SanelyOsp
SanelyOsp
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- SanelyOsp
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Happy holidays to all of you!
I'm thinking of replaying Bioshock and some Outlast, wishful thinking they might join DBD soon too
Otherwise just full DBD and maybe some Marvel Rivals
I've heard good things about STASIS before though, so this might be the final sign for me to try it out!
Have a good end of the year and beginning of the new one!
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3894463#Comment_3894463
Ahh, are you running into a file-size error? If needed, zipping them may help.
Got it! I've zipped them, and here's a brief rundown of both:
Chucky Bug Videos.zip- The first video shows how he slightly moves his knife while entering and exiting Hidey-Ho. There's even some small audio effects to accompany these knife movements which are missing from the current build of the game. The video is from the Halloween event, but the animations have always been the same regardless of it.
- The second video is from just some days ago. When entering Hidey-Ho, Chucky just instantly leans forward, without the transition metallic knife sound or its juggle movement. And while exiting it, he doesn't juggle the knife anymore (and the audio isn't there either), he just walks slowly for a second and that's it.
Hope it's helpful! Sorry for the super low quality of the videos, that's what I had at hand lol
Thank you!
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@ThatRyanB said:
Thanks for taking the time to lay this out in so much depth! Would you happen to have or be able to get before and after footage of what you were and are experiencing here? That would be immensely helpful for sending through to our team.
Yeah sure, I got the videos just now, but it won't let me upload them directly in here, what's the allowed or needed way of doing this through here?
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@MechWarrior3 said:
This is not just an issue with Onyro. This is happening to all killers. Happened to me today as houndmaster. Here's a video.
That's different though, with Onryo she straight-up doesn't get stunned at all, whereas in this clip you do get stunned but it's the blinded effect that's missing.
I don't know if this Onryo thing I mention also happens to all killers under specific circunstances, but I just noticed the no-stun yesterday with her while demanifested.
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@Oputeeva said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3856235#Comment_3856235
As a killer player I can just main one killer y'now, while as a surv I have to learn how to counter 30+killer, predict their addons too, that's too much for survivors especially for casuals\soloq players (apparently only killer mains whines here if u were soloq main you would be happy about this new change) so ofc we wanna similar tier killers not broken ones or super speedy killers that can't be counterplayed+thanks to their bad connection that speedy killers become even more busted like Chucky hitting from miles when I'm already behind a rock, that nerf on his speed was good, devs please keep it like that
You can spin either side as too much to manage for the one you play if you just give a quick subjective comment about it.
One can also say that killers have to learn how to counter all the possibilities of perk combinations, items, add-ons and actual coordination of 4 different people vs. one person for each match, and say that's too much for them. Killers can also say they don't want survivors' ping to rob them of hits that should've hit, just as much as survivors can say they don't want hits that should've missed. And both are valid. Because it's so situational and subjective.
For the record, I'm not a main from either side. I play Survivor just as much as I play Killer. There's really no side that's benefitted the most. It's all so subjective, and it'll always be for an asymmetrical game. It's so tiresome to hear us vs. them debates where one side clearly hasn't ever touched the other, whichever one they're talking about (and I'm not talking about you directly, just to be clear).
Devs: There're things that can, and SHOULD, still be changed for both sides. There's a lot of room for improvement for both. You should nerf Blight and Nurse and give Pyramid Head an Add-On pass just as much as you should make Totems not lose the whole progress when you let go of them as survivor, and make the anti-camping bar show for the non-hooked survivors (((also please revert the Blast Mine universal sound, it was hilarious as hell to hear the killer be stunned from the other side of the map))).
There's lots of changes still to be done that would benefit the game as a whole. But this one definitely isn't one of them, it just makes Chucky clumsy as hell to play. Give him more cooldown, give him a smaller hitbox, I don't care. But the speed nerf makes him awkward as hell to be controlled, and THAT'S the actual problem, not his killrate, strength or any dumb reason like that. And the enormous negative response vs. very few comments should definitely tell you that.
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I agree, and it's even more worrying in Chucky's case because there wasn't even a PTB to try out his new speed. He just changed suddenly from one day to another, basically.
It's such a HUGE nerf that guarranted a trial before going all in on such a enormous decrease in speed. It's totally crazy and tone-deaf.
If there're BIG things to change for either Killers or Survivors, PLEASE do so in the actual trial period that, well, exists.
BHVR, I love you to bits. But this is just a bad way to balance the game.
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@VadersRage6 said:
they need to revert it, it's so bad and apparently they have no plans from this screenshot it's absolutely ridiculous and pisses me off that they just dropped this without testing in a ptb early and now he's In awful state and they won't revert it us chucky players need to keep spreading the word it's ridiculous
https://us.v-cdn.net/6030815/uploads/IAVKS1IV24WE/screenshot-20241212-112625-reddit.jpg
It's so infuriating, especially when it's such a huge nerf.
If they wanted to straight-up try these changes in Live, they should've at least made them gradual and not just plummet his speed to the abyss from one day to another.
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@Oputeeva said:
Deserved nerf, soloq can't handle him, he is small, stealth on demand, have 3rd person to deal with most loops 8m/s is more than fair
You can literally see his footsteps through walls and he laughs all the time while undetectable, even outside of just his power's undetectable.
