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HarleyQuin_n2K16

HarleyQuin_n2K16

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HarleyQuin_n2K16
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  • Jason will be nowhere near the amazing killer we got in F13 if he is I am sure he will be nerfed into the ground first week in after DLC has sold. For survivors being the biggest player group in DBD maybe putting in a stronger easier to use killer would convert a few to play more killer matches so lobby times even out.

  • instead of AI maybe legion could go in a locker and trap it with another member if a survivor goes too near the locker then a member of the legion not in control would grab them pulling them into the locker and injuring them then throwing them out. In this scenario legion can change forms by going into lockers.

  • Also just thought of this what if they made the progression power bar faster to charge but every time it is charged he gets a rocket launcher shot that can one hit down multiple people in a small AOE area of the shot. This would be good for BM survivors at the gate to learn to leave or for people who try to sandbag at hook still.

  • I thought that this DLC was a great opportunity for DBD but as much as I love RE I skipped this DLC. I think that zombies should spawn as they are but whenever a survivor is sacrificed that their body should spawn as a zombie added into the map. They could have AT LEAST made it an iridescent add-on. I do not get why powerful killers are skewed away from sometimes its fun to play the sneaky game and not get found versus looping for 5 min while your team only does 1 gen because MMR system is trash.

  • Also the acronym is actually LGBTQIA+; standing for Lesbian, Gay, Bi-sexual, Trans-sexual, Questioning, Intersexual, Asexual, Plus.

  • I am sorry I have never heard heterosexual persons being targeted violently for their sexuality or been publicly degraded. Pride is the embodiment of LGBTQ+ individuals where we are acknowledged, and heard. I do not think that "straight-pride" is a thing nor ever should it be, I did not choose to be gay, I did not choose this life. I have to endure what others project and throw at me just because they do not understand what it is like and what this community has been through especially the elder members who have been publicly assaulted, killed, humiliated, loss job opportunities, lost family, and so on so forth. This post seems like a cry for attention, and honestly its disrespectful and childish.

    In short words no. "straight-pride" is every other month of the year, its when you have kids, when you raise a family, when you can openly talk to your parents and friends about relationships. When you can go in public and people not assume your personality just because of who you identify as, when in general corporations do not make your sexuality a marketing strategy. When you are not treated as an object but a person. Unlike how easy it seems for you to say that to this community there is more behind Gay Pride, and Pride Month than meets the eye.

    The straight pride movement is a mockery of any person who is not straight just as white lives matter go against black lives matter. I would suggest you educate yourself on this material before you speak about it on public forms of communication, where people can screen shot and forever embedded in the internet.

    Thank you DBD for not pandering to others and for actually trying to be inclusive and show compassion for those who have to endure this life.

  • @GoodBoyKaru said:

    https://us.v-cdn.net/6030815/uploads/73HGCQBWD5T9/image.png

    This should explain a lot to everyone in this thread.

    Im rank 17 my friends are ranks 19 and 16 and we have been put against red rank killers for the past 3 games and this is balanced? Where is the game management? Its literally impossible for us to survive without the perks we need to troll the killers revert this change,

  • @Nyx32 said:

    spirit is kinda fine, except her add-ons make counterplay against her really hard as it's hard to tell the timing. otzdarva made a video on it :D

    I agree with you there are tools learn to use them rather than complaining and hoping the game will conform to your skill level, you win you lose. The game will go on it has for 5 years. The only thing that needs tweaking is gen speeds or number of gens needed to be completed, or map size one of those fixes would solve 99% of our problems in game and increase game health.

  • @Northener1907 said:

    We have enough strong killers: Oni, Blight, Freddy, Nurse, Huntress, Spirit, Hag, Wraith...

    And on this list, all killers have fair counterplays. Except Spirit. So yes, she needs changes

    but survivors are allowed to run I am never going to die perks with no counter play for the killer, who mind you has to micromanage more than just gens and pallets. All the killers you have mentioned have been nerfed extremely. They have no agency in how dictating how survivors need to play. The nurse could be THE ONLY exception just because they cannot rework her entire power or they will lose a chunk of their player base. The game is supposed to be shifted in the killers favor there are 4 of you and one killer who can only chase one person. What's stopping the three other people from completing objectives? This is why if we nerf the spirit we are effectively saying that survivors need another buff on top of what decent survivors are already capable of. Yes you get your few newbie survivors but we need a limit on how high player account should be before hitting live servers to play so they have a better idea what to do, and maybe give them a million bp so they can fully get perks. The Spirit is fine. There is nothing wrong with her literally walk away if you have trouble camping the pallet, or don't be predictable, or use different perks that could help you like idk IRON WILL that literally counters every spirit player and is constantly talked about on here how unfair it is for spirit mains.

