Feedback and Suggestions

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  • Riffing on this post https://forum.deadbydaylight.com/en/discussion/260899/new-killer-power-suggestion-fire#latest Overview 4.6 m/s 32 meter terror radius Average Height A destructive killer, able to set players and the environment ablaze with his Promethean Torch . His unique perks, Burned Bridges , Smokescreen , and Tinderbox add explosive consequences to missteps and obscure
    1 comments 21 views last activity
  • Seriously, just ran into a whole team of people who with every grab threw a FB, causing me to drop a survivor, never managed to hook anyone.... can we put a limit on these things or better yet make them go away all together, between that and decisive strike..... too hard.
    33 comments 241 views last activity
  • I think all killers and survivors can agree that having one survivor disconnect early in the game or kill themselves on first hook ultimately completely ruins the fun of the match and reduces the total bloodpoints gained by all players. I believe this issue could be solved by highly deincentivizing disconnecting through bloodpoint penalties and increased DC penalties based on actions during the
    4 comments 21 views last activity
  • also Known as the lemon demon. He stalks & sings a creepy lullabies : monster & winter horrorland. Those two songs will be sung by him. The only known killer to sing with his terror radius. His power: sound will be a big part of his power. He’s also the second killer to utilize the madness status effect. If you happen to be in his terror radiu
    0 comments 132 views last activity
  • Killer perks first. "Follow their tracks" Even when they hide, they always leave tracks that betrays them. everytime a survivor stop running, they leave scratch marks for 2/2.5/3 seconds. "Misdirection" They always see where you are coming from, take advantage of it to take another path. When pressing the ability button Misdirection activates, once activated, your red stain will keep
    0 comments 11 views last activity
  • Team, First love the game. I enjoy all aspects including playing both sides and the side missions to keep us interested. it is tons of fun. That being said, i see way too much chatter about how powerful the Cannibal is so I know I'm not in the minority here and I will start here. Without rehashing the many points people have made, regardless it seems to be a problem. I would suggest a coup
    5 comments 81 views last activity
  • Imagine if, instead of having to hike all around the map and pick up his traps while the gens got done, the Trapper had a magic bag, and the bag could hold X number of traps, and whenever it had fewer than X number of traps, the Entity put a new trap inside it every Y number of seconds, until there was a maximum of Z total traps on the map. Then, every time the Trapper handled one of his traps,
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  • I think for certain hex perks it would give them more of a shot if they didn't light up until they're at the very least active. I've had so many matches with Huntress's lullaby being cleansed before I can even get a hook. Granted it could easily go quickly once active but having a perk last for longer than a minute at the start of the match would be less discouraging and possibly give some value
    2 comments 21 views last activity
  • I think this is the first ability in the game that does no harm on the first hit and gives huge between the survivor and killer which is absurd. I think the speedboost should be removed and the contaminated status effect needs a buff considering how useless a 0.25 second slow is... Also zombies feel way more docile and useless on live compared to ptb or mabye its just me.
    9 comments 121 views last activity
  • All you have to do to make overcharge a decent perk is remove the fact that it starts a skill check. Just make it a blast mine equivalent for killers, they touch the gen after it's kicked, it explodes in their face. Would also be a great perk to stop gen tapping as well.
    5 comments 41 views last activity
  • Two-for-one, here we go. This is a rebalance of the Nurse and the Spirit, two Killers people will outright argue are the best (and/or most infuriating) Killers to play against. But, I'm going to suggest a few rebalances to their kits in order to not necessarily neuter them, but provide them with something that makes them feel more in line with the rest of the cast. The Nurse Power: Spencer's
    1 comments 51 views last activity
  • What do survivors hate? Getting camped Getting Tunneled How do we fix it? Make the struggle meter slow down based on killer proximity. The hook state does not diminish while the killer is within a close range (16 or so), and diminishes slower if they're in a proxy range (32 or so). Give the survivor who was just unhooked a massive speed boost (and maybe hide their scratch marks for a bi
    10 comments 31 views last activity
  • ok, Still broken Gen repair time way to fast..... no time to even find someone before 3 gens pop... as a survivor, no matter what you do you cannot wiggle off a shoulder anymore. Unless the hook is WAY across the map. only things i've noticed since last 2 updates.
    22 comments 151 views last activity
  • No hold up, HOLD UP, HOLD YOUR HORSES. I know alright, I KNOW, its not out yet, we know nothign about it, its all subject to change etc etc. I merely want to make a suggestion for it: Would it not be best if the auto-ban system not so much outright bans players (because that is a heavy responsibility for a new system like that) but instead adds a "bad rep" to players and thus matches players wi
    12 comments 141 views last activity
  • ######### coldwind. Terribly imbalanced maps made worse with the update.
