Deliverance and the end-game

Having Deliverance shouldn't instantly kill someone on first hook when the end-game is triggered and you're alone in the trial, same with still being able to attempt unhooking.

Its just not fair.

Comments

  • @[Deleted User] said:

    They say they don't want to do that because there's "no hope" for that remaining Survivor. The Killer will just camp hook.

    It's possible that it' simply an annoying edge-case to deal with. Obviously for Killer it would be annoying as well.

    It does gloss over Deliverance+DS/UB or at the very least that Deliverance+Dead Hard can allow for a forced chase.

    But there's also the annoying: "Lol I'll just wait 60s on Hook for the Killer to get bored" aspect of it too. So if it were to be added, it would have to be a short window to use it after being unhooked. Perhaps by instead making Sacrifice timers increase in speed by x20 instead of immediately going through stages.

    Thats a good idea.

    But having Deliverance and D-Strike and not being able to use it because your mates left, is annoying.

  • @Nightlights said:

    https://forum.deadbydaylight.com/en/discussion/comment/2281350#Comment_2281350

    Thats a good idea.

    But having Deliverance and D-Strike and not being able to use it because your mates left, is annoying.

    *Welcome to the slug town, BOY*

    But on the upside, try using it ealier? Having Delivarence slightly removes the killer's pressure.

  • Last survivor always being instant sacrifice is fine, because at that point you have lost and there's no reason to give another chance of escape. You failed to get hatch or open exit gate before getting caught.

    If you are running Deliverance, you should be taking aggro for your team when it's active since you can unhook yourself.

    Saving for an endgame scenario is just a bad use of the perk since it's main power is the ability to negate a killer's hook pressure.