Feedback and Suggestions

Our team will be happy to read these!
  • This combo is beyond broken and is a free win for killers such as Blight. Why is such an absolutely busted and overpowered combo not nerfed yet? Boosts a bad killer into a good killer and a good killer into a god killer. Survivors have zero chance to beat it and there is certainly no fun having no chance with an aggressive Killer, Overpowered Perks, and Killer-sided Maps. I've played against
    45 comments 891 views last activity
  • I have some complaints about the addon starting from the ultra rare. Ultra rare: Straight garbage Iridescent Umbrella badge: Exposed for 12 seconds...who at bhvr thought this was a good idea this sucks as most survivor when they used that are so far the killer that it will never get into effect. My idea to make it better make the survivor broken for 80 seconds. Shatter S.T.A.R.S Badge: mov
    0 comments 21 views last activity
  • It looks good in the trailer and in frame, but the modeling looks horrible in game.
    5 comments 91 views last activity
  • It's been almost a month since his reveal. Will he ever get a buff to get out of D tier? He's just an incredibly boring and overall weaker Pyramid Head who's already incredibly boring. Also fix your damn spawns, seeing 4 survivors all spawn on a different generator spread out on the horrible farm rework is NOT fun.
    17 comments 122 views last activity
  • I went on a brainstorming spree with Trapper. I found that there's a lot of room for creativity in his add-ons so I went nuts! While perusing through his arsenal, I noticed two things: not that many lore-based add-ons, and the fact that there's several of the same "type" of add-on (in this case: coils, tools, bags, etc.) spanning across each rarity. So, I took inspiration from Doctor's add-ons,
    2 comments 41 views last activity
  • Getting very tired of having to slug/sweat my ass off every new release just to get it. At least change it to require only 3 kills or 1 pip.
    7 comments 41 views last activity
  • Let's be honest here. This community has a toxicity issue and some of us don't want to get involved in it. As someone who plays killer on a consistent basis, I'm always getting the "gg ez baby killer", [insert suicide threat], "you're a trash player", etc. abusive comments from survivors. Yes, there's a way to hide the chat, but there are certain individuals (like myself) that get curious of what
    14 comments 581 views last activity
  • I feel the whole wiggling the stick to break free needs changed, it actually is causing controllers to cease working correctly. Specially as the wiggle function takes far too long to fill the bar even with perks etc... I have actually had to order a replacement control today because the stick no longer works properly on other games.
    4 comments 21 views last activity
  • I know this isn't a major issue at all but I still feel like it needs to be addressed. Will Zarina's prestige ever get fixed? The lack of blood on her arms just stands out so much and ruins the overall quality of her prestige. Yun-Jin also has the same problem, she doesn't have any blood on her hands and it sticks out just as much. If they add just some blood to her arms, Zarina's prestige will b
    1 comments 81 views last activity
  • Alright, so a new Scott Jund video dropped today (link here: https://www.youtube.com/watch?v=w2Hcw6Q1AmU ), where they lament the fact that tournament play has no skill expression because of the balance of resources in the game. In short: Survivors drop pallets immediately because the rest of their team is playing efficiently and they can finish the game before they run out of resources Kil
    0 comments 11 views last activity
  • Now that Nemesis has been out for enough time for folks to get a measure of him the vibe seems to be that he's pretty middle of the road. That's all well and good, but it's also been easy to see that a lot of his add-ons are fairly worthless in comparison to others or even just in general. The vaccine add-ons are terrible and shouldn't occupy a gigantic portion of the add-on like they do. Here ar
    2 comments 111 views last activity
  • So lets see. Nemesis. Well i wanna just give a big fat ######### no to this new killer. Nemesis alone makes the game completely unfair, without even mentioning the other problems with the game already. Nemesis is impossible to escape from. You cant use basic escapes like pallets and windows because he ignores both and in his tier 2 he can instantly destroy pallets without problem. The range on hi
    5 comments 31 views last activity
  • So... Nemesis is in request of having a fat nerf because everything you do as a survivor is absolutely pointless. Yes you can dodge his ability but like... majority is him actually hitting you and hooking you when its a good Nemesis which makes the game literally unplayable. There's no such thing as getting good. Nemesis is broken at the moment. Pallets are completely useless now, so perhaps ma
    17 comments 241 views last activity
  • PROLOGUE Essentially, the killer's basement is a place where the Entity's presence can be felt the most. However, you don't really see this when you enter the basement; sure — lightning and noises are nice, but there's more potential for the basement to have. Upon making the basement visually more appealing, there would still be no reason for the survivor to go into the basement due to the shear
    0 comments 11 views last activity
  • This Game has Become almost Unplayable Do to the Fact that there is little to no way to fend off killers a lot of empty areas where there is no pallet also killers get unlimited special moves with no cooldowns killers like nemesis spam the tentacle and easily break pallet with no cooldown or pallet stun also maps are very bright and make it easy for killer to spot survivors killers need cooldown
    27 comments 452 views last activity
  • I know he is a villain, but he is still battling against BOWs. I would definitely pay for this skin (duh just look at my name xD)
    7 comments 21 views last activity
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  • I got it and realized it needs improvements or maybe a buff just like Pyramid-Head within 2 weeks of its release if I remember correctly. He needs to have more skill in Tier-3, basically Tier-2 is the same as Tier-3 but Nemesis is faster with his power and his distance from the tentacle. Zombies are a nuisance, rarely one is attacked by one or shot down. In loops they are very useful, instead the
    3 comments 41 views last activity
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  • The difficulty of balancing DBD lies within one key factor: the gap between solo queue survivors and SWF groups. When killer mains argue for increased generator repair time, they focus primarily on the SWF aspect of the game while completely ignoring the solo queue survivors who would be significantly impacted by such as game. There is no generator related balance change that could negatively i
    7 comments 161 views last activity
  • With someone like myself who has thousands of hours in solo q, and doesn’t like swf, I have run into a reoccurring problem in solo q. It wasn’t until watching a recent dowsey video where he talked about bringing the bottom up that things started to click. I love solo q. Always have. It has problems, but I love it. However, what I feel is probably the greatest problem in solo q is the lack of pla
    1 comments 11 views last activity
  • I'm not able to play because I get errors while initializing. When I finally get past that I wasn't able to get into an actual game so I played bots for a bit and I would try again later. I start the game and after less than 5 minutes the killer bot dc'ed. These bots are true to real life. I didn't think that would be possible with bots.
