Improving survivor BP gains

Right now, solo survivor is in a bad spot, and I think a lot of players would enjoy the role more if the BP gains felt more fair. Yes there are incentives, but it's not uncommon that killers still end up with more BP in a close match as long as they get a 4k.

After along match as surv, you often end up around 20-25k points since you simply can't get each category done, even though you contributed towards the win just as much as others. Killers don't have this problem. So here are my suggestions:

  • Increased the "Repairs" bloodpoints for soloing a gen from 1250 to 2500
  • Give all survivors 1000 survival bloodpoints for each generator completed, with escapes giving 2000. Having all 7000 points tied to escape feels very bad and encourages selfish play.
  • For any survivor doing actively doing a generator, or currently in chase, get 33% bonus of Altruism points for unhooks and heals gained by all other survivors. So if a safe unhook happens, you get 500 Altruism points if you're in chase or at gens.
  • For any survivor in chase, gain 33% bonus of generator repairs points, not including the bonus coop points. So if 2 gens are completed from 0 to 100 during your chase, you gain 1650 points in Objectives. The Lightbringer emblem actually already kind of has this mechanic.
  • Give a Boldness bonus to successful flashlight saves, protection hits, and if a survivor wiggles out after you performed a sabotage within the killers terror radius, as these are more or less direct interactions with the killer

These are just ideas, but I personally feel this would solve the problem of survivors ending up with a measly 20-25k BP after getting 4k'd 12 minutes in. It would also incentivize teamwork, and be motivating to know that you can get good BP gains even if you're going to lose.

I have tons of ideas for improving certain killers BP gains as certain killers have far, far higher average BP gains than others, even if they both 4k and use their powers well. Compare Myers to Ghost Face for example. But to start we could increase hook action BP gain to 700 from 500. But killer BP gains is another thread and I assume not a priority.

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