Feedback and Suggestions

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  • Right now as Wesker it's possible to use Distressing + Coulrophobia with a midwich offering to basically make coulrophobia's effect unavoidable. With it's new skill check speed buff + unnerving prescene healing is unbearable. This can be done with Doctor too so i don't think it's a wesker problem. I think coulrophobia should just be nerfed because with huge terror radiuses and sloppy butcher it
    59 comments 1,242 views last activity
  • Make survvior hit boxes not lag behind survivors. Thats it. All the frustration from dead hard, getting downed after you vault a window then run 3 steps wishing we had vault build to beat the BS. Thats all it is. Either make it client sided or make survivor hit boxes a little bit more forward so when I vault a window and run away I dont go down from a killer sided connection. And the only peopl
    6 comments 111 views last activity
  • Hello everyone, here is an idea of how to improve the basic gameplay loop and make it hopefully more fun. Here we go: After Aku's patch there will be no more individual hook stages, only global or team stages. Whoever is on the 6th, 9th and 12th hook gets sacrificed, or of course a sudden death when all remaining survivors are hooked simultaneously. The killer can burn special offerings, or
    1 comments 21 views last activity
  • Every game is, Hyper focus, stakeout, hyper focus stakeout, EVERY SINGLE GAME it honestly ridiculous that i can chase a survivor off a gen that has almost no progress and down them in 20 seconds and before i can get back its already gone.
    2 comments 161 views last activity
  • I understand that monetization of items is part of the business model for the game. But what about an online marketplace to trade items players earned in the game or bought them? Skins, charms, any sort of trinkets they don't need and would trade for something else with other players? Or even have separately a trading place for bloodweb items players stacked up since we all accumulate all sort
    6 comments 101 views last activity
  • I have been thinking of other ways that charms could be used from the survivor's perspective since they really look cool and detailed, but are hard to see when hanging from the survivor's waists. My suggestion would be to have one (or several) hanging from a random generator, that you would be happy to find during the trial. BHVR could even use this asset for quests such as: "finish repairing th
    0 comments 11 views last activity
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  • i just wanna say that i love wesker and he was one of the killer that i liked the most to play but now since the update 6.2.1 the new effect on the sides of the sceen that you add make me sick like i wanna throw up litterally not cause its discusting just the effect make me sick and im just sad that i cannot even play him not because of that all i ask is can you please take it off cause im pretty
    0 comments 31 views last activity
  • I propose to forbid the Blight to look down while using the ability, as this gives the Blight the opportunity to use a bug, namely, to lick the textures without crashing into them
    5 comments 141 views last activity
  • Just the title, I'd like more variety and possibly seeing twins/hag rates. Would also help BHVR gain more data for less played killers and possibly see reworks for them, thoughts?
    4 comments 101 views last activity
  • So I was thinking about otz's gen speed video and I was wondering if BNP may get reworked in a way. I was in a Survivor match and one of them brought the gen speed build with the toolbox. They hopped on the gen I just started and we finished it in 30 seconds with the BNP gen speed build they had while doing it co-op. I then thought later maybe Brand New Part could use a rework. BNP would be an
    1 comments 71 views last activity
  • I got Incapacitated by Eruption and walked away from the gen, and about two seconds later an injured survivor ran up to me and teabagged furiously as I stood there unable to tell them, "Hey, shut up, I can't heal you yet." It should be like the Broken status effect, showing a symbol next to a survivor's name so that others can have some clue why you're standing around like a jerk. I mean, most
    9 comments 111 views last activity
  • Given the new need to prestige characters it seems really tedious when it comes to spending blood points in the bloodweb for each character, where it would be good to have some form(s) of automatic spending Either if you hold down on the last item on a bloodweb line it purchases all items in between in the most direct route automatic purchasing options at random OR with the option to set pref
    0 comments 21 views last activity
  • This will be a comprehensive list of all of The Mastermind's current issues and problems with core gameplay and bugs applying to him, and also how to actually fix them because in concept, it seems so easy to do this. The Issues Gameplay: The Mastermind will sometimes release a Survivor that was grabbed under certain circumstances, not damaging them in the process. Solution: The Mastermi
    0 comments 51 views last activity
  • Title. Gens are too long for 20 second chases. Why is it not possible to have gen times change dependant on MMR?
    14 comments 241 views last activity
  • Adding a time limit to every match (The match can't last longer than X amount of time, 60 minutes for example) would be an interesting addition to avoid matches where people decide to hold you hostage (Cheaters, people who refuse to continue with the game, etc.). Once the time limit is reached, the match ends, considering the killer as the winner of the match (no MMR awarded). I know this is
    2 comments 51 views last activity
  • Currently, plague has a brown addon that adds 20 seconds of infection to an object and another addon, green this time, that adds 30 seconds of infection. This adds a 50 seconds to whatever the default value is, generating a boring and prolongued match, more than it needs to be and should be reduced to somewhere around 10 seconds for the brown and 15 seconds for the green or even lower. The addons
    11 comments 481 views last activity
  • I just don't understand the reasoning behind it, why it's like that. Would it not make more sense to go the way of Huntress and Trickster, where you can hear that they're coming because of a lullaby / music instead?
