Feedback and Suggestions

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  • Since tunneling and camping are an issue reduce the survivor count per match by 1. 5 gens 3 people equals more time. Killers don't have to camp or tunnel and everyone has wiggle room. This is the only solution I have.
    14 comments 221 views last activity
  • As some of you might already have come to know, the Nemesis daily ritual is just beyond stupid: You have to reach max mutations rate four times. Why is that bad? Bc. you can only reach that once a game, with no way to change it! So you literally have to play four games just to finish this daily! There's not a single other killer power daily that forces you to play multiple games like that. Sure
    2 comments 21 views last activity
  • As we all know Ormond use to easily be in contention for most busted survivor map in the game. A huge map with so many good chainable loops and a large map. And it looked horrendous. So unless you were a select few killers you were bound to loose. Extremely unfair map couldn't be disproven. But had nothing special. Haddonfield gave it a run though with it's god windows, hard to reach gens, good p
    9 comments 81 views last activity
  • i tunneled a guy because he find a broken key in a chest i can't know as killer if i need or no tunnel the guy if the model is the same
    3 comments 31 views last activity
  • Title says it all. The new voice line coming through on the start up splash load is horrendous. Ruins the feels of the game immediately on start up. Leave the soundtrack alone without the voice there, the soundtrack is creepy as hell alone. The voice dominates the soundtrack and the soundtrack, as classic DbD environment, is 100% perfect as it is.
    11 comments 721 views last activity
  • Ok so I was playing the killer, it was a late game situation where I was taking a survivor to a hook and I was eyeing the other one healing in the border of the exit, due to me having Blood Guardian, so when im at the hook ready to go get this player after Blood Guardian activates, the one I was carrying disconnects from the game, making my Blood Guardian useless by not activating, the other surv
    1 comments 21 views last activity
  • Today I played one match as Hag and the last 2 remaining survivors held the game hostage for 15mins, I don't know as a Killer there is nothing I can do until one gives up and the other one gets the hatch they were hiding for to escape. Unlike other asymmetrical horror games in this genre that I have played DBD is the only one that doesn't have a match timer, I mean this piece of ######### game st
    1 comments 41 views last activity
  • why is nemesis the only killer who's daily challenge cant be completed in 1 round? with every other killer you can finish their daily challenge in a single round but nemesis's is you have to hit mutation 3, 4 times. note mutation 3 never wears off so max you can get is only 1 point a match. while others like pyramid head's of cage 4 survivors, or clowns hit 4 survivors that are intoxicated, or h
    13 comments 191 views last activity
  • What I have here for your viewing pleasure is concepts and ideas on how we can further improve the bots and flesh them out more. While I may not have experience in the coding area of game development, I can give feasible plans on how we can make this concept of A.I. more used and expanded. Usage of bots to fill custom matches (and how you could choose the amount) Plain and simple, this one
    9 comments 651 views last activity
  • Basically like the title says, more often than not you hit the attack button, the game decides that it's a grab only for the survivor to run away mid animation and you getting stuck with an extended arm. Not only do you have to chase the survivor instead of hooking, you have to chase them twice since they have both health states. Ideally if the arm animation is initiated, the grab would work,
    5 comments 21 views last activity
  • Having Deliverance shouldn't instantly kill someone on first hook when the end-game is triggered and you're alone in the trial, same with still being able to attempt unhooking. Its just not fair.
    3 comments 21 views last activity
  • There is almost 2 months that the new coldwinds are out but you haven't fix the auras FIX THEM :)))
    1 comments 1 views last activity
  • would be amazing have a collaboration with alien i doubt it would be possible due to franchise ,also hellraiser and chucky could be interesting killers...anyway which type of perks you would want have on a hypothetical Alien killer and Ripley survivor?
    6 comments 211 views last activity
  • 1. Mostly pretty balanced deffinatly high tier maybe 1 above huntress- can use a small nurf though ngl. 2. Zombies are awsome cool and unique. 3. I think you can lower his movement speed a tiny bit or make vaccines like freddy's alarm clocks. 4. Overall I dont like complaining about hitboxes, but his deffinatly needs work. I seem to see that his whip goes through corners of objects. 5. Some m
    15 comments 131 views last activity
  • New killer: The Spaghetti Monster Speed: 110% Height: Tall Terror radius: 32m Ability: The more you stay near survivors, the more the % of a bug happening and making them not being able to move properly increases, and becomes guaranteed after 30 seconds each time. You have 3 tokens to use, and when pressed the survivor lagswitches is the direction he's currently going Special Ability "Spag
    1 comments 31 views last activity
  • This is the version we have now of the main building in the map Groaning store house. I draw only the most important things, is to say, the basic structure. red = window black = pallet blue = breakable wall G = generator Details Two options of pallet spawn (1 or 2) One decent window One god window One breakable wall Comment A lot of people of
    10 comments 61 views last activity
  • These killers have inconsistent hitboxes, messy animations, and just messed up functions. And with the poor Optimization it makes it worse. So please fix Hillbilly, Huntress, Ghostface and Nemesis.
