Revised Mori Rework

So, currently Moris are totally pointless. They save one hook from being disabled and maybe undercut a Sabo Squad. It's nothing. They said they were going to take a second pass at Moris, but I have a different proposal:

Bake the Green Mori into all killers passively.

Killers should have no right to getting a 4k every game, but survivors also should have no right escaping every game. All 4 survivors escaping should be as rare as all 4 survivors dying. For every killer, for every game, for every SWF or Solo. It needs to be WAY easier to secure a kill than just camping and tunneling.

Put a Mori behind a Chase timer.

If you're getting run around like crazy, that timer builds and when you finally DO catch somebody, 4 gens later, they're gone. No hooks, no saves, no second chances, but only once per match. And the best part is that teams that aren't very good (Solo Queue) are totally unaffected by this, because they won't get the ludicrous looping needed to build up the Mori meter. Pro killers will likewise not benefit because they'll catch the guys just fine and keep using the normal hooks.

Comments

  • Killing or surviving shouldnt depend on luck, it should depend on skill.

  • @Ruma said:

    Killing or surviving shouldnt depend on luck, it should depend on skill.

    Except, skill determines evading the killer in chase. Escaping depends on your team holding M1 on generators while you run circles around the killer. Escaping requires no skill, it just requires your teammates to sit there.

    Besides, you can deny the Mori build-up by learning tactics like Stealth, breaking LoS, hiding, and other things that aren't "stand on the far side of a loop and stare at the killer." Why should "run good" be the only skill Survivors have to learn?

  • Just reward the killer for not catching anyone. Sounds like a completely good idea...

  • @th3 said:

    Just reward the killer for not catching anyone. Sounds like a completely good idea...

    Well, they DO have to catch somebody, obviously. It's just that they only have to catch somebody once if that person successfully kites them around for the whole match. Or did you think you can use a Mori on an uninjured survivor?

  • @Adjatha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2285678#Comment_2285678

    Well, they DO have to catch somebody, obviously. It's just that they only have to catch somebody once if that person successfully kites them around for the whole match. Or did you think you can use a Mori on an uninjured survivor?

    I'm not a fan of rewarding a player for playing poorly an entire match. I'd much rather prefer the suggested mori rework which would make it more a natural part of the trial (they mentioned this in the anniversary stream).

  • @[Deleted User] said:

    Btw mori's are not totally useless. Picking up a survivor to hook them again is a risky and killing essentially secures it. I think mori's are fine really. They don't need to be useful.

    They are Offerings that Killers buy in the blood web and intentionally burn to gain some kind of bonus. "They don't need to be useful" is a terrible take. What if Keys were changed so they could only be used after all five generators are completed and only by the person who holds it? That'd kill off the vast majority of their use, but that's okay. They don't need to be useful.

  • @th3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2285732#Comment_2285732

    I'm not a fan of rewarding a player for playing poorly an entire match. I'd much rather prefer the suggested mori rework which would make it more a natural part of the trial (they mentioned this in the anniversary stream).

    And that's fine, but the game is a 1 v 4, asymmetrical experience. The solo player should intrinsically be stronger than the 4 (and, to be fair, mechanically, they are), so the game is already rewarding players for playing poorly. The big thing is that it is supposed to be a Team Game, not a 1v1. Any survivor, no matter how skilled, should eventually lose to a killer because there are FOUR of them. The game should not be balanced around Your specific results, but around the results of the team.

  • @[Deleted User] said:

    I just see mori's as more of a cosmetic thing.

    Then strip out the different ranks and make them brown offerings, not iridescent. An Ebony Mori that's just for the look of the thing shouldn't cost as much as a +25% Gen Brand New Part, or auto-heal syringe.

  • @Adjatha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2285757#Comment_2285757

    And that's fine, but the game is a 1 v 4, asymmetrical experience. The solo player should intrinsically be stronger than the 4 (and, to be fair, mechanically, they are), so the game is already rewarding players for playing poorly. The big thing is that it is supposed to be a Team Game, not a 1v1. Any survivor, no matter how skilled, should eventually lose to a killer because there are FOUR of them. The game should not be balanced around Your specific results, but around the results of the team.

    That's why Bloodlust still exists. You as a survivor will still go down or waste a commensurate amount of resources directly against a killer, but it shouldn't be a solution where the killer intentionally plays terribly but is able to somehow kill a survivor at the end of the game bypassing all of the normal requirements.

  • @th3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2285785#Comment_2285785

    That's why Bloodlust still exists. You as a survivor will still go down or waste a commensurate amount of resources directly against a killer, but it shouldn't be a solution where the killer intentionally plays terribly but is able to somehow kill a survivor at the end of the game bypassing all of the normal requirements.

    And plenty of people, some at BVHR, want to remove Bloodlust. But also: bloodlust can be gamed by breaking LoS regularly, which is the same tactic that would work against my proposal. Also, if you're intentionally playing terribly to get one kill, and give the other 3 survivors 5-10 minutes of free time to work on generators, you're intentionally throwing the game.

    And as far as "intentionally play terrible and get rewarded," how about suiciding on hook to give your team mate the hatch? Or body blocking with Borrowed Time? Or Dive bombing with Decisive Strike? These are all tactics that rely on breaking the core game concept of "don't get caught" and are practically the Survivor Bible.

    But all that aside, I'm talking about the whole core of the game. Killers SHOULDN'T get 4Ks all the time. That's why the Hatch was added. It's an in-game mechanism that gives survivors a free out that they didn't earn just so a strong killer doesn't reliably nuke an inferior team. I'm proposing the opposite: an in-game mechanism that gives killers a free out that they didn't earn just so a strong survivor team doesn't reliably nuke an inferior killer.

    Games should almost never be 0 or 4. It's DEAD By Daylight. There should be at least one kill every single game.

  • @Adjatha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2285678#Comment_2285678

    Well, they DO have to catch somebody, obviously. It's just that they only have to catch somebody once if that person successfully kites them around for the whole match. Or did you think you can use a Mori on an uninjured survivor?

    I absolutely disagree, if you maange to loop a killer for the whole match, you deserve to escape. If the killer isn't smart enough to leave alone this only surv who is a loop god, then the killer deserves to have no kill/hooks of the game.

    Just leave that loop god usually his role is to bait the killer to make his friends gen rush. the others are usually worse at looping.

    But according the killer to mori directly a survivor withtout any hooks would be stupid IMO. Otherwise play michael and tombstone 🤷‍♂️

  • @PatWesker said:

    https://forum.deadbydaylight.com/en/discussion/comment/2285732#Comment_2285732

    I absolutely disagree, if you maange to loop a killer for the whole match, you deserve to escape. If the killer isn't smart enough to leave alone this only surv who is a loop god, then the killer deserves to have no kill/hooks of the game.

    Just leave that loop god usually his role is to bait the killer to make his friends gen rush. the others are usually worse at looping.

    But according the killer to mori directly a survivor withtout any hooks would be stupid IMO. Otherwise play michael and tombstone 🤷‍♂️

    Don't worry: "tournament" killers already do. Because it's the only way to reliably get a kill against skilled survivors.

    Removing risk and threat from the "power" role of the asymmetrical game is awful design. May as well just have four killers against one survivor