  • Honestly If EGC is intended to end the game why does it last so long. EGC should last one minute for the free survivors to get out and go on to the next game. If you get caught out late game there is no reason you need 3 minutes for your friends to heal open the door or waste my time open the door unhook you and 1-3 people run behind you preventing me getting at least one kill. Its sided in both ways. There are two exits, and a hatch, and most of the time* the gates are far enough apart where the survivor could easily wait for killer to leave and start opening gate.

  • I was expecting something different by the trailer like being able to capture survivors with the tentacle and throwing them into objects to cause dmg and slows or something. I thought that would have been better because he would the one of if not the only killer able to force where survivors are allowed to loop or not.

  • yes please sometimes I just want to test builds without going against sweaty teams or killers and see if it works without being flamed, oh and be able to test them by myself because not all of us have 4 friends ready willing and able to play.

  • @fogdonkey said:

    Also let me know what ideas you have on how the remaining time should affect other aspects of the game (gen speeds, healing, etc)

    I actually made a post similar to this, I stated that larger maps start out with slower gen speeds while as the match progresses the more gens are done the faster they are completed. The same goes for smaller maps but the speeds rank up faster because of being in favor for the killer. I honestly would like to see the disappearance of hex totems as well I do not think they took off as developers intended. I know they are adding boon totems but that's honestly just another thing for the killer to juggle. I would say maybe some category of survivor perks should be attached to boon totems and killers hex totems become normal perks with less power, make them more viable to use and not be RNG based as we all know how that ends.

  • not hillbilly leather face my bad.

  • instead of the zombies on the map I think it would have been more attractive if each survivor that left the match spawned a licker with one present at base trial but moved at the speed of the hillbilly when in chase and could only dmg one health state at a time but also if survivors crouched to evade the lickers with their blindness keeping the cannon of the franchise, but nemesis forcing chases so he hits then licker does to do fast dmg.

  • @Jarol said:

    I am in favor of new objectives in the game, but escaping by a tractor in Coldwind makes me laugh, however I like the idea of new escape modes or new deaths, in license maps like Haddonfield they could repair the energy of the houses or find a phone to call the police or in Gideon, repair generators and search for obtects through similar traps in Saw. but I like the idea.

    that could work basically a generator re-skin for maps that would logically not have generators on them but still act the same? or would you have 15 traps and 5 keys and have to search the traps for keys to insert into the gate to unlock it and move on to the next test (trail)?

  • plus they could market them as cosmetics and come up with different designs for different events. Like maybe a 2 dollar gay pride pack, or holographic pack, or bloodstained pack, or worn down pack, or translucent pack.

  • It would be cool to have rainbow perks for pride month just sayinggggg

  • The time increments are not concrete just as a demonstration of the difference it would take. I am just trying to think of ways to brings killers like trapper, hag and such back into the fray to be played more than spirit, nurse and the such that make traversing the map easier. I see a lot of nerf spirit posts so I thought maybe if we made it a bit easier on bigger maps to set up a 3 gen strategy maybe those killers would see more play and a wider more diverse cast of frequently faced killers.

  • Any attempt to leave the match should make the traps activate. This is jigsaw he does not allow people to break his rules unpunished. Also, if we could make it to where the killer from the get go chose 2 stations where the traps could be deactivated it could help use the power as intended because other survivors would have to help those who are being tested. Remove her dumb dash nobody uses and replace it with ghost face power basically crouch no terror radius or red stain and make it to where the pig focuses on grabbing off gens like abducting survivors for a game, that is actually more along the lines of being cannon to the franchise. Decrease timers so there is actual haste to get the thing off or make it to where next gen that is done the trap activates immediately, forcing decision making on do I save myself or help my friend. These could also be reworked into addons that would make the pig more viable than IMO her miserable state now.

  • I would be down for a timer but they would have to calculate it so that 5 gens do not pop in 1/4 the time limit or else its pointless make it to where each sides adrenaline is building with each passing second are the survivors going to get out now they have 40 seconds to open an exit gate, is the killer going to get a 4k before the survivors wait out warden find out next episode on DBD.

