Feedback and Suggestions
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Give me one reason to play with theese add ons... siriously Iridescent Umbrella Badge: 12 seconds exposed is ofc not enough....specially if survivors to far away....the only thing this add on can do you know where the survivor is...not much more Shattered S.T.A.R.S Badge: Zombies moving fast....ok but my zombies can half way across the map...not even near to the gens and if zombies are not n21 comments 492 views last activity
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So I know rank and emblems don't have the impact they used to before the new matchmaking, and while I don't try to play meta or competitively, I still take a small amount of pride in my ranking when I'm doing well. Lately I'm running into a lot of matches where I feel like I played well and got points in every area, and still wind up with mostly Silver and Bronze emblems with 1 Gold or Iri that a0 comments 21 views last activity
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Games are currently ruined. People commonly DC if they are caught first or it is a Spirit,Deathslinger. I won't play a 3v1, so I DC after they do and try to get a real game. That's 9 games in a row now. (4 killer 5 survivor)0 comments 1 views last activity
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They were iredecent for a reason. And it's not like there were used that often. Now there usless.55 comments 471 views last activity
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Hello Reader! I’m just another DBD player who spends too much time thinking about this game. Here are my opinions on the Trapper. The Trapper has one of the most potent and simultaneously clunky powers in the game. His beartraps have the ability to give him an instant down and hook on a Survivor if the Survivor gets trapped while the Trapper is nearby. However, there are a number of d0 comments 11 views last activity
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Title. Need I say more? Bots may be easy to kill, but they have more value then an empty slot. Killers I'm not sure of since every killer needs their own ai for separate powers, but the survivors is def a plus.3 comments 31 views last activity
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Rather than the Obsession being chosen at the start of the match it should happen 60 seconds into the game. Factoring in perks but also current performance of the survivors. Perks x BP = High = Obsession. This initial 60 seconds would be the Obsession Countdown. This would nerf perks like OOJ for the first minute but it would give a small buff to killers that require set up time such as Tra0 comments 21 views last activity
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This discussion has been merged .0 comments 21 views last activity
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For any of you familiar with this, you know where this is heading, so I'll skip straight into what could be changed for Nemesis to make him feel better; this will be my final thing and will at least go over what I think would work best for his CURRENT state and not what could be completely added onto it as a brand new aspect. Tentacle Strike Buff: Tentacle Strike's maximum width is increas2 comments 11 views last activity
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9 of 10 quests are killer related. And i absolutely hate playing killer vs swf (another topic). Please let me have more survivor quests\dailies. I try to play lots of killer to get survivor quests, but it ends up with me just beein semi afk the killer games to get survivor quests. Let us choose to do killer or survivor dailies!0 comments 11 views last activity
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A good SFW team has access to a ton of information. They can map out the realm by having a prominent structure be "12 'o clock" and refer to any direction on a clock face. They'll know the location of each other the killer's location who's in chase and where where the injured survivors are which generators are being worked on and which are regressing or almost done or where hex totems we6 comments 51 views last activity
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If you think Nemesis is good and fine, or if you think Nemesis is an uninspired piece of dog turd that the devs rushed out probably without Capcom's notice, then I'll have a treat in store for both of you on how Nemesis could have been, if he was given a different direction. This version of The Nemesis makes him more true to his canonical source material where there are things to actually utiliz3 comments 81 views last activity
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Firstly I want to say I love the twins they are by far my favorite non licensed killers and are in my top 2 over all which is why I want to suggest some changes to their current game play in order to make them feel better. Problem: After victor downs someone there is a period of around 3-5 seconds where the player is forced to walk away from the body just to change back so they can pick someone1 comments 11 views last activity
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Original: Distortion: You start the Trial with 3 Tokens . Whenever the Killer attempts to read your Aura, Distortion activates and a Token is consumed: Your Aura will not be shown to the Killer and you will not leave any Scratch Marks for the next 6/8/10 seconds . Distortion does not activate when you are in the Dying State or in a Killer Trap . "'Death Fooled by the Cloak of9 comments 71 views last activity
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this is a suggestion, I play as Killer and I find that it would to be very useful that the hang counts should be around of every icon of each survivor thus I as killer can be more fair when playing (and more fun for them) and avoid to hang the same player, sometimes I can remember and I have the counts of each hanging but not every match I can have this count (I just forget xD) I think this will2 comments 31 views last activity
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If he can carry more trap & traps not spawn at the map corner. The time saved is already immense.6 comments 131 views last activity
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I can't stand this killer with all of my heart because her hit boxes are the most inconsistent thing in this game. Even more inconsistent than if the next patch will bring 30+ more bugs. I will actually DC against any Huntress ever because I just cannot stand her that much. Just fix her hit boxes. MAKE THEM CONSISTENT. I don't want to guess if I'm going to get hit from 3 lightyears away every ha26 comments 361 views last activity
