My ideas for Nemesis

I've played Nemesis quite a lot now, and he is by far my favourite killer. His sounds, his looks, all feel like you are this giant wall of deadly meat. Playing as him he does has some very noticeable strengths;

  • He makes pallets very unsafe at the right angle, same with vaults
  • His high base speed makes him a reliable m1 killer
  • Mutation giving him power later into the game, allowing him to scale and survivors time to do stuff before he reaches full power
  • The zombies are a cool and fun addition to the game, allowing a killer that would otherwise have no map pressure to do so.
  • He is incredibly fun

But with all this there are some short comings that really blunt and neuter him not as a killer, but as Nemesis. For example;

  • He needs 3 hits to down survivors with his power, potentially 4 with mettle of man.
  • His whip activates borrowed time, but doesn't benefit from the exposed effect.
  • The range of the whip at base and at level 3 feels too short for a killer ranged attack.
  • The mutation can feel underwhelming, as level 2 feels great to have and is easy to get. But level 3 feels very underwhelming. All that time wasted giving survivors a free health state and other stuff just for 1 more meter in your whip.
  • Zombie AI is buggy and unreliable at times.#
  • Whip hitbox is unreliable at times.
  • The fact that the whip has no vertical capabilities at all.

Aside from all these, he is still really fun and there is so much potential and is easily 1 of the most balanced killers in the game. He just needs some tweaks in order to smooth out his rough edges.

  1. Fix the zombie AI. Too many times have the zombies AI been so unreliable that it makes them a non factor in the game, e.g. getting stuck on terrain, sometimes not following survivors right in front of them, etc.
  2. Add more variation to the his tier 3. Right now, it doesn't feel like I get anything when I tier up. My suggestion is that when Nemesis tiers up he not only gains further increased range on the whip, maybe +3 instead of +1 for a max of 8 meters. But also he should get a STBFL type effect on successful hits at tier 3. Not to mention, that when he hits tier 3, the whip should now always do damage as he gains no benefit from infecting survivors and late game, those 3 health states can really ruin a game.
  3. Change his ultra rare addons. They are awfull.
  4. Allow his tentacle to benefit from exposed, or remove the fact that it can proc borrowed time.
  5. Fix the tentacle hitbox.

So far this is all I think that he really needs, he is incredibly and is very balanced. He just needs some tweaks.

Edit: Wasn't a serious idea, just a bit bored of borrowed time saves.

Comments

  • @CrimsonMothKing said:

    I've played Nemesis quite a lot now, and he is by far my favourite killer. His sounds, his looks, all feel like you are this giant wall of deadly meat. Playing as him he does has some very noticeable strengths;

    • He makes pallets very unsafe at the right angle, same with vaults
    • His high base speed makes him a reliable m1 killer
    • Mutation giving him power later into the game, allowing him to scale and survivors time to do stuff before he reaches full power
    • The zombies are a cool and fun addition to the game, allowing a killer that would otherwise have no map pressure to do so.
    • He is incredibly fun

    But with all this there are some short comings that really blunt and neuter him not as a killer, but as Nemesis. For example;

    • He needs 3 hits to down survivors with his power, potentially 4 with mettle of man.
    • His whip activates borrowed time, but doesn't benefit from the exposed effect.
    • The range of the whip at base and at level 3 feels too short for a killer ranged attack.
    • The mutation can feel underwhelming, as level 2 feels great to have and is easy to get. But level 3 feels very underwhelming. All that time wasted giving survivors a free health state and other stuff just for 1 more meter in your whip.
    • Zombie AI is buggy and unreliable at times.#
    • Whip hitbox is unreliable at times.
    • The fact that the whip has no vertical capabilities at all.

    Aside from all these, he is still really fun and there is so much potential and is easily 1 of the most balanced killers in the game. He just needs some tweaks in order to smooth out his rough edges.

    1. Fix the zombie AI. Too many times have the zombies AI been so unreliable that it makes them a non factor in the game, e.g. getting stuck on terrain, sometimes not following survivors right in front of them, etc.
    2. Add more variation to the his tier 3. Right now, it doesn't feel like I get anything when I tier up. My suggestion is that when Nemesis tiers up he not only gains further increased range on the whip, maybe +3 instead of +1 for a max of 8 meters. But also he should get a STBFL type effect on successful hits at tier 3. Not to mention, that when he hits tier 3, the whip should now always do damage as he gains no benefit from infecting survivors and late game, those 3 health states can really ruin a game.
    3. Change his ultra rare addons. They are awfull.
    4. Allow his tentacle to benefit from exposed, or remove the fact that it can proc borrowed time.
    5. Fix the tentacle hitbox.

    So far this is all I think that he really needs, he is incredibly and is very balanced. He just needs some tweaks.

    Why should his power not activate borrowed time?

    Pretty much every other power (except trapper traps I think) activate bt normally.

    EDIT: To add onto that, not any other power benefits from exposed (if you don't count Nurse's blinks and Deathslinger's Basic attack after M2)

  • There is no reason why it shouldn't activate borrowed time. Everyother special attack works like that and there is reason for it.

    Fix AI, yes. Buff Tier 3, yes.

    I would also like it to work vertical at least a little. It is sometimes impossible to hit over cars and some other structures.

  • @Dino7281 said:

    There is no reason why it shouldn't activate borrowed time. Everyother special attack works like that and there is reason for it.

    Fix AI, yes. Buff Tier 3, yes.

    I would also like it to work vertical at least a little. It is sometimes impossible to hit over cars and some other structures.

    @Milo said:

    https://forum.deadbydaylight.com/en/discussion/259280/my-ideas-for-nemesis

    Why should his power not activate borrowed time?

    Pretty much every other power (except trapper traps I think) activate bt normally.

    EDIT: To add onto that, not any other power benefits from exposed (if you don't count Nurse's blinks and Deathslinger's Basic attack after M2)

    The reason I have for it is because I have ran into a few toxic SWF squads recently and borrowed time has rubbed me the wrong way. Wouldn't actually want the change, just was a little ranty when I was writing it.