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LilCrapper

LilCrapper

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LilCrapper
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  • thanks IAMS for that lovely display of bravado.......

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/2285006#Comment_2285006

    that is a very common spot. have you ever actually played against trapper?

    next you'll tell me to trap the shack corner...

    So, you dont own the game. cool story. thanks for baiting me into a complete troll post


    im outta here. nothing but lame brain dead weights running these parts

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/2285006#Comment_2285006

    that is a very common spot. have you ever actually played against trapper?

    next you'll tell me to trap the shack corner...

    troll. troll. and more troll.

    Do you even own the game?

    EDIT that was rhetorical. as in, dont answer that. I know the answer

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/2284970#Comment_2284970

    Almost nowhere you put a trap matters when they can just dead hard over it.

    doorways? pallets? dead hard.

    you can pretend it doesn't absolutely destroys any planning and herding you did while playing trapper if you want... just shows you don't play trapper nearly enough to understand how bs this is.

    windows are the only thing that still works, because they are locked in an animation

    Like i said...... Be more creative about your traps..............

    EXAMPLE (I will only give one, BECAUSE you are being a jerk) Put a trap on the corner of a L or T. So when you are being looped. The trap is in an unexpected place during chase. Now you have a survivor in a dying state

  • @Pulsar said:

    Alright, here are my findings. Also thanks to @Positive_Jared for helping me test this <3

    CLOWN:

    • His gas now spawns in pockets, which will be destroyed after a Survivor touches it. Not sure if this is relevant but felt I'd mention it.
    • Running from shack to a predetermined point was 4.90 seconds.
    • Same test but with his Gas was 5.17 seconds
    • Difference is .27 seconds
    • Direct Impact does not slow down.
    • Gas will not affect Survivors if they stand still, no scream or anything
    • Gas will sometimes not blur vision
    • Gas will give Survivors a crosshair on occasion
    • Piss gas affected Survivors will not be slowed upon entering Purple gas.
    • It can take time for Survivors to be affected by the gas, up to 1 second, it would seem.
    • A loop around long-side shack from pallet to pallet was 8.53 seconds without gas and 9.02 with gas.
    • Difference of .49 seconds.
    • Clown's bottles at T-L's are hilariously inconsistent, you can vacuum through the gas.

    NEMESIS:

    • Control Run was 4.79 seconds.
    • Normal M1 Run was 4.33 seconds
    • Tentacle M1 Run was 4.45 seconds. There is a tiny slowdown, only .12 seconds.

    FREDDY:

    • Pallet-Pallet long-side shack run took 8.89 seconds without a snare.
    • Same run took 9.30 seconds with a snare. Seems to be slowing down just fine.
    • Snares also suffer from the same vacuum issues that Clown does. Do not know if that's new or not.
    • You can vacuum any window if the Snare is near it. Seems like the cutoff point is different for every window. Shack seemed to be at about 3-ish feet. T-L's were further. Jungle Gyms were similar to T-L's

    Clown is definitely hella bugged. Nemesis needs work and Freddy seems to have issues with vacuum vaults.

    Care to define, Piss Gas? :)

    Thank you for the testing

  • @Pulsar said:

    Alright, here are my findings. Also thanks to @Positive_Jared for helping me test this <3

    CLOWN:

    • His gas now spawns in pockets, which will be destroyed after a Survivor touches it. Not sure if this is relevant but felt I'd mention it.
    • Running from shack to a predetermined point was 4.90 seconds.
    • Same test but with his Gas was 5.17 seconds
    • Difference is .27 seconds
    • Direct Impact does not slow down.
    • Gas will not affect Survivors if they stand still, no scream or anything
    • Gas will sometimes not blur vision
    • Gas will give Survivors a crosshair on occasion
    • Piss gas affected Survivors will not be slowed upon entering Purple gas.
    • It can take time for Survivors to be affected by the gas, up to 1 second, it would seem.
    • A loop around long-side shack from pallet to pallet was 8.53 seconds without gas and 9.02 with gas.
    • Difference of .49 seconds.
    • Clown's bottles at T-L's are hilariously inconsistent, you can vacuum through the gas.

