How to bring Hex:Ruin in line

Hi,

the new Hex:Ruin regresses a gen at 1/4 time of a standard-repair-action from one survivor, which is not very much. On top of that, it deactivates automatically when one Survivor is killed and the 1v3 begins.

Old Ruin had 200% and no Self-Deactivation.

As well known, Hex-Perks doesnt last very long anyway, so Ruin is basically unusable for Regression.


My idea to fix it:

Go back to 200% and keep the Self-Deactivation

OR

my favourite idea:

It should no longer be a Hex-Perk with 100% and Self-Destruction, so remove the Hex-Part and it would be okay.


Any thoughts?

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