A simple image showing how powerful Trapper starts with all traps.

image.png

If he can carry more trap & traps not spawn at the map corner. The time saved is already immense.

Comments

  • I thought maybe just to let him start with all traps but also have a "max carry" once he uses them. Like demo's portal, except once he uses them he can only move 1 at a time.

  • But it's still limited and you progressively lose traps with each set up. Yeah, you're saving time, something that's highly needed as a killer in this stage of dbd.

  • But the problem is that with all traps he can be insanely unfair. I feel like the best version is centralised traps or getting traps from lockers.

  • @MadLordJack said:

    But the problem is that with all traps he can be insanely unfair. I feel like the best version is centralised traps or getting traps from lockers.

    Thing is, Devs make it only show you Locker aura if your tool is empty (Huntress & Trickster). Which mean you can see locker if you dont have trap on hand. For some map like Lery, its hard to get to the closest locker (if you have trap on hand). I can say the idea may hindered him.

    Beside, how his trap picking from locker work? Open locker, instantly get to his maximum capacity like Huntress?

    @DwarvenTavern said:

    But it's still limited and you progressively lose traps with each set up. Yeah, you're saving time, something that's highly needed as a killer in this stage of dbd.

    Other Killer pays time to chase, Trapper pay time to set trap not chasing. Reduce his collecting time already work toward on it.

  • Agree. With all traps in hand it would be very easy to set up an area and make it impossible for survivors. Imo just adjusting the spawning logic for beartraps to not make them spawn in the corners would already help a lot.

  • I dont know why this explaining image gone to "Feed back zone"...