    NEMESIS:

    • Control Run was 4.79 seconds.
    • Normal M1 Run was 4.33 seconds
    • Tentacle M1 Run was 4.45 seconds. There is a tiny slowdown, only .12 seconds.

    FREDDY:

    • Pallet-Pallet long-side shack run took 8.89 seconds without a snare.
    • Same run took 9.30 seconds with a snare. Seems to be slowing down just fine.
    • Snares also suffer from the same vacuum issues that Clown does. Do not know if that's new or not.
    • You can vacuum any window if the Snare is near it. Seems like the cutoff point is different for every window. Shack seemed to be at about 3-ish feet. T-L's were further. Jungle Gyms were similar to T-L's

    Clown is definitely hella bugged. Nemesis needs work and Freddy seems to have issues with vacuum vaults.

    Care to define, Piss Gas? :)

    Thank you for the testing

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/2284952#Comment_2284952

    yeah... no.

    dead harding over a trap is the most BS thing ever.

    it's like if there was a perk where, after you stun the killer you lose a health state.

    Yeah no. Dead hard over a trap. And a killer gets a hit

    Its like, you dont care the survivors barely have anything to keep them off the hook. Especially BAD surivivors.

    Sounds like you just want EASY MODE




    Here is a thought.... Stop putting traps in HORRIBLE spots? Trapper is by far my most successful killer IE doorways, pallets, and windows. Be more creative

  • You are complaining about zombies?!?!?


    Lets start with..... ANY GAME that uses AI is always easily beatable; because AI are predicable, are set for certain routines. and cannont step outside those routines.

    The AI with this game, is HORRIBLE! Zombies dont really chase, you can lose them easily. Zombies get stuck on walls, and doorways. Zombies are slow.

    You can literally stand right behind a zombie, and it will NEVER aggress. Even if it does, it takes 5 minutes for it to shamble 20 feet

  • @JimbusCrimbus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2284831#Comment_2284831

    Almost correct. Victor seems to be immune to Dead Hard from what I see. So theoretically, it should be possible.

    And disabling dead hard over traps isn't an inconvenience. It's common sense. There's no reason you should be able to just ignore the trap that exists.

    I am a killer main. I whole heartedly DISAGREE with you

    Trapper needs a SLIGHT buff.

    Dead Hard on the other hand, is usually a non issue. For any killer. Although Dead Hard does need a slightly longer cooldown

  • @SloppyVoldemort said:

    https://forum.deadbydaylight.com/en/discussion/comment/2281719#Comment_2281719

    You should. He's obviously trolling. Don't feed the troll.

    Nice addition to the conversation as a whole. Well done! Here is an award for participating

  • @PatWesker said:

    https://forum.deadbydaylight.com/en/discussion/comment/2281969#Comment_2281969

    Well this situation happened to me a few times too and according to me, on the lobby screen, the offering I used was no more equipped but I was able to find it in the inventory.

    I don't assume you are wrong, it may have happened to you for real. Maybe it is a question on when the player DC before in the loading screen? Seriously I can't tell. But are you like a new player and want to get bloodpoints?

    If so, I suggest you to equip right away BBQ, even if it is on tier 1. And if you are really a new player and you play cannibal, a lot of newbies will camp... but don't! Each hook gives a lot of bloodpoints, chases give more bloodpoints than just 1 hook + a sacrifice, just simple hits are worth it.

    And if you are not new, well... i said it for nothing x)

    No, not a new player. I have had the game since almost release. I just havent grinded for everything... yet

    Just about to get hag to lvl 40 for that devour hope. So I can go back to Wraith and never wink get complaints about being a flithy camper again!

