New perk class: empowered perks. This perks are very strong, but take up two slots

Hello everyone,

so, how about this one? We could have a new perk class and call it "Entity empowered" or "Entity blessed" perks. This perks would have a very strong effect, most likely an effect that modifies a base game mechanic in a similar manner that some Iri killer add-ons do.

One effect that I came up with, and probably the most controversial one, is the "Eternal Hex". You slot this in with another hex totem, so three slots in total, and the hex can't be blessed or cleansed anymore. A Devour Hope slotted this way could be a bit too strong, but on the other hand it would also dictate the flow of the game and fundamentally influence the match played.

Or killers could get a modified Insidious which gives killers a walk speed with no terror radius or their normal TR when they break into a sprint.

A survivor empowered perk could give them an extra hook stage, allowing them to play pretty ballsy or maybe turn even badly angled vaults into fast vaults. Or one could be coupled with an exhaustion perk to give you two charges of the effect before being on the exhausted timer.

Just some ideas to throw around. What ideas do you come up with?

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