A solution to fix DBD and its the only one needed.
Make survvior hit boxes not lag behind survivors. Thats it. All the frustration from dead hard, getting downed after you vault a window then run 3 steps wishing we had vault build to beat the BS. Thats all it is. Either make it client sided or make survivor hit boxes a little bit more forward so when I vault a window and run away I dont go down from a killer sided connection.
And the only people to complain in this will be killer mains. And theres more killer mains in this forum then survivors. I'm not saying put the hitbox massively infront. I'm saying so it basically doesnt lag behind or 1mm infront to allow for ping.
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cvd
Latency is literally unavoidable.
Wouldn't that screw over killers that have a fine connection? if the hitbox is located more in front of the survivor? Would be really frustrating to hit a survivor vaulting but the hit doesn't register.
If all the hits/pallets/actions were being validated by server, the game would not allow to both drop pallet and getting hit (and oh yes. It can do some pretty weird things in extreme cases - like getting hit 0.5s after dropping pallet and stunning killer). Right now it's clearly done on client and just sent to server the way that user-doing-action sees it.
That's actually THE reason why having laggy internet will help you brutally when playing killer. It's also the reason why 2 mutually exclusive things can happen at the same time (stunning with pallet and getting hit).
Stunning and being hit isn’t exclusive. It means you dropped late.
You dropped late because there is a ping. You can drop at the EXACTLY the same moment and it will work on 1 killer (with better internet) and get you down with another. That my friend... Is Bullshit. If anything, it should work the other way around (fix your network to play the game - don't let us suffer - and shred the incentives for using VPN)