Feedback and Suggestions
Our team will be happy to read these!
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Played one match in RPD, couldn't get a m2 at all, wasted 3 gens to just get 1 hook on the guy and then just he pre-dropped me everything. power takes too much to charge and takes long to recharge his power stacks too. this is a list of what wesker needs to be more viable in high MMR: -reduce his power charge from 1.5 to 1s -slightly reduce his cooldown animations -reduce his power recharge33 comments 761 views last activity
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https://www.reddit.com/r/deadbydaylight/comments/xbzphx/i_know_there_are_a_lot_of_people_who_want_fnaf_in/?utm_medium=android_app&utm_source=share This skin idea for Dredge if BHVR could ever get liscensing for FNAF A lot of commenters on there would be happy to see this skin as a Legendary for Dredge, especially if it contained his custom voicelines from the game4 comments 171 views last activity
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I absolutely adore Spirit's outfit in HoY, and would absolutely buy it immediately if it were to come to DBD. Dwight, Claudette & Trickster look great.. but i don't play any of those characters :(0 comments 31 views last activity
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Hello everyone, so, how about this one? We could have a new perk class and call it "Entity empowered" or "Entity blessed" perks. This perks would have a very strong effect, most likely an effect that modifies a base game mechanic in a similar manner that some Iri killer add-ons do. One effect that I came up with, and probably the most controversial one, is the "Eternal Hex". You slot this in2 comments 61 views last activity
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Seriously it's been ages, how are you meant to bait or mindgame something that has 0 indication its happening... Fix it, and disable him till you do.6 comments 91 views last activity
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Please add Sherry and Jake in the game ! Also Alt outfit for claire0 comments 31 views last activity
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VICTOR CHANGES Survivors downed by Victor now gain following effects: If Victor is in control: Downed Survivors recieve healing +30% faster . Downed Survivors recover themselfs +30% faster . If Charlotte is in control: Downed Survivors recieve healing -30% slower . Downed Survivors recover themselfs -30% slower . These effects changes depending on who is in control. These ef0 comments 41 views last activity
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Would it be possible and awesome to have Krauser from Resident Evil 4 as part Alberts Side Character just like Hunk was added on Legion?2 comments 71 views last activity
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What i like about friday the 13th is that the council can get weapons and slow down jason, its cool, setting up traps, finding items for the generator, repairing walk ways, would be a cool idea8 comments 111 views last activity
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Dear people of the Fog, here is another of my brainstorm posts about how we can make the game better for everyone. Solutions are meant as different ways to solve the problem. No need to use them all, but in some cases it doesn't hurt. And many of these ideas popped up a while ago (or even ages ago) and I just want to collect what I read over the time since some good ideas are forgotten. 1. SO3 comments 61 views last activity
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This is a series of recommendations to hopefully change the game for the better. I am posting each section separate, but a lot of them are connected and work much better understanding the other changes. Some are more Killer sided, and some are more Survivor sided, but overall I think it levels the playing field in a positive way. If you want to read the draft I am posting the sections from yo12 comments 241 views last activity
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Hi, the new Hex:Ruin regresses a gen at 1/4 time of a standard-repair-action from one survivor, which is not very much. On top of that, it deactivates automatically when one Survivor is killed and the 1v3 begins. Old Ruin had 200% and no Self-Deactivation. As well known, Hex-Perks doesnt last very long anyway, so Ruin is basically unusable for Regression. My idea to fix it: Go back to 2000 comments 41 views last activity
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so i really like how this addon changes how you can play nurse. you turnn from being that super slow killer that needs to be good with her power to a killer that can chase better on her own and close a gap with her one blink but if you miss that one you are stunned and the survivor can escape. why not make such perks for every killer where you really change how the killer is played but ofcourse2 comments 71 views last activity
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Currently, I notice that while there are four survivors in the game, the generators have a chance to run out quickly, however, when a survivor dies, the generators seem to get tiresome to complete, not to mention that the killer has perks that pretty much deplete the gens quickly. One idea I thought of is that when I had 4 survivors alive the generators would take longer to complete and get fast36 comments 1,151 views last activity
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Ever since keys got hit hard, they've become almost useless aside from the very rare Blood Amber use. They are just outclassed by every other item in the game. Since Pharmacy got destroyed survivors could really use something to open chests faster consistently. I propose: Make the Broken Key open 1 chest 75% faster which breaks it completely and it disappears from the match. Make the Dull K1 comments 61 views last activity
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I thought it might be fun to make some threads discussing some of the statistically least used perks in the game. For purposes of what I consider "least used" I'm going by an aggregate site I follow which tracks perks used by opposing players in uploaded matches. The very top perks are used by about 20% or slightly higher of players, the least used perks see less than 1% usage. And this thread wh8 comments 141 views last activity
