Reworks for survivor scoring

As it's pretty clear, survivors have less opportunities to earn bloodpoints than killers; and they almost need to 'fight' each other to earn the most points. Some small ideas I have to help survivors earn more bloodpoints:

  1. Solo generator repair points need to be buffed to 2,000 BP for a full completion. Why is it that a solo survivor, while doing their primary objective, earns 1,250 points over 80 seconds; but a dull totem, a secondary objective taking 14 seconds to complete, awards a whopping 1,000? This gap needs to be closed.
  2. Move the escaped scoring event from the boldness category to the survival category. Besides making more sense, this is undoubtedly the harding category to earn points in - particularly without a medkit and/or certain perks (Self-Care, and/or obsession perks). This would especially better award survivors who are chased most or all of the match, while their teammates complete generators and they don't have a spare moment to earn objective points.
  3. Move all scoring events for searching Jigsaw boxes from the objective category to the survival category. Searching a Jigsaw box isn't your primary objective, but you certainly will die if it is active and you do not remove it (or escape via hatch).
  4. This one is actually a nerf, but the purpose is to encourage more tactful altruism. An unhook should be nerfed to granting 750 BP, and a safe unhook grants the other 750 BP (instead of the current 1,000/500). Too many people unsafely unhook near the killer and are granted a massive score even if it does not end up being safe.

Comments

  • Bumping this older thread as I added two new suggestions.

  • The problem with bloodpoints for survivors is that a camping/tunneling killer will deny boldness/altruism points basically denying 2/4 of your total score. That's why most of the times you will end up with max objective and survival points but with little to no points on the other 2 categories.

  • @Ink_Eyes said:

    The problem with bloodpoints for survivors is that a camping/tunneling killer will deny boldness/altruism points basically denying 2/4 of your total score. That's why most of the times you will end up with max objective and survival points but with little to no points on the other 2 categories.

    Hook trading still provides altruism and WGLF stacks, but is not always an option (being injured or Bubba). And it's not very often you see a survival category maxed, are you just referring to escaping? Maxing it out requires Head On, self-healing perks/items, and/or obsession-related perks.