Feedback and Suggestions

Our team will be happy to read these!
  • Could we remove the skill checks getting smaller as you get closer to death. I'd much rather hit the spacebar than die earlier because I missed a skill check near the end (Which I keep doing, not everyone is good at hitting small skill checks). Honestly, I'd much rather have the spacebar back than the skill checks in the first place.
    3 comments 31 views last activity
  • the most boring maps in the game by far, rather play on haddonfield or mother's dwelling than those two
    10 comments 81 views last activity
  • Even with all the lights in the room off, the maps are so dark that I can't see anything. I don't just mean that as killer I can't see survivors, I mean I'm walking into walls. I know the Dead Dawg Saloon map from playing on PS4 but I struggle to navigate the main building because it's so dark. As killer, I'm having so much trouble seeing survivors that I'm earning less than 5k BP per match. I
    4 comments 121 views last activity
  • Honestly there's quite bit survivor complaining about BBQ, at this point actually i could care for aura reading, most of the time i cant even see anything and since my BP is already enough i don't even run it unless new chapter comes in. What if BBQ removes aura reading but got 300% or even 400% bonus BP instead ? I would really like this
    41 comments 391 views last activity
  • look at what we're missing out on!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Please I will give you so much money!!!!!!!
    2 comments 171 views last activity
  • I would suggest that zombies would avoid let's say a 3m radius around the hooks, unless it's intended that they can facecamp you and making rescues impossible if the teammates are injured and infected. I think it's enough that some killers do it. That zombie approached me and was standing there for a while before I was being rescued. Also is Nemesis's tentacle supposed to hit through walls or th
    0 comments 11 views last activity
  • As the title suggest, I think it would be a great idea to have the lockers highlighted when the Flashbang is ready to be crafted. This is mostly a QOL thing, but I think all the players, especially newer ones, would appreciate this change
    2 comments 11 views last activity
  • Since new season started I am getting 0 progress points for both survivor and killer. Is there something I can do to fix this?
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  • I think unlocking the hatch should be removed (not for last survivor) and keys givin a wide range of new "objectives". Ideas- Adding a blacklock to hooks allowing you to unlock during the escape phase granting 100% escape chance. Or preform a quick sabbo action each of these has a break down effect mabye even allow keys to disable 1 hook. Of course the key is consumed after use. Added supply
    1 comments 11 views last activity
  • Lately the game has been kinda unstable, I'm playing on the PS5 version and it not every match but some matches become unplayable. Also after a match sometimes my bloodpoints don't sync over what I had earned and I've lost quite a bit now and also with my pips. I was rank 4 with a pip then my game froze and it all disconnected and I was rank 5 with no pips so I don't understand what happened. Jus
    0 comments 1 views last activity
  • I'm skipping straight into what I want to suggest. You know the deal with my philosophy if you've seen my previous threads. I'm not boring you with a speech neither before nor after these suggestions. Killer: The Nemesis Quality of Life: The Nemesis' shadow now moves in tune to its animation. Quality of Life: The Nemesis' punching animation from the Killer perspective is changed to a do
    6 comments 101 views last activity
  • This was originally a different topic and i posted it here by mistake. I tried deleting it but there seems to be no way. If there is can someone please tell me how? And if there isn't you should make one
    Mod
    4 comments 101 views last activity
  • Have the ptb function like a custom match: all perks unlocked, all characters on lvl50, limitless addons, items and offerings have all perks be available on all their ranks no bloodpoints. you can give out the score, but 'winning' is not the goal here encourage people to play more than just the new killer/map. thank you.
    2 comments 33 views last activity
  • The change isn't big, but the perk could be slightly better. Here's what the perk does, if someone already forgot: Pain hurts you as much as anyone, but you'd prefer others don't know that. When healing, you and the other Survivor you're healing make no noise, including Grunts of Pain : There is no noise notification on failed healing skill checks and healing regresses by only 3/2/1%.
    0 comments 21 views last activity
  • the cooldown on victor is absurd, its almost an instant respawn
    1 comments 11 views last activity
  • Just thought of this. What if we give Trapper an additional trap to place like a trip wire that when tripped it could maybe release a toxin that injures and slows down survivors. Then let him can carry one bear trap and one trip wire trap by default. Works as place one point on a wall and then place the second wire point on like the other side of a door or window. Make it to where you can’t place
    4 comments 11 views last activity
  • Is there any particular reason we are unable to view daily rituals and options while waiting for a lobby? If not, could you please remove this unwanted nuisance?
