SWF MMR should be calculated higher than it currently is, to lower their escape rate.
SWF MMR should be calculated higher than it currently is (even if it causes SWFs to have a different MMR soft cap from solo Q), to balance the extra game advantages that voice communication gives. This way, you aren't giving SWFs actual nerfs, but you are more fairly matching them with better killers so their escape rate can get lowered closer to solo q.
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or just all solo-player global bond without requiring to be on the floor/on the hook. you won't need comm's/swf. everyone will just be swf even as soloq.
Unfortunately with how low the soft cap is it wouldn't have much of an effect, reaching high MMR is not that hard, and then the matchmaking is wild west style since everyone is considered the "same skill", 2800 mmr, 1900, same thing.
But remember when they had really strict MMR? Games in high level were intensely tryhard with all 5 players needing to hardcore sweat to win, it was insane.
I think the solution to this is to give solos more info to work with so they can work more as a team, as well as more rewards. Why is it that after dying 12 minutes into a game for a trade to get someone out lategame, you get 0 survival points? Why not give players survival points just based on time spent alive, or hell, even amount of gens done? 1000 per gen done for the whole team, 2000 for escape? That would make a lot more sense.
The issue right now is the game is just too hard for solos. Giving solos more info wouldn't affect SWF much, but would help tons of solo players.
SWF could have a higher soft cap than solos.
And SWFs have a much higher escape rate than solos, so their games obviously aren't sweaty enough. Giving solos more info would increase the escape rate of 2 SWF and 3 SWF even more, since that would allow them to have better coordination with the survivors not in their SWF. In other words, increasing the escape rate of solos would increase the escape rate of the 2 SWF and 3 SWF that are in the same games as those solos.
Giving SWFs a higher MMR rating is the only way to bridge the gap between solo q and SWF, that doesn't involve trying to figure out how to buff killers in response to solo q getting buffed. BHVR is looking for a specific escape rate range, so if solo q gets a higher escape rate, then killers would need to be buffed in response.
This would reintroduce the issue where high MMR killers just get sweaty match after sweaty match, and simply quit or force their MMR down in an awkward fashion. I don't know man, I don't actually think the matchmaking is the biggest issue. It's just not that fun to play solo survivor right now so the lack of players is messing everything up. Of course that includes people who give up, but that hasn't been happening to me all that much.
Lowering the escape rate of SWFs would allow BHVR to buff survivors in general, which would allow solo q to have a higher escape rate. SWFs with voice communication are the balance problem of this game.
And the killer soft cap would remain the same, so it wouldn't reintroduce the issue where high MMR killers would get sweaty match after sweaty match.