Suggestion: an alternate take of the basic gameplay loop

Hello everyone, here is an idea of how to improve the basic gameplay loop and make it hopefully more fun.

Here we go:

After Aku's patch there will be no more individual hook stages, only global or team stages. Whoever is on the 6th, 9th and 12th hook gets sacrificed, or of course a sudden death when all remaining survivors are hooked simultaneously.

The killer can burn special offerings, or maybe chose this freely, to increase the difficulty while also gaining more BP, ie +50% BP but the first survivor dies at the 9th global hook and +100% if you need a 12 hook or sudden death to win.

We would need to look at Reassurance and Cameradery, but I think both could just work on each hooked survivor once or twice, regardless how often they got hooked. A hanging survivor can be ignored and burn threw all stages while the others do gens, but that also brings the danger of multiple survivors going to the hook.

In essence the would strengthen team play as the whole team wins or loses,beside the hatch, that still could work as we know it.

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