Feedback and Suggestions
Our team will be happy to read these!
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Instead of having Meme add ons, which are almost never used and universally despised, why not make it so some killers have a hard mode that just applies the add on, and open that add on slot up? For example, Trapper's Hard Mode would just apply the Padded Jaws while giving the extra deviousness points, rather than doing it with an add on. Same with Wraith, Billy, Bubba, Nurse, Freddy, Demo, Deat4 comments 71 views last activity
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Bring back all previous rifts and let them stay permanently for people to complete at their own paceLike title suggest, let rifts stay. Same as well with future rifts going forward.0 comments 31 views last activity
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2 minute game. My mate who has something like 50k hours of playtime got downed near my hook and she instantly went slugging. claudette didnt help either. why the f is this still so viable and why does she get 17k points for this? Edit: i just saw that the claudette just had self care... xD1 comments 61 views last activity
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SInce the nerf, his collision box got shorter so he can't grab through thin walls/objects Because buffer check is much smaller, players wtih 70+ ping still can still ignore bound if you or survivor suffer even a smallest packet loss. Also, he could use a Deviousness points buff, because landing bounds is not that easy.4 comments 71 views last activity
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A FOV slider for killer should be part of graphical settings, not a perk. For the people who say it's a gameplay advantage, let's actually evaluate that: Hiding right beside the killer after vault/stun/swing/whatever Literally does not work if the killer can figure out "Oh, the survivor vanished and there's nowhere else they could've ran to because not enough of a trail anywhere else, they mus6 comments 81 views last activity
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I know this has been asked a million times over the years. But I'm asking again. Given that cross progression does not seem to be on the horizon and I've got near 5k hours on ps5, I'd love to not have a subpar experience in certain aspects of the game. I'm not sure if this has been brought up recently, but it just seems like such a small change that would improve the experience of tons of people0 comments 21 views last activity
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500 survival bloodpoints. Would make the perk feel more satisfying, so why not?5 comments 71 views last activity
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An option to disable the animation of the red filling up: A single click instantly buys the node. If insufficient BP, just error sound without animation. An option for no "confirm" for the reveal after buying a mystery node: Treat it like buying any other node. An option to randomly buy out whatever is left on the web: A button to auto-random-buy-all in a single click. If there's something a p4 comments 71 views last activity
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FILTERS I have 23 pages of charms on killer (not having all prestige charms btw) and 28 pages on survivor (only Rebecca+Ada charms missing). This makes it a pain to find a specific charm, especially if it's somewhere where you need a to skip pages multiple times. e.g. if I know it is a yellow charm I need to first switch to page 7, then 10 etc until I hit yellow charms. Unless I already have a0 comments 21 views last activity
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when a survivor gets free borrowed time after getting unhooked that's already too much saving a perk slot because the game gave you an extra slot with a borrowed time in it If so Then the company needs to give extra perk slot for all the killers so they can Make it more fair tho generally speaking there's no balance or fairness in the game but you could at least make it look fair by doing th92 comments 1,401 views last activity
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Can we nerf his movement speed idk how him and the trapper have the same it make no sense and I’m tried of going against him every game lol legit might as well rename this resident evil…10 comments 301 views last activity
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4 comments 161 views last activity
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Hello everyone. If you clicked on this post, you know that Sadako is at best C tier without the best add-ons, and you have some ideas on how to improve Sadako, and... I have them too. I will write them in this post, and after reading this post you will write your ideas, okay? First, Sadako has a "flickering" after demanifest, where she is completely invisible and fully manifests. The developers46 comments 751 views last activity
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I'm frankly tired of the fact that I cant report people in the pre-game lobby. The amount of times there are people playing with slurs in their names and typing either racist slurs for no reason in the chat or some variation of transphobic or just sexist remarks towards me just for existing has risen over time and I'm frankly tired of dodging lobbies where people are just this god-damn-awful.11 comments 221 views last activity
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He was already so buggy after they changed him from the PTB - his knife is 60 meters long,his window hits are crap and now he just can grab you from space as you're behind obstacles? Yeah this is the least fun Killer to play against for me since the Twins,jesus christ.14 comments 201 views last activity
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I enjoy using obsession perks as killer, but when it comes to survivor perks that revolve around that role there is very little to play around. I'm thinking that giving the obsession a 5 second DS stun could be interesting. Maybe even rework Blood Pact so that it works for the obsession or give For The People a little something once taking on the role. I'd like it if the killer had some base0 comments 31 views last activity
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16% is basically equivalent to a single stack of Desperate Measures. Of the buffs it provides, healing is the only regularly useful ones. For a conditional and temporary buff, the numbers/effects seem pretty low. I would like to see: Up the bonus to at least 25-33% to compete with Leader/Botany. Add exit gate opening unhooking and/or sabo speed to the bonuses. Thoughts?5 comments 81 views last activity
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At least turn the other texture upside down the obvious mirroring hurts my soul so bad0 comments 21 views last activity
