Feedback and Suggestions

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  • The tokens are equal to the number of survivors hooked in the basement. When the killer is outside of 16 meters of the basement they gain: 1 token - 25% decreased attack cooldown 2 tokens - 30% valt speed increase 3 tokens - 20% increased break speed 4 tokens - 50% end match bloodpoints If a survivor is unhooked the effects stay for 5/7/9 additional seconds When a survivor reaches the t
    5 comments 51 views last activity
  • Please consider reworking the bloodweb to be more feasible for long time players. For those that own every DLC and have all teachables unlocked, when new characters come out we have to grind through 6-7 pages worth of perks to unlock everything - good luck finding and maxing the perks you actually want. That’s not to mention the waste of around 3 million bloodpoints before that if you decide yo
    4 comments 11 views last activity
  • Please let us use the individual pieces from unbreakable cosmetic sets to match with other cosmetics. The now patched glitch let us see that there was little to no conflict with other cosmetic pieces. I understand that certain sets need to stay unbreakable because they are attached to each other (like Lisa Garland's dress for example), but there are plenty of other sets that work perfectly as the
    3 comments 31 views last activity
  • This is the daily ritual for Nemesis: "With The Nemesis, reach maximum Mutation Rate 4 time(s)." Anyone see the issue here? ... ... Yeah, you have to play a minimum of 4 matches (if you somehow fail to achieve max in a game) in order to get this done. I mean, Nemesis is a very fun killer and he will probably be my main for a good while, if not forever, but that as a daily ritual is dumb af.
    2 comments 22 views last activity
  • After I pumped like 4-5 Million BPs into him and still miss a lot of perks I finally managed to get BBQ and get it to Level 3. Didn't even bother to play until I got my BBQ. All of my matches are played at Rank 1. I would've achieved Merciless 2 times if it weren't for DCs The build I use in my matches: Ruin - the main regressing perk. Spies from the Shadows is a solid perk on Nemesis, surpri
    2 comments 21 views last activity
  • From a killer perspective, Decisive Strike is very valuable to a survivor. However, due to body blocking and the speed boost while the killer is stunned, it's pretty much a 100% guaranteed win for the survivor. Personally, I find it to be kind of a cheating little move that the survivor gets to use as a get-out-of-jail-free card despite being so bad they couldn't stay alive. The killer should
    Mod
    15 comments 161 views last activity
  • As it stands, in order to practice a killer, you need to shanghai a friend to a custom game, or brute force your way to learn through public matches. Let us take AI survivors into custom games, with programmable options like, "stands still" "always flees" or "aggressive". Stuff like that. This is mainly so you can practice such abilities as the Huntress' hatchets, to learn arcs and such, or Tric
    3 comments 31 views last activity
  • Right now, there's no way to show you're p3 if you're using a legendary skin. If the cosmetic glitch is truly over, there should really be some way to give the legendary skins a p3 variant. It would incentivize using the skin and getting p3 because legendary p3 would be super uncommon and special.