  • @Karao_Ke said:

    https://forum.deadbydaylight.com/en/discussion/comment/2281571#Comment_2281571

    Yeah, I do plan on "crying more" and I do plan on "crying louder" because if nobody does then they'll never change their ways of completely ignoring half of the playerbase due to optimization, which they've been doing.. you said it.. FOR 5 YEARS NOW. Keep defending them, and keep making lame excuses man because people like you is what is keeping this game in it's current state. We as the players keep the game alive, so no, I don't need to "count my blessings".

    This, is what I think you look like, about your position on this

    GettyImages-2953777.jpg


  • @PatWesker said:

    https://forum.deadbydaylight.com/en/discussion/258506/d-c-before-match-begins

    I assure you it doesn't get consumed, you think it does because when you ar eback in the lobby, you are not equipped with it anymore, but if you look at the numbers you had before, the number stay the same, it is just back in your inventory.

    it consumed it. I was cannibal(farming for hag) had a bowl of chili for stacking BP and was my last one, and the addons that lets be honest.. are meh no matter the tier.

    I am unsure about the addons. As i have multiple sets of those



    I should be a little more clear i think. During the loading screen, someone D/C'd. Which prompted the game to end. The end, was the score screen like i just completed the game. However, no one appeared to have d/c'd. Everyone's BP gain was 0. I (think) was De-Pipped, and was awarded zero medals.

    I was not given a leaver penalty like I d/c'd. And immediately qued for another game

  • @Schardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2281739#Comment_2281739

    Just decided to go for one more post before having to drive since this is quite entertaining. I'll leave you now, I swear.

    Oh and just in case you need it because the last sentence contained more than 5 words:

    TLDR: Bye :)

    words. of the last origins. These are the eons; which dictate, the progression of our journey, through the cosmos of life.

    LilCrapper 6/17/2021

  • the problem with that is. If you do not do a hard wired internet. and use Wi-Fi. the connections are unstable, and bandwidth varies greatly.

    Consoles using wi-fi will suffer tremendously, because consoles do not use the best of parts. In order to make the price cheaper. Non-essential parts are budgeted first. With a ping limiter, this will abruptly stop majority of console players. This would be bad business, after opening it up to multi platform.

  • @Schardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2281729#Comment_2281729

    Keep going, you already lost your high ground. I'm having a good laugh right now.

    and he is still here. talking with me. after saying he wouldnt. Hi again stranger. No i will not give you my personal information

  • @Schardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2281707#Comment_2281707

    Another reasonable response from you I see. I guess I'll just stop communicating with you as I actually really expected precisely this response.

    thanks!!!! Im really upset about parting ways with you.... Next time, stop. Think. AM I READING THIS OUT OF CONTEXT?

  • @Schardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2281571#Comment_2281571

    Jesus ... you seem incredibly upset about my comment.

    Good thing you're not the lead Dev I suppose since you didn't even really understand what I was saying.

    First of all I never cried about the 300k, nor did I complain about it. I was pretty happy about them actually since Nemesis just released and the 1M BP I saved up only gave me crap Perks in the Bloodweb, so those 300k were really useful. At least I ended up with 1 gen regression Perk...wohoo.

    I merely stated that BP don't have any real value for the Devs per se which still is true. Devs can give you as much BP as they'd like without loosing anything of real value if it's within a reasonable margin ofc but I didn't think I had to specify that further in order to not go people completely bonkers over this statement.

    It's a given that it'd hurt the game if the Devs would just gift everyone 9999999999999999999BP so everybody has everything unlocked instantly. But we're speaking about 300k here. If you really push your limits that's even less than you can get from 3 games as a Killer, so again - Devs don't lose anything here.

    For you, as a player, BP ofc do have value but I haven't been talking about that.

    Also the Devs have complete control over the value BP can hold for their customers. They can inflate and deflate this arbitrary currency as they see fit at any given point. They could theoretically even completely revamp the whole system within the next month if they wanted to. As the game keeps progressing this currency inflates more and more because more Perks, Killers, Survivors and items get released thus requiring new players to grind even longer. Look at the amount of BP you have to collect to unlock absolutely everything in this game nowadays and the rate at which new DLCs get released. I'm pretty certain that I, as a causal player, will probably never reach the point of having everything the game has to offer unlocked before the game dies off at some point and I'm not even talking about P3 on everybody.