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Can confirm this is also the case on PS5
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@Dreamnomad said:
I don't know. I kind of disagree. Beyond potential balance issues (who wants to play against 2 nurses?), it also just doesn't make sense. There is only one Michael Myers. There is only one Freddy Krueger. Even all the unlicensed killers have their own name and lore. I think an argument could be made for multiple Legions or Xenomorphs. But for basically all other killers it doesn't make sense.
Honestly I do see your point, but I think it'd be a neat feature for the Legendaries to be useable alongside the default one at least. Chucky and Tiffany, Xeno Queen and Xeno Drone, Robbie the Rabbit and HUNK (SH and RE crossover time) are especially some of the ones I'd say are great choices for a team.
Maybe debuff them if they're both used, I wouldn't mind some limitations in that case, but it'd be a good possibility and would add more variety to the pool of pickable killers once there's way more of them in future iterations, imo.
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I can confirm this also happens in PS5 in that exact same spot, probably all platforms then. I went upstairs in that secret passageway in the bathrooms but it rubberbanded me and corrected my position as if I was still below.
It's been by far the worst rubberbanding moment I've experienced since this updated came out, and I've experienced lots.
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Ok, no, this change has gone WAY too far. As a console player, I'm usually one to wait to try the changes myself since I don't have any way to do so before live release, and overall that's been alright. But this is complete overkill, this is totally unnecessary and unhealthy, and one doesn't need to try this for themselves to see this is a bad choice, and it's a worrying precedent for the next killers on the Rework list.
BHVR, I voted for you for Labor of Love this past year. And I do know these changes are probably coming from a sense of wanting to balance every side and make the game more fun, and that's a great intention, and thank you for that... but this adjustment is misguided.
I beg you, PLEASE, swallow the pride of having done these changes for the Developer Update, and at least revert Sadako to her PTB state. And PLEASE consider doing this for future post-PTB Patch Notes.
Again, especially as a console player with no way to give direct feedback other than to see streams and guess the positives and negatives by what they say, It's very scary to see your final word on post-PTB notes, without having any way to know when those will be addressed in the future, regardless of newer feedback like this thread.
It'd do less harm to just retract and say oopsie, than to be stubborn and try to release this. I beg you.
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@misxnthrpz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3529670#Comment_3529670
"Appears to be" and "Makes her seem"
That's my problem. It should not appear to be a particular size due to the posing. It should be that same size.
That sounds like a personal problem, tbh
She's just standing up straighter, like Annso_x says, she's not even deliberately closer to the screen.
It's not like every single cosmetic has to match the in-game model's animations, capabilities or stances. Almost none of them do. Demogorgon goes on all fours, Pinhead shoots four chains at once, Wesker shoots a giant tendril forward, Dredge pulls out Maurice and Sadako spawns a well that's never seen during matches.
That's not deceiving, it's just more flair for the lobby screen. If anything the Queen's one of the lesser offenders of this. She just doesn't flex her knees as much as the other skins, that's it.
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@Lyn said:
Has there been any comment from BHVR about this? I was only willing to pay $15 for a legendary skin of basically the same character because I believed they were much larger.
I feel very mislead paying that much and being given a different look than what was in the store. I don't see why we shouldn't be able to use the larger size because as everyone said it is strictly a disadvantage if anything. :/
There's nothing to comment, it's literally the same size even in the lobby. It SAYS SO in the linked tweet. The only difference is the pose and the much larger head piece. Everything else is the same as base Xenomorph, she just looks taller because she's standing up straighter in the character selection while having the same animations as the other skins during matches.
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I don't understand the problem? The post you linked itself says it appears to be bigger but it's just due to the stance. You can even see it in that image, the mouth, legs, torso, feet, tail are all the same size, if a bit broader on Queen.
Xeno just uses the same stance as in-game for the lobby, which is a bit hunched, but the Queen's knees are stretched instead of bent, and her head crest makes her seem even bigger. That's it.
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@WritingCoffee89 said:
To anyone else commenting how the Chase theme is bad I'm talking about the TR, not the actual in-chase theme
I do agree that the old radius was creepier, but this one's not bad at all. Especially the third phase with those violins, they're perfect and very eerie as well.
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Honestly, since there's no 100% pleasing everyone, just add the option to choose which track plays from YOUR own perspective. That way some tracks like Ghostface, Demo, Oni, Singularity, Xeno or god bless us Pyramid Head, could be used and not go to waste when they're already made.
That way the small group of people who prefer PTB can be happy while leaving the current version as the default one before toggling.
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@[Deleted User] said:
They said that shouldn't happen, the chase music should stay the same.
They did? Do you remember where/when, if it's no problem? I'd like to search for that statement (:
That's a relief, though!
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@MrCalac123 said:
This is a very important question. I'd love a small last kiss on him before he leaves, like his shred causing mangled or something.
If anything I'd just slightly increase some of the Add-Ons' values, Mangled would be too obnoxious, imo
But yeah, i'd just love clarification to this whole bug thing to stay more calm, lol
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I feel like I'm alone in this comment section, but I prefer the current one.
Some people have said this in different sites, but it does fit Silent Hill a bit more. The bells don't really sound like anything I remember in the games so they feel out of place for me, while the new one sounds a lot like the more chaotic themes from the Otherworld sections. Especially those of SH3, so it also fits with Cheryl.
The PTB version was awesome, but for me, this one is even more so.