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Wesker's bound attacks grant 3 scoring events - all of them grant deviousness points. This means Wesker's only way to gain brutality points is to use his M1, which is not efficient point gain. This means that in most games with Wesker, players will struggle to get more than a few thousand brutality points at most. This could be fixed very easily - Just swap one of the deviousness scoring event2 comments 51 views last activity
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Simple. Adding a surrender mechanic for in 2 man standing situations. Killers like to 4k and so they'll leave one on the ground to look for the other, this leads to an incredibly boring and long end game where the last one is hiding and you're being bled out on the floor. The surrender mechanic will allow the survivor being bled out on the floor to surrender to the entity after 20 seconds, you ca3 comments 52 views last activity
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Fixed the perk. It goes from being one of the weakest exhaustion perks to being at the power level of all the other exhaustion perks. Still fits the theme of the perk. Makes it more useful. Combo Smash Hit with Decisive, Blast Mine, Flashbang or any Flashlight for some crazy results. No need to nerf the 4 second duration either cause all the blinds and stun requirements have setup time or a ski11 comments 261 views last activity
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To begin I don't know anything about Resident Evil nor how accurate the map is to the games. People have complained about the original a lot so I'm sure we are all sick of the map being talked about. But now we have the update which is simply the original but with alterations, which is cool its a really cool concept. Though, knowing the map helps significantly when you play, overtime you can lea0 comments 41 views last activity
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let's get down to business how to we resolve this problem without giving killers an survivors an advantage over each other. Every 3 hooks killer gets a free mori kill on any survivor. If he camps hooks crows swarm killer becomes slow and he unable to hit survivors until he shoos crow away.11 comments 241 views last activity
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I hope the community and BHVR can see why this is a problem and they can find a solution soon. It's a boring, repetitive and time consuming task. https://www.reddit.com/r/deadbydaylight/comments/xc1lhl/how_long_does_it_take_to_spend_2_million/ The solutions I can think of: 1) Remove the mistery box popups. 2) Have the options of no animations when buying stuff, just clic8 comments 211 views last activity
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It is nice that he has unique animations, but I feel like it's still a very underwhelming legendary skin. To my knowledge, every legendary skin that has a voice in their series, has their own voice in this game or at least something similar. However HUNK doesn't. I don't think that's really fair considering that he not only makes some form of noise in his series, but he also talks. I also th11 comments 271 views last activity
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Despite the codes never expiring, there is no notice about the existence or code for said charms that newer players can see. There should be a permanently pinned in-game notice so any new player can easily immediately see and redeem the codes if they wish. Alternatively, automatically giving all 3 charms to all accounts.2 comments 71 views last activity
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Otherwise it's pointless for Solo0 comments 21 views last activity
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There are 2 lockers within the locked gate of Main Building, and I got stuck there for the cooldown when my third TP prioritized them instead of the lockers in the back I was trying to target. It was my fault for not checking my target and feeling rushed, but those 2 lockers just shouldn't exist. Please just remove the 2 gated lockers, even if you don't add any replacement ones. It would be fine1 comments 41 views last activity
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He needs a longer cool down time between dashes and nerf the range. He keeps getting me through walls or windows27 comments 841 views last activity
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The only reason I despite running this (solo) is just because of solo teammtes. They're not able to understand that the hook timer is paused. You like consistency add it1 comments 51 views last activity
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When getting 5 stacks, an additional effect should occur, in which the survivor next to you will definitely fail the skill check. At 5 stacks: Survivors who repair the generator with you have their skill window reduced by 20%. When repairing a generator with someone, both of you don't scream, groan, or leave pools of blood, this effect persists for 15 seconds after you release the generator. Th0 comments 21 views last activity
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Since survivors pretty much get a 100% bonus all the time there doesn’t currently seem to be any issues with attracting killers so instead I think it’d be a good way for both survivors to face a larger variety of killers and for killers to get some extra bloodpoints. For example a popular killer like Nurse or Wesker might get no bonus but a killer like the Twins or Freddy who aren’t played ve8 comments 102 views last activity
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Reassurance is a perk that is made to make camping much less efficient but the basement can still be easily camped without having to worry about reassurance, I don't know/think the range should be buffed generally but its annoying that the basement can still be camped since I would say its generally agreed that camping is the most boring thing in the game.5 comments 131 views last activity