    Furthermore what you're saying is highly debatable. Most companies keep developing their multiplayer games if they're successful enough and make them enough profit (... "simple Economics" I suppose?) -> LoL, DotA2, CS:GO, WoW (and other MMORPGs), SC2 until recently, HotS until recently (both of them being well over 5 years old), Fortnite also gets old. Some more extrem examples would be FiFa, CoD and the like which not only keep developing the game but sell a yearly update at full prize to milk their customers even more.

    While we're at it - yes, the game is 5 years old. You know what else pretty much every multiplayer game in existence that is not older than 15 years has on initial release or at least implemented within the first few patch cycles? Proper Matchmaking with MMR. Still in development after 5 years. I mean... just some food for thought. Are we allowed to complain about that?

    And lastly looking at the phrasing of your comment it's really hypocritical to call OP out for making "childish complaints like a toddler". His complaint was more reasonably phrased than your comment.

    I mean in the end I kind of agree with you. Complaining about free 300k BP just because you can't play the new map immediately is questionable at best. The devs withdrew the new map for a good reason, it was breaking the game and I'll gladly play a working game without the new map over a broken game with the new map but holy cow you need to chill out a bit.

    TLDR past you must be really upset

    thanks for the story, must have taken a long time to write. Go back, read my previous comment

  • @C3Tooth said:

    Here is the template, let me go first. If you main a single side, you can blanking it.

    Survivor:

    • Fun: Being in a reasonable length match, able to do a little of everything: have a chase, rest on a hook, protection hit, do a Gen, hunt some totem...
    • Goal: Escape at the end.

    Killer:

    • Fun: Able to put alot of pressure on survivors, force them to work really hard.
    • Goal: 3-4 kills.

    For both sides, either having Fun or Goal satisfies me. But Fun > Goal. I accept to die as survivor ; or make the last mistake and they all escape as killer, if I already have my "Fun".

    alot is a town, a lot is a comination of words.

    Sorry. My English teacher, whispering in my inner ear, correct him now!



    I enjoy doing 4ks, maximize hooks. Spread out the love to every survivor (unless they just play dumb) I cant wait to get Devour Hope

  • nothing DbD can do about VPN

    This also could be tied into the FPS/performance drops from the latest release

    Me personally, I only ever find problems with lag when I am killer, and I am preforming a grab action. Almost ALWAYS freeze in position for 30+ seconds, while the survivor tea bags me

  • @miketheratguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2281617#Comment_2281617

    Don't mind me, I was just having a little fun with your title before you noticed that you misspelled "debuff". :)

    I had to add debuff too my dictionary.... Autocorrect is easily the best worst feature of 2000s

  • Just apply pressure constantly and try to maximize hooks. You will max out bloodpoints almost every game this way.


    Dont tunnel, Dont camp. Maxed point no problem

  • @miketheratguy said:

    I don't want Nemesis to be depuffed! I like him puffy!

    huh?

  • @Schardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2279814#Comment_2279814

    I somewhat agree with your but we gotta be honest here - BP is an arbitrary currency that holds absolutely no value for the Devs since BP can't buy you anything else than things in the Blood Web. You can't buy BP for real money and you can't use BP in the shop. So the Devs don't lose anything by giving everybody free BP.

    Sure, one could argue that people stop playing and thus stop spending money after they grinded out everything but .. no... even if that would be the case most would probably return when a new DLC releases to grind more.

    Furthermore 300k BP is nothing compared to how much there is to unlock now.

    It holds a value. Its called in-game progression. If i was the lead Dev in this game, You wouldnt get squat!!! Why give you free stuff, when you can play the game longer??? More time for players to get what they want, means more time the game is alive, which means more time being a cash cow. Economics

    Its CLEAR that BloodPoints hold value, otherwise OP would never had come here to complain like a toddler. OR the person i replied to below.......

