Professional QA/Developer Feedback
Hi everyone, I love the game and play it a lot. After a lot of shower thoughts, I think I'd write some suggestions down maybe the parties interested would see it.
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Graphical Settings
We need to be able to configure these settings individually, rather than preset of[Low,Medium,High,Ultra]
sg.ViewDistanceQuality
sg.AntiAliasingQuality
sg.ShadowQuality
sg.PostProcessQuality
sg.TextureQuality
sg.EffectsQuality
sg.FoliageQuality
sg.ShadingQuality
sg.AnimationQuality
All of these settings can be found in :
%AppData%\Local\DeadByDaylight\Saved\Config\WindowsNoEditor\GameUserSettings.ini
Since we are past 25++ DLC's, I think it is way overlooked considering that it only needs to write a value of [0,1,2,3] in the ini/txt file.
This is important is because it allows players to enjoy better, smoother framerates and finetune the level of detail they need. I think it wouldn't take a day to implement this and would be very much appreciated.
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Play Game Audio, even if it is not the active window focus
We need an audio setting that will alert us the game has started. Sometimes it takes long to start a game and we wander off facebook or youtube.
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Press Space to Continue
Why can't it load all the way to the game menu? There is no option to login to a different account so I think it is pointless. Can't we launch the game and grab a sandwich and arrive at the game menu?
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Post Game Chat Covered By Rift Challenge
After a game ends, there's too much stuff going on. There's lots of moving stuff on the left, and the chat area is small, which is covered by the Rift Challenge.
The chat area is important because here we can make friends, exchange tips on how and what happened, banter and etc.
Maybe we could send a friend request after the game ends? Because once that screen is closed, they are gone forever. Good luck finding them again.
Maybe we could inspect their character roster, builds-items equipped. Their cosmetic collection? Their win rate as a survivor and killer? This incentives people to buy and collect dlc's.
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Who hasn't Loaded Yet and Stuck Loading
We need to see who hasn't loaded in yet. Sometimes there are matches that stuck for 10-15 minutes, you end the application, relaunch and voila your add-ons and offerings are consumed, with no option to reconnect. This is bad.
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Auto equip tools during match
We need an option in the inventory, that would make us automatically a certain grade of items when a match begins/ends.
Automaticaly use [common,rare,ultra rare] items [✓]
This needs to be useable after "begginer mode" has expired / triggered off.
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Unequip items after a match
The complete opposite of above except it guarantees that it clears your item and offerings equipped.
This is for when you pick up the highest grade of an item, and you want to save it. This happens when you are "farming" for items via looted chests and taking it home.
Your brain remembers that you have no items equipped. But alas that ultra-rare key you picked up, you brought it with you on the next match. And all of you guys got hooked.
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Item indicator when matching up
We need to see what items and add-ons the other player equips during a match. Maybe it is a rainbow map and I could bring the highest grade key? We could wait out for the hatch for giggles.
Maybe we could see the item icons beside their name?
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Time spent on matchmaking queue and estimate
We need to see how much time we've waited. Time is important. Maybe it could suggest that "hey there's no one who wants to play as a killer right now" , then we could respond with "aight imma switch over"
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Bottom-most Items/Perks Tooltips are being cutoff
it is just unreadable, specially for the longest ones. The text gets cut off to the bottom of screen.
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Cant click anything else when daily ritual is completed, after a match
I want to chat back to a fellow survivor or killer, at the 1% rare times that someone hollers. Everything is disabled when the daily ritual is complete. Maybe it could show up briefly, give the rewards automatically and fade away?
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Selecting a Survivor/Killer makes the selection grid crazy.
When you select and click on a survivor or killer, the grid cursor just scrolls down. I think it will be smoother if we could just click on anyone without and the grid cursor stays put where we want them.
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FPS / Ping / Packet Loss
We need to know why are we lagging. Is it the machine? Our network? Or the server?