    6 comments 141 views last activity
  • I have many arguments, why the recent change: 5.0.1 -Fixed an issue that caused the "Contaminate Survivor" score event to grant objective points instead of deviousness points. has more negative effects than positives. 1st, it is very lore friendly, [spoiler alert for resident evil 3 in 1st point] it was his purpose, to hunt down or infect stars members and specifically Jill Valenti
    3 comments 81 views last activity
  • I think there should be a Standard ruin mechanic in the game. If a survivor stops to repair a generator the gen loses 25% progress. When you kick it the normal 100% And with ruin the 200%
    22 comments 181 views last activity
  • Hitting a survivor with Tentacle Strike gives the survivor a speed boost, whether healthy or injured (the same speed boost as losing a health state). Meanwhile, survivors can use an antivirus syringe and it will not disable Decisive Strike (which means they are not recovering a health state). ---- So which is it? Is it a health state or not? Either remove the speed boost on infection o
    9 comments 121 views last activity
  • Let survivors vote to either end a match early or make the match not count (like earn no bp, dont gain or lose pips, restore any items and offerings used, etc) within a certain amount of time and before a certain amount of hooks im so sick of getting camped and tunneled every game (which like, we get it yall dont care about player experience thats fine) but it would be nice to at the VERY LEAST
    2 comments 11 views last activity
  • I play both killer and survivor, killer in inherently easier for me personally, and good lord yall have nerfed survivors into the ground. I get tunneled almost every game (not an exaggeration, i played 3 days in a row a couple weeks ago and got tunneled every single game except for 1. part of it was on stream i can literally show yall) and camped a decent amount too. we have next to nothing to
    0 comments 21 views last activity
  • I am frustrated. I can't enjoy games where I'm being chased the entire time and almost all the gens get done and even hex totems. Why? Because I know I'm going to get ######### for points. During the game in the screenshot below, I ran the killer around for 3 gens and 2 hex totems. When they dc'd, I got the least points because I had zero chance to get any points in any other category. This is co
    4 comments 31 views last activity
  • I played 2 games nearly in a row today, both against bubba and both with 2 immediate survivor DCs. When that happens, the entire game is immediately lost. 2 players can't do gens because it's too easy to chase and make pressure, and (because bubba, of course,) once someone is hooked he can just facecamp to get a free kill. Even if I went to get hatch after that happens, i'd still lose rank becaus
    3 comments 21 views last activity
  • 67 comments 781 views last activity
  • Anyone else find it funny how Trickster is already completely forgotten and left behind, especially since RE update?I've decided to play him for a few games ,without addons since I think no killer should have to rely on addons to perform decent in an average match and oh man, what an experience. Being looped until infinity on some maps if you don't run window blocking perk, survivors outplaying
    11 comments 121 views last activity
  • It shouldn't be even added into the game. Period, Why do i say this? Think about this. Do you wanna wait like 1-2+ hours to Get One lobby. then to get to wait even more for like 20-30 minutes? Then going into the game and it only lasting like 5 minutes, With the killer having NO hooks.. You don't earn alot of bp that game. LITERALLY, Hell. Otz wouldn't be able to do 50 wins ina row series if
    41 comments 211 views last activity
  • I know DBD's Bloodweb got it's excruciating grind reduced in the past but this game is still more grindy than any other game I have ever played in it's genre. There is a total of 179 Killer & Survivor perks in the game right now if I'm not mistaking but only a handful of them are good or "meta" (You can find them on dennisreep's website) The time it can take to unlock those random perks f
    0 comments 11 views last activity
  • So, more often than actually winning a chase, I have found my biggest issue is traversing large maps or inside maps with weird door openings. There are only about three places in the game left where I actually need bloodlust to win (Main House, and the Hell Houses in Haddonfield and Badham). What if, instead of blood lust being gained IN chases, it is gained out of chases, and decreases once you
    2 comments 21 views last activity
  • For Tome VII, I was catching up on some of my survivor challenges, and the last challenge before Epilogue on Level 2 is to take 15 protection hits or 15 safe unhooks..... Then the first challenge of Level 3 is to do 20 of the above. There are, at most, 6 unhooks per game. And protection hits can only be farmed to a small degree, as being injured can stop you from getting unhooks. This meant th
    0 comments 11 views last activity
  • I'd like to start off saying that Nemesis is one of my favorite adversaries in gaming, when I found out that we were getting a Resident Evil chapter I was beyond excited and hyped. The early gameplay looked promising , and the addition of AI's to assist him fits and is an extremely unique feature.. BUT I can't look past his flaws . 1) The speed boost on contamination This has to be one of
    2 comments 21 views last activity
  • Give all of them bloodlust immediatly upon getting a survivor in chase. That way patrolling and movement across the map is the same, but chases will be shorter and give the killer more time to pressure and play the game. It will make it so survivor is the bit harder it needs to be, and killer is the bit easier it needs to be. It also prevents forcing survivors to spend more boring time on gens, a
    32 comments 221 views last activity
  • seriously. its annoying, its unnecessary and it KEEPS FILTERING THE WRONG WORDS. just learned that "hawkins" is blocked. why? yes this is (at least above the line) a rant. because i keep getting completely normal messages censored & conversations screwed by this thing for absolutely no reason. and the best part? it doesnt even censor out insults that well. there is still like a
    0 comments 11 views last activity
  • how about maybe making the timer longer before items disappear 180/150/120s. It’ll give people more time to get to their item & vaccines are immune to the effects of franklin’s. If that won’t work, maybe make keys unusable on hatch once the charges are depleted. Just some ideas.
