scawyxd
scawyxd
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- scawyxd
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Comments
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@gatsby said:
I am a very high MMR Survivor player that has been really appreciating the 20 second queues and constant 100% bloodpoint bonus.
My teammates are usually competent and I have a 40-50% escape rate. It honestly feels like MMR only works for Survivor teammates and just gives me random average joes for Killer.
this post is a lie. the equivalent of a twitter bot. you have no idea what your mmr is, and if the killers are bad you arent high mmr. gg go next brother
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@PalletOrWhat said:
https://forum.deadbydaylight.com/en/discussion/comment/3178933#Comment_3178933
How old are you? You sound like a hurt child. Barely any english skills and no logic behind the statements. You are either a troll, or you are really setting new standards for embarrassment. The only thing missing is that you challenge people to a 1vs1 in Fortnite.
are u mad about the probzz comment? because if youre talking about bad english, you need an interpreter to watch his stream, "mmmmmmmmmmmthangyouforthebitsssssssssssssssssssssthhhhhhhh mmmmmmmmmmmmmmmmmmmmmm" so weird
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@RaSavage42 said:
So if they do will you be happy about it
yes, i am a fair man. I have my opinions about how much skill killer takes, as someone who has played other games at high levels that actualyl require skill, I also am very hard on myself with my own gameplay, so for these noobs to compare me to someone who comes and complains about a skill issue when all im trying to say is that my perk is not working half of the time, i take it seriously. so in short, yes i will be happy if they make dead hard work, ill really be happy if they revert it and realize the people that got it nerfed are just bad players.
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@OniWantsUrLocation said:
https://forum.deadbydaylight.com/en/discussion/comment/3178865#Comment_3178865
Interesting clip. Never happened to me once. Unlucky I guess.
Edit: Maybe it's a connection problem, since my guy Probzz plays with his viewers most of the time. And if they are on the other side of the world, the killer could be there too. Such situations can happen then.
probzz would be "your guy" LMAO, and also, next time just dont lie about playing surv when you clearly dont hahaha.
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@OniWantsUrLocation said:
https://forum.deadbydaylight.com/en/discussion/comment/3178758#Comment_3178758
All right, you got me. I have been lying all along.
im use to it when discussing the state of survivor with killer players. they lie and minimize and do whatever they can to keep all forums killer concentrated
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@OniWantsUrLocation said:
https://forum.deadbydaylight.com/en/discussion/comment/3178726#Comment_3178726
How many hours have I played with the new DH? More than I would like to admit. I got used to the little delay pretty quickly. At first I even hated DH because of it, but now I love it. I've understood how DH works and what makes this perk so balanced.
But what do you mean by "even top players inexplicably miss it sometimes"? I'm pretty sure the devs never intended DH to provide a guaranteed escape. Of course, they will fail sometimes if the killer is somewhat experienced.
you literally don't understand or you wouldn't be saying this. you have no idea what you're talking about and this leads me to believe that youre just flat out lying
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I don't know how youre not understanding. ill make a list for you.
the perk can either
A) not activate at all when you press it even though its lit up, youre in a sprint and you clearly pressed it before the swing
B) you can get hit during the dead hard (clearly up when hit) and you still die
im not talking about the timer running out and getting hit, you have to do some real mental gymnastics to make that your point. i have 2k hours all of them spent with dead hard, even post nerf, and it is not working correctly/ consistently. if you have nothing to say, no dead hard experience, barely any survivor exp, just stop talking.
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@xEmoGirlxAlexisx said:
Dead Hard is fine they should just fix the Auto Dead Hard i See so many Survivor who always Hit Dead Hard to 100% even if i try to bait it out or Hits where it should be Impossible to Time it so correct
The Auto Dead Hard Cheaters are a huge Problem
yeah, everyone who dead harded your abilities is auto dead hard cheating LOL
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@Kaapskaaps said:
If you don't like the new dead hard don't use it. I have a problem with ping so I can never time it right so I switched to sprint burst and life got so much easier.
Also DH gives you a third health state so of course it's going to be very hard to time. Stop complaining that they changed an OP perk to be less strong and requiring actual skill to use.
lol its not hard to time. its just a bugged perk. decide which it is next time you try to argue, is it your ping? or is it hard to time?