    0 comments 11 views last activity
  • Vanity Mirror - Slightly increases the Shape's Lunge range in Evil Within I. Hitting a Survivor in Tier 1 will Instantly stalk that survivor until you are tier 2. Judith's Tombstone - Whenever you tier up, reveal the aura of all survivors to you for 5 seconds. Link for current shape: https://deadbydaylight.fandom.com/wiki/Michael_Myers
    6 comments 21 views last activity
  • So despite all the negativity surrounding the re chapter and the last 2 chapters i have had something positive ive wanted to post about for awhile now. The new tutorials have made me come back to thinking about it. I played the dbd tutorial because im a completionist and was shocked at how good the ai was. Unironically, I'm serious.... I did not expect the AI to be able to at least simulate a
    2 comments 41 views last activity
  • Your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by 2 / 4 / 6% i find that 6% is alot...... and def. to much Skill Check Trigger odds are increased by 10 % . Skill Check Success zones are reduced by 10 % . 10% ? is to less... for newer players ok...for exp one to less Whenever the Killer is looking in your d
    74 comments 1,111 views last activity
  • What if we get the cosmetic where nemesis has like that bag or whatever on his head and his entire body is wrapped up?
    1 comments 21 views last activity
  • In my opinion the 2 most survivor sided maps are 1. Haddonfield 2. Memorial institute. Haddonfield because of how big it is as well as windows, semi safe pallets, long fences Memorial institute because its basically pallets stacked on each other. Every room is guaranteed to have 1 pallet. By the time you break a pallet the survivor is already in the next room at the pallet This is just my opi
    4 comments 41 views last activity
  • BT or not if you're being chased by the killer why do you feel the need to run for the unhook with them in tow? Just seems like sandbagging to me.
    3 comments 21 views last activity
  • Hello Reader! I’m just another DBD player who spends too much time thinking about this game. Here are my opinions on the status effect Hemorrhage. The Hemorrhage status effect feels incredibly underwhelming to apply due to it’s minimalistic effect. At the time of making this post, all Hemorrhage does is make it so that Injured or Dying Survivors leave behind pools of blood more freque
    1 comments 21 views last activity
  • So, currently Moris are totally pointless. They save one hook from being disabled and maybe undercut a Sabo Squad. It's nothing. They said they were going to take a second pass at Moris, but I have a different proposal: Bake the Green Mori into all killers passively. Killers should have no right to getting a 4k every game, but survivors also should have no right escaping every game. All 4 surv
    12 comments 91 views last activity
  • They could have one weekly for survivors and killers. Which would reward you with 50,000 bloodpoints and 300 iridescent shards. Just thought it could shake up the typical daily ritual grind. Which at this point I've been ignoring for years now. Hell, maybe the daily rituals could have smaller rewards of iridescent shards too. Lord knows that would help the horrible shard grind.
    1 comments 21 views last activity
  • Before June 15, 2021 Everyone: "Keys need to be nerfed, devs. They're too powerful and running a single perk to counter them isn't efficient or valuable enough." Developers: "Okay, we hear you." Also Everyone: "The game's performance is also somewhat of an issue, and we hope you fix it sometime later." Developers: "Okay." June 15, 2021 Developers: "We nerfed Franklin's Demise to no long
    19 comments 251 views last activity
  • I seriously wish this was the case, encase you forget devours first effect it gives you Haste for so long after hooking a survivor. If there was a normal perk that gave me haste after hooking a survivor for XX seconds I'd use it on a few killers. It rewards the killer for hooking, encourages them to leave the hook and will actually help with map control as slower killers or even on bigger maps.