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Why are you forced to take so many pointless offerings and add-ons? Why am I forced to take teachables that I don't want polluting all the other bloodweb? Just get rid of the bloodweb and make it so you can choose any perk and just make it cost more, instead of going through hundreds of useless perks you'll never use. The bloodweb just punishes you for getting new characters and unlocking new p7 comments 31 views last activity
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I would suggest an option to disable the dying state in a custom game. For example practicing chase with a friend (or possibly a bot in the future) would result in every hit always resulting in the injured state and would eliminate the time spent on wiggling. Something like a training mode without the dying state.0 comments 1 views last activity
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Trapper is the face of the game. Is the face of the game. And first killer in the game. But, it seems like he's always been in the F tier. With minor QOL over the years. But, here's my hopeful changes to get them out of there. And let's be real. He's never reaching S or A tier. In a game with Spencer's Last Breath, Yamaoka's Haunting, Phantasm, Blighted Corruption. Hunting Hatchets, and Blood Fur17 comments 181 views last activity
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This idea just came into my head randomly at night, and it's a really basic idea, but it would also heavily reduce the grind in the bloodweb, as well as give an incentive to prestige killers and survivors more. Basicially for each prestige, it would be at which perk tier you start with. Prestige 1, tier 1 - 3, prestige 2, tier 2 - 3, prestige 3, tier 3. This would give an incentive to prestige y10 comments 31 views last activity
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Removed perk tiers. All perks are now their tier 3 equivalents. Bloodwebs now have the potential to spawn Very Rare Iridescent Shard nodes up to once per web. On collection, grants Iridescent Shards equal to 1 plus 10% the total number of Prestige Levels across all characters on your account (current max: 16 Shards if you have all survivors and all killers P3'd) Iridescent Shard nodes ar9 comments 112 views last activity
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Hey, You know what'd be cool? You know how every time we get a new chapter update, our lobby background matches that update? What if we could pick which lobby we could look at while we wait to get into a round? Like if I wanted to continue looking at the racoon city lobby or the silent hill lobby, I could just set it specifically to that background? Just an idea.4 comments 21 views last activity
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Hello :) So this topic is again coming back on the forums and different streams. And last night i woke up with an idea that could actually reward players for prestiging more than just for a cosmetic, and that would also reduce the grind for perks. ----- for Prestiging P1 Receive 25% of the BP price of your items and offerings inventory You instantly get the unique perk of your character at18 comments 191 views last activity
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The entire design of both of these maps make them frustrating to play on. I don't care if it's grass or corn, farmhouse or boat, they don't feel unique and they don't have anything actually interesting going for them other than constant annoyances for both sides. If we absolutely have to play on one of the two 70% of the time, shouldn't they be actually fun?0 comments 11 views last activity
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I absolutely despise this add on. I always have. It’s now significantly worse to deal with now that Wraith can get much, much closer before seeing his shimmer both because of his base speed increase, and the distance at which he has total invisibility. Everything else with Wraith i’d say is balanced, but “All Seeing” - Blood is just awful, and unfair. Idea. What if it were changed to comp128 comments 2,281 views last activity
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1. Nemesis feels nothing like Nemesis from either the original or even the remake. They focused way too much on tentacles and bringing the feeling of RE with the zombies instead of bringing the feeling of the character NEMESIS. 2. The map has random for no reason orange RE mutation bubbles around the map. Before someone say "It's the entities influence" well why is it ONLY this map. Why? It just93 comments 731 views last activity
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Make them purple and iri but for gods' sake, bring them back. He gets looped, windowed and t-wall/l-wall to death. The chainsaw takes too long and most of the new maps have loops that are close together and unless they just run in the open, you will NEVER catch them with the chainsaw. Just a bully simulator with no real threat. Bubba can go super fast and turn. Billy should have revv add-ons to m7 comments 31 views last activity
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Why spend all that time a couple years ago reworking maps to eliminate infinite/god loops, only to incorporate them back into the game with breakable walls? It was one thing having them in Dead Dawg Saloon but adding an abundance of breakable walls to all the new and reworked maps is getting out of hand. It's doing nothing but discouraging people from playing killer by having an extra objective t20 comments 581 views last activity
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Surge is a perk I love to use on some killers but is really limited since it requires a basic attack to trigger, it would make this perk more viable and more used if it woud trigger at any time like eruption or infectious fright.13 comments 71 views last activity
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Just wondered if this would change the dynamics of the game any? What do you think of the AURA of the EXIT GATE switches (that are normally shown) instead, to be REMOVED the moment the generators are completed? Thoughts, ideas? Would this make the danger of the game seam much greater? ------------ Added bonus . The EXPOSED STATUS effect is applied no matter what? (without the NOED totem)3 comments 51 views last activity