    @Karao_Ke said:

    https://forum.deadbydaylight.com/en/discussion/comment/2279814#Comment_2279814

    https://forum.deadbydaylight.com/en/discussion/comment/2279819#Comment_2279819

    https://forum.deadbydaylight.com/en/discussion/comment/2279821#Comment_2279821

    It's not about wanting more bloodpoints, it's about how horrible this chapter release was and how we, the players, should get some kind-of compensation for it, especially since a lot of people can't even play it due to lag and some even reporting about their consoles overheating. This is serious stuff.

    Cry more about FREE stuff. Cry LOUDER, and see where it gets you........ The more you whine about FREE stuff, the less likely you will continue to receive FREE stuff

    The game is literally FIVE YEARS OLD!!!! and you are crying about FREE stuff and expansions..... ALMOST every developer and publisher out there WILL NOT continue development and progression of a game past one year, TWO if its really successful

    EDIT: count your blessing... The game is still alive, and still expanding. You are doing nothing to help the game by making childish complaints

    TL;DR cry more receive less

  • @BingBongMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2279011#Comment_2279011

    I agree, some minor adjustments and he'll be set apart from the killers he has borrowed mechanics from

    For on I'd slightly widen his m2 attack. Make it take less hits to level up his mutation rate. And improve the shoddy zombie AI.

    One larger change could be to provide debuffs from being contaminated. Can't really think of anything off the top of my head though.

    Debuffs i can think of for being contaminated, that wouldnt be to overly powerful

    -not working well with others(negative to team support ie gens)

    -causing others to scream at the sight of your body, T-virus is mutating you

    -attracting nearby zombie due to pheromones (only one, to avoid abuse)

    ---this would mean more cures would need to be available (possible broken cargo crate, to act like plague maiden fountain)

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/2278688#Comment_2278688

    I wouldn't agree because:

    Myers has to work to become normal M1 killer unlike Nemesis

    In T2 Nemesis has solid antiloop potential unlike Myers

    In T3 Myers has instadown but still can be looped like normal M1 killer while Nemesis becomes nightmare at loops

    If you can hit his unreliable m2 to rank up, AND using as many 'slow down the game' perks you can muster. He isnt bad. Some minor tweaks qould put him in a good place.

    As it is right now. His power is not worth it vs a standard m1. Which makes it lame to just play him

  • DbD released Two-Punch Man. Not to be mistaken for One-Punch Man

  • @JPA said:

    https://forum.deadbydaylight.com/en/discussion/comment/2206852#Comment_2206852

    I'm also not a streamer. The other week I played against a Claudette 4 squad and they definitely knew how to play.

    I was using a build which was not even particularly "meta" (Oni: Trail of Torment, Tinkerer, NOED, something else I forgot)

    It was a close match and I still got a 3K.

    If I play Blight I will literally get 2K+ in almost every game.

    thats not what you said first go around.... So i believe you are lying. Otherwise you would have started with that


    Go watch more streamers. Make their stories your own more

  • @JPA said:

    https://forum.deadbydaylight.com/en/discussion/comment/2206846#Comment_2206846

    "the Killer will NEVER get one hook even with tunneling"

    You are wrong, go watch streamers, you can see how it is possible for someone to get 2-4Ks the majority of the time in public games, even when against 4 decent players.

    i do not play this game 20 hours a day 300 days a year. I do not do this for a job. So no....

    AS THE ORGINAL POST SUGGESTS!!!!!!! i play this for fun!!!!! as majority people do in the world. Because video games are made to be FUN! i know..... shocker......

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/2206832#Comment_2206832

    Well they are basically correct. Online anonymity brings the worst in people to light since noone needs to fear much consequences.