    5 comments 61 views last activity
  • Base he is perfectly fine but his t3 is just dumb increased range by 1m from 5 to 6 you'd think with how long it takes to get to t3 it would be like a 3 or 4m increase so something needs to be changes either the range or a deffrent effect something Or just make it easier to get to t3. I don't like asking for killer buffs but that's just massive underwhelming
    0 comments 51 views last activity
  • Why does the Nurse has steps, when you play her? Isn't she floating? It's extremely annoying, when I play her
    3 comments 51 views last activity
  • can we plz plz plz plz get deadzone settings for controllers
    1 comments 21 views last activity
  • Nothing seems to trigger me more lately than hearing that bell on my tail. There is no skill needed in spamming M2 for a cloak and uncloak to get a free long range free hit. It is every time he is hidden around a loop, uncloaks and moves around a loop at mach speed that's uncounterable. You can’t gain distance, he body blocks windows because they move so fast. Wraiths will play hit and run beca
    44 comments 591 views last activity
  • Dead By Daylight is the most one sided online game I have ever played and I have played a lot of them, it's not a PVE game but these so called devs will go above and beyond to make playing Killer feel as bad as possible, I'm okay with survivor sided maps with infinite loops, I'm okay with overpowered survivor perks that make them audacious and not scared of the killers but these KEYS NEED TO BE D
    8 comments 61 views last activity
  • The Resident Evil Chapter! Leon S, Kennedy: Bite the bullet: is not useful need a better perk, Rookie spirit: come on lame perk no one care about regression of gens, Flashbang really awesome perk sadly its not blinding killers or making them drop survivors it would be great to have the ability to throw it as well I cant see why its not throwable. Jill Valentine: Counterforce: this perk i
    0 comments 14 views last activity
  • It's one of those quality of life things that would really be nice. The ability to switch between builds (and by extension play styles) with a drop down menu! Thanks for the consideration!
    0 comments 2 views last activity
  • Lance, from Black Summer. I am convinced after watching season 1 episode 4. That this man, deserves a chance to run away from DbD killers
    0 comments 1 views last activity
  • Can we have an original character with Dissociative Identity Disorder (Multiple Personality Disorder) that is launched as both the killer AND the survivor? Patients have at least 2 enduring personality states and, lore-wise, we could have that fragmented mind as a way to cope with the abuse suffered and produced by them. I find the concept interesting as you could have polar opposite killer/su
    0 comments 1 views last activity
  • Bhvr this is the most requested survivor in history. Make it happen. Give daddy Geng
    17 comments 61 views last activity
  • I can understand you wanting to "update" the old graphics to improve quality, but the changes to these characters aren't updates, they look like completely different characters. Both of these characters used to have an unsettling happy expression which was one of the main features of both character. The new trapper mask looks angry, the "smile" is broken and doesn't resemble a happy expression
    1 comments 31 views last activity
  • Hey! Hope you're having a nice day! :) I know this may not be the case for some people, but seeing that it was actually brought up during the PTB Feedback, and some Devs were monitoring Tier 3's performance, I'll just say it briefly: A single extra meter doesn't feel all that rewarding considering the level of effort that one has to go through to reach Tier 3. Seeing how Nemesis' power gives a
    4 comments 51 views last activity
  • https://forum.deadbydaylight.com/en/discussion/249847/how-would-you-react-if-the-developers-put-a-gun-into-dead-by-daylight Well, I think that when playing as Nemesis, it would not be so much of a problem, but for survivors it might be a nuisance, to think that in the future nobody wants to face Nemesis due to the zombies by AI. That's why I think ... that they should add
    8 comments 131 views last activity
  • Key Changes: Hatch only spawn when the doors are powered or 1 survivor left . Delete Broken Key spawn chance from chest and Bloodweb. After use a Dull or Skeleton key , instead of disappear, become into a Broken Key . Offerings Rarity Changes: Cypress Mori Common Ivory Mori Uncommon Ebony Mori Rare Black Ward Ultra-Rare White Ward Ultra-Rare
    7 comments 131 views last activity
  • Right now, Kindred has the activated perk icon and shows that you're affected by it, whenever someone is hooked, by having the little icon diagonally bottom left to the perks (Kindred users will surely understand). In my opinion Kindred should be changed in the following way: 1. When nobody is hooked, Kindred is deactivated (the Perk doesn't glow, just like Inner Strength before cleansing a to
    11 comments 141 views last activity
  • Hi Team, Since Ver 5.0.0, When I Loading game or games lobby , DBD will shut down my computer ,my screen no sign and i can't control my computer ,i only can hear BGM from DBD, i have reinstall DBD several times but this issue can't fix and i only face this issue on DBD ,but other games like LOL ,Overwatch etc. are fine
    0 comments 3 views last activity
  • The Rebel is a simple remake of Harley Quinn! Any reworks, buffs, or nerfs needed? If so, comment!!
    1 comments 1 views last activity
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