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So I play a bad game, at the end I follow one surviver not infected, she as on injure so a next hit and she down but she saw a zombie go on the zombie who give her a boost and she escape if the virus don't give a speed boost like plague I think that will be better. PS: you don't fix lag on ps415 comments 131 views last activity
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Seeing Dead by Daylight have a proper training mode is definitely welcome, but having the killer always be Trapper is really frustrating. Last night I played my first ever match with Demogorgon, and having to practice mechanics that I'm not familiar with against high ranking survivors did not go over well at all, especially when you're working with only level one perks. In my first match I was t8 comments 181 views last activity
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I've played two games back to back where all the wraith did was cloak and uncloak during chases to get the speed boost hits on us. I ran him around killers shack and saw him de-cloak lung across the entire building from door to door and swing around to hit me. I think his lung when de-cloaking should be reduced by 25%, thats still far but not shutting down a loop befor you can even start running7 comments 51 views last activity
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I thought it was a cool concept if they made it to where we can play older maps on KYF lobbies, it doesn’t effect anyone negatively, and it could actually be nicer them. This is one of those things for veteran players to do for fun and I think a lot of people would love this. Just spitballing ideas.7 comments 271 views last activity
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so far swamp , hawkins and now salloon has had fog added to them for whatever reason and I can't see 10 feet in front of me it's become dumb at this point stop making a random map foggy every patch/update release . revert to the old maps without fog or at least reduce fog in the maps that already have it and stop adding fog to a different map for every patch/update release .0 comments 1 views last activity
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There seems to be a lot of prestige talk as of late, no doubt with the help of some streamers and YouTubers, so I thought I would throw out my own two suggestions! My first idea is maybe implementing a feature on your first prestige that allows you to keep all of the perks you've unlocked, albeit reset them back to level 1. For the second prestige, it would only send them back to tier 2, and0 comments 1 views last activity
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This is a bit of a forward thinking addition to Nemesis. The devs mentioned a while back that they have ideas of making Moris basekit and the Killer would have to earn them in-game by fulfilling certain criteria. My idea for when/if this is introduced, and even before then, is this: "Any Survivor killed by your hand reanimate and become a special zombie in the trial. These special zombies do no0 comments 1 views last activity
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Hey, before I go on I just want to make it clear that this is my first time ever doing something like this. I have never done a forum discussion before, so I’m not sure how things are going to turn out. I just wanted to make something that I’ve been collecting throughout the years of playing “Dead by Daylight.'' I started playing DBD in 2018, a few months before the “Darkness Among Us,” chapter c2 comments 35 views last activity
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this is NOT fair! SWF!! Mikes are killing his game for the community!!!! Thanky ou good night!48 comments 771 views last activity
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This post is long so I'll put a summary at the end, but all the details are in the post. (I think I explained myself well enough) Nemesis is okay, but does feel rather weak overall. Every killer doesn't have to be a Nurse or Spirit... but they shouldn't all be Legion and Clown. I'm not saying Nemesis is that bad but Big Man needs a little help. The easiest suggestion is removing the speed boo8 comments 71 views last activity
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So we all know that Nemesis has his Zombies which are on Outside Maps COMPLETELY Useless unless someone is blind or stupid enough to walk into a Zombie. What i recommend is: -More Zombies at leat 4 -Mutation Rate addons off of zombies should add another zombie -Faster Zombie movement that zombies would be faster than WALKING survivors i mean look we got Bill out of left 4 dead where the zombie9 comments 101 views last activity
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We all know that know one gives a crap about trickster but I'm excited for the buff in the mid chapter patch! So this is what I think they should do/think about. Trickster moves at 115% normally but when aiming the blades enters 110% state. 110% lasts for 3 seconds after putting the knives down before returning to 115%. Laceration meter now stays when survivors are hit with blade. But a new me1 comments 22 views last activity
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To me at least from my perspective. Removing the ability to mix and match certain sets is kind of counter intuitive to the idea of "Customization". Of course you probably didn't design these sets to be able to me mixed with other items. But i feel it removes a lot of the self expression from the game and its players by locking certain pieces to others. Would like to know if there was some other0 comments 11 views last activity
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just to check if they are the culprit for the fps drops and other performance issues. will the game look 'less good'? sure. But if it runs fine, you have your culprit and can see about fixing it proper15 comments 91 views last activity
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Add the ability to kill zombies from behind by approaching them on your haunches. Zombies will be killed by twisting their necks)2 comments 72 views last activity
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Wondering if we could change the loud noise notification for AFK survivors to a permanent Aura? Maybe a unique colour? Obviously keep the circling crows but the constant noise is pretty obnoxious.2 comments 31 views last activity
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The meat plant needs to be reverted, every pallet has no gameplay for the killer and there is about 7000 breakable walls everywhere. How this map got approved is genuinely concerning. Enough said.8 comments 91 views last activity