    And games like dead by daylight, overwatch, league of legends, rainbow six siege, rocket league and so on in the genre of online team based pvp are of course aimed for fun but also susceptible to the behaviour of the individual players and even in games like fall guys you can find people more aiming to be dicks by blocking others than finishing a course as soon as they know they will make it.

    no. lamest excuse ever. since the devs can rein in this crap

    @justbecause said:

    https://forum.deadbydaylight.com/en/discussion/comment/2206832#Comment_2206832

    That ain't no excuse that's the sad truth of multiplayer gaming either u accept it or not there's ppl who play only to make others miserable that's called playing with real people

    @Aven_Fallen said:

    What do you consider as bullying? From this forum, many people consider "playing the game" as "bullying" already.

    see, this is a troll post i will bite at, but barely........ as you can EASILY come up with these answers on your own

    only doing infinite loops. soul guard. flashlights, body blocking. DS, dead hard... When all four survivors utilize every single resource at their disposal. The killer will NEVER get one hook even with tunneling

  • @stvnhthr said:

    Is there something you can do for joystick on PC? It is impossible to juke because the camera movement slows way down when the killer is on screen. It is weird I can juke in the tutorial boards, I can juke in the game as long as the killer is not onscreen, but as soon as the killer is on screen you can not rotate one joystick and hold the other and get the camera to spin. If you get downed as soon as the killer walks off screen you can again spin at full speed (but it does you no good at that point.) Since juking works in other settings I do not think it is my pc or joystick driver, it only happens when the killer is on screen (but that is the only time you need it.)

    Mouse. Also sounds like lag. either you, or the server. I would suggest restarting your internet connection, deleting cache folder, and finally a reinstall if it persists. If you accomplished all of these, then the most likely culprit is the server

    Now what really brought me here.. Do bugs even have a butt? Or just en opening to extrude waste?

  • you are working on a gen with another...., Killer chases your friend thats NOT YOU, You do not finish the gen while the killer is busy. Cuz you are scurrrred


    @Sluzzy said:

    I've seen these enough and they need serious nerfing. Either that or survivors need major buffs. I got out of a match against a Blight and I've never felt so cheated in games of all my life. First of all, I spawned with a Nea and we almost finished a gen but the Blight was given a "free" beacon that it was almost done so he shows up without any warning whatsoever. After a short tussle with the Nea she goes down away from the gen. Because of crutchy ruin, it lost almost half of our progress. In the meantime, the Blight uses his free aura read to chase another person off a gen and left her on the floor when he got the signal I almost had the first gen completed again so what does he do? With one on a hook, the other on the floor, he sprints across the map to get me off the "first" gen that should have been done a long time ago. I go down and hooked and both gens lost all progress. Because of perks two gens were lost. How is that even remotely fair?

    By the way, the cycle continued and everyone is dead with 5 gens still up. A look at his perks shows BBQ, Ruin, Undying, Tinkerer.

    I am sorry killers, if you win with this combo you didn't win because of skill whatsoever. No matter how good the survivors are and how hard they try to do the objective, you are using 4 crutch perks for a free win. You are carried because of perks. Every rank 1 blight is winning with this combo non-stop and the devs need to stop sleeping and look at this combo and how much killers are winning with it. It has to be astronomical.

    BBQ and Tinkerer needs to be a one-time use perk like survivor perks. These perks are way too game changing to be used all the time. Put it on a 120 second cooldown. Something to make them fair.

    I see what your problem is.... The Git Gud variety

  • uhhhhh........ j-baited

    I will show myself out. To find a forum post that is actually worth time :D

  • @[Deleted User] said:

    I thought this was going to be about the prompts you get when leveling your Bloodweb. I guess I was absolutely bamboozled.