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@GoodJobGuys92 said:
https://forum.deadbydaylight.com/en/discussion/comment/3175610#Comment_3175610
I actually play both sides, more survivor now than killer. Nice assuming though.
this is something every killer main says when they get pressed about not playing surv btw
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@YOURFRIEND said:
You are not as fast as you think you are.
and you are not as smart as you think you are, and you definitely don't play survivor with DH, or you wouldnt be talking
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@Kirahie said:
https://forum.deadbydaylight.com/en/discussion/comment/3178500#Comment_3178500
Most accusations are actually confessions on here. Just an observation.
so you accusing me of wanting a free dead hard getaway is you actually describing how you want the game to be?
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@OniWantsUrLocation said:
https://forum.deadbydaylight.com/en/discussion/comment/3178077#Comment_3178077
You clearly misunderstood what I wrote there.
no i completely understood what you wrote, nobody is reacting to your m1's with DH, you are just a bot and they read you like a book. m1 is not able to be reacted to, i can prove it in a custom with you if you want, ive proved it on players with 5k hours
even old dead hard, if killer is inside of you and m1's you cant react
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@OniWantsUrLocation said:
I know solo q is in a bad spot, but why would you give up against Wesker? That makes no sense to me.
@Mr_K said:
Boring or over saturated? Wesker is the new killer on the block and is actually fun to play. It's just how new killers that are fun are. Over time players go back to their mains or onto the next new thing.
easy explanation. let me set up the scenario for you. you queue up a game of solo queue, your teammate dies instantly, your teammate gets unhooked, hes back across the map in 2 seconds tunneling, you cant help because youre still affected by starstruck, teammate now on second down, d/c's. 5 gens are still up GG
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@Mr_K said:
Boring or over saturated? Wesker is the new killer on the block and is actually fun to play. It's just how new killers that are fun are. Over time players go back to their mains or onto the next new thing.
what does that say about killers?
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@OniWantsUrLocation said:
https://forum.deadbydaylight.com/en/discussion/comment/3177752#Comment_3177752
I think some people want a guaranteed DH. Like, no matter how close the killer is, as soon as you see his weapon move for 0.1 sec you press E and escape. That's not how it works and hell it shouldn't. I agree with you that DH is perfectly balanced right now.
no, you cannot react to most killers m1 that is not how you use deadhard, you have to make them swing at you. even old dead hard if you werent dead harding to a pallet was used the same exact way. you don't know what youre talking about.
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@GoodJobGuys92 said:
Sounds like someone who depended on old dh.
funny how everyone rushed to upvote this but in reality youre just another bad killer main who doesnt realize that this is an actual bug with the ability
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@Lineheart said:
I hope you wait 40 min to find a match cause all the killers stopped playing
And either your not getting timing right and just taking the hit or there is server lag. Both are possible.
i hope all the killers stop playing too! then we can finally give up hope on this game :)
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@destinyhero said:
Why is 3rd health state a thing? They literally get out free card when hit a survivor they to dead hard into you get punished because of single perk? Animation feels inconsistent as well when to hit or not compared to OG one. At least original dead hard was an exhaustion perk not second wind bullshit.
agree, give me my f** old dead hard back
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@KayTwoAyy said:
https://forum.deadbydaylight.com/en/discussion/comment/3172843#Comment_3172843
Right, but what happens if the devs manage to balance the game? Will it still be a party game?
The term eludes me, because I don't think a lack of balance is sufficient enough to make it a party game--it just means the game isn't balanced.
Party games have heavy amounts of RNG, comeback mechanics, and/or social interaction. For example, Super Smash Bros is a party game with all the RNG item spawns, but competitive when played without. Mario Kart is a party game when racing against others because of the RNG item boxes, but competitive when doing time trials.
If the game is balanced, skill will be too large a determining factor in the outcome of a trial to continue calling DBD a party game. Sure, it is sandboxy enough to play around, but the game is not inherently a 'party game.'
theres plenty of RNG in this game, like for instance, do i have 120 ping this game because nobody plays it? or do i have my standard 60 that is still bad? will i get hit when i shouldnt? FUN PARTY TIME
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3171654#Comment_3171654
When did I say you said they said it?
you asked me for the source of the meme and acted like its only valid if it came from bhvr ??? like how am i supposed to know
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self care is huge for solo q.
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@Bardon said:
You gave away that fact that this is just a troll post with the phrase "the people that play the game the right way". :)
what do you mean? if killers complain only about swf and solo q complain about horrible balance, and swf complain about nothing, what do you mean it's a troll? you think solo players should shuffle because they dont download a 3rd party program and swf for wins? please explain
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@dugman said:
So where did this whole meme post of "DbD is a party game" start? I can't seem to find any dev quotes where they said that. (I'm not saying it never happened but I can't seem to find an actual source for it to confirm it's actually something they said.)
when did i say it's something they said?
