Feedback and Suggestions

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  • Combine Bloodhound + Deerstalker. Thematically they fit together :) Hangman trick: no longer scourge hook, now it grants +1 scourge hook in the map and all survivors suffer a 50% speed action penalty to sabotaging hooks. Blood warden (new version): now it activates when the exit gates are powered, after that, hooking a survivor will block for Overwhelming presence (new version): survi
    6 comments 91 views last activity
  • As he is now Wesker is just a blight with 2 short rushes and literally nothing else to him. The uroboros only works if you hit someone with bound (which isn't always easy to do especially on indoor maps). And EVEN IF you do infect someone the survivors have a whole 12 first aid spray uses total that takes like a second to use and a few more to open the box. In other words uroboros might as wel
    6 comments 111 views last activity
  • I would really like to see people who are destroying matches for everyone be punished. Rainbow six does something Similar. I think it would only be heathy for the game.
    10 comments 151 views last activity
  • I really enjoy playing as Freddy Krueger and his reworked power was fun to play, at least when it first came out. But now I don't think it's as fun as it used to be, actually I think his power died after the update after his rework release 😅. Point is does anyone think it might be time for another rework for Freddy? I would say the only fun and useful part of his power is to teleport to generato
    33 comments 232 views last activity
  • I heard this happen to someone else and I just had someone try to do this to me. I thankfully was using Distortion and my team mate didn't rat me out so it didn't work. I think the perk should only count on the first pick up of the downed survivor to prevent them from abusing it like this. Also before anyone says that is unfair I don't think a cooldown would work because they will bleed out the s
    2 comments 61 views last activity
  • I believe Chris Redfield needs his most iconic BSAA outfit. I don’t get why BHVR didn’t add it for both Chris and Felix seeing that they gave Feng Min and Jill Valentine Jills STARS uniform. They clearly could’ve gave Chris the outfit too. I am positive that BHVR could have made so much more money if they were to add this.
    1 comments 61 views last activity
  • STBFL is actually ruining the game with how fast a killer can recover with the extra bonus base-kit buff. It needs to be less effective, gain less stacks and/or have stacks removed on health state loss of the obsession.
    27 comments 491 views last activity
  • It should activate off of any stun not just pallet.
    3 comments 91 views last activity
  • Hello, it would be nice if you could surrender the game as killer. As Suv you can just ######### but thats not possible as killer My idea would be that as killer you can Open the gates anytime you want. So you can speed up the game, or make a challenge out of it depents on what you like. I had it last time more often that i was qued with superior survivor, and they did not even want to win.
    14 comments 251 views last activity
  • In my previous matches both as killer and as solo survivor, there has been at least one rage quit per match in more than half of all matches. This results in everyone losing blood points and being stuck in an unfair, unenjoyable match. If these rage quitting survivors had disconnected, I could at least rest somewhat easy knowing that they're timed out for five minutes and their penalty will incr
    8 comments 161 views last activity
  • i've played solo survivors from the start, i've come back from a break because I was sick of being matched with bad players. not only do I have to contend with bad players now that make even average killers look amazing but now I have to contend with dead hard being worse, longer gen times etc ? I've got a feeling it's going to be a quick uninstall again
    3 comments 111 views last activity
  • A quick google search shows this has been a complaint for some time now. Survivors can spam the unhook action on other survivors that are on 2nd stage repeatedly. This holds the hooked survivor hostage in game. It's an easy way for players that want to troll others and is extremely toxic. I get that during unhook situations with the killer nearby you sometimes have to spam it to trick the kill
    5 comments 141 views last activity
  • こんにちは。 Demogorgon has been in the Fog Forest for three years now. Now Wesker has come to the Fog Forest. This is really a wonderful thing. Now, I insist that the "demogorgon shred cool time be returned from 2.25 seconds to 2 seconds". You may have no idea what I am talking about, but let me explain step by step. First, in PTB 3.2.0, the cool time after a demogorgon shred was 2 seconds.
