Why Nemesis is a bad killer (Rant & Suggestions)

I knew BEhaviour wasn't going to do Nemesis justice so I wasn't too disappointed when I saw his lackluster gameplay. The zombies are a very interesting part of his Power but he only has 2 of them and no control over them (Honestly the add-ons don't make them more viable or anything)


Nemesis' tentacle is so clunky to use, the hitbox is very small and sometimes it misses when it really should have hit. The fact that he literally gives a free speed boost to the survivor with the first hit is a big ######### and it would be better to just punch them then use tentacle.


My suggestions: Give the infections some kind of debuff like increased penalty to failed skill checks or slows down healing speed, GIVE IT SOMETHING!!!

For the zombies since they are not really good on most open outdoor maps I would suggest adding 2 more of them on big open maps or give 2 more zombies with add-ons, Victor is a better Power compared to the zombies.

Comments

  • Hmmm? He's not a bad killer. Top mid tier at worst.

  • He is definetly not top mid tier at the worst, his power is useless since survivors got boost for only by they got infected. There is a test which people goes for m2+m2+m2 and m1+m1, thats why i call him semi m1 killer that only can hit through pallets and breaks pallets faster. The only thing he needs that removing survivors getting speed boost from being infected, to balance that his whip recovery can be nerfed. Zombies are so rng based, and he is completely getting his value from the zombies doing pressure gens or on hooks, if they keep spamming ######### places cuz of rng, he is like the best killer to go against because his chase and down times are so long if he tries to spam the whip.

  • Nemesis has more lethality than ghost-face, he's at least mid -> top.

  • I wish there was no speedboost on infection hit. Speedboost should only apply when it injure survivor.