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Title. I like the BP reduction, and the (attempted focus) away from the grind. However, the new system feels so overwhelming and unnecessary. 100 levels on every character and killer just feels insane... Like, what's the point after p3/p9? I'm really only playing to get their perks and bloodies anyway. I don't want to sink years of my life trying to 100 everyone. The old one provided both a11 comments 251 views last activity
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In my personal opinion I think the action of “de-pipping” with grade progress should be eliminated. Especially when it comes to survivors and solo queues but to make things easier just implement it for all parties. Too many factors play into whether or not you progress in grade through dbd. For solo survivors you are at the mercy of your team. It doesn’t matter how well you play. If your tea16 comments 311 views last activity
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Like Thanato, it should give a +2.5% speed bonus to gens for each survivor, not 15%3 comments 71 views last activity
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I've seen it already once too many times, a Bubba hard camps a survivor, everyone tries to do gens but they keep getting blocked while the killer does absolutely nothing. Add a sprinkle of NOED and the bs cake is served. I would even dare to increase Deadlock's duration if it meant that such bs would never occur anymore. edit - I realize it's not the greatest suggestion ever... I guess I needed13 comments 251 views last activity
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Streamer mode should reveal the names/profiles of the person in streamer mode after the match is oveCurrently streamer mode is being used by hackers. Since it doesn't allow you to see their names/find their profiles, you can't report them. Please fix this as soon as possible.6 comments 351 views last activity
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So obviously a common topic is that the way the game is structured around mid-match player elimination means that optimally a killer should be focusing their hooks most on getting one player out first, then another player, and so on, rather than spread hooks out across all four players evenly. (In fact that's exactly how I play as a killer, because why not? It's common sense.) There is a downside7 comments 91 views last activity
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It's unfortunate it's taking this long to see any changes to solo queue. It seems like we still have a year to wait before they start introducing anything. I really wanna see things like the status icons they proposed a while ago. Basekit kindred and showing what perks and items teammates are running in the lobby (like being able to hover mouse over the survivor and see their build).1 comments 41 views last activity
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This is a series of recommendations to hopefully change the game for the better. I am posting each section separate, but a lot of them are connected and work much better understanding the other changes. Some are more Killer sided, and some are more Survivor sided, but overall I think it levels the playing field in a positive way. If you want to read the draft I am posting the sections from you c0 comments 42 views last activity
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If solo has the same level of info as SWF, all survivors are SWF, since the only inherent advantage SWF has over solo is said level of info. Solo doesn’t mean bad. SWF doesn’t mean good. It only means level of info difference. This means BHVR no longer has to juggle balance between solo and SWF in ways that end up with things kept weak to not be oppressive to solo/things that are useless for or5 comments 101 views last activity
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Hey I used to play Kate Denson a lot when she was first released. While I like a lot of the improvements to the model quality for the characters, I think they really need to take another look at Kate Denson's face. Her nose-to-mouth ratio looks really off, and her face is almost gaunt and elderly. Does anyone else agree with how odd this design looks?0 comments 42 views last activity
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For example, if a player with this perk is on the hook, then his Life Bar turns yellow. When activated, the Life Bar turns white. Once the perk expires, the Life Bar turns red again. This perk is severely lacking any kind of notification for the rest of the survivors. Perhaps it would be possible to increase the activation radius to 18-24 meters. But notification is paramount.3 comments 41 views last activity
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https://www.youtube.com/watch?v=HLpl3fCuv6g posting this in the feedback section because i really want this to happen0 comments 21 views last activity
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A quick suggestion for the mods or Mandy, I’ve seen a lot of people who seem to be confused on how to submit an ingame report because the system changed slightly with the addition of anonymous mode. (Basically I think the difference is you used to have to report a specific player, now you report the match and Customer Service can see which players are which.) But when you click on names of anonym0 comments 11 views last activity
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I see a lot of complaining about this map and just wanted to pipe up. I love Garden of Joy. That map is ######### awesome. It looks great, it plays great and I've never had a problem on it. It has one of the most unique and creative designs in the game. Great job BHVR, appreciate all your hard work.0 comments 31 views last activity
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By default you can leave bloodwebs as is but give us an option to speed up bloodwebs. I propose a Streamline Bloodwebs checkbox under gameplay options. With that box checked: The player is no longer told their level before every Entity-cursed bloodweb. Gift box pop ups no longer occur. Bloodwebs players are forced to take all the nodes from always, would be collectable with 1 click. Speci1 comments 51 views last activity
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Crazy idea, maybe make it 6 seconds (since the stagger when you fall is around 1.5 seconds), or just make it 5 seconds and shorten the survivor stagger when they fall of the killer's shoulder.18 comments 321 views last activity
