Feedback and Suggestions
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I'm opening the gate The killer is coming The killer hits me when the gate is 99% Phew, I finish opening the gate and escape during the hit animation No I self-care instead and die No one should suffer from this4 comments 81 views last activity
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I been here on this game for 5 years now.The problem with this game is its survior favor. In horror games like this it should always be killer favor. The new killer weaker is a good killer. But his power is useless due to looping.you loop he can't use his power.forces you to fine some one else are make the person waste your time for a down...I honestly don't know what the devs are thinking,but su26 comments 2,222 views last activity
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So how about making Skillchecks work like Autodidact... just a thought2 comments 31 views last activity
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With the vast amount of lockers that have been added to the map, there is almost no "unsafe" area for survivors to counter a Tier III Tombstone Myers. In the past, Myers might be able to grab a survivor from a locker and then take them to a spot where when the survivor wiggles out the Myers might catch them and kill them. Now with the addition of all of the extra lockers it is impossible. Als5 comments 121 views last activity
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There has to be a way to report cheaters on crossplay who hide their ID using anonymous mode. If you play on steam and want to submit an extended report via support with screenshots or videos, you can get their steam64id from their profile; easily done. If you want to report someone on a different platform, what I have previously done is send them a friend request and then finding out their ful1 comments 102 views last activity
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Decisive Strike was a healthy perk for the game, the only issue with it was the end game scenarios, deactivating in end game is perfect. but please revert the stun duration to 5 seconds, no one was complaining about it, 3 seconds is so short to make it anywhere not to mention some killers have range attacks. off the record was never the solution against tunneling. most killers know how to make OT14 comments 211 views last activity
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Just an idea to maybe combat the tendency many killers have to focus and kill a survivor as early as possible. One dead at 4 or 5 gens is basically game over and the rest of the match is just a bloodpoint farm for the killer. Additionally, 2 survivors alive in a 3-gen situation very often leads to boring games that refuse to end. A boost to repair speed for every dead survivor could help alleviat5 comments 111 views last activity
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it takes a lot of time seeing yourself dead and pulled up by the entity, this must be entirely optional, so you can get back in the game without getting demoralized too much (yes, of course im talking from my own experience)21 comments 441 views last activity
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So many new cosmetics that would be great to mix and match are still linked, the only outfits that should be linked are legendaries that change the character and so on, Ie chris redfield, Cybil Bennet. will the devs stop the release of mix and match outfits all together now? or will they bring back the ability to mix and match0 comments 31 views last activity
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One of the biggest problem for me as killer, is that I feel deterred from taking any single hex perks. Unless I take a hex build. Hex's are so rng and In the boon meta where everyone and there friend take a totem finding perk. It is often the case where within 30 seconds of a game starting my ruin or devour hope is gone before I got any value. And I am now down a entire perk cause my totem spawne3 comments 141 views last activity
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It's currently impossible to get the maximum amount of Bloodpoints in the Sacrifice category under most normal circumstances. Just raise the score events by 150 points or something. It's a number in a line of code somewhere in the game, so it shouldn't take long to implement it into an upcoming patch. (Then again, knowing you guys, you probably would take two years to fix this.)0 comments 11 views last activity
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To help killers with early pressure and not get 3 gens done when you get you first down. But maybe for someone like Nurse or Blight it could be too good since they don't need this but again most killers would be happy about this change.43 comments 871 views last activity
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Taking it out was one of the dumbest things I have ever seen. I REFUSE to play against a VPN Killer/Survivors or against a Killer with 300 ping, smacking me around like a ragdoll while I'm seeing the person just teleport around me or freezing before I take a hit to the face. This was a stupid change. Bring it back asap. I don't get the ideaology to have a feature that helps the players choose whe5 comments 221 views last activity