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Rift Pass - Challenge Uncollected Rewards
A rift pass has multiple levels. If you are on level 2, and backtracked a quest at level 1, you can start another challenge in any level without collecting the reward. This is bad because it makes your effort pointless if you somehow forget to collect it. Half of the responsibility is on the player of course. But maybe it could just show briefly and give the rewards post-game? So all you have to do is select a new challenge?
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Rift Pass - Claim now - Nothing to claim
This is just sad. If you don't have the premium pass there's nothing to claim. At some point someone who decided on this laughed about it. You can put low grade items there. Flashlights, Toolboxes, Maps, Keys, etc. The complication is that the inventory is not shared among characters, but even if that is the case giving each character you own the lowest grade toolbox, it is still something to claim.
If that is too complicated to implement, you can put 100 bloodpoints in there. It is infinitely better than making a player click claim a blank reward.
This needs to change because it makes the company look greedy, it annoys people. It is already hard enough to draw new people in without giveaways, and it is hard to keep their attention. It is of the best interest to make people happy.
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Rift Pass - Survivor / Killer Challenges
We need suvivors and killers not sharing the same Rift Challenge. When I play as a survivor, let the rift pass remember what challenge I took. When I play as a killer, let the rift pass remember what killer challenge I took.
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Add-ons Bug
This is crazy. Why does the battery need to go in first before other add-ons, for it to work properly? This lessens player confidence on the game system. We need to know that items and skills work.
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Match History and Replay
We need to see how many matches we've played. A replay of the last 30 matches.
How did the survivor disappear when there's only 4 generators left? Oh you escaped via a hatch? But where did the hatch spawn? Wait where do they spawn and how to find them?
How did the Huntress land that hatchet shot? Oh. She aimed up? I was baited into dropping a pallet?
Wait how come she finds all of us when I hid in the locker at the start of the game, and it's 10 minutes in?
Is something fishy?
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Newcomer Settings
When we start a new game, we usually want to fiddle around the settings. I remember starting my first game and I was on the tutorial mode instantly. And settings was set on ultra. It was extremely stuttery and laggy. So I tweaked it from low to ultra, no difference.
Why is a newcomer's settings set on ultra? I'm not sure if this has automatic hardware detection but if it is statically bound to ultra, a newcomer won't have a good experience.
I could run Witcher 3, PUBG very smoothly but this game is really having some issues right now. Even after the latest update.
Whenever there is a bonfire, or the mini furmark donut (when someone is sacrificed), frames drop so bad.
Even the white logo loading screen is stuttery.
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Shared Inventory and Prestige
I hope we could just share all of the items we have across the characters. Or earn a portion of a bloodpoints refund for items unused.
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Map Selection in Find Match/Ready
Wish we could select a map and automatically use an offering (if we have one). Maybe it could work on top of a bonus offering so you burn offerings a lot faster.
It could still be cancelled out by other players offering mechanic.
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Free / Training Mode
We want to memorize maps. Randomize Generators. Hatches. Fly around no clip. Practice Huntress Hatchet Throws. Flashlight saves. Roam around without any worries about burning up item stocks.
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No Generator Chase Mode
A new game mode where it starts a lengthy chase with lots of pallets, windows and doors. You can only explore only 1/10th of the map. A black wall is generated (similar to the exit gate when killer tries to catch escapees) Non stop chasing and survivors must survive for 5 minutes, before 2/10th of the map is allowed to be accessed. Then 3/10th and so on and so forth. Exit gate is already open at the end.
This will allow for existing maps to be re-used.
Or an idea for a new map : 10 floor building or a tower. Killer is at 10th floor, survivors at 9th. Killer can use elevators. Only 1 floor "opens up" every 5 minutes.
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2v8 or 3v10 Mode
Just for fun and giggles. Pass it off as experimental. You can't eat pork everyday, or you will grow tired of it.
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That's all for now. Thanks for reading. If you have corrections, better or other suggestions you want, please leave a comment below.
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