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Survivor throws and wallsplats after a bound are extremely inconsistent. Certain surfaces cause survivors to slide across them, rather than splatting onto them, which doesn't damage them. His bound randomly doesn't deal damage to survivors. His bound will never deal damage to survivors if Wesker falls off a ledge, allowing survivors to deliberately avoid taking damage if they position themselv23 comments 1,322 views last activity
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It would be great if the Reassurance blue active icon was shown to all survivors (not just the hooked survivor), and also showed how much time has past/is left with the usual red progress bar that fills other perks (think We’ll Make It, Tinkerer, etc.).4 comments 101 views last activity
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Wondering if I am the only person who preferred the release hitbox of Wesker over the updated one. I feel like I am bumping into stuff constantly now, whereas before I felt like my grabs were going exactly where they should have been. Thoughts?4 comments 71 views last activity
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I strongly urge you to rework this godawful mission, the orange glyph mission from page 4 of the current tome gives the killer some absolutely brutal debuffs. Being stunned by a survivor will last up to 10 seconds now, breaking pallets takes around 5 seconds and the same applies for kicking gens. It's absolutely disgusting, especially if you're playing on a map like Gideon Meat Plant. Please,20 comments 732 views last activity
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Dear BHVR, Please give us a new tab or bulletpoint in the main menu were we can monitor the postage screens of the last 5 games played. Very often I am really curious if the killer ran a certain add-on or perk, but I don't want to spectate for 5min just to get a peeks at their load out. Or sometimes I click on the forward button when I suddenly remember a small tidbit that I wanted to check.0 comments 21 views last activity
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This is a series of recommendations to hopefully change the game for the better. I am posting each section separate, but a lot of them are connected and work much better understanding the other changes. Some are more Killer sided, and some are more Survivor sided, but overall I think it levels the playing field in a positive way. If you want to read the draft I am posting the sections from you c2 comments 51 views last activity
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Both Devour Hope and Make Your Choice have a visual indicator to let you know when you're far enough away from the hooked survivor to activate the perk, but this is not the case for Monstrous Shrine for some reason. Adding a similar indicator as the aforementioned perks would be a nice quality of life update.1 comments 31 views last activity
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Killers have been flying to my side of the pallet after getting stunned and I've taken damage after dropping it on several occasions. I'm sure lag is at play here but I was wondering if anyone else has seen a rise in this.1 comments 31 views last activity
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This is a series of recommendations to hopefully change the game for the better. I am posting each section separate, but a lot of them are connected and work much better understanding the other changes. Some are more Killer sided, and some are more Survivor sided, but overall I think it levels the playing field in a positive way. If you want to read the draft I am posting the sections from you c2 comments 81 views last activity
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So I've reported some of these things as bugs,some of them as issues that needed addressing and so far BHVR has mostly if not completely ignored them and now instead added JPEG at the boot screen. Please,upvote this thread and talk about it. We need to get BHVR to address the issues at hand. INSANE MAP FLICKERING Haddonfield Lights - The New Haddonfield has been reported as an insane seizure98 comments 4,102 views last activity
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This is a series of recommendations to hopefully change the game for the better. I am posting each section separate, but a lot of them are connected and work much better understanding the other changes. Some are more Killer sided, and some are more Survivor sided, but overall I think it levels the playing field in a positive way. If you want to read the draft I am posting the sections from you c0 comments 41 views last activity
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This is a series of recommendations to hopefully change the game for the better. I am posting each section separate, but a lot of them are connected and work much better understanding the other changes. Some are more Killer sided, and some are more Survivor sided, but overall I think it levels the playing field in a positive way. If you want to read the draft I am posting the sections from you c2 comments 51 views last activity
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SWF MMR should be calculated higher than it currently is (even if it causes SWFs to have a different MMR soft cap from solo Q), to balance the extra game advantages that voice communication gives. This way, you aren't giving SWFs actual nerfs, but you are more fairly matching them with better killers so their escape rate can get lowered closer to solo q.5 comments 81 views last activity
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There is multiple situations where i find myself or others being face camped or even them staying around the hook til the survivor dies. I believe if you want to help "Camping" i think spawning the killer on the other side of the map after a certain amount of time in the area would help. it would also encourage the health of dbd and as built in BT was a step in the right direction. I feel that th3 comments 91 views last activity
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Right now, solo survivor is in a bad spot, and I think a lot of players would enjoy the role more if the BP gains felt more fair. Yes there are incentives, but it's not uncommon that killers still end up with more BP in a close match as long as they get a 4k. After along match as surv, you often end up around 20-25k points since you simply can't get each category done, even though you contribute0 comments 31 views last activity
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As an Xbox and Switch player, I find it odd that they don't have chat. I get that typing with a controller is pretty difficult, but not having the feature whatsoever is weird to me. You can't even see other's messages. This is especially a problem for Switch to me, as you can't message anyone on Switch AT ALL as the console lacks a message feature like PS and Xbox. Switch would be perfect to have5 comments 91 views last activity