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Wonder what leads devs to support unhealthy games. We could get rid of boring camping nad learn people to accept they cant have a kill each game. But now it's still the same, the perk was so overnerfed that is not worth perk slot, have facecampers every game and isntead of them facecamping would be pointless they win because of it. Great job, we see how you want a healthy game.8 comments 231 views last activity
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I've seen this discussed before, but I figured I'd revive the subject. Most people would agree the power of most survivor tools varies drastically based on how many of them are currently coordinating with each other (SWF). This makes balancing completely impossible as buffing something may make it abusable by SWF and nerfing things may make it worthless to Randoms. For instance, the old object o1 comments 21 views last activity
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My suggestions for balancing in brief: Tunneling - "killer decides to chase a survivor again": 3 sec Decisive Strike basekit + it should be active after each unhook unless all gens are done Endgame slug: If there are only two survivors left in the match, then a slugged survivor should be able to stand up after 60 seconds. Camping If the killer is too close to a hook for too long, then let23 comments 311 views last activity
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It's very simple. If Nurse and Spirit can use it, then it really isn't a problem for other killers. None of them are nearly as strong as these two. Yea, there's some with very dedicated anti-loop abilities, but none of them have that with a mix of mobility. And even with those dedicated abilities, I'd only say Pyramid Head and Artist are the two who can get up there with strength. Both of which d8 comments 261 views last activity
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Why do you think they are keeping cross progression from us? Maybe they are being a tad greedy and want their players to buy characters again.1 comments 131 views last activity
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Head On is arguably the weakest exhaustion perk because you spend 1 of the 3 seconds of stun in the locker animation. So you get less distance on the Killer compared to any other exhaustion. Additionally, you need to pair it with Quick & Quiet to actually use it reliably. Head On is unusable in chase without it. So on top of getting less distance, you have to burn 2 perk slots as well. Ther6 comments 101 views last activity
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This is a long one, but I wanted to write down my current opinions on the chapter as well some suggestions. Starting with Wesker: Wesker's infection should disappear completely after you get hooked imo. Fix his collision when slamming survivors against things. So many times I've gotten slammed into thin air and put on his back when I wasn't at full infection and sometimes not infected at0 comments 22 views last activity
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Hi, I main killer, currently having 2300 hours in the game, but with the new perks and wesky being pretty bug, I've playing a lot more survivor (majorly soloQ), and even though off the record is pretty strong if paired with sp or DS, if u get hit in the second u got out the hook it's kind useless. So to make tunell more punishing without making the fair cases where u need to tunell punishing here2 comments 75 views last activity
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Hi, I'm a killer main who really likes to play Demogorgen and Sadako. I usually main Sadako and she tends to be really weak if survivors know how her power works. This is why I think that she needs a buff. I like it that she is more difficult to play so the buff should not be too overwhelming, but she needs a way to exert more pressure onto survivors. Here are my 3 suggested buffs: Each survi2 comments 82 views last activity
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"Among Us" The Obsession reveals any Survivor in 8m Radius of them at all times. If the Obsession is hooked you can see the Aura of all Survivors for 4 seconds.1 comments 31 views last activity
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As amazing as it is to have HUNK in the game, especially canonically as a Legendary skin, it's another AoT situation: there's enough love and care put in to be admirable, but not enough to be satisfying. I have a few suggestions to make him as good as he can be: First off, dear lord, give him Legion's Feral Frenzy run animation. Not only does his light jog look goofy as ######### if he's movi1 comments 251 views last activity
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Corrupted items: You can go to a shrine to corrupt your item giving powerful effect but great downsides. Corrupted Flaslight: The flashlight also deaf killer but your aura will be shown intermitently each 10 secs while the effect of the corruption is up. Corrupted Medkit: You can get instantly healed but next time you get hit you will be broken for 90 secs.Consumes medkit. Corrupted Toolbox8 comments 151 views last activity