    I truly aim for shock and awe! My friends have dubbed me Agent of Chaos, Chaotic Neutral, and other names I rather not repeat :P

  • I always picture the guy from Starship Troopers that says 'Would you like to know more?' saying 'Click to Continue?'

    download.jpg


  • @jester20k said:

    The op isn't wrong it is a pretty stupid thing, ill starting loading up, go do something, when I come back it's on this dumb click to continue screen. Makes no sense.

    this was basically what i was getting at, but figured had to make a funny about it :P

  • @AusLuke22 said:

    My guy the only reason those failed grabs exist is when the server disagrees that you got a grab, which only happens when your ping is high enough that whilst your game thinks that the survivor is still on the gen the server already knows that the survivor left.

    The slight animation you see of grabbing them is the time it takes for the server to tell your game that u did not get the grab, I play this game with consistent 34-36ms of ping and from my experience the servers are pretty killer sided for grabs, thus the solution to your problem is to just get better internet, or to just go for a lunge hit instead of a grab.

    I admit that if you do fail a grab depending on your ping you should at least get an m1 but saying that dead hard should also not be able to leave you exhausted on the ground.

    The real fix for this is a complete overhaul of the hit detection system but knowing the devs that aint gonna happen for at least 3 years, i mean dead hard has been broken since 3.7, a full year but not a single thing has changed.

    my guy. my ms is 14-23ping at most times of the day. Test right now as follows, and IMO its pretty solid numbers

    10ping/ms

    238.62 Mbps

    6.01 upload Mbps


    so really. its the servers side lag. But i do agree. It is lag. just not from me

  • Then clearly, you two either do not own the game. Or havent played as much as you would suggest

    this doesnt happen all the time. But it does happen

  • doesnt even have to be random talents or addons. just random persona picks. Game is already rock paper scissor.


    I like to play the card game spades. There is a move in that called. Blind Nil. I would love to do that in this game

  • @Zixology said:

    https://forum.deadbydaylight.com/en/discussion/comment/2165752#Comment_2165752

    Let's start your contribution here.

    Please tell me, oh enlightened one, how I can "improve myself" when someone farms me off the hook against my will. I'll wait.

    by all means. wait.

    while you wait. you might as well IMPROVE yourself, by not making more excuses

  • @Zixology said:

    https://forum.deadbydaylight.com/en/discussion/comment/2165713#Comment_2165713

    They still get 1k. The only miss out on the extra 500 for a safe unhook. And, more often than not, it's not a bad save from ranks 10-1.

    https://forum.deadbydaylight.com/en/discussion/comment/2165728#Comment_2165728

    More lack of contribution I see. Very insightful.

    more excuses i see. so very productive on improving yourself

  • @Zixology said:

    https://forum.deadbydaylight.com/en/discussion/comment/2165272#Comment_2165272

    Not everyone I know always wants to play DBD at the same time I do. Plus, I'm pretty sure most people here seem to think that SWF is "toxic" and should be removed. So make up your mind. Are you okay with SWF or not?

    https://forum.deadbydaylight.com/en/discussion/comment/2165274#Comment_2165274

    I thought about it, but it won't stop people. They'll still have the ability to farm.

    https://forum.deadbydaylight.com/en/discussion/comment/2165278#Comment_2165278

    Think what you'd like buckeroo. Thanks for your wonderous contribution to the discussion.

    https://forum.deadbydaylight.com/en/discussion/comment/2165281#Comment_2165281

    The big deal is people farming others and getting away with it. If someone isn't punished for doing something wrong, then they will continue to do it. Considering this new system, I'm half tempted to just DC if someone runs up to me while the killer is next to me.

    https://forum.deadbydaylight.com/en/discussion/comment/2165286#Comment_2165286

    I'll do the math for you since you said "Im to lazy": Killers (including Nurse while blinking) are faster than survivors. You cannot just out-speed a killer out of a chase indefinitely.

    https://forum.deadbydaylight.com/en/discussion/comment/2165289#Comment_2165289

    I have about 20 people in a personal Discord who play DBD... Being an adult means people have responsibilities. We don't all go to school and get home at the same time.

    Also, anyone who says "just don't get caught" loses all credibility. The fact that you say that tells me you either only play Killer, or just not at all.

    https://forum.deadbydaylight.com/en/discussion/comment/2165290#Comment_2165290

    Honestly, never thought of that. It sounds like a really good idea! That would be perfect!