  • Im all for new objectives but this would render half the perks unusable for killers and survivors unless things are tweaked which would take the devs months if not years to preform with their small team compared to most major developers. We can hope but honestly I would like to see a 8 man vs 2 killer mode where there are 10 gens and no hatch. Kind of like a last man standing wins scenario. Plus we could have Bubba and Michael working together! OR GHOSTFACE AND MICHAEL

  • While a Boon totem is up survivors are not able to die from the hook? Like someone said mori is going to be added as a mechanic so this could circumvent dying on your second hook or third hook, but can only be effective once like if 3 survivors have it only one totem will spawn, and when destroyed it destroys all three perks.

  • but if we are talking just about nemesis and his power maybe the infection could be like bear traps and legion to where when they are infected they have to use a vaccine in a certain amount of time if they do not they die and another zombie is spawned into the map indefinitely.

  • I would think he does in my opinion if they keep his power the way it is...buttt added 2 lickers with the zombies with the lickers moving faster and able to wall climb that would make for a HUGE gamechanger as not only do you have to run from nemesis but also his licker pets and a few slow slow slow slow moving zombies who eventually help but mostly cuck you into a bad situation. The zombies could act as tracking the lickers could act as gen protection. Making survivors feel unsafe as they are working on gens if they know an other person is being chased.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2227794#Comment_2227794

    I don't see the issue. The options exist and people not utilizing the alternatives available is a them problem.

    You cannot complain that you don't have other options to escape the killer if you refuse to use them.

    that is what I am saying most survivors refuse to use them because they cannot escape reliably without certain perks that carry them.

  • I would like a blood point shop instead of a blood web where we can choose what addons, items, perks, teachables, that we want to spend our grind on at least so I do not keep getting perks that have not been touched since the games launch.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2227690#Comment_2227690

    There's a few other perks in the game that offer alternative ways of escape.

    Lucky Break, leave no blood or scratch marks allowing you to a much better chance at losing the killer after a hit.

    Head On, allows you to stun the killer by jumping out of a locker. Can be use effectively in chase.

    Deception, play mind games at lockers by making the killer question if you went in or not.

    I don't think dbd atm needs anything added to the base game to help survivor escape. There are perk options that can do that.

    but considering most survivors run the same 3 perks this does not really work for them. In my opinion until those are nerfed into the ground there will not be any changes in perk builds.

  • @Mandy said:

    I understand that you don't like Haddonfield, but frankly this is not the way to leave Feedback.

    If you explain more about what you dislike about the map, what you feel needs to be changed etc it's more likely to get viewed and considered rather than just say "this is trash" which helps nobody!

    I get this but I do agree with this person Haddonfield is honestly a nightmare to play on as there are basically 3 god loops that can make survivors invincible especially if they run balanced landing and put an offering into Haddonfield. Also I noticed we cannot change killers once survivors are in the lobby but survivors can change is there a point for this? I used to get last switching survivors from plain and dull to flashlight key fully decked out survivors so the killer would not disconnect from lobby but I can not change my killer anymore based on how the survivors are wanting to play. Also have the devs acknowledged the gen speed talks on here or pallets, or second chance perks being too much sometimes for a survivor who is supposed to be played with by the entity and not just laughing at it? Honestly speaking a 4man SWF red ranks will always beat a red rank killer if they are not making blatant mistakes.

    Thanks

  • I play everyone honestly, and I have HATED hex totems since they have been created. They do not work as intended, take devour hope for example. If the killer spends all the time stacking that perk chasing, looping, not camping, gen control, for the whole game and it takes a survivor just running up to it to spend 12 or so seconds on it while 3 others spam ping, flashlight, run you around your whole game can be ruined. The hex perks to me are another failed attempt at "balance". The balance is already within the perk for most hex totems outside of haunted grounds, ruin, and undying. These perks are not "powerful" off the bat. The point of the hex totems to me feel like they are only in the game to give survivors more points or to waste a perk slot for the killer. When I play survivor there is nothing stopping me from just taking 12 seconds in the beginning of the game to go and take a killers perk that does not even have use yet and get 1000 bp for doing so. They could at least have made haunted grounds a permanent effect in game where if they choose to cleanse a totem they a one hit down status effect or they cant work on gens, without the killer having to focus on protecting their perks. It would be cool if they keep this, but just for example if there were something in game killers could interact with that once the survivor uses it or touches it, if the killer interacts with it RNG would take away one perk from each survivor. That would be balanced in my opinion. There is always a talk about counter play and balance well in math to make it equal; "what we do to one side, we must do to the other".