    1 comments 22 views last activity
  • sets don't have the flexibility of normal cosmetics so they're less desirable anyway. thoughts?
    1 comments 21 views last activity
  • Wriggling is normal but it would be good if it were on a button and not on the joystick, I find that it is damaged faster
    3 comments 41 views last activity
  • After the right nerf why not male the skill check bigger? It feels not fair to run the perk, fail the skill check and get tunnel to death. The perk is now balance, so why di not male this quality of life change?
    Mod
    47 comments 571 views last activity
  • Im revisiting this a FOURTH time, as of patch 5.7.2 and when 6.0.0 launched skyBilly is being removed and with that The Last bit of fun being removed besides curving i feel 2 years After his nerf everyone agrees that he needs some love from The devs because IT feels that they hate him more than his own parents Who knows and maybe BHVR will Take some inspiration from me Im revisiting this once ag
    10 comments 284 views last activity
  • I have many arguments, why the recent change: 5.0.1 -Fixed an issue that caused the "Contaminate Survivor" score event to grant objective points instead of deviousness points. has more negative effects than positives. 1st, it is very lore friendly, [spoiler alert for resident evil 3 in 1st point] it was his purpose, to hunt down or infect stars members and specifically Jill Valentine,
    0 comments 21 views last activity
  • I don't know when or if BHVR will do a revision on Ghostface but i'll leave some ideas. I think Ghostface is the best stealth killer bar none. He has better tools than everyone else in his category but since his release he was hit pretty hard by power creep from the following killers, those being Oni, DeathSlinger, Pyramid Head, Blight and The Twins. But GF has Stealth on Command, 1 shots, Mindg
    2 comments 31 views last activity
  • Hi. I was thinking a bit about it and wanna share my thoughts about having fnaf in DbD. We can imagine the map is the pizzaria as the main building and you got this parkinglot and street as a starter. The new killer is Springtrap, nicknamed (The springs) Passive: welcome to freddy's His passive is having 4 inactive animatronics stationed a
    12 comments 296 views last activity
  • Probably the single best thing that can be done for progression and gameplay fairness for everyone is to get rid of the tier system for perks. It adds unnecessary grind to a game with 95 Survivor and 84 Killer perks. So instead of having to earn the same perk, for every character, 282 times and 249 times, respectively, it's now just 92 and 81, respectively (given that all Survivors and Killers s
    2 comments 21 views last activity
  • Just an suggestion, but how about an Hotline Miami pack? with Jacket as a new killer. I think it would be a nice addition to the game
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  • Her addons are bad She has a low pick rate And she's just bad to play right now I'm really devoted to play nurse but she really needs a rework or atleast some addon buffs cause rn her addons are a complete joke
    8 comments 51 views last activity
  • Hello, i just wanted to say i feel like if you survive we shouldn't be able to depip. That way if we happen to get tunneled or camped we can at least neutral pip if we weren't able to help our team with gens or anything. Thanks for your consideration! 😄
    0 comments 11 views last activity
  • The fact that I have to level up only to get 300-500 shards takes forever. With most of the characters take 9000 shards to unlock 🤦 it's absurd. Not only is the grind is boring but it makes no diversity to killers game from game. At least make another currency for the perk shrine where you can farm it a lot easier, It would make the game less pay-to win.