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in dbd right now theres like 40 maps or something, some of them are well balanced (wreckers yard, coal tower, midwich are examples imo) and some of them are so horrific that its a wonder to think theyve even been play tested (cowshed, eyrie, garden), and the balance of maps greatly affects how "scummy" killers play, and how easily one side can dominate. the point is, theres no real consistency3 comments 81 views last activity
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Because of unrealiable hitboxes on survivors that do not match character models and overall state of DongSlinger, i think it would be fair to give the harpoon an ability to inpale survivors when it retracting after a missed shot.4 comments 111 views last activity
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- Remove his overheat - Remove his roar! sound - Buff/Rework his addons - Make stearing a bit easier - Make his chainsaw bump stun bit shorter - Reduce by a bit colision with objects (thanks to new maps you can bump into bush 1m away from it) Bam! I am pretty sure many people would comeback for him and maybe even main him again. He would be B tier killer who isn't too punishing to play a3 comments 93 views last activity
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Kinship base kit. But not really, but sort of. So I read somewhere, I think in the forums, someone suggested basically cooldown restrictions for certain killer powers, and I got to thinking about it and I think this is correct. 16 meters. 16 meters is the range where the killer needs to be outside of or else their power won't recharge. The entity wants a show, and it won't allow you to bor0 comments 21 views last activity
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I already know people can notice someone is blocked by clicking player's name. However, with new annoymous mode update, players who are using other platform are hard to recognize. (if they are blocked or not) And STILL survivors can't notice if killer is blocked person or not for whatever reason? I know that people block for laughable reasons (like gen rush, camp, tunnel) but I do believe al0 comments 71 views last activity
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People suggest making Kindred basekit for soloq a lot, but I am a soloq player and I don't believe it's necessary for a few reasons, however, I see their point on how it makes soloq stronger, and I don't exactly disagree either. I've seen suggestions that maybe you make just the survivor aura reading part basekit, and the killer reading part is what you get from Kindred, and I don't think that's1 comments 21 views last activity
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Hello, just to make sure... Who likes the map offerings? And even if someone do, why? Why at least 1 person from lobby bringing the most annoying map offering both for killer and survivor? Why do I need to bring a sacrificial ward every single match, just to make sure, the random decide for map? Why we have such things as map offerings in the first place? Personally, I really don't like the i17 comments 261 views last activity
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I have to put up with a lot of nonsense, players not pulling their weight, players trying out some bullshit Left Behind build, I have to put up with a lot of stuff just to play soloq, and then having my pips taken from my by somehting that is absolutely no fault of my own, is pretty disappointing. Now I'm not asking for an MMR increase or anything, as far as I'm concerned your MMR works just fin1 comments 21 views last activity
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I say this because there is a drastic difference between Huntress's achievement called Skilled Huntress. On steam, "In public matches, down survivors 20 times with The Huntress' Hatchets further than 24 meters." On Epic, its 100 downs. WHY????? Makes no sense why I need to do this 100 times on Epic vs Steam which is 20.0 comments 31 views last activity
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Hi, gonna keep it short & simple, I think we need a systematic reward for leveling up, specially when we reach the next devotion level, I have some ideas for the rewards but I'd be glad to hear other people's suggestions too: .an XP boost for each devotion level (for example 5% for the first devotion, 8% for level 2 & so on) .specific charms or skins & displaying players devotion1 comments 51 views last activity
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Would help make solo survivor less toxic, it does nothing for SWF who already have the information, is there any negative to that ? sick of having to ask every round if someone has it on so i'm not wasting a perk slot.1 comments 91 views last activity
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Circle of Healing has been a divisive and problematic perk for a long time. A lot of hard number nerfs have reduced its significance, but it is still far more powerful than any other boon, so much so that it holds a similar role to the Nurse in that boon balance decisions have to be based around whether or not it will make CoH too strong, instead of how it affects boons as a whole. In my opinion,26 comments 461 views last activity
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Deathslinger is a fun killer and I would love to play him more, BUT I really really really hate the ADS (aim down sights) mouse sensitivy. I can not play like this. It is so infurriating to hit survivors when you have to move your mouse across your desk to slighty aim to the right and with survivors constantly trying to dodge your shots (as they should) adjusting your aim is insanely hard with1 comments 61 views last activity
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Had a Wesker player exploiting this spot where you can't save the survivor. There's no other way to reach them. Please fix this.4 comments 61 views last activity
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For some unknowable reason, Saboteur has regular hooks as white, and Scourge Hooks as yellow, while Killers have regular hooks as red, and Scourge Hooks as white. Why not just make the colors consistent across groups? It is confusing for people who play both sides.0 comments 21 views last activity