    0 comments 21 views last activity
  • You've got to be joking. You somehow made the Orange Glyph worse than its nightmarish, headache-inducing original version. How that's even remotely possible at this point is beyond me, but I'm not going to play in a match where all of my necessary actions and chase are completely gutted because of a Glyph. This Glyph is just bad. It makes Killer unplayable for most, is a complete joke to some a
    3 comments 81 views last activity
  • I know youre mad abt that one meg who stole your medkit but she can make it worse now by opening all the chests before you're even injured so how is this better? (Im talking abt the dev who was in charge of changing pharmacy complaining about that 1 meg who stole their medkit when using the old pharmacy) But the community agrees that this change should not have happened and its less reliable now
    3 comments 101 views last activity
  • So we need a penalty for disconnecting sometimes - people DC enough as it is anyway, and we don't want live servers turning into the PTB. But there are some game-states that there's just no point playing on it which would be very easily recognizable. Perhaps we could drop the penalties for these circumstances? 1) The most obvious time: if other players have already disconnected and/or died and
    0 comments 51 views last activity
  • the ping indicators shows up on 100 ping now unlike the old 150 ping indicator and it’s super annoying when I average 95-100 ping it shows up and goes away nonstop please add a setting to hide the indicators or change it to 150-199 ping is yellow and 200+ is red
    4 comments 101 views last activity
  • I find a method of use custom localization and use it few months. Does it against the game rules?
    0 comments 11 views last activity
  • Survivor Perks: Overcome -> whenever you are hit by the Killer ( makes it possible to get the boost from Endurance hits, especially useful to not get tunneled after being unhooked, otherwise Sprintburst is just way better in every aspect than overcome ) Desperate Measures -> Dead/Dced Survivors give a 14% stack as well. Makes the game more balanced. You shouldnt get punished on top of hav
    2 comments 61 views last activity
  • Basekit Shadowborn, increasing their field of view by 15 degrees. This would be completely fair considering the fact that it's a benign change that wouldn't make too terrible a difference from gameplay. Unlike the other two perks I mentioned in the title, which both became basekit.
    2 comments 61 views last activity
  • Hello, this is my first post ever here on the forum (from what i can remember at least), i decided to come here and talk about this because i have been thinking about it for a while and i think this is a good place to share it. I think it's safe to say that whenever a new chapter for Dead By Daylight comes out, be it an original or a licensed one, 90% of the time people are WAY more hyped about
    18 comments 281 views last activity
  • 3 comments 582 views last activity
  • I got something like 24 pages of charms and a good 70% of them are these flat charms in like 10 different colors, i like collecting stuff but i dont care about having so many pages of charms it becomes impossible to find the cool new charms i unlock and 10 versions of every charms. So that would be nice to have an option to convert charms into something else, maybe you can convert charms into a
    7 comments 82 views last activity
  • Title. Right now, hitting skill checks is basically the same as a rhythm game, but simplified to a single click every now and then. It'd be nice to have more variation and some sort of challenge. AmongUs-like tasks are too difficult to implement, but maybe something like Taikonotatsujin?