    15 comments 101 views last activity
  • Its just awful how often you are forced to complete an incomplete trial. Im on killer, someone makes a mistake and goes down in 30 seconds after trial start --> DC This is a lost game. The survivors wont come back after one person "died" 30 seconds in And I as killer have no fun in doing my objective because it is just no competition anymore. There are plenty of ideas i have for this:
    16 comments 172 views last activity
  • I got Dead By Daylight when Plague was released, I just loved her design (Hela from Hellheim) but unique power so much I felt compelled to shell out $50 and get her with a few more DLCs that were on sale. I quickly realized how much more fun killers were to play because of their unique powers while survivors' only core gameplay revolved around fixing gens, even though playing survivor was ea
    7 comments 111 views last activity
  • So i'm using Whispers on huntress because i have no good perks for her because iron maiden won't show up and well i feel like Whispers should work like Spine chill if your looking at a survivor it goes off.
    12 comments 191 views last activity
  • Hey just wondering if this could be a thing?
    1 comments 21 views last activity
  • Change my mind. A Perk with no CD that alerts the killer of the gen being progressed and removes their terror radius.
    35 comments 401 views last activity
  • Cut the time it takes to kick a gen in half (now takes 1 second instead of 2) (with Brutal Strength it now takes 0.8 seconds instead of 1.6) Kicking a gen now applies an immediate 5% regression Surge Buff: Your eerie presence charges the air and interferes with technology. When you put a Survivor into the Dying State (no longer requires a basic attack) , all Generators within 40m
    4 comments 41 views last activity
  • I honestly think the Spirit Add-on Mother-Daughter Ring should be nerfed or changed, at current state it is too strong, Spirit is already a top 3 killer, whether the spirit has counter plays or not is a different discussion, but this add-on is just too strong, you can't counter it, the spirit is so fast that you can't dodge or do anything against an experienced spirit with this add-on. This Add-
    12 comments 271 views last activity
  • Flashbangs work exactly the same as firecrackers, so if you get stunned by one when cloaked, you lightburn. The problem is that in a match, 8/9/10 or even more of them can be created, because there's no cap limit. As Wraith, this is a massive problem: if you saw Oracle vs truetalent match you know what I'm talking about. One flashbang, if used correctly, is troublesome, because you don't hear
    16 comments 251 views last activity
  • The ammout of flashs Survivors bring (thanks to new chapter too) a LOT increased in my games so I tried just run some passive build for more fun / less stress instead of meta build or something. I have to say, the ammout of times Survivors had flashbangs, Blast Mines and flashlights... Is like every game almost. It's super funny and usefull Survivors trying to run around you and then try to bli
    6 comments 81 views last activity
  • I dont understand. The grind is what makes you play the game for hundreds of hours and that's a good thing. The grind should be the worst of our worries rn.
    5 comments 51 views last activity
  • I feel like he wastes a lot of time downing survivors in 3 hits and giving them so much distance, holding forward is incredibly powerful against him and the zombies are based on rng and unfair. So here is my buff: Phase 1 - 6 meter distance phase 2 - can brake pallets, 7-meter distance phase 3 - downs survivors in 2 hits instead of 3, 7-meter distance Zombies - deleted as rng ruins the game
    3 comments 41 views last activity
  • Nemesis daily ritual wants to reach the maximum mutattion rate (tier 3) 4 times BUT in order to get this you have to play 4 matches because you can only get tier 3 one time in a trial. Any suggestions in order to change it ???
    3 comments 31 views last activity
  • There are currently 179 perks in the game. 95 of those perks are for survivor, while 84 of them are for killer. Now you have to take these numbers and multiply them by 3 because of tiers, getting you 285 survivor perks and 252 killer perks, totaling out to 537 perks. Of 95/84 perks, only 4 show up on your bloodweb at a time, and even then you can only purchase two at a time. This means that you
    26 comments 241 views last activity
  • Can we get the event crown equiped in SEPARATE spot? So we can pair it with any head? It could be even in charm slot (but not as an actual charm), w/e, as long as i can pair it with other head cosmetics.
    3 comments 31 views last activity
  • Trapper is honestly the worst killer in the game. You can get anything done. As soon as you place a trap it is disarmed. Literally the millisecond you put it down it’s gone. Trapper needs removed or reworked. He really is just a random spot on the roster.
    17 comments 191 views last activity
  • I'm sure when the bloodweb system and prestiging first came out, it was a method of keeping players invested once they got all the perks on all of their characters. But I'm not sure this system works out anymore. Currently, there's little reason to actually prestige. In fact, prestiging roughly costs you a bit more than just sticking with a P0 character, and you lose nothing from it (unless one d
    1 comments 21 views last activity
  • Once the gen is completed the survivors within the killers terror radius get exposed... would stop the gen taping bs and clutching through a gen with the killer wiping their weapon(grabs on dedicated servers don't seem to click🙄).
    17 comments 141 views last activity
  • So if you used or had a teammate with blast mine you’ll know when it activates the gen that has it will become shiny. I think we should do this to head on to make it better in solo Queue games Thoughts on this?
