(A possible) solution to Prestige and Grind

Hello :)

So this topic is again coming back on the forums and different streams. And last night i woke up with an idea that could actually reward players for prestiging more than just for a cosmetic, and that would also reduce the grind for perks.

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for Prestiging P1

Receive 25% of the BP price of your items and offerings inventory

You instantly get the unique perk of your character at Tier 3.

For prestiging P2

Receive 50% of the BP price of your items and offerings inventory

You instantly unlock all perks at Tier 1.

You'll have to grind Tier 2 and Tier 3 of the perks

for prestiging P3

Receive 75% of the BP price of your items and offerings inventory

You instantly unlock all perks at Tier 2.

You will only have to grind the Tier 3 of the perks

-----

This way you still lose your items and offerings, but you still get a small portion of the BP back and it make prestiging less grindy + Having a P3 character make it easier to access the new perks when a new DLC drops and allows you to play with them very quickly.

-----

Let me know what you think so we can discuss !

See you in the Fog <3

Comments

  • not bad. I don't really see the point of reimbursement for inventory items/offerings...

    Also the jump from p1 to p2 is a massive boost. Going from unique tier 3 perk to all tier 1s unlocked. However, I feel all perks should be unlocked at tier 1 for everyone regardless of prestige (if we have to keep tiers)

  • @Adeloo said:

    Hello :)

    So this topic is again coming back on the forums and different streams. And last night i woke up with an idea that could actually reward players for prestiging more than just for a cosmetic, and that would also reduce the grind for perks.

    -----

    for Prestiging P1

    Receive 25% of the BP price of your items and offerings inventory

    You instantly get the unique perk of your character at Tier 3.

    For prestiging P2

    Receive 50% of the BP price of your items and offerings inventory

    You instantly unlock all perks at Tier 1.

    You'll have to grind Tier 2 and Tier 3 of the perks

    for prestiging P3

    Receive 75% of the BP price of your items and offerings inventory

    You instantly unlock all perks at Tier 2.

    You will only have to grind the Tier 3 of the perks

    -----

    This way you still lose your items and offerings, but you still get a small portion of the BP back and it make prestiging less grindy + Having a P3 character make it easier to access the new perks when a new DLC drops and allows you to play with them very quickly.

    -----

    Let me know what you think so we can discuss !

    See you in the Fog <3

    Love this idea!

  • Pretty good!

    I would prefer to just get rid of perk tiers honestly theyre so outdated...

    But the bloodpoint refund is a terrific idea

  • To be honest, I think a much better system would be just having all Perks available at Tier 1 from the get go.

    So when you unlock a teachable on a survivor, all other survivors immediately have access to that perk at Tier 1. You then only need to grind out Tier 2 and 3.

    This would eliminate a third of the grind, without even touching Prestige.


    Prestige should come with some other benefits, so that it doesn't end up being virtually mandatory in order to reduce the grind. Shouldn't have to Prestige if you don't want to.

    Perhaps something as simple as BP cost of the bloodweb being reduced by 10/20/30% depending on tier, so that acquiring items/add-ons/offerings becomes a little easier when you Prestige.

  • That is actually a very good idea!

  • @SleepyWillo said:

    not bad. I don't really see the point of reimbursement for inventory items/offerings...

    Also the jump from p1 to p2 is a massive boost. Going from unique tier 3 perk to all tier 1s unlocked. However, I feel all perks should be unlocked at tier 1 for everyone regardless of prestige (if we have to keep tiers)

    Well the remboursement of the inventory is to help you get back some of the BP you invested in leveling up and help you go to the next level of Prestige faster. ^^

    For the unlocking T1 regardless of prestige, honestly why not or we could :

    1) get rid of the perk slots

    2) make 4 perks spawn in the web before lvl 50

    3) force the entity to no "eat" more than half of the available number of perk (coz it happen, even if you take the shortest path at lvl 50 that she eats 3 perks instead of 2...)

    4) have the ability to reroll a bloodweb 3 times a day per side (if the case of the Entity sharing Buckle Up, Camaraderie, Ace in the Hole and Streetwise ;))

  • @Seraphor said:

    To be honest, I think a much better system would be just having all Perks available at Tier 1 from the get go.

    So when you unlock a teachable on a survivor, all other survivors immediately have access to that perk at Tier 1. You then only need to grind out Tier 2 and 3.

    This would eliminate a third of the grind, without even touching Prestige.

    Prestige should come with some other benefits, so that it doesn't end up being virtually mandatory in order to reduce the grind. Shouldn't have to Prestige if you don't want to.

    Perhaps something as simple as BP cost of the bloodweb being reduced by 10/20/30% depending on tier, so that acquiring items/add-ons/offerings becomes a little easier when you Prestige.

    Hum Yeah teachable would need work too indeed.

    What if you would get +25% BP bonus for each unique perk of the character you equip ? Up to 100% if you don't equip a fourth perk. So basically going for the achievement-build would be rewarding BP. Could also help with the grind and make the achievement getting more rewarding.

  • The grind for getting the perks has to be definitely reduced. This should be however be separate from prestige mechanic.

    The issue with your proposal is: It is actually going to be easier to get all perks while doing prestige. In other words: with prestiging you will get the perks with less grind compared to no prestige. So prestige is not going to be something special that only a few players do for the skin. It will become the META.