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Hi everyone at behavior! so.. I have chosen to wait till now before I said anything about the Upgraded killer patch and quality of life patch. Mainly because every patch needs some time to adjust too and see just how good or bad it really is. I will admit I have really enjoyed some of the meta shake ups! It really was needed to bring new life into the game. So here comes my but comment... lol.0 comments 31 views last activity
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Often, survivors will spend valuable time trying to heal someone who's being affected by Broken, before realizing they are unable to. In many of my matches, usually when I'm running No Mither, my allies will spend ~5 seconds trying to heal me before they realize that I have the Broken status effect. I have almost 2000hrs and I have done the same thing myself a good handful of times. My idea is5 comments 81 views last activity
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I've tested Wiretap with and without Open-handed and it's definitely not working as it should. Normally Wiretap is 14m aura range. Open-handed should put it at 30m however it doesn't. In fact I don't think it's extending the aura reading at all honestly.1 comments 71 views last activity
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Make spirit fury reduce pallet stun duration, but make it not stackable. It wouldnt be as much as enduring it would probably reduce it by like 10% or something. This way spirit fury enduring is exactly the same and is still good, but spirit fury on its own isnt completely useless. Edit: also this pallet stun duration would only be decreased DURING the actual spirit fury stun10 comments 191 views last activity
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quit shafting the people that play the game the right way and give us the only fun to play with/ interesting perks back (deadhard, ironwill, self care) i dont give a damn about swf or how the killer has 1 out of 20 hard games. if ur gonna turn every loop into a 2x2 table with a pallet then give me my perks back14 comments 331 views last activity
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Hi all, I just noticed Plagues sounds are really quiet while she is running undetectable perks compared to other killers, bar when she is charging up her power. I feel she could use better footstep noises or her censure to be louder to coincide with other killers (Nemmies footsteps, Pyramid heads breathing, Wraiths breathing). It's a small thing I noticed, maybe its just the corn terrain0 comments 11 views last activity
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So many times I press "e" and see my character start the animation just to be downed immediately. It's getting too obnoxious to use at this point.5 comments 71 views last activity
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I dont know why it was changed but I would like to be able to see my ping in the lobby as killer and survivor :(. It helped me when the game chose another server im not from or if im having issues.0 comments 41 views last activity
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All numbers referencing killer powers taken from the Wiki There are many comparisons Of The Mastermind to Both The Nurse and The Blight in this post, the purpose of which is to Illuminate how, despite being much stronger killers, they often have Much Lower Cooldown/Charge up periods on their powers, and generally much more forgiving Gameplay when compared to Wesker, Whos power is worse in bo9 comments 201 views last activity
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Snuff the totem another one lights up, rinse and repeat. the 500 points you get are miniscule, Shattered hope is good but i kinda think it should be basekit for 5 seconds considering how fast and good boons are most of the time.26 comments 471 views last activity
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as i have less to no friends to play dbd with and i wanna see mori kills i realized they put bots in the tutorial but not custom games custom game is right now a experimental versoin of the real game and doesnt feel custom at all learning to play as survivors and killers are restricted to trapper on tutorial i feel like the DBD team does not want us to play around with bots on custom game as it0 comments 31 views last activity
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Duck Game has a lot of weird, niche mechanics you'd never know about until someone with 1000 hours more experience than you have use it on you, and even then you wouldn't be able to practice it until you get lucky and get put in the same situation. Just like how the chance to practice flashlight saves by yourself is not only rare, but will also likely set your team back if you fail. Which you pro0 comments 11 views last activity
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Hello everyone! It's me, with your daily dosis of ranting... LOL. Just kidding... I've been trying Wesker and I can say his grabs are pretty fun although... he might need some help/buffs. -Make his TR a normal one... a 40 meters terror radius doesn't really make sense, I mean... Can he fast travel like Nurse, Blight, Oni or other killers? No? Then why do you need to be aware of him being so far?0 comments 31 views last activity
