Fixing Bloodweb Grind Idea

This idea just came into my head randomly at night, and it's a really basic idea, but it would also heavily reduce the grind in the bloodweb, as well as give an incentive to prestige killers and survivors more.

Basicially for each prestige, it would be at which perk tier you start with. Prestige 1, tier 1 - 3, prestige 2, tier 2 - 3, prestige 3, tier 3. This would give an incentive to prestige your characters, as well as reduce the grind. you still are able to get the higher tier perks at lower prestige, but you START at the lower tier first. It would be like how it is now, but you'll just be starting at that tier, but you can still tier up. Prestiging is just so you don't have to start at the lower tier first.

Here's the video explaining it a bit more: 

https://youtu.be/WcGMRODLRAA


If you like the idea, let me know. If there's ways to improve it, put it in the comments!

Comments

  • @Prop4FORDAYZ said:

    This idea just came into my head randomly at night, and it's a really basic idea, but it would also heavily reduce the grind in the bloodweb, as well as give an incentive to prestige killers and survivors more.

    Basicially for each prestige, it would be at which perk tier you start with. Prestige 1, tier 1 - 3, prestige 2, tier 2 - 3, prestige 3, tier 3. This would give an incentive to prestige your characters, as well as reduce the grind. you still are able to get the higher tier perks at lower prestige, but you START at the lower tier first. It would be like how it is now, but you'll just be starting at that tier, but you can still tier up. Prestiging is just so you don't have to start at the lower tier first.

    Here's the video explaining it a bit more: 

    https://youtu.be/WcGMRODLRAA

    If you like the idea, let me know. If there's ways to improve it, put it in the comments!

    I dont understand what's so wrong with bloodweb grind. It makes you want to play the game more and it's a good challenge. Personally I think bloodpoint and th e bloodweb are perfect how they are, and I dont believe the devs would change it because so many people already commit to the grind and if they make it ez people will have p3 characters too ez and then they will stop playing because th are is nothing more to accomplish

  • @Prop4FORDAYZ said:

    This idea just came into my head randomly at night, and it's a really basic idea, but it would also heavily reduce the grind in the bloodweb, as well as give an incentive to prestige killers and survivors more.

    Basicially for each prestige, it would be at which perk tier you start with. Prestige 1, tier 1 - 3, prestige 2, tier 2 - 3, prestige 3, tier 3. This would give an incentive to prestige your characters, as well as reduce the grind. you still are able to get the higher tier perks at lower prestige, but you START at the lower tier first. It would be like how it is now, but you'll just be starting at that tier, but you can still tier up. Prestiging is just so you don't have to start at the lower tier first.

    Here's the video explaining it a bit more: 

    https://youtu.be/WcGMRODLRAA

    If you like the idea, let me know. If there's ways to improve it, put it in the comments!

    This idea is not good for the following reasons: it makes prestiging the meta for unlocking all the perks. If it becomes meta then prestige is not something special anymore that only a few players are willing to do for the skin or to be able to brag about it.

    I however fully agree that the grind for unlocking perks should be reduced. Either by simply removing perk tiers, or even simply making the perks immediately available on max tier, without the need to buy from bloodweb. More details of this second idea:

    @fogdonkey said:

    Idea:

    Make the perks from the base game, the perks from purchased DLCs and the perks bought from the shrine immediately available to all characters. I.e. it is not needed to buy the perks from bloodweb, the perks are immediately available and on max tier.

    Benefits for players:

    - Removes a lot of grind for players who would like to play various characters and perks but don't have a lot of time to grind for getting all the perks from the bloodweb.

    - Prestige will still require grind, so only dedicated players investing a lot of time will be able to get the exclusive prestige skins.

    - Prestige will be more accessible for players who already managed to get a lot of perks for a character and don't want prestige, because they would lose perks.

    - Players still need to buy items, offerings, add-ons from bloodweb, so the current balance is not really going to be affected.

    Benefits for BHVR:

    - People will be more likely to get into the game and buy DLCs. More money for BHVR! (Currently buying a new DLC is a bit discouraging, because players won't be able to fully use/enjoy it until they manage to get most of the perks, which takes a lot of time.)

    - People will be more likely to buy skins, especially survivor skins. More money for BHVR! (Currently why would someone buy a skin for a survivor that they don't play, because has only a few perks unlocked?)

