The (Incomplete) List of Wesker's Problems and How to Fix Them

This will be a comprehensive list of all of The Mastermind's current issues and problems with core gameplay and bugs applying to him, and also how to actually fix them because in concept, it seems so easy to do this.

The Issues

  • Gameplay: The Mastermind will sometimes release a Survivor that was grabbed under certain circumstances, not damaging them in the process.
    • Solution: The Mastermind will now automatically perform the Virulent Bound swipe attack on Survivors that are released under certain circumstances.
  • Gameplay: The Mastermind and the Survivor caught by him will sometimes slow to a crawl until the Survivor is thrown or slammed.
    • Solution: The Mastermind will automatically throw a Survivor after 0.5 seconds if the game detects him moving at a speed significantly slower than he should during a Bound grab.
  • Gameplay: Survivors thrown by The Mastermind will pinball or slide around certain collision.
  • Gameplay: Survivors thrown into walls or other objects will not take damage despite it appearing like they directly hit.
    • Solution: Survivors now have a collision detection hitbox at their heads when thrown and before they start to descend. This hitbox detects if the Survivor's head comes into contact with any collision. If so, the Survivor is damaged.
  • Bug: Survivors that throw a pallet against The Mastermind will sometimes be grabbed across the pallet and slammed against it or an object.
    • Solution: The Mastermind now has an extra collision box that detects if a pallet is being dropped. This collision box is approximately 30 centimeters in front of him.
  • Gameplay: If The Mastermind uses a Virulent Bound while it is at one token, and is currently charging, it will consume the progress of the charge for the other token.
    • Solution: Virulent Bound no longer consumes progression toward recharging its next token.

This list is currently incomplete and may feature things that may get patched in the future. However, if you have any bugs or gameplay issues that are an objective problem--so nothing subjective like his hitbox sizes or anything like that--then please report below and I'll add that.

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