Killer Concept: The Harbinger
Riffing on this post https://forum.deadbydaylight.com/en/discussion/260899/new-killer-power-suggestion-fire#latest
Overview
- 4.6 m/s
- 32 meter terror radius
- Average Height
A destructive killer, able to set players and the environment ablaze with his Promethean Torch.
His unique perks, Burned Bridges, Smokescreen, and Tinderbox add explosive consequences to missteps and obscures their footing.
Power: Promethean Torch
The Harbinger's remaining strength can be judged by the brightness of his torch, which builds by 5% each second. and is drained by using his abilities.
If the torch is ever fully extinguished, it will reignite at 50% brightness
Special Ability: Firefly
Press and hold LCtrl for 1 second to activate.
The Harbinger transforms into a cloud of embers for 1 second, gaining the ability to fly and move through walls but losing the ability to attack until 1 second after the effect ends.
Survivors The Harbinger passes through in this time receive one stack of burn, while pallets, breakable walls, and foliage are ignited.
Firefly consumes 50% brightness.
Special Attack: Sear
Hold M2 for 1 second to ready the attack.
Once ready, press M1 to unleash a slow moving (8 m/s) wave of fire that reaches 10 meters. The wave can be partially or entirely blocked by hiding behind terrain.
Survivors caught in the cone receive one stack of the burning status.
Objects caught in the wave are also ignited.
Sear consumes 30% brightness.
Special Effect: Burning
Survivors can receive stacks of the burning status (max 3) when they are struck by The Harbinger's abilities, setting them on fire. Getting a new stack refreshes old stacks.
- 1 stack: Smoking
- 0.5 (1 once immolated) Fire Damage per second
- Loud moans of pain
- Incapacitated (Extinguish okay)
- Emitting black smoke
- 2 stacks: Lit
- 1 (2 once immolated) Fire Damage per second
- Load moans of pain and periodic non-notification screams
- Incapacitated (Extinguish Okay)
- Lightly glowing, leaving a trail of embers wherever they go
- Objects and players they directly interact with gain a stack
- 3 stacks: Ablaze
- 1.5 (3 once immolated) Fire Damage per second.
- Continuous non-notification screaming
- Incapacitated (Extinguish Okay)
- Brightly glowing, revealing their aura to the killer
- Any objects or players they come within 4 meters of will gain a stack
Survivors can remove stacks by performing an extinguish action, which slows them down by 15% seconds for 4 seconds.
After having accumulated 100 Fire Damage, the survivor immolates, taking an instance of damage and refreshing all of their burning stacks. Survivors who have immolate once will take double fire damage for the rest of the trial.
Special Effect: Ignite
Foliage that is touched by a source of fire (including Firefly, Sear, and burning survivors) is burned to the ground and destroyed.
Pallets become weakened. If a survivor vaults over an ignited pallet, they receive a stack and break the pallet. The pallet will break on its own after 30 seconds.
Breakable Walls become weakened, allowing the killer to walk through unimpeded and breaking on their own after 30 seconds.
Perks
bURNED BRIDGES
If a survivor is left to progress more than one hook state in a single hook, the perk activates.
All survivors more than 64/48/32 meters from the hook scream, revealing their locations to the killer, and become exposed for 60 seconds.
Smokescreen
Moderately/Considerably/Tremendously increases the thickness of the dark mist from the perspective of survivors.
tinderbox
The last generator you kicked suffers from heavy damage, leaking oil in a 3 meter radius puddle.
Skill checks on Heavily Damaged generators have 25/50/75% reduced "good" success zones.
If a survivor misses a skill check on a heavily damaged generator, the oil is ignited and all survivors within it take a state of damage.
30 second cooldown.
Comments
that's kinda cool, a lot to take in, but cool.