    Other important reasons:

    - Perks differ a lot from items, add-ons and offerings. Once a perk is bought in bloodweb, it can be used forever. However add-ons, offerings and possibly items get lost after the match. So balancing wise (in the long run) it doesn't make sense to sell the perks for bloodpoints (it slows down a bit buying other stuff from bloodweb only until all the perks are unlocked).

    - I guess the grind was not so noticeable earlier when there were less characters and perks. But after 5 years there are a lot of characters and perks, and more will come. With the current system the amount of grind is increasing a lot as new characters and perks are added: the grind is increasing quadratically for new players and increasing linearly for old players. This makes it very hard for new players to get into the game and hard for old players to stay in it. (This means that it is roughly 4 times harder for new players currently compared to what it was when there were half as many characters).

    Further work:

    My suggestion fixes the grind issue but there are still various other improvements that could be done. Let's don't discuss them too much in this topic, because it is not the main message of my post.

    Some ideas for further improvements:

    - Adding more ways for hardcore gamers to show off their dedication (more special exclusive skins, badges that show up next to their name, toplists, etc.).

    - Possibly making prestige harder since my suggestion makes it a bit more accessible.

    - Balancing the prices in bloodweb, possibly making the nodes more expensive so that players can't use the best add-ons, items, offerings in the matches all the time. Possibly removing the bloodpoint effect from BBQ or WGLF as part of this balancing.


  • @toxik_survivor said:

    https://forum.deadbydaylight.com/en/discussion/260471/fixing-bloodweb-grind-idea

    I dont understand what's so wrong with bloodweb grind. It makes you want to play the game more and it's a good challenge. Personally I think bloodpoint and th e bloodweb are perfect how they are, and I dont believe the devs would change it because so many people already commit to the grind and if they make it ez people will have p3 characters too ez and then they will stop playing because th are is nothing more to accomplish

    The prestige grind for special skin should stay.

    The grind for getting all perks should be drastically reduced however. It is not really fun thing to not be able to play with the perk build you want. And it is even less fun when you realize that unless you play insane amounts of time you won't even get there. Why the hell should then someone buy DLCs if maxing out the base game already takes a lot of time? Therefore at least perk tiers should be removed. Or maybe even perks should be available immediately without the need to buy them in bloodweb:

    @fogdonkey said:

    Idea:

    Make the perks from the base game, the perks from purchased DLCs and the perks bought from the shrine immediately available to all characters. I.e. it is not needed to buy the perks from bloodweb, the perks are immediately available and on max tier.

    Benefits for players:

    - Removes a lot of grind for players who would like to play various characters and perks but don't have a lot of time to grind for getting all the perks from the bloodweb.

    - Prestige will still require grind, so only dedicated players investing a lot of time will be able to get the exclusive prestige skins.

    - Prestige will be more accessible for players who already managed to get a lot of perks for a character and don't want prestige, because they would lose perks.

    - Players still need to buy items, offerings, add-ons from bloodweb, so the current balance is not really going to be affected.

    Benefits for BHVR:

    - People will be more likely to get into the game and buy DLCs. More money for BHVR! (Currently buying a new DLC is a bit discouraging, because players won't be able to fully use/enjoy it until they manage to get most of the perks, which takes a lot of time.)

    - People will be more likely to buy skins, especially survivor skins. More money for BHVR! (Currently why would someone buy a skin for a survivor that they don't play, because has only a few perks unlocked?)

    Other important reasons:

    - Perks differ a lot from items, add-ons and offerings. Once a perk is bought in bloodweb, it can be used forever. However add-ons, offerings and possibly items get lost after the match. So balancing wise (in the long run) it doesn't make sense to sell the perks for bloodpoints (it slows down a bit buying other stuff from bloodweb only until all the perks are unlocked).

    - I guess the grind was not so noticeable earlier when there were less characters and perks. But after 5 years there are a lot of characters and perks, and more will come. With the current system the amount of grind is increasing a lot as new characters and perks are added: the grind is increasing quadratically for new players and increasing linearly for old players. This makes it very hard for new players to get into the game and hard for old players to stay in it. (This means that it is roughly 4 times harder for new players currently compared to what it was when there were half as many characters).

    Further work:

    My suggestion fixes the grind issue but there are still various other improvements that could be done. Let's don't discuss them too much in this topic, because it is not the main message of my post.