    7 comments 101 views last activity
  • Chainsaw goes on for far too long just swings it enough that it can down two survivors which is complete nonsense for a starting ability. I honestly don't understand why he was buffed as much as this. Very boring. Burns through pallets with no real penalty.
    5 comments 91 views last activity
  • Make the Killer see the special aura (not yellow) of a Trapped Generator. The Killer has a choice to miss that generator or to damage it even if it stuns him. Killers have no counter to Blast Mine. Lightborn prevents Blinding, but doesn't protect them from Stun. Survivors can attack killers with low risk. Very bad design. Just stupid. Q. All killers use Ruin&Undying so they don't
    22 comments 281 views last activity
  • I personally find it very insulting and quite obnoxious when survivors hang out in the gate area taunting the killer. Killers get provoked to attack and even put them in the dying state even though they get to escape anyway. That's not particularly fair for the killer. The taunting is very poor sportsmanship and if survivors are going to let themselves be attacked, they shouldn't be allowed to es
    32 comments 381 views last activity
  • You thought the RE fandom was big? Oh, boi are you in for a treat. Grab a character from The Walking Dead Show. Since the last season will air in August of this year, it would be super nice if we could get a character from the show to live in the game. Do it.
    1 comments 1 views last activity
  • I'm a new player, I have never played DBD, and I discovered it this week thanks to the xbox game pass quest. I'm not sure if this game is still being maintained by the developers, but I would like to suggest the option to choose any killer in training mode against the bots. currently, the Trapper is the only killer that is available in training mode. I'm trying to practice using the nurse. I ha
    0 comments 1 views last activity
  • Really enjoying the Resident Evil content and hoping for more honestly. It seems to have drawn a good few new players in too which is always nice. Wrapped Nemesis head (head piece) RE3: Remake - Nemesis Damaged Nemesis suit (body piece) RE3: Remake - Nemesis Classic Nemesis skin - Nemesis Ada Wong - Jill HUNK - Leon Not sure how this would work with licensing but think these would be a re
    8 comments 111 views last activity
  • Why should I have to play 4 games just to complete his daily? That's just dumb, no clue what y'all were thinking there. To complete the daily, you have to reach tier 3 four times. You can only do that once per game. How I would change it: With The Nemesis, contaminate survivors 4 times using tentacle strike. See, that wasn't that hard.
    2 comments 1 views last activity
  • Just let him have all his traps in his bag. Why should you have to go out across the map just to get one trap. It already takes a while to set up let alone trecking all the way to narnia to get more. It won't make him no way near OP. It'll just give trappers abit more time to actually kill people rather than getting 3 gens done with corrupt... I play trapper and play against him quite abi
    11 comments 121 views last activity
  • I don't know why dev used same animation with normal heal animation. There is no bandage !! Please make new injection animation.. Currently, it looks so weird with bandage sound and animation...
    14 comments 191 views last activity
  • Let's calculate how many bloodpoints it would take to prestige a survivor 3 times and get all perks on said survivor. First we need to go over some assumptions. Assumptions: You do not spend any additional bloodpoints after reaching level 50 on P0, P1, or P2 When leveling P3 to level 50, you ensure you always get as many perks as possible (ex: if there are 3 perks available, you always get 2
    1 comments 132 views last activity
  • Since the billy's base-kit rework, I feel like his engraving add-ons are only viable (with cooling add-don) out of his existing add-ons, but increased charge time would naturally mean more overheat. It just punishes the billy twice as much as it used to be before the rework. Yes, engravings are still pretty decent add-ons, but with the current situation, billy is just a high-risk, low-reward kill
    0 comments 11 views last activity
  • So I'm normally a 7-8 out of 10 killer. Not the best, but I do pretty well. The new killer, however, seems to be quite slow. I'm not able to get anyone down until at least 2 generators are already done. There are a lot of very skilled players playing right now. His tentacle thrash has too long of a cooldown. He seems to be very slow. I approached a generator to damage it and all of a sudden
    18 comments 331 views last activity
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