Individual Survivor Powers

Somebody suggested that survivors aren’t unique and are just skins. This is correct, and needs a fix. Most suggestions I’ve seen are for stats, or passive traits, I’ve got one better.

Each Survivor needs a unique exhaustion “perk” that is their power. It is not equipped, it’s just part of their character. For example:

Dead Hard would be David’s character power

Sprint burst would be Meg’s character power

Lithe would be Feng Min’s character power

etc…

Every character should have one that makes them unique from all the other characters. This will separate the characters drastically, and then each one comes with their perks as well. These character powers are not teachable, and are always equipped to just that character.

Comments

  • I'd rather quit the game tbh

  • Give all survivors 5 perks,

    thinking about it

    processing

    thinking more

    output : no

    survivors would then just run whatever survivor gives them 5 meta perks and call it a day, there would only be variety depending on which meta perk skin you want

  • @JediWithASniper said:

    Somebody suggested that survivors aren’t unique and are just skins. This is correct, and needs a fix. Most suggestions I’ve seen are for stats, or passive traits, I’ve got one better.

    Each Survivor needs a unique exhaustion “perk” that is their power. It is not equipped, it’s just part of their character. For example:

    Dead Hard would be David’s character power

    Sprint burst would be Meg’s character power

    Lithe would be Feng Min’s character power

    etc…

    Every character should have one that makes them unique from all the other characters. This will separate the characters drastically, and then each one comes with their perks as well. These character powers are not teachable, and are always equipped to just that character.

    Y'see, IF this basic idea was from the beginning then I would be okay with it. It's kinda like Identity V.

    However, we want to add powers to survivors who exist for over 4 years, with diffrent players playing atleast semi-diffrent characters. Depending on how good or bad a character would be to your playstyle, you might feel discouraged for playing your favourite character. Or it could be reverse and an uninteresting character becomes interesting because of their power.

  • @gilgamer said:

    I'd rather quit the game tbh

    @bjorksnas said:

    Give all survivors 5 perks,

    thinking about it

    processing

    thinking more

    output : no

    survivors would then just run whatever survivor gives them 5 meta perks and call it a day, there would only be variety depending on which meta perk skin you want

    That’s a little dramatic.

    Survivor perks can be reduced to three easily.

    But a better idea would be that each killer selects a hex as their 5th perk.

  • @JediWithASniper said:

    https://forum.deadbydaylight.com/en/discussion/comment/2289652#Comment_2289652

    https://forum.deadbydaylight.com/en/discussion/comment/2289662#Comment_2289662

    That’s a little dramatic.

    Survivor perks can be reduced to three easily.

    But a better idea would be that each killer selects a hex as their 5th perk.

    Nah its just the right amount of dramatic

    if survivor perks are reduced to 3 survivors still pick their favorite meta perk survivor skin and 3 on other meta perks nothing has changed and survivors who main characters like ace for example but don't use any ace perks are out of luck that their main has effectively become a dead character

    survivors should just be skins since there is no way to add this effect to the game in a way that makes anyone happy extra perk slot = upset killers that survivors stack more meta perks, 1 less perk slot many survivors become unplayable at high ranks since you don't have access to the same amount of tools as anyone else

    while interesting its just not a good idea to implement

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/2289725#Comment_2289725

    Nah its just the right amount of dramatic

    if survivor perks are reduced to 3 survivors still pick their favorite meta perk survivor skin and 3 on other meta perks nothing has changed and survivors who main characters like ace for example but don't use any ace perks are out of luck that their main has effectively become a dead character

    survivors should just be skins since there is no way to add this effect to the game in a way that makes anyone happy extra perk slot = upset killers that survivors stack more meta perks, 1 less perk slot many survivors become unplayable at high ranks since you don't have access to the same amount of tools as anyone else

    while interesting its just not a good idea to implement

    Killer’s already have a 5th perk. Their power.

    The characters that come out all would get their 3 perks and their exhaustion power. Everyone would be happy with it.

    BHVR would have to create a quality exhaustion power for each character. So the ones I mentioned would need to have a new perk created for them to compensate, or a new exhaustion power created to compensate.