    12 comments 81 views last activity
  • As of right now, the perk is very weak, only being able to activate on team mates death isn't very helpful. I think that with each team mate that gets hook, with each hook you get a stackable meter radius of aura invisibility. Example: Your teamates all get hooked once, you get 3 stackable tokens, each granting X meters
    1 comments 21 views last activity
  • First of all, I'm not a fan of the term "gen rushing". Survivors splitting up and doing separate generators is the optimal way to play. However, when the game spawns the survivors on (or very close to) 4 separate generators at the start of a match, the killer is almost always immediately in a losing position. I've been running Lethal Pursuer since the RE chapter came out, and it's been driving
    4 comments 41 views last activity
  • If you remember ones like this Huntress one, then you were probably happy to see it on the ritual rewards!
    3 comments 41 views last activity
  • hi, a very useless perk. When we get a rework ? Call it Monstrous Hookz and make it for all hookz or something like that would be cool. Any other suggestions ?
    6 comments 61 views last activity
  • Breakdown- Each time you are unhooked or you unhook yourself the hook breaks and the killers aura is revealed for 5/6/7 seconds. If you unhook someone then there hook breaks and they see the killers aura. The broken hook takes 180 seconds to Respawn. Aftercare- you see the aura of the last 1/2/3 survivors -you rescued from a hook or rescued you, completed a healing action on or who have compl
    4 comments 21 views last activity
  • I think a person with a rbt on their head should be incapacitated as a base part of her kit. These are the specifics on Incapacitated: I see survivors doing gens with an rbt on regularly, ive seen survivors with an ACTIVE RBT ON DO GENS. This status effect seems tailor made for being part of her base power. Thoughts?
    9 comments 81 views last activity
  • As most of you know the Nemesis along with Jill and Leon are finally out. But this isn't going to be talking about any of the survivor perks or anything like that. No, what I will be talking about is the Nemesis's poorly designed Ultra Rare addons. Most people probably agree that at least Iridescent Umbrella Icon is trash and Shattered Stars Badge isn't much better. Here are the current ultra rar
    0 comments 11 views last activity
  • 21 comments 81 views last activity
  • These are my full thoughts on the current state of the game & how everything is handled. I'll try and keep everything short as it would take too long to cover some areas and some are worthy of an entire discussion themselves. Part 1: Performance As we all know, Performance has gone down the drain the last couple of years. Now we have reached a breaking point where the latest Consoles &
    84 comments 1,641 views last activity
  • Hi everyone, I love the game and play it a lot. After a lot of shower thoughts, I think I'd write some suggestions down maybe the parties interested would see it. --- Graphical Settings We need to be able to configure these settings individually, rather than preset of [Low,Medium,High,Ultra] sg.ViewDistanceQuality sg.AntiAliasingQuality sg.ShadowQuality sg.PostProcessQuality s
    0 comments 14 views last activity
  • hi, A Walking Dead Chapter Licence ? Sounds pretty good right ? I mean, so many Survivor Characters and what Dead by Daylight not has, is a Walker (Zombie) as Killer and a Graveyard or sewerage map. Do you think it could be possibly ? Also i like the idea of a Vampire or something like that. What do you think about that guys?
    6 comments 61 views last activity
  • He's a 110% movement speed killer who can be heard from a mile away and has bad ranged capabilities only working at around medium range, so why does he need a lullaby? Very unnecessary and makes him very weak. He's nothing like Huntress where she can instantly injure you from across the map where survivors would need a warning to hide, giving survivors more time to react just makes it harder to a
    0 comments 11 views last activity
  • Just had ANOTHER match where someone playing the cannibal was basically given a free win because they were able to press a single button on their controller. This is why I will NEVER and I mean NEVER go for end game saves ever again when playing against this killer. I had the door open, 2 survivors on their 2nd hook. I step out of the exit gate to try to see if I could possibly make a save. One o
    85 comments 1,631 views last activity
  • What is a Bloodhunt? For you who are asking, it's where all players receive double the bloodpoints than the normal amount without any offerings required. Double XP weekend basically. Last Time I Remember we had one...would be around March of 2020 and it was suggested by the community because the lock downs covid. If there was another in between I apologize, but I doubt it. We won't be getting o
    5 comments 71 views last activity
  • I wont speak for everyone but Im not really a fan of the crowns and think something better could be done. A better idea is Naughty Bear cosmetics. Survivors can unlock universal cosmetics that match some of the different bears that naughty bear killed, for example this guy: Or these guys: Thats three differen
    6 comments 51 views last activity
  • because i am sick and tired of rangequitting ppl ... last days a horrible experience
    8 comments 101 views last activity
  • Hi, topic says all. Vains looking rly bad on the prestige weapons..... specially the pink ones. Rly annoying
    8 comments 241 views last activity
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