    0 comments 11 views last activity
  • BAse Kit Changes Victor is no longer killed by standing on high ground He will die if he is on high ground when he returns control to Charlotte The devs have yet to be able to code this feature successfully. It either results in Victor dying when he shouldn't or Victor running on top of ######### regardless. Just let him do it. He can't do drop attacks, so there's no harm in it so long
    11 comments 211 views last activity
  • When someone disconnects after the first down I think the killer needs to get more points for the missed hits and downs, but solos should too for the missed altruism and bigger or possibly impossible challenge. I'm excluding swf since these can coordinate "tactical" disconnects.
    0 comments 11 views last activity
  • this game def needs to include more game mods than just the simple do 5 gens and escape/ kill survs spice it up a little, or maybe the devs are waiting for dbd 2?
    10 comments 61 views last activity
  • P3 Skins should be an auto selection after you unlock all 3 as a combined outfit. Thank you
    1 comments 31 views last activity
  • nemesis tentacle t3 should 1hit down survivors even if they are in borrowed time but can only be used once before going back to t2
    4 comments 31 views last activity
  • I just had like 20 games where at least 2 survivors died on their first hook (not suicides, 2 whole minutes of dying on first hook). A lot of time, their teammates aren't even on generators. Is anybody else seeing this too?
    2 comments 31 views last activity
  • When someone gets rescued on hook the killer gets a notification for it which imo promotes it. My idea is to remove the sound cue when someone gets saved or kobes off the hook. Imo that will lead to a much better game.
    5 comments 72 views last activity
  • Alien Chapter: Map: Space station Survivor: Ellen Ripley Killer: The Alien The Alien's Primary Ability: The Alien can go into a stealth mode (Kind of like the pigs) The Alien transitions from Bipedal to all fours. While already harder to see in this state, the Alien has no terror radius, no red stain, moves at a faster walking speed, and can vault windows much faster. However the Alien cann
    7 comments 151 views last activity
  • So the Trickster is really fun. But Main Event feels very clunky, and I think it's because of the significant delay to use. I noticed when playing him that Main Event is charged by landing blades; however, once it is charged, you have to unequip the blades to activate it, which is a 1.25 second cooldown I believe. The, once activated, it's about a 1.25 second wind-up animation before the power
    7 comments 71 views last activity
  • It's always the same: a teammate runs at you, leading the killer to you, gets hit, Legion x-ray locks on you, he's faster than you, there's almost 0% to run away, you get hit, mend+heal for 2 mins, get hit again, rinse and repeat. Distortion doesn't work against Feral Frenzy, lockers don't block this x-ray wallhack too. That's the most annoying killer power in the game.
    40 comments 651 views last activity
  • I think that would be a fair change but also give Nemesis a 1 second ready up period before using his Tentacle attack so a survivor can actually SEE it and try to dodge instead of just getting hit because the activation and hit are super short.
    25 comments 321 views last activity
  • Survivors are just skins... plane and simple. They have their starting perks and that's it. I don't see them having a unique power or ability that's just for them.... But if they had slightly different speed, weight, stamina, endurance, and intelligence..... for example Dwight would have better stats in intelligence and it would help with repair speed or unlocking speed or something. Yes yes I kn
    40 comments 351 views last activity
  • With the amount of ranged killers rising and the general need for passive aim assist increasing, it would be nice to just be able to see the center of my screen without having to put tape on it or use an overlay. Its getting really frustrating having to go through 3-4 games just to warm up because this very simple quality of life doesn't exist. Adding the option to turn it on/off in the menu woul
    0 comments 1 views last activity
  • I for one would love to have stats of a match listed after each match. Not career stats, just stats for that match. What gen % each survivor did. What healing % did each survivor do. Totems cleansed Seconds in chase Etc..
    1 comments 21 views last activity
  • After returning from a week break and playing a few matches today, killers are sweating so bad survivors are killing themselves on hook, disconnecting, and its a bloody mess. Not sure how much longer I can play today witnessing this kind of carnage and lack of fairness. When spectating, survivors are simply going down too fast. Numerous times survivors are damaged through downed pallets, throu
    67 comments 1,301 views last activity
  • I can play as or against any other killer with relatively no frame-rate problems. But Nemesis it's like playing in 1 frame per minute mode. It's especially bad when near fire, corn, Hawkin's, swamp tall grass (but not regular maps grass), Haddonfields Cop Car, Midwitch moving bodies, completed gens, etc.
    0 comments 1 views last activity
  • Like home sweet home, survivors can either 1) escape through an exit gate 2) farm chaplet from chests and exorcise the killer This would add fun to both killer and survivors. Don't you all agree?