    2 comments 41 views last activity
  • There are some perks in the game right now, that doesnt belong to a specific character yet. (for example monstreus shrine) How about, instead of creating new perks you just rework (if needed) some of these perks and give them to future killers? This would reduce future grind since we wont get completely new perks and ALSO would give the developers more time to look into more serious stuff instea
    9 comments 61 views last activity
  • So this is an idea for a 2nd match type in the game. Its meant to be a harder version of the trials. I dont think it would completely split the base because not everyone is going to be about this life. Killer Side: Can only bring adept and general perks. No add ons above green. Standing within 8 meters of a hook for more than 4 seconds reveals your aura to all survivors, supercedes any stealth m
    4 comments 71 views last activity
  • Out of more than one hundred survivor matches we played since the update almost half were against Nemesis. ONLY THREE didn't have a 4k. THREE! Those three were all on the killer choosing not to play properly. One was camping and tunneling, one was farming, and the last one refused to power up so he got looped around a rock for the whole match. He is too powerful. He gets notified if a zombie spo
    5 comments 41 views last activity
  • Imagine a gamemode that would be playable every friday where survivor and killer has 8 perk slots, can bring 4 add-ons to their item or killer power and to top it off: two offerings. Will it be fair? No. Will it be absolute chaos? Yes. Will it be fun? HELL YEAH!!! I don't believe this isn't particurly difficult to implement since it will be just some doubling with an new UI. I think this wou
    1 comments 11 views last activity
  • A couple of days ago I made a really cool hookbomb against a camping Bubba. I was so close to die but got a perfect pallet stun during Bubba's chainsaw... dash? Anyway. I was so happy for being able to pull that off. I know many people thinks that those types of stuns are easy. But I find it very hard. But after the match, I got so annoyed because that moment was gone forever. And then I was th
    5 comments 971 views last activity
  • That will be fair. Or 1 totem in basement, others on corners? That is also good idea. Why? Survivors can not find totems, that is so hard. Let me prove. /S Generator is behind me btw
    35 comments 611 views last activity
  • Okay two games in a row I have survivors on the ropes. I have everyone on 2nd hook and just killed first survivor and the remaining 3 generated themselves. And guess how they all escaped?...… Through the hatch. There is nothing more cheap than a win than that in my opinion. They should've get a cop out just because they bring in an instant win item under certain conditions.
    6 comments 91 views last activity
  • title billys overheat is balanced around default billy but the issue is that literally every billy uses engravings so the extra charge time is just too punishing. please buff engravings so they reduce heat whilst revving. rant over
    8 comments 61 views last activity
  • So, for a perk that, on paper, is clearly the anti-body block plaster, it does a lot for high-mobility and Undetectable killers outside of that. Here is my change: While carrying a survivor, any other Survivor that is chased suffers from the Exposed status effect. The effect persists for 26/28/30 seconds on those afflicted after the killer has hooked or released the carried Survivor. Starstruck
    2 comments 41 views last activity
  • Dear BHVR, I really love the design on Nemesis but one detail is throwing me off. The tentacle moves very unrealistic - like it's very light and would not be able to injure someone. The approx. weight of a tentacle like this must be more like muscle and thus pretty heavy. It is moved by the Nemesis at will so the muscles within the tentacle have to contract to move it. Long story short: Maybe
    2 comments 21 views last activity
  • Forced Penance Change: Forced Penance now causes the Incapacitated status effect, rather than Broken. Buff: Forced Penance now activates if a Survivor has Enduring active. Trail of Torment Revert: The effect of the Perk no longer deactivates when hitting a Survivor or when the affected generator is being repaired, and now has a set timer on how long the status effect lasts. B
    0 comments 11 views last activity
  • What if myers instead of feeling fat and being unable to attack would be affected by how long he stalks people? Here is the idea: When you have these addons equipped they would move all the Tier 2 and tier 3 stalking time to tier 1. So when you stalk people you slowly start to progress towards 115% movement speed(the base), but still cannot get bloodlust, however at least you will be able to
    0 comments 1 views last activity
  • Hello, I'm Folkin, I started playing Dead by Daylight mid 2017 and I love collecting stuff in games, this also includes the charms that you can collect in Dead by Daylight. Now, The Campfire charm, for the people who do not know how to get this charm, you are supposed to link your BHVR account to your Steam account. Now here lies the first problem, the linking does not work for most people, f
    Mod
    1 comments 41 views last activity
  • Since no mither makes a survivor a constant resupply for oni, I thought of a mini-rework that could affect how the oni's power works. idea: Blood orbs are not affected by oni's addons and cannot be seen with aura reading if the survivor has no mither. That seems like a downright nerf, but considering that it constantly resupplies oni and still gives a visible track if not through aura reading,
    0 comments 11 views last activity
  • Survivor type: Cautious Lord Just a little preparation - You are aware of that after a job is done is when comes another. After each generator repair you get a token. For each token you can open the exit gates up to 1/3/5 seconds. However this can only be done as long as there is at least 15/12/9 seconds reamining from the total exit gate opening time. A Noble Sacrifice - You know that to survi
    2 comments 11 views last activity
  • =============================== used efficiently it can cut-down healing time, however we can improve. =============================== Suggestion Sharing painful experiences has the power to heal. *When injured, healing another Survivor without using a Med-Kit also heals you with a Conversion rate of 40 / 45 / 50 % . *When healthy, if you he
    4 comments 61 views last activity
  • When reaching maximum tokens, receive a skill check . ---- To prevent a skilled survivor from landing Great skillchecks back-to-back just to keep max stacks and keep getting constant skillchecks to speed up their gen progression too much, limit the received skillcheck to once per 15 seconds (the time it takes to get tokens)
    0 comments 11 views last activity
  • The Jonathan Byers skin gives me hope that we could eventually see a return to the Silent Hill license with a Maria Legendary skin from Silent Hill 2. Animators and art designers at BHVR could have a field day making her promiscuous demeanor and outfit come to life. Maria Legendary skin when?
