far away, he is F tier, played him a few times on ptb to notice this and my first match confirmed his uselessness and how weakly trash he is.
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@Dustin said:
Looks like she ate a lemon.
Maybe it's similar to the issue the other legendary skin had on Jonathon Byers?
she looks like a vampire #########
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2274018#Comment_2274018
They are preventing people from playing the content and are showing new players that BHVR has an issue with making a stable and functioning game.
talk about first impression
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@SpookySZN said:
https://forum.deadbydaylight.com/en/discussion/comment/2274178#Comment_2274178
It really is.. my match as nemesis just froze. I don't mean to talk ill of the devs but do they test this game on every available platform before release? So far launch day for this chapter has been a absolute disaster low key
they always did crap like this, I just hope capcom is giving them the crap they deserve
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@QwQw said:
Looks like Ash found a deadite to kill.
for sure
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@GannTM said:
I’m so pissed they did that to her.
she looks awful
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@SpookySZN said:
They're definitely in for a rude awakening, lol. This patch is a mess
Worse than the twins lol
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@Pulsar said:
I do too.
I'm angry and disappointed with BHVR.
But I'm really upset for new players, they joined during one of the worst times possible.
Imo, only the Twins and Legion's release has been worse.
silent hill release went well tbh, why couldn't they do the same thing?
twins is still a awful release, this killer is still so awful and they still didn't bring back the perk you can only use 5 times back to it's original ways
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@whycantIwin said:
first post cannot show anything so here's my second attempt.
https://us.v-cdn.net/6030815/uploads/7EVQJRCQFZER/20210417201059-1.jpg
https://us.v-cdn.net/6030815/uploads/MSAWUZZI79FX/20210418193124-1.jpg
https://us.v-cdn.net/6030815/uploads/1RACVSEGTOU2/20210529090343-1.jpg
how can this still be a thing? how can they still spawn like this?
go here to see the actual exemples
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@FengisKawaii said:
Yeah I bet other big names are going to think twice now before they engage with BHVR.
GOOD, they don't deserve to have their content ruined by bhvr
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@Woodywool said:
Legendary skins haven't unique voices (Jonathan has Steve voice for 100%)
I still can't believe they don't make new voice actors for legendaries
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2274004#Comment_2274004
Those are technical issues not issues with the contents
it's related to capcom content, their killer is ######### up, their map is unplayable, and also some skin issues, it's their content.
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@Mistikus said:
same, could you explain more
check Pulsar comment.
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@Marik13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2270591#Comment_2270591
Or how about literally right next to the survivors where they spawn. Remember the one Jund video where they take out his totem DURING THE OPENING SPIN!
this is so dumb, I saw it and like, come on bhvr
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even more here
and I have so so so many more exemples.
Totems must NOT spawn next to gens and SHOULDN'T spawn in the open like in the last exemple and the other one, totems are high risk high reward YES, but how would survivors feel if the killer stared 20 meters from them at every match? not fun right? is it fun for killers to have their totems visible 3 meters away from a gen? absolutely not, and it's been like this for way way way too long, it needs to be changed.
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here's more
why can they spawn this close???
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@Steel_Eyed said:
Don’t rely on totems lasting all game. High risk. High reward.
yes I know, just not in the open and directly next to a gen please?
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@GoodBoyKaru said:
Uhhhh
https://us.v-cdn.net/6030815/uploads/EW3UXAZ6BQFS/image.png
Patch 1.9.2
Please tell me I didn't imagine this
No matter the repercussions of the Freddy rework, patch 1.9.2 was the worst decision BHVR ever made
fact, didn't took too long for it to be reversed
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@Beelzeboop said:
I agree entirely.
glad you do, something needs to change about those totems spawns.
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ikr, stupid forums
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you can check my gameplay to see what I do and compare it to what you do, you need to use your power when you know it's a good time to use it
https://www.youtube.com/watch?v=c1nq55UGiyI -
@dspaceman20 said:
It's seems like a nice synergy perk. It could be pared with Deliverance and off the record
deliverance would ruin it tbh, at least the first 90 seconds
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@Crowman said:
I don't see how Resurgence will bring on a new healing meta, when We'll Make It does a similar thing and is already a base perk
very true, but with we'll make it is still 8 seconds, a bit more with sloppy, but with resurgence it's 16/20 flat, 2 health state in 16/20 seconds, even faster if you have healing perks as well, instead of it being 32/40 seconds by default
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I can affirm it does work because the amount of time i get to survivors on gens with it is crazy
and i'Ve also watched a streamer I played against as trickster and I can 100% tell you I didn't hear any of that lullaby at all and they only heard me when I was like 9 meters from them, and i could only hear my TR as well when I was right in front of them.
And even if this lullaby actually plays, the gen totally hides it, also healing hides it, it's so quiet you can't hear it when something anything else but walking
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@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2257949#Comment_2257949
They're not even trolling, 2ks is what the devs were striving for. You getting a 4k, with Trickster of all killers, is actually bad MMR.
Obviously has nothing to do with the fact I main trickster and that I am very good with him, it's all bad MMR and awful survivors, killers skills means nothing apparently to you all
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@[Deleted User] said:
Mmm. You got a 4K? Must have been bad MMR.
dude I got my 12 hooks with them doing 4.7 gens, stop the trolling
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TO CLARIFY!
Not all my matches are amazing, some are jsut decent but I had 1 that was totally amazing, I still get many dc or death on first hook, but so far I still seem to get survivors who somewhat know what they are doing compared to what I usually get before this test
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@doitagain_ said:
Lmfao nobody’s gonna take you seriously if something like that causes you to DC.
idc
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2254599#Comment_2254599
But how did you know the match was bs?
Getting hit with an un-fair Head On hitbox doesn't decide the outcome of the rest of the match.
I know I would have won anyway, it was too much bs for me to ignore it
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@WiiFitTrainer said:
Lol, gotta love locker doors that instantly extend 5 feet to hit you.
don't we all?
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@AVoiceOfReason said:
Slight latency with you lunging into the animation frames.
if it's a latency issue why did I saw her finish her animation and then get stunned? this means she finished head-on before I see it properly, which means it's a server issue which means it's bhvr potato servers which means it's BHVR S%*$