    4 comments 111 views last activity
  • Opened chests are no longer shown to survivors with Plunderes Instinct equipped. Apraisal's value drops if others beat you to the chests. Let Appraisal show the aura of opened chests which you have not rummaged yet.
    2 comments 41 views last activity
  • Is there a any documentation on these new HUD elements we have? I've noticed it alerts you when the killers ping is bad. And I'm seeing a red bar periodically next to survivors names. I thought it was indicating latency but now I think it indicates the survivor is looking at the killer. Links would be appreciated
    2 comments 71 views last activity
  • I'm so tired of having ######### games because the person on the other line has ######### ping or is using a VPN Just show us their ping first and we can choose to leave for a killer with better ping
    7 comments 101 views last activity
  • Connected lines or symbols of some sort should indicate who is linked in a SWF on the end game leaderboard (think Overwatch, you can see the dash lines between players to show who is queuing together). I don't know what points bonus would be appropriate, but just for example: 2 SWF = 5% BP bonus (for killer) 3 SWF = 10% BP bonus 4 SWF = 15% BP bonus I'm a survivor main, been playing since
    27 comments 421 views last activity
  • Character heights (as according to their profiles): The Trapper: Tall The Artist: Average The Trickster: Average Artist is Considered Average Height as of currently: 6.2.1 Suggestion: Put Artist in the Tall Category of Killers. She does not belong in the Average category. Status of Success: None
    0 comments 21 views last activity
  • What the title says. There's no reason for it, the survivor is penalized for not healing when they literally can't heal.
    16 comments 292 views last activity
  • Custom music for the older killers would be really lovely. I get it may not be a priority, but a roadmap for when they may happen would be nice.
    5 comments 81 views last activity
  • Might be an unpopular opinion or maybe just because it's a newer killer still but I think Wesker is one of the scaries or at least nervewracking killers to play against and most importantly in a fun way! I know they tried to make the game scary again using the Dredge nightfall but instead of being scary, it's just an eyesore really. And what makes Wesker maybe the scariest killer to play against
    2 comments 31 views last activity
  • not counting the questionable window or tiles, the collisions of a lot of trees are still broken to this day and killers like ghostface cannot use the trees to lean and the bushes despite being taller than the killer and survivors are still revealing ghostface (despite the decay timer).
    0 comments 21 views last activity
  • Knowing the hatch's location is heavily in the killer's favor. There's only one scenario where it could ever be in the survivor's favor: The corresponding structure is present on the map (the offering spawns hatch at shack and the map has a shack) The survivor has a key That survivor is the last remaining survivor The hatch did not spawn between both exit gates, and is far away from the
    9 comments 221 views last activity
  • Read the dev notes from the recent PTB. Saw the section with the header "Camping and Tunneling", and the apparently controversial decision to extend basekit Borrowed Time to 10 seconds. Cool! A nice deterrent to tunnelers! What I want to know is, how does this discourage or punish camping in any way? If a killer knows the second a survivor gets off the hook, they're going to be able to zoom to th
    24 comments 491 views last activity
  • One of the biggest differences between solo and SWF is build info. Knowing what perks your team has dramatically increases efficiency. However, displaying perks in lobby would potentially be abused by dodging. So, my solution is to show perks in the pause screen. This way you must load into the match first, but Survivors can still get info and play around it. Think of how awesome this would be.
    1 comments 31 views last activity
  • The feature of recovering from the ground should be removed from survivor's basekit. Survivors should need the help of another teammate to recover from the dying state since 0% . The ability to recover from the dying state could be included in the Self-Care perk, so survivors can fully recover from the dying state without the help of a teammate , but at 25/30/35% of the normal healing spe
    7 comments 261 views last activity
  • I have a complaint about this: The trophy asks to escape through the exit door 20 times on the specific RPD map. Okay trophies sometimes have to be demanding. But this is horrible. I have played for hours and I only skip the map once, sadly I died. I spent all my blood points and only got a couple of offerings that I spent. A solution is needed for this. I do not ask that only the map be re
    9 comments 401 views last activity
  • Hyperfocus builds need to be nerfed because they can remove 30 seconds or more from a generator. Here are some things you can do to fix this: 1) Make toolboxes not give extra skill checks when hyperfocus is equipped. Having skill checks go from a 8% to 40% chance is too much 2) Stake Out should not erase mistakes for hyperfocus. If someone does a good skill check, then Hyperfocus should reset (
    17 comments 391 views last activity
  • There should be no reason that the weapon cosmetics for Killers should be linked. It pains me to see the God of Desire bat, the HUNK knife or the Corrupted Great Knife are not available to be used for every cosmetic. I understand you guys need to make money, but at the same time, this should NOT be a thing--when a player purchases a Killer's cosmetic and it comes with a weapon, that weapon sh
    2 comments 31 views last activity
  • Is it just me or does Wesker's bound attack have a hit box the size of a semi trailer? Feels like despite being in cover he smashes through the wall/whatever else unbreakable objects are there and hits me. Thoughts?