    2 comments 11 views last activity
  • I’m not talking about getting rid of hatch escapes, I don’t want that particular aspect nerfed. But the aura reading abilities are a bit redundant with various perks. How about using them for what keys are basically designed for and have them open boarded up doors? Thoughts?
    25 comments 281 views last activity
  • I love the skin! I think it's great! Well...except for the face. What's rubbing me the wrong way is how when there was outcry for Cheryl's face to be more accurate. Some dev or community manager, don't exactly remember which it was stated that Cheryl didn't look 100% because they had to tone down her looks from the game trailer so that people can run the game fine. But Cheryl's face from promo ma
    7 comments 102 views last activity
  • I'll keep this as short: Certain perks push Killers and Survivors towards unfun or ill advised play styles, I intend to rework them to be more fun or reward players for not playing ineffectively for Bloodpoints. Additionally, I'll be buffing perks that lean towards a play style which interacts with every player. We're Gonna Live Forever When healing another Survivor in the dying state, your h
    12 comments 111 views last activity
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  • Second hook - I was on a safe loop and the zombie just comes from one side and Nemesis from the other side. I'm dead for nothing. Third Hook - I went into house of pain cause he was tunneling me. I see Nemesis coming down the stairs so i go up to the window - I vault - boom a zombie just standa literally ON the window and hits me. It's dumb. the killer did nothing and his zombies took me out of
    64 comments 631 views last activity
  • So, I’ve been playing this game for a while now, and I’ve always thought the rules for the exit gates were that they spawn on opposite sides of the map (as they should). But recently, on ps4 at least, every time, and I do mean every time, these door are spawning on one wall and on the corner right next to it or simply just on the same wall…just now both doors spawned on the same wall…on Lery’s.
    2 comments 11 views last activity
  • I'm going to keep it simple. Solution 1: Killer loses 'x'% speed for every 'y' seconds near a hooked survivor (apathy/dullnes/bloodapathy). Solution 2: Hooked survivor's progress bar slows down when killer is close. This way the other survivor's have more time to do gens. Exception to 1: When in chase or at 'x' meters from a hooked survivor, apathy is reduced by 1 level every 'y' seconds. Exc
    7 comments 91 views last activity
  • I knew BEhaviour wasn't going to do Nemesis justice so I wasn't too disappointed when I saw his lackluster gameplay. The zombies are a very interesting part of his Power but he only has 2 of them and no control over them (Honestly the add-ons don't make them more viable or anything) Nemesis' tentacle is so clunky to use, the hitbox is very small and sometimes it misses when it really should h
    4 comments 41 views last activity
  • I thought the amount of pallets in each trial was reduced quite some time ago? I don't play Killer as much as I would like or used to but here I am trying to play it a bit more but I sometimes have these trials where the system decides to spawn a pallet at every.single.spot it possibly can. I wasted so much time chasing a Feng who just went from pallet to pallet to pallet to pallet all within f
    0 comments 1 views last activity
  • Wouldn't it be cool to reverse things? The game is starting and survivors are rushing to repair gens and only after some time they find out that it's THAT killer. Maybe make him become more powerful with each repaired gen, until some condition is met (until something is found and destroyed on the map for example). This way, when starting the game survivors are never sure if they should genrush o
    2 comments 21 views last activity
  • QUICK OVERALL SUMMARY FOR THOSE WHO DONT WISH THE READ THE ENTIRETY OF MY POST: BLEED OUT TIMERS SHOULD EFFECT SURVIVORS THROUGH THE ENTIRE GAME WHILE IN ANY INJURED STATE 240s or 4 Minutes Currently vs Suggested 600s or 10 minutes in total with a 1.5s increase while near death. Goal is to create more pressure for the Killer side while not changing generators or other things in the ga
    13 comments 131 views last activity
  • So most of us don't really like the new animations I would love if you guys could add them back we would really appreciate that, please add them back.
    13 comments 91 views last activity
  • I honestly think that the model of Claire's face looks very bad from every angle. She looks really old, lifeless and not at all similar to her appearance in the trailer and poster, unlike the other three characters. For an iconic legendary skin such as this, I honestly think it needs some serious touch-up in the future with respect to the source material, similar to how Jonathan got his face fixe
    6 comments 421 views last activity
  • I've played Nemesis quite a lot now, and he is by far my favourite killer. His sounds, his looks, all feel like you are this giant wall of deadly meat. Playing as him he does has some very noticeable strengths; He makes pallets very unsafe at the right angle, same with vaults His high base speed makes him a reliable m1 killer Mutation giving him power later into the game, allowing him to sca
    3 comments 21 views last activity
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