New uses for keys.

I think unlocking the hatch should be removed (not for last survivor) and keys givin a wide range of new "objectives".

Ideas-

Adding a blacklock to hooks allowing you to unlock during the escape phase granting 100% escape chance. Or preform a quick sabbo action each of these has a break down effect mabye even allow keys to disable 1 hook. Of course the key is consumed after use.

Added supply caches (shouldn't be hard to work off nemesis) supply cashes are added everywhere. keys unlock these. Suply cashes verry in type medic/engineer/defense caches each contains 4 high quality objects with garunteed items related to the cache type. E.g medic cache gets you 4 syringes with verying quality med packs.

Adding lockable gates that act like reverse breakable walls. Survivor can lock and unlock gates without consuming the key but killers can smash them down rendering the gate useless. I think if done right this could be a good secondary pallet option.

Comments

  • @nutmilk420 said:

    I think unlocking the hatch should be removed (not for last survivor) and keys givin a wide range of new "objectives".

    Ideas-

    Adding a blacklock to hooks allowing you to unlock during the escape phase granting 100% escape chance. Or preform a quick sabbo action each of these has a break down effect mabye even allow keys to disable 1 hook. Of course the key is consumed after use.

    Added supply caches (shouldn't be hard to work off nemesis) supply cashes are added everywhere. keys unlock these. Suply cashes verry in type medic/engineer/defense caches each contains 4 high quality objects with garunteed items related to the cache type. E.g medic cache gets you 4 syringes with verying quality med packs.

    Adding lockable gates that act like reverse breakable walls. Survivor can lock and unlock gates without consuming the key but killers can smash them down rendering the gate useless. I think if done right this could be a good secondary pallet option.

    Added supply caches (shouldn't be hard to work off nemesis) supply cashes are added everywhere. keys unlock these. Suply cashes verry in type medic/engineer/defense caches each contains 4 high quality objects with garunteed items related to the cache type. E.g medic cache gets you 4 syringes with verying quality med packs.

    I actually kind of like the idea of a series of brown level keys that can only open a special cache, and in turn, they guarantee that the item inside is of the type matching the key's.

    So for example, you take a cartographer's key, and you use it to unlock the cache to get a guaranteed rainbow map. Or you take the medic's key and you use it to unlock the cache to get a guaranteed purple medkit.

    Kinda like a cheap way of getting really high value items, with the one kink that you still need to win the trial in order to secure it.