    4 comments 111 views last activity
  • This is probably the sweet spot, as I and many others suspected. I am now not rushing completely past survivors with near misses, I'd imagine the going THROUGH survivors issue is also addressed (That specifically maybe only happened to me once with the 20cm hitbox). Feels not too forgiving, still dodge-able at longer ranges but to be frank if you get caught in the first 2/3rds of the first bound
    4 comments 121 views last activity
  • Is anyone else experiencing almost all killers confirming hook stages and tunnelling people out? Tonight was possibly my worse gaming experiences. I want to try out fun perk builds as survivor but it seems that I have to put on an anti tunnel build which is pretty boring :/ and gives the game a lot less variety. the bp insensitive is always on survivor. Do people not like playing survivor so mu
    18 comments 351 views last activity
  • Too many killers are just eating the Endurance and the DS stun because there is no real punishment for doing so. 3 seconds isn't enough to make killers respect it. It makes for terrible gameplay and ruins the game all together. I am mainly a killer player and I find this to be boring to do and unfun for myself as well. I think DS deactivating at endgame is fair enough. It is legit open season on
    77 comments 1,702 views last activity
  • Since Dead by Daylight is such a lore driven game because almost everything connects with the lore, even the gameplay itself. Wouldn't it be nice that each survivors should have their own voice lines inside the trials? I always feel like it's just too quiet and awkward when the survivors are repairing on a gen for nearly a minute and not a single word is spoken at all. I'm not sure if the reason
    5 comments 121 views last activity
  • So, I was exploring the place while sparing two survivors to help them get the Outbreak achievement, and I stumble upon Wesker's office. And I noticed a lack of any indication it is his office. As I am quite loving of Easter Eggs, I figured I'd post it here: Why not add the Rebecca in Basketball picture from RE2 and RE2 Remake, that can be found in Wesker's office, on Wesker's desk in "Raccoon Ci
    0 comments 91 views last activity
  • A killer that assume the shape of it's victims? (Survivors?) If a claud or dwight came running to me while I'm injured and then turned into the killer id crap my pants. We need more SCARE killers lol
    2 comments 31 views last activity
  • Thanks for making the hitbox on Wesker's bound bigger. It feels better now. However, I don't yet feel we've reached the sweet spot. Here are some suggestions for additional Wesker tweaks: 1 - I feel as though a 35cm survivor hitbox will be the sweet spot. 2 - Wesker still needs some help to perform at higher mmr levels. My suggestions for this would be to decrease the time to charge his pow
    12 comments 171 views last activity
  • Dear people of the Fog, most of us will have some prestige (or even Legacy) cosmetics and I bet that many of us don't use them because there is a LOT better looking stuff out there. To clarify: Why should I want to wear this instead of this? Why should I spend 1 to 1.3 mil BP per prestige on top of P3 except m
    0 comments 21 views last activity
  • For some reason, moving your survivor character interrupts the Crush Victor action. Combine this with the Toggle Interactions feature and the fact that Victor can move away from you after failing to land a pounce, and it becomes extremely difficult to Crush Victor at all.
    1 comments 21 views last activity
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  • Keywords. If I want to find all perks with the word "totem" in the description.... I write "totem" in the search, and those perks appear below... etc.... Can't tell you how hard it is to go through all the perks to find good perks for a build I want to play.
    0 comments 21 views last activity
  • Why did they add this? It's so ugly to me. The basic white effect before this bugfix patch was perfect.
    2 comments 101 views last activity
  • New patch came out and this emerged: https://www.youtube.com/watch?v=egLzzbNCt0s I know it is clearly a bug because some of their faces' textures are clipping, but the way it looks is so creepy and unsettling in a good way that it genuinely improves Doctor's mori and makes it feels more realistic and scary as the electricity causes severe damage and muscle spasms which probably exactly what wo
    3 comments 101 views last activity
  • Same with other perks like Iron Will, Spine Chill, Calm Spirit, Bottany Knowledge, DS... I fear for the day you wake up and feel like "reworking" Adrenaline. It'll probably give you a 3 seconds sprint burst and then put you in the dying state with a -80% recovery speed. Just leave the good perks that were released when you actually knew how to make good perks, alone. If it was your mission t
    3 comments 91 views last activity
  • Hey there, first of all, sorry for spelling or grammar mistakes, my english isnt the best. The point im trying to make here is that the chat filter system is completly horrible... I get that its kinda relevant what you typed before and that the system considers more than just a single word. What i dont get is that this filters so much of what were typing, that its sometímes just misleading
    7 comments 91 views last activity
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