Survivor Perks Rework & Survivor Character Ideas
The Resident Evil Chapter!
Leon S, Kennedy:
Bite the bullet: is not useful need a better perk,
Rookie spirit: come on lame perk no one care about regression of gens,
Flashbang really awesome perk sadly its not blinding killers or making them drop survivors it would be great to have the ability to throw it as well I cant see why its not throwable.
Jill Valentine:
Counterforce: this perk is okay but feel its a waste really it would be a greater perk if you destroy a totem and it highlights a hex totem that would even fit the name of the perk
Resurgence: this perk is very useful but it would be greater if after a certain time period of not being healed it slowly heals on its own wouldn't mind that for self care either
Blast Mine: greatest perk I love it great job I believe it needs a shorter time though like 50% of a gen come on you can do it. I was also thinking that it should be motion activated and kill zombies as well as stun the killer we should have the ability to kill the zombies in some way.
Survivor Perks That Need Reworks:
Yun-Jin lee:
Fast Track: this perk is fun to use the sad thing is we only get 1% and that's if you can hit the skill check we need a better % then one its unfair.
Bill Overbeck:
Left Behind: I find this perk to be annoying random people that do nothing use it for hatch it should require 1 or 2 gen completions to activate unless all others survivors are dead. The hatch should be highlighted when enough gens are done and it spawns in the game like a rainbow map and kept highlighted like the wake up perk .
Borrowed Time: A perk against campers and tunneling killers I hate this was touched listen its unfair to be camped and tunneled if you guys would play real games instead of customs you would know and now killers are taking advantage of the nerf. I believe barrowed should activate for both saver and hooked person a the longer the killer stays on the injured person the longer barrowed stays active if a killer chases a person the rest of the game their fault.
Unbreakable: a speed increase is needed for this it would be great to have 3 times to get up lots of slugging going on it needs to stop also even if people don't have unbreakable if someone in the trial does it works for them as well or even mandate if survivors are left down for so long they can automatically get up.
Laurie Strode:
Object Of Obesession: from movies Laurie has always been one step ahead of her brother Micheal always so with this perk I feel it should always show the killers aura but only give the killer glimpses and as the killer gets close both vanish
Decisive Strike: favorite among survivors a camping and tunneling killers worst nightmare. I came up with a compromise start the trial with 3-4 Strikes use them at anytime during the trial if you are camped or tunneled by a killer at any point you get an auto hit with a longer stun time. when exit gates are powered decisive deactivates if u haven't been hooked all game or finished a gen or helped in any way you get revealed to the killer with exposed status like rancor and killer can mori on capture
David King:
Dead Hard: this perk needs fixed 1st it lags when used . the perk requires people to be injured to use this perk it should be used injured or not with a trial start of 3 total
No Mither: this perk shouldn't be playing the trial broken instead when down to 3 gens have the broken status activate I know killers would love that
Remember Developers : there's some tough survivors in movies and tv shows come on stop messing with us if you're horror fans you know killers get their butts kicked sometimes.
Scream Survivors: Sidney ,Gale, Dewey, and Randy
Texas chainsaw survivors: all 3 females
Nightmare On Elm St Survivors: Dream warriors & Nancy
Halloween: Loomis & Freddie
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