    Grabs in general are very buggy, so replacing it with exposed would work out nicely. And increasing the animation time would make people more likely to get caught in the act of farming and even prevent the possible trolling that could come from a kicking mechanic.

    Thank you for actually reading the post and having enough brain power to process it maturely.

    Much appreciated! :)

    more excuses, mr excuse maker.

  • @Zixology said:

    https://forum.deadbydaylight.com/en/discussion/comment/2165256#Comment_2165256

    Found the guy who farms people off hooks.

    https://forum.deadbydaylight.com/en/discussion/comment/2165258#Comment_2165258

    People have different schedules my guy. Plus, how does getting farmed off the hook against my will mean I'm bad. I'd love to hear your explanation for that one.

    https://forum.deadbydaylight.com/en/discussion/comment/2165260#Comment_2165260

    People farming others off the hook in the killer's face isn't good for the game. There's no way to convince me that you're right. It's flat out griefing and is even reportable. Problem there is that reporting people doesn't do anything.

    make more than 1 friend

    stop getting caught = very good

    getting caught = bad

    TL;DR stop making excuses, because thats all your doing. making excuses

  • @Zixology said:

    Someone sees me being camped on the hook (still quite common), and they bum rush it and unhook me in the killer's face, only to get me downed again.

    Before the struggle change, I could just let go, die, and the farmer would get downed as consequence for their actions.

    Now, there's nothing I can do about it.

    Like I've said before, we NEED a way to kick people away from the hook to prevent this. Yeah yeah... "It'll cause trolling" Not as much as the farming that's going on.

    Someone not letting you unhook them when the killer is nowhere nearby? Leave them!

    Someone trying to farm you off the hook? Too f-ing bad.

    here is what is to be done

    group up with friends. stop being bad. Avoid forums because no sympathy here

  • @HarleyQuin_n2K16 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2157659#Comment_2157659

    All they have to do is literally just announce they’re doing a full game overhaul it may not be out just yet but that it will be out by the holidays so that they can do a killer which is probably the resident evil chapter (ugh hope they don’t ruin this franchise) but just give us hope they hear players want to do more than skill checks and run we came for horror not a chase simulator.

    I am totally down for this. Do something like a remaster, with better code for future progress.

    I am also totally down for making the game scarier. I remember the first time i played DbD, and the horror i felt when the killer came close by

  • @lob said:

    https://forum.deadbydaylight.com/en/discussion/comment/2156213#Comment_2156213

    sorry also im in english 3 right now also jane post going to be number one for a while also do you agree with this addon choice

    pretty sure any spell check would tell you use punctuation in any language you are writing in

    \o/

    /o\

    \o/

  • @lob said:

    https://forum.deadbydaylight.com/en/discussion/comment/2156175#Comment_2156175

    but where is the fun its not there i think adding these changes would make freddy alot better plus his addons now are terrible why would need sound addons he is not spirit plus zblock should either make it where they are exhauusted in the dreamworld or exhauseted if step in snare for 60 secs

    what question mark i was agreeing with you period the only thing i did not care for semicolon was the run on sentences that you continued to do comma because you do not know how to grammar properly period

    geez cant a guy catch a break exclamation point

  • Periods and structure in a sentence is good. aside form that....

    Freedy I feel is in a bad place. Aside from teleportation, he is a basic M1 killer. His snares are O.K. at best. His invisibility is mediocre.

    Survivors overall do not feel threatened by dream state, and is just an added step at this point for the killer to be decent

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2155870#Comment_2155870

    Well, as long as you are not demonstrating that it happens with the frequency you are claiming, I can conclude that it does not happen at the frequency you are claiming. Have a great day.

    thanks for concluding that you have never played the game, nor seen a youtube video


    peace out denial boy


    EDIT: its pretty clear. The community knows about this. so pull your head out of..... where ever it is

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