    0 comments 11 views last activity
  • I’d love for the devs to bring back the old hatch and key system. If killers are allowed to kill however they want (slug, tunnel, camp) survivors solid be able to survive however they want and that should include a hatch escape with 2 or 1 gen left remaining to be done. Why should survivor’s be policed in how they play and survive while face camping (looking at you Bubba) is allowed to be a tacti
    59 comments 892 views last activity
  • I mean.... having a glyph affect ONE aspect of killer gameplay (e.g. breaking speed OR stun OR hit/miss coldown) then they would be fine. But having ALL of these effects slowed down/increased by 50-100% is just insane. Imagine playing a normal M1 killer with this: You would need to equip Enduring, Brutal and STBFL just to mitigate these effects. Also Flashy blinds last longer (I think). I am not
    6 comments 51 views last activity
  • Deliverance is a great perk but it has one major flaw in game dynamic, if I've never been hooked and everyone else is dead or escaped, why do I not get the chance to escape before going straight to second phase and dying. Everyone who has never been hooked should get their chances to escape making deliverance worth while if your the last survivor and have activated it. I don't know how many tim
    34 comments 651 views last activity
  • This is a series of recommendations to hopefully change the game for the better. I am posting each section separate, but a lot of them are connected and work much better understanding the other changes. Some are more Killer sided, and some are more Survivor sided, but overall I think it levels the playing field in a positive way. If you want to read the draft I am posting the sections from you c
    0 comments 21 views last activity
  • This is a series of recommendations to hopefully change the game for the better. I am posting each section separate, but a lot of them are connected and work much better understanding the other changes. Some are more Killer sided, and some are more Survivor sided, but overall I think it levels the playing field in a positive way. If you want to read the draft I am posting the sections from you c
    0 comments 43 views last activity
  • Now that you've enabled people to hide their names and take away the ability to get their Steam ID, you've put yourself in the position of now requiring what I've suggested for years now - a truly in-game reporting system so that YOU can automatically pull in both ours, and the offender's Steam ID. You have taken away our only way to dodge known trolls and cheats so it's now on you to take the
    5 comments 91 views last activity
  • It would be easier to locate our perks if they were in alphabetical order, regardless of tiers- as opposed to 8 pages numbered. It could be something like 3 pages of A-F, G-S, & T-Z. So if I want to equip my Tier I Windows of Opportunity, I would just click on the “T-Z” bottom tab and find it on that page.
    2 comments 41 views last activity
  • Feel free to input your own ideas below. These are just some things that I would like that would save time and make things just a little bit easier/better. Perk search bar, I need it in my life... perks are ever increasing, and having to go through each page to try and find what you're looking for is a little annoying. I just wanna type a couple letters in and click the perk I want. If we coul
    11 comments 141 views last activity
  • I think I dint need to right much but everybody knows what I mean Hooks in this game is rng and everything that's rng in this game needs to be burnt to hell 2 roof maps are the kings of the bad hook rng because the basement will only spawn at one location all the time because there is no shack or main building or anything else. This k about it. Have you seen the game or midwich or rpd basement
    8 comments 91 views last activity
  • This obviously needs to be removed i think if people dont wanna deal with killers being toxic or holding the game hostage they should have the freedom to disconnect. Same with technical difficulties with internet disconnection, or hackers, or etc. I feel like we pay the money to play the game, so we shouldn't have to wait if something is going wrong with the internet or toxic killers holding the
    15 comments 221 views last activity
  • As the title says, it’s beyond baffling to me how this has not been nerfed. Every single 3 seconds or even less chains spawn like crazy, and they not only slow you down and mess up your inputs but also interrupt whatever you’re doing meaning it will stop your healing/fixing/unhooking/cleansing/blessing/etc. etc. and on top of all, when you go out of your way to solve the puzzle to get rid of it,
    28 comments 1,861 views last activity
  • This is a series of recommendations to hopefully change the game for the better. I am posting each section separate, but a lot of them are connected and work much better understanding the other changes. Some are more Killer sided, and some are more Survivor sided, but overall I think it levels the playing field in a positive way. If you want to read the draft I am posting the sections from you c
    2 comments 41 views last activity
  • Low survivor MMR is just plain broken since the 6.x patches. Since the big version patch as survivor I have lost 271 games, won 53, with an escape rate of 16%. The more I lose, the worse my teammates get, but killers stay brutally good. Nurses with perfect teleports, blights, plagues, etc (except for last few days which is 100% wesker). I've watched enough streamers to be able to identify com
    16 comments 361 views last activity
  • The current incentive system isn't really advertising how many bloodpoints are being earned by the side that needs players the most. As a result this doesn't advertise to players that they should switch over to the side that needs players the most. Currently the bloodpoint incentives are applied as bonuses, and the post match screen doesn't show any bonuses, just the core amount of bloodpoints
    0 comments 21 views last activity
  • Shroud offerings Fog offerings Hook distance offerings Coin offerings or keep only the purples Luck offerings: Rework Luck in general BP offerings that don’t give 100% in at least a single category (Brown/Yellow with exception of Survivor Pudding/Escape Cake) Hatch offerings: Hatch location should not be known by either side till it spawns Map Offerings: Maps are too unbalanced, and so of
    7 comments 91 views last activity
  • How is it fair that I can be removed from the game 3 minutes in while the killer gets FULL benefit from MY Bloodpoint offering (which affects all players)?