    My suggestion is to just simply make the perks immediately available on max tier, no need to get them from bloodweb. My proposal also addresses prestige and bloodpoint balance.

    @fogdonkey said:

    Idea:

    Make the perks from the base game, the perks from purchased DLCs and the perks bought from the shrine immediately available to all characters. I.e. it is not needed to buy the perks from bloodweb, the perks are immediately available and on max tier.

    Benefits for players:

    - Removes a lot of grind for players who would like to play various characters and perks but don't have a lot of time to grind for getting all the perks from the bloodweb.

    - Prestige will still require grind, so only dedicated players investing a lot of time will be able to get the exclusive prestige skins.

    - Prestige will be more accessible for players who already managed to get a lot of perks for a character and don't want prestige, because they would lose perks.

    - Players still need to buy items, offerings, add-ons from bloodweb, so the current balance is not really going to be affected.

    Benefits for BHVR:

    - People will be more likely to get into the game and buy DLCs. More money for BHVR! (Currently buying a new DLC is a bit discouraging, because players won't be able to fully use/enjoy it until they manage to get most of the perks, which takes a lot of time.)

    - People will be more likely to buy skins, especially survivor skins. More money for BHVR! (Currently why would someone buy a skin for a survivor that they don't play, because has only a few perks unlocked?)

    Other important reasons:

    - Perks differ a lot from items, add-ons and offerings. Once a perk is bought in bloodweb, it can be used forever. However add-ons, offerings and possibly items get lost after the match. So balancing wise (in the long run) it doesn't make sense to sell the perks for bloodpoints (it slows down a bit buying other stuff from bloodweb only until all the perks are unlocked).

    - I guess the grind was not so noticeable earlier when there were less characters and perks. But after 5 years there are a lot of characters and perks, and more will come. With the current system the amount of grind is increasing a lot as new characters and perks are added: the grind is increasing quadratically for new players and increasing linearly for old players. This makes it very hard for new players to get into the game and hard for old players to stay in it. (This means that it is roughly 4 times harder for new players currently compared to what it was when there were half as many characters).

    Further work:

    My suggestion fixes the grind issue but there are still various other improvements that could be done. Let's don't discuss them too much in this topic, because it is not the main message of my post.

    Some ideas for further improvements:

    - Adding more ways for hardcore gamers to show off their dedication (more special exclusive skins, badges that show up next to their name, toplists, etc.).

    - Possibly making prestige harder since my suggestion makes it a bit more accessible.

    - Balancing the prices in bloodweb, possibly making the nodes more expensive so that players can't use the best add-ons, items, offerings in the matches all the time. Possibly removing the bloodpoint effect from BBQ or WGLF as part of this balancing.


    But simply removing perk tiers is also good enough.

  • Gaining prestige is pointless regardless of complexity

  • the only thing I would add to this is that you get to keep your event items after you prestige because some of these event items are never coming back and I'd like to not loose them.

  • Very creative and a genuinely cool idea to give more benefit to prestiging but I still really think that just removing perk tiers is the easiest and most effective way to properly reduce the grind in the game currently. I also always thought giving the player a discount to the blood web based on the killers prestige would be nice as well, for instance at prestige one you save 10% on everything you buy in that killers blood web and then 15% at prestige 2 and 20% at prestige 3.

  • Love this idea. Sadly, the devs will never do it. They don't care about the grind.

  • This is a system I honestly hoped for years ago when doing my first prestige, and was really disappointed with the actual rewards for my efforts.

    Fast forward to todays grind and I can't believe it's not already changed.

    Yes please!

  • Pretty good Idea.....and its in the feedback section so its dead.

  • @Guest1567432 said:

    Pretty good Idea.....and its in the feedback section so its dead.

    oh it got moved ? dang :(

  • @Guest1567432 said:

    Pretty good Idea.....and its in the feedback section so its dead.

    you were right it's dead now :(

  • @Adeloo said:

    Hello :)

    So this topic is again coming back on the forums and different streams. And last night i woke up with an idea that could actually reward players for prestiging more than just for a cosmetic, and that would also reduce the grind for perks.

    -----

    for Prestiging P1

    Receive 25% of the BP price of your items and offerings inventory

    You instantly get the unique perk of your character at Tier 3.

    For prestiging P2

    Receive 50% of the BP price of your items and offerings inventory

    You instantly unlock all perks at Tier 1.

    You'll have to grind Tier 2 and Tier 3 of the perks

    for prestiging P3

    Receive 75% of the BP price of your items and offerings inventory

    You instantly unlock all perks at Tier 2.

    You will only have to grind the Tier 3 of the perks

    -----

    This way you still lose your items and offerings, but you still get a small portion of the BP back and it make prestiging less grindy + Having a P3 character make it easier to access the new perks when a new DLC drops and allows you to play with them very quickly.

    -----

    Let me know what you think so we can discuss !

    See you in the Fog <3

    good ideas few more tweaks and whatnot I think you could have a feat system

  • Yuh. With the amount of characters currently in the game, and 1-3 being added with every new chapter, the grind can be really unforgiving. BHVR makes it a point to grab huge licenses so they can pull in new players, but a lot of the people that pick up the game don't stay because they can never get a foothold.