  • but there are loops that offer more than enough for any survivor worth their salt to run. I do not think the devs intended a F13 vibe when creating the survivor role if they did the killers would have to be buffed to Jason levels of busted. The point is to run and hide and not get caught or if you do to out run and hide from the killer. I would be cool if they added closeable doors to embrace more of a suspenseful atmosphere of find and murder than circle, circle, circle, circle, pallet...circle, circle, circle, window...rinse and repeat. In my opinion skill is the greatest asset in this game which makes it too hard to balance you could fill the map with 30 pallets and a rank 20 team will misuse all of them but a rank one team will survive with all four only using 3. An overhaul in balance would be refreshing considering when the game was first released assets were limited but now that we are getting AI bots in game maybe we could see a more strategic style of gameplay. I do not know about the rest of you but circling is getting a little repetitive but maybe I should go play another game lol.

  • Also new players don’t understand how survivor worked before second chance perks there was actual skill not being carried to red because of how many times you can troll a killer I’ll just wait as you queue times go up and up until more people quit been thinking of just playing survivor I mean it’s super easy and I can just prove my points time and time again that if you lose as survivor there’s something missing

  • @valvarez4 said:

    https://forum.deadbydaylight.com/en/discussion/247002/does-bhvr-want-to-attemp-killer-main-to-use-their-senses

    You know we have to use bt, ds and ub because killers can camp, tunnel and slug, don’t you?

    Or you could just play the stealth game and not get found I’ve played multiple game’s out of the killers sight and mind because blending and immersive gaming beats all I understand some have the inability to accomplish that

  • @Verconissp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2157609#Comment_2157609

    Bubba actually is fine. even with this rework. so i don't mind em,

    It's billy that's the issue..

    https://forum.deadbydaylight.com/en/discussion/comment/2157141#Comment_2157141

    https://forum.deadbydaylight.com/en/discussion/comment/2157073#Comment_2157073

    I can barely run Engravings without Overheating after like 3 uses.. on a Open map or pre-school even,

    Edit: Then again.. i can't run billy without engravings..

    it just makes no sense to rework killers who don’t need it I’d rather have 3/30 unusable killer perks reworked before any of the killers are reworked tbh

  • @LapisInfernalis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2157581#Comment_2157581

    That is something which I also don't understand. Old Ruin was very strong unreliable. Now it's OK and unreliable. All totems are rng and they should be everything or nothing. Their power should reflect that.

    Or they should hide totems like on midwich or hawkins. Then I would be fine with mediocre power.

    Idk I just know I never get to use totems because they’re always cleansed before I can even use them, maybe have them blocked til they reach a certain stack to grant some kind of use

  • @KingFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2157693#Comment_2157693

    Or, get this, I can continue to enjoy Dead by Daylight for what it is and you can find some ios game to scare you for a week before moving on to the next thing because it's not scary anymore once you get used to it.

    lmao you are funny that why I am creating my own game so people cant keep turning horror games into action games upsetting the crowd that got them to where they are at and abandoning us for moms powerful credit cards.

  • It would interfere with skin sales so they won’t fix it survivors bring the money.

  • @Marigoria said:

    Let me give some examples on how that isn't right:

    Complaints about Spirit? Still not changed/nerfed.

    NOED? Still not reworked.

    DS? Nerfed.

    Pallets? Still not fixed.

    I'm sure there's more examples.

    Infinites still there

    flashlights still annoying

    communication in SWF unfair

    object unfair

    the sheer number of pallets now unfair

    the safety granted to mistakes made by survivors unfair

    basement is irrelevant now

    gens pop in 80 seconds or less most times 3 gens are done by the time I get a hook on one survivor if I’m lucky they don’t have 3 second chance perks

    i get punished for tunneling even though the game forces me to or gens get done way to fast

    i get punished for having a hex totem they get destroyed before I can even use it

    the amount of loops in the game that are too reliable

    the map bias towards survivors (this is literally calculated by tile values on how good they are for survivors and spawn at the max value slotted for that map)

    survivors having 4x the players but 5x easier objectives

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2157695#Comment_2157695

    We have cross progression (somewhat). So just pass the progress from the first DbD to the second one and give everyone who had already the game, a free copy.

    If they do that ok sure but still nobody is asking for that we just want the game to be updated bricky made a video about how the code was not built for this game it’s evolved into again they would have to renegotiate all licenses with killers which already took awhile because coding the killer and survivor is arguably the easy part getting in touch with lawyers and license holders setting up new agreements is the hard part.