    1 comments 21 views last activity
  • As of now, there are 7 pages of survivor perks (95 total), 6 pages of killer perks (84 total), 2 pages of add-ons per killer, and about 4 pages of offerings for both sides (depends on event offerings/retired offerings), and then the survivor items and add-ons pages. There feels to be just too much filler items in the game, without much of a way to sort or have items be favored. I'm just wonderin
    0 comments 11 views last activity
  • 9 comments 71 views last activity
  • Why are survivors allowed to just mass rush the hatch? There's no opening sequence for them to do, they click and win the match no matter how good the killer did. Even if you click and to try and grab it just whacks them and laughs at you. This joke is stale and finally needs an update. Give them an opening animation like chests and killers be able to grab survivors (like they used to btw)
    29 comments 351 views last activity
  • Somebody suggested that survivors aren’t unique and are just skins. This is correct, and needs a fix. Most suggestions I’ve seen are for stats, or passive traits, I’ve got one better. Each Survivor needs a unique exhaustion “perk” that is their power. It is not equipped, it’s just part of their character. For example: Dead Hard would be David’s character power Sprint burst would be Meg’s chara
    15 comments 71 views last activity
  • Please change how the zombies work or how ruin works please. I am so tired of getting pushed off a gen by the AI and forced to let it regress all the way because of a boring and very lazily implemented mechanic.
    8 comments 31 views last activity
  • Outfits When selecting outfits pieces, such as: Laurie Strode's DLC Outfit: Tousled Low Lights, Comfy Cardigan, Everyday Culottes Ace Visconti's DLC Outfit: Sharp Ace, Grey Tux Jacket, Grey Tux Trousers Feng Min's DLC Outfit: Day Off Wrap, Relaxed Bun, Soft Track Pants Quentin Smith's DLC Outfit: Beanie Quin, Quilted Shirt, Relaxed Pants Detective Tapp's DLC Outfit: Investigation Tapp,
    1 comments 91 views last activity
  • I've picked up here and there that people are thoroughly annoyed with the way the bloodweb throws random perks at you to unlock and level, which means that as you acquire more perks, you are sometimes left leveling up dozens of times before a perk becomes available, all at pure RNG. My suggestion is that Prestiging a character allows you to choose a perk to be permanently available on all charac
    37 comments 551 views last activity
  • personally, I think the grind is a little much in dbd.
    4 comments 21 views last activity
  • I got 4k+ hours in dbd so i kinda have an idea of what am talking about here, I think that the killer needs some buffs for sure and here are the reasons. huntress+deathslinger ( which can still be looped for 3-5 gens ) at least can counter shack, double windows, and all strong loops in general and also can mess up survivor movement by right clicking and scaring them and also have a lower terror
    9 comments 121 views last activity
  • Nemesis has a harsher punishment for missing than Nurse does and his hitbox is extremely percise/wonky... like why would I ever choose him over her in any scenario? He's just so bleh. And yay I love our community, tbagging and being extremely toxic on killers trying the new weak boi out. Shoutout to you mad lads for making everything worse.
    26 comments 681 views last activity
  • I've tried everything. Last game played (SOLO QUEUE OF COURSE) against a wraith who tunneled me out even when the whole team was trying to help me. They even made sure he was a safe distance away but he came back everytime just for me. I literally had 4k points. I was dead by the time the second gen got done. I even went out my way to take off my medkit because the whole lobby had items. I need t
    10 comments 221 views last activity
  • The nerf to Franklin's doesn't make any sense. They intentionally changed it to destroy items because of how pointless reducing charges is now. Items have so few charges that it leaves Franklin's to only be useful for like the first 60 seconds of a match and even then the value of it was that survivors feel the pressure to come back for their items. It also isn't used nearly enough to warrant b
    Mod
    136 comments 1,974 views last activity
  • https://snipboard.io/gl6xH0.jpg Where the happy faces are, show the portrait of the survivors and the killer. And when you hover you mouse over it to state the name of survs and killer. Just a small QoL that I would appreciate. 1.jpg
    4 comments 21 views last activity
  • I don't know if this has already been thought of or proposed yet, but why not change Dead Hard to: No longer provide invulnerability during the dash Grant the endurance status effect during the dash This would be good for both sides because: It would prevent survivors from ending up exhausted on the ground It wouldn't allow the perk to severely punish killers such as Trapper and Nurse B
    3 comments 31 views last activity
  • Should say damn near put me to rank 15. I don't get the point in it. Ya'll make the game toxic for survivors not to mention you have all these perks that are good and just waste them. Its ridiculous and unfair. I wish the devs would do something about it.
    10 comments 131 views last activity
  • To make it clear, I'm not talking about post lobby rank on the score screen since its easy to ignore, I'm talking about rank in the menu. Maybe its just me but I think having the option to not see rank until its enabled back on or rank reset would be good for morale. Other games i have played, will usually require you to look for it unless its relevant, something in this game with the coming MMR
    0 comments 11 views last activity
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