    3 comments 41 views last activity
  • was part of the nerfs fine print that it just doesnt work when you press it half of the time? why is this game sooooo bad man. can you just stop touching things?? killer players are gonna cry no matter what, they spend their free time doing 30 mins of actual playing the game, and the rest is spent crying somewhere. please stop touching survivors, and fix this god forsaken perk
    23 comments 421 views last activity
  • Event items that would let you mimic some killer powers as survivor. (This thread may read as semi-jokey but I do genuinely think these would all be cool items to have that wouldn't break the game) A magic sigil that provides a 20 second Wraith cloak that can be activated at anytime, ends early if you hide in a locker or work on a gen or perform a rushed action. Does not hide scratch marks. Does
    3 comments 41 views last activity
  • I'd love if they'd do a Resident Evil Event where we got items from the games that did unique stuff. I have a few examples of ideas I like. A wooden Stock pump action 12 gauge shotgun in the vain of the one you get early on in RE4. It would have something like 3 shots and would stun the killer on sort of a proximity/shotgun pellet spread system. Point blank it would take 2 shots (in quick succe
    2 comments 61 views last activity
  • with borrowed time being baseline and endurance perks being so readily available it's gotten to the point where defending a hook is basically pointless unless you're willing to facecamp it, which seems like the opposite of the point of the changes maybe i'm crazy but i don't think that unhooks should be something that survivors can just do unconditionally without needing to respect the killer
    2 comments 51 views last activity
  • Genuine question: what's stopping console/pc version of DBD from having the visual heart indicator for terror radius that mobile already has? This would be such a huge win for accessibility for deaf and hoh players. and there's literally no downside to it that I can see.
    7 comments 191 views last activity
  • Please keep it that way, it looks so much better now compared to when it was all static.
    0 comments 21 views last activity
  • Give Ghostface the ability to hide in lockers and grab survivors when they open it. Wouldn't be something that would get used very often but I think it would fit him well and would be real fun. Nemesis should start with 5 zombies on bigger maps, no less than 3 on smaller ones. Only 2 respawn as normal tho. Nemesis should get a Mr. X skin. if using Wesker's S.T.A.R.S. skin, he should have speci
    0 comments 21 views last activity
  • Hey When you unlock the pass do you earn all the premium rewards up to the tier you're already at? Or do you only start unlocking the premium rewards from that point onward?
    2 comments 61 views last activity
  • Im a one survivor main(Jill) and i suspect that is a giant part of the player base. So when i want the new perks i get the new survivor to P1 and then go unlock the perk on her. I was doing this the other day and it is slowwwww! Is there anyway to add a pre fill button for people like me that way we can move that process along.
    1 comments 71 views last activity
  • Well, it is, it's just that you should have implemented these years ago. The Trapper Added a range restriction where Bear Traps can no longer be placed within 8 meters of a hooked Survivor. Added an effect where Bear Traps already placed within 8 meters of a hook will be destroyed and refunded to The Trapper if a Survivor is hooked. This effect trumps any current maximum that The Tra
    6 comments 91 views last activity
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