    Some ideas for further improvements:

    - Adding more ways for hardcore gamers to show off their dedication (more special exclusive skins, badges that show up next to their name, toplists, etc.).

    - Possibly making prestige harder since my suggestion makes it a bit more accessible.

    - Balancing the prices in bloodweb, possibly making the nodes more expensive so that players can't use the best add-ons, items, offerings in the matches all the time. Possibly removing the bloodpoint effect from BBQ or WGLF as part of this balancing.


  • @fogdonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/2303513#Comment_2303513

    The prestige grind for special skin should stay.

    The grind for getting all perks should be drastically reduced however. It is not really fun thing to not be able to play with the perk build you want. And it is even less fun when you realize that unless you play insane amounts of time you won't even get there. Why the hell should then someone buy DLCs if maxing out the base game already takes a lot of time? Therefore at least perk tiers should be removed. Or maybe even perks should be available immediately without the need to buy them in bloodweb:

    https://forum.deadbydaylight.com/en/discussion/258516/eliminate-the-grind-by-making-the-perks-immediately-available

    It's the thrill of maybe getting ds or maybe getting head on and stuff like that. It's a hard grind and I believe it's fine. I get what your saying but to unlock all the perks and have them on a character should take hours and eventully when you get that build you oh so wanted your absolutly hyped. Its an input output situation

  • @toxik_survivor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2303578#Comment_2303578

    It's the thrill of maybe getting ds or maybe getting head on and stuff like that. It's a hard grind and I believe it's fine. I get what your saying but to unlock all the perks and have them on a character should take hours and eventully when you get that build you oh so wanted your absolutly hyped. Its an input output situation

    Should take hours? Well... Currently it takes weeks.

  • I mean like 100ds of hours

  • A lot of us have been asking for a change to lessen the grind and all bhvr has done is made 4 perks spawn in the bloodweb, 2 of these you can't get due to the entity taking them.

    Hopefully they give us a nice surprise around the 5th anniversary letting us know that after the event all perk tiers shall be removed. I won't hold my breath though.

  • @fogdonkey said:

    https://forum.deadbydaylight.com/en/discussion/260471/fixing-bloodweb-grind-idea

    This idea is not good for the following reasons: it makes prestiging the meta for unlocking all the perks. If it becomes meta then prestige is not something special anymore that only a few players are willing to do for the skin or to be able to brag about it.

    I however fully agree that the grind for unlocking perks should be reduced. Either by simply removing perk tiers, or even simply making the perks immediately available on max tier, without the need to buy from bloodweb. More details of this second idea:

    https://forum.deadbydaylight.com/en/discussion/258516/eliminate-the-grind-by-making-the-perks-immediately-available

    I see where you're coming from with it making prestiging the meta, but right now prestiging doesn't really do much at all besides unlocking a cosmetic that some people won't even choose over others. There should be a reason to make people want to lose all of their items and perks just for one cosmetic.

  • @toxik_survivor said:

    https://forum.deadbydaylight.com/en/discussion/260471/fixing-bloodweb-grind-idea

    I dont understand what's so wrong with bloodweb grind. It makes you want to play the game more and it's a good challenge. Personally I think bloodpoint and th e bloodweb are perfect how they are, and I dont believe the devs would change it because so many people already commit to the grind and if they make it ez people will have p3 characters too ez and then they will stop playing because th are is nothing more to accomplish

    The problem with the current system is that it isn't futureproof. Have you ever levelled a character while wanting to get a specific perk? That can take ages because the number of perks in the game is closing in on a hundred now. You can easily reach level 50 without getting the perks you want. And this issue will get a little worse with every chapter.

    My suggestion to fix it is to make prestiging permanently unlock all of a character's perks for everyone, so a P3 David would mean that you always have tier 3 Dead Hard, No Mither and WGLF available for everyone, even level 0 characters. That'd futureproof the bloodweb system.

  • @Prop4FORDAYZ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2303556#Comment_2303556

    I see where you're coming from with it making prestiging the meta, but right now prestiging doesn't really do much at all besides unlocking a cosmetic that some people won't even choose over others. There should be a reason to make people want to lose all of their items and perks just for one cosmetic.

    I can understand your arguments as well.

    Something should be done with the following problem: Characters that already have all the perks from the bloodweb but were not prestiged. It would be too much grind in these cases to do prestige.