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Let me get this out of the way, I don't Dead Hard is still overpowered. Its current state is leagues better than how it was before. That being said, Dead Hard currently suffers from a problem. Hackers. Dead Hard is currently a script kiddie's wet dream of a perk. Its effect is strong enough that it can win enitre games while negating the risk of using it is rather easy to do with hacks. My solu8 comments 181 views last activity
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Hi everyone, as u know, Freddy is for a lot of players one of the most boring and one of the worst killers in the game. Especially after the release of The Dredge and the perk-overhaul, he seems to be forgotten by the developers. The following changes would make the Nightmare a more enjoyable killer, which would probably become a higher pickrate than right now. As we all know, we barely see him5 comments 133 views last activity
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I would like to know if it is planned one day, a system allowing to consume a defined number of blood points in bloodweb thus allowing a faster way to obtain the perks or more. It could be great !1 comments 31 views last activity
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Why play Deathslinger when you can play Wesker? Move faster. Much, much faster. Get two "shots" back to back before "reloading." Infect survivors, and either slow their movespeed or make them waste time cleansing. Use pre-dropped pallets against survivors instead of being completely shut down. ---- Sure, you have a bigger terror radius and you can no longer injure a survivor through a tiny3 comments 81 views last activity
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Reassurance looks like a great perk, but as long as it doesn't get the BT treatment and becomes basekit with the perk resetting the timer/adding time to it for when it restarts, it's not going to do anything about camping. The game already has several mechanics that show us the game knows exactly WHAT a player is doing WHERE, so having it that the hook timer just stops when a killer is moping ar33 comments 841 views last activity
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Reassurance really needs some changes to help against camping. 6 meters is literally giving killers free hits and encourage them to keep camping hooks. not to mention most killers use STBFL which benefits them even more. the pause timer is okay maybe? although i prefer if it was 45 seconds because 30 seconds is not enough if killers are using dead lock " which is the meta rn ". Last, how about ch12 comments 161 views last activity
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So if you're playing survivor you're rewarded for you and you alone but the survivor role is pretty much a team game. I have been shocked and surprised at the number of people that argue against this, mainly as the game scores you as a survivor based only on your individual performance which may or may not be accurate. When you get tunneled out or think you were tunneled out but you kept runnin0 comments 81 views last activity
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This mode can be play in the normal queue Survivor can opt in to use this game mode Survivor will first select 30 perks (can select any perks, even the one that they dont currently have) Survivor will first start without any perks After the first 4 win, the survivor will get a random perks from the list auto assigned. So after 4 win, survivor will have 4 perks (normal number of perks) The 61 comments 81 views last activity
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With the new Alone in the Dark reboot coming out, I figured it'd be a cool idea to have something AITD related in DBD, maybe something like the Ash vs Evil Dead chapter with just a survivor with Edward Carnby (I would show more of what he looks like in the new reboot but so far they have not shown off his face so far). Do you guys think he would be a good fit for a Survivor or is this one a hard1 comments 31 views last activity
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I've always wondered why altruism healing and self-healing great skill checks gave 150 pts and not 300 like those from gens. It's already difficult to max out the survival category even if you escape and it's usually the same for the altruism category so getting 300pts instead of 150pts per great skill check would be a welcome change.4 comments 51 views last activity
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Its so dumb that boons totems aren't destroyed when stepped on. Shattered Hope should be base kit, even if it takes a little longer. Survivors should not be able to reboon the same totem over and over again. Honestly boon totems where the worst addition to this game outside of instant teleport pallets back in the day. They are just super easy mode self care and unbreakble. It heals just as well a59 comments 851 views last activity
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Just like the killers' charms show up nice and big, front and center on the hooks - survivor charms should show up on the light posts on generators. Either a randomly dispersed mix selected from all survivor's in the match, or - each survivor would have one generator in the map that shows up with their set of unique charms. As they are now, they're just sort of lackluster and I find most people10 comments 193 views last activity