    Reducing survivors perk slots to 3 would aid killers a lot.

    Being able to know what exhaustion powers you are up against before the match would aid killers a lot.

    As I said, it’s a bit dramatic to want to quit the game instead of offering helpful ideas.

  • @JediWithASniper said:

    https://forum.deadbydaylight.com/en/discussion/comment/2289744#Comment_2289744

    Killer’s already have a 5th perk. Their power.

    The characters that come out all would get their 3 perks and their exhaustion power. Everyone would be happy with it.

    BHVR would have to create a quality exhaustion power for each character. So the ones I mentioned would need to have a new perk created for them to compensate, or a new exhaustion power created to compensate.

    Reducing survivors perk slots to 3 would aid killers a lot.

    Being able to know what exhaustion powers you are up against before the match would aid killers a lot.

    As I said, it’s a bit dramatic to want to quit the game instead of offering helpful ideas.

    If david had dead hard almost all survivors would just play david then because muh meta perks

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/2289771#Comment_2289771

    If david had dead hard almost all survivors would just play david then because muh meta perks

    That’s possible, but the sprint burst crowd wouldn’t.

    If they made a perk like unbreakable, or inner strength an exhaustion perk, then you would see more variety. I see this as a way that would force BHVR to balance the exhaustion powers across the board to get people playing all survivors.

    If new characters don’t have good ones, no one will play them.

  • @JediWithASniper said:

    Somebody suggested that survivors aren’t unique and are just skins. This is correct, and needs a fix. Most suggestions I’ve seen are for stats, or passive traits, I’ve got one better.

    Each Survivor needs a unique exhaustion “perk” that is their power. It is not equipped, it’s just part of their character. For example:

    Dead Hard would be David’s character power

    Sprint burst would be Meg’s character power

    Lithe would be Feng Min’s character power

    etc…

    Every character should have one that makes them unique from all the other characters. This will separate the characters drastically, and then each one comes with their perks as well. These character powers are not teachable, and are always equipped to just that character.

    no, And some survivors would be Meta

  • @JediWithASniper said:

    https://forum.deadbydaylight.com/en/discussion/comment/2289744#Comment_2289744

    Killer’s already have a 5th perk. Their power.

    The characters that come out all would get their 3 perks and their exhaustion power. Everyone would be happy with it.

    BHVR would have to create a quality exhaustion power for each character. So the ones I mentioned would need to have a new perk created for them to compensate, or a new exhaustion power created to compensate.

    Reducing survivors perk slots to 3 would aid killers a lot.

    Being able to know what exhaustion powers you are up against before the match would aid killers a lot.

    As I said, it’s a bit dramatic to want to quit the game instead of offering helpful ideas.

    And the devs won't hear you Lmao, They only hear bad players at this point

  • That’s an assumption made without any data. You are assuming that the devs would be happy with a game where only David gets played. It would force them to balance the powers like they do with killers.

    BTW some killers are meta, because of their powers.

  • Oh god, please no...

  • @Another_LegionMain said:

    Oh god, please no...

    Why?

  • @JediWithASniper said:

    https://forum.deadbydaylight.com/en/discussion/comment/2289863#Comment_2289863

    That’s an assumption made without any data. You are assuming that the devs would be happy with a game where only David gets played. It would force them to balance the powers like they do with killers.

    BTW some killers are meta, because of their powers.

    I've never heard of a killer being called Meta

    Plus the only way to improve DBD is by:

    1. Fix Matchmaking and make a better ranking system
    2. Balance some perks addons and killers
    3. Make some maps playable for both sides, As well bring back the old Fog and blue tint for macmillan
    4. Buff Solo Queue by making a communication wheel (I can tell you the details i have in mind btw)
    5. Nerf SWF (By giving the killer double BPs for killing a SWF And doubling Pips)
  • Deadhard (David power)

    DS

    Borrowed Time

    Unbreakable

    (other meta perk)


    I'd prefer if the survivors had a slight stat change for each of them, like David recovers exhaustion slightly faster or Meg runs slightly faster.