Fixing Dead Hard for both sides

I don't know if this has already been thought of or proposed yet, but why not change Dead Hard to:

  • No longer provide invulnerability during the dash
  • Grant the endurance status effect during the dash

This would be good for both sides because:

  • It would prevent survivors from ending up exhausted on the ground
  • It wouldn't allow the perk to severely punish killers such as Trapper and Nurse

By forcing the now exhausted survivor to also mend, it would at least buy the killer more time that survivor is unable to perform other actions (should they decide to give up the chase). And now survivors don't have to worry about 'getting dedicated' as well. I see this change as a win for both roles. What do you think?

Comments

  • the issue with dead hard is the free on demand distance it gives

  • @GoshJosh said:

    I don't know if this has already been thought of or proposed yet, but why not change Dead Hard to:

    • No longer provide invulnerability during the dash
    • Grant the endurance status effect during the dash

    This would be good for both sides because:

    • It would prevent survivors from ending up exhausted on the ground
    • It wouldn't allow the perk to severely punish killers such as Trapper and Nurse

    By forcing the now exhausted survivor to also mend, it would at least buy the killer more time that survivor is unable to perform other actions (should they decide to give up the chase). And now survivors don't have to worry about 'getting dedicated' as well. I see this change as a win for both roles. What do you think?

    Na use youer brain and trick them in to using it early. Jurck your head up when you rite on them it works for trapper all the time

  • @Micheal said:

    https://forum.deadbydaylight.com/en/discussion/259162/fixing-dead-hard-for-both-sides

    Na use youer brain and trick them in to using it early. Jurck your head up when you rite on them it works for trapper all the time

    dead hard used correctly can't be baited