How to bring Hex:Ruin in line
Hi,
the new Hex:Ruin regresses a gen at 1/4 time of a standard-repair-action from one survivor, which is not very much. On top of that, it deactivates automatically when one Survivor is killed and the 1v3 begins.
Old Ruin had 200% and no Self-Deactivation.
As well known, Hex-Perks doesnt last very long anyway, so Ruin is basically unusable for Regression.
My idea to fix it:
Go back to 200% and keep the Self-Deactivation
OR
my favourite idea:
It should no longer be a Hex-Perk with 100% and Self-Destruction, so remove the Hex-Part and it would be okay.
Any thoughts?
Comments