  • Honestly as a killer I play a killer based on how survivors are playing and set builds accordingly. So there’s that but I’m not playing til game is fixed.

  • three things and this game would be infinitely better maybe four:

    maps with no RNG so they are balanced every time for both sides and chases can’t last for the whole game

    core gameplay overhaul get rid of gens or come up with a viable second objective to draw out game length so it feels tense and not a walk around a wall game get rid of hex perks they’re trash and survivors hate em killers hate when they’re destroyed 10 seconds in.

    use a perk banning system so if the devs don’t nerf perks the players can negate their use also providing feed back on what perks need to be nerfed based on ban rate.

    literally these three would increase playability 1000%

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2157665#Comment_2157665

    A fresh game would be less work than fixing that code.

    But if they did a second DBD a lot of players would be frustrated about money spent on skins and dlc also having to repurchase base price and redoing all the licenses for killers who have them

  • Might I suggest a classic IOS game you might enjoy same scare level and it’s all about being chased and jumping and diving it’s called temple run, I think you’d like that

  • Oof I felt this hard the new players will never know how great dead by daylight was when Myers was just added to the game, now it just feels like survivors are easy mode while killers are hard mode and we are lacking killers because of it and rather than giving killers a break to entice more killer gameplay they just keep adding more license killers to try to keep what player base they have left once a different game is made and can dethrone DBD this game will die unfortunately last year did not catch on F13 had that ridiculous lawsuit and home sweet home is currently trying to find its footing and some dbd streamers are currently playing it and I enjoy watching that more than ohh a gen popped ohh they’re running ohh the used d strike. The game just goes too fast for how many perks and mechanics there are that waste killers time, not entertaining to watch on streams anymore.

  • @Tsulan said:

    A health chapter won´t fix the game. Because unlike other games, DbD has a spaguetti code. It was never intended to have dedicated servers. But people wanted them so hard, that the devs finally gave in and changed so much, that no amount of health chapters will fix it.

    All they have to do is literally just announce they’re doing a full game overhaul it may not be out just yet but that it will be out by the holidays so that they can do a killer which is probably the resident evil chapter (ugh hope they don’t ruin this franchise) but just give us hope they hear players want to do more than skill checks and run we came for horror not a chase simulator.

  • @HarleyQuin_n2K16 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2157649#Comment_2157649

    I love the hide and seek portion of it I made a suggestion that survivors start out full blood points and they get reduced by how many mistakes they make like getting hit downed hooked being in a chase too long, or missing skill checks

    Like what’re they gonna do if Mr X makes it into the game the dude can legit bust through concrete but a wooden pallet is going to completely stun him the way 6 bullets to the head does...come on man we need some cannon with our franchises

  • @Trickstaaaaa said:

    https://forum.deadbydaylight.com/en/discussion/comment/2157642#Comment_2157642

    Yeah I wish it was more like hide n seek. But it's more of "Hey come chase me, I'm wearing a pink wig, and all bright colors so you can see me" and I'm going be vaulting a window to be annoying. And you can't even play hide n seek since a lot of people don't like it when survivors play like that.

    I love the hide and seek portion of it I made a suggestion that survivors start out full blood points and they get reduced by how many mistakes they make like getting hit downed hooked being in a chase too long, or missing skill checks

  • I would install the game again if they overhauled the gameplay and made it actually fun and fair (gen speed, pallet looping, bring stealth and horror back that’s been lost for sometime now the last horror edition we got was spirit jump scares)

  • @Trickstaaaaa said:

    https://forum.deadbydaylight.com/en/discussion/comment/2157626#Comment_2157626

    I kind of wish was a one hit hit game. So it would be a true horror game again. Since back then when it came out, there was no looping. Everyone would just hide. So people were scared. When bought this game I was imaging everyone was going to be scared, I was going to be this unstoppable individual. But as I found out people make you work to get them.

    Yea I uninstalled while DBD figures out what they’re gonna be I thought it was going to be more of a jump scare gotcha game hide and seek rather than “you will never get this you will never touch this lalalala” first remade movies ruin my favorite killers but now video games too when does it end...

  • @Dingo88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2157234#Comment_2157234

    Think you read that rong we are not asking how to counter nurse we are discussing how buggy she is. Obviously you don't play her or you would understand.

    Yea that was my b I thought I saw someone saying they couldn’t counter play her I haven’t noticed to many bugs but haven’t played her in a min I was focused on Myers spirit and ghost face before I uninstalled

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