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@TheLastHook said:
Another case of Git Gud.
bro you play killer, theres nothing difficult about it
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@YOURFRIEND said:
It feels really really bad to just not be able to play the game because your teammates let a tall dude in a jumpsuit stare at them for too long.
These forums are full of gross exaggerations, however 4/5 Myers are playing with tombstone for me. I don't blame them, he's very awful without it, but the fact remains.
dude you gotta be trolling. LOL
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@Jivetalkin13 said:
There is quite the selection of scents and the majority of them probably don't smell the best.
Broken down, the smells are probably like this.
Trapper: Oil, Blood
Wraith: Dead Leaves, Oil, Blood
Hillbilly: Blood, Manure, Putrid Meat
Nurse: Smoke
Shape: Blood
Hag: Mud, Blood, Putrid Meat
Doctor: Blood, Burnt Flesh, Metal
Huntress: Blood, Sweat
Cannibal: Blood, Putrid Meat, Oil
Nightmare: Burnt Flesh, Blood
Pig: Putrid Meat, Blood, Oil
Clown: Alcohol, Chemicals, Sweat
Spirit: Blood
Legion: Cologne/Perfume, Sweat
Plague: Vomit, Putrid Flesh
Ghostface: Cologne
Demogorgan: Blood, Rotten Meat
Oni: Blood, Sweat
Deathslinger: Tobacco, Alchohol, Oil
Executioner: Blood
Blight: Putrid Meat, Pustula
Twins: Blood, Putrid Meat, Sweat
Trickster: Cologne, Blood
Nemesis: Chemicals, Blood, Putrid Meat
Cenobite: Blood, Metal
Artist: Ink
Onryõ: Well Water
Dredge: Putrid Meat, Blood
Mastermind: Cologne, Chemicals
(Honestly, I was just going to ask and leave the question open ended, but then I put too much thought into it.)
the people playing them
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@Whoudini said:
https://forum.deadbydaylight.com/en/discussion/344689/bhvr-be-like-lets-nerf-all-survivor-perks
It had to happen, its boring seeing the same top perks being used.
it's boring to play vs anti looping killers every single match as a solo survivor. what's being done about that? it's boring playing vs wesker on rpd every game, what's being done about that? it's boring having every loop on every map turned into a 2x2 square table that the killer inevitably wins, what's being done about that?
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@CyberRoninX said:
https://forum.deadbydaylight.com/en/discussion/344689/bhvr-be-like-lets-nerf-all-survivor-perks
Right. Since they reinstated the bonus its been on survivor the whole time lol. Its funny that the devs can't see that they need to balance soloq somehow and soon.
this. but they can never help solo q players, because all the people in the DBD disc swf'ing are ruining it for us, and they know if they remove that, then their game dies. so solo survivor will ALWAYS be bad
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@lauraa said:
First time playing at a release of a new killer or what?
Do you really love Huntress, Nurse, Blight and Nemesis that much?
i definitely love variety!....
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@neb said:
are you like the collective spokesperson for survivors or something
just a person with common sense who can think 5 minutes ahead. this changes nothing for solo q, your games will still be incredibly bad.
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there just needs to be voice chat, if people can abuse voice chat through third party app, they sohuld do what other companies do and just implement it. its completely unfair on people who play the game the way its meant to be played
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@Iron_Cutlass said:
Just wondering if other people do this, but whenever I play killer, I listen a certain song to kind of set the mood for what Im doing. Like just to name a few (keep in mind most of my playlist is electro swing and EDM):
~ Legion: Professional Griefers (Deadmau5, Rob Swire), Haunted (Skurk), Ghosts N Stuff (Deadmau5, Rob Swire)
~Billy: Till It's Over (Tristam), DGAF (Noah Slee), Monophobia (Deadmau5, Rob Swire)
~Plague: Devotion (Tristam), Bone Dry (Tristam), Astronomia (Wolfgang Lohr), Lone Digger (Caravan Palace)
Like I dont know why, these are just the songs I connect the characters to the most, even if some of them are really odd picks.
I would love to be able to listen to music but i cant over the insanely loud noises in the game and the forced music in the game
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@Sluzzy said:
An excellent point when comparing to other games where effort and practice leads to wins. Killers don't have to practice because the game is laughably in their favor. The game has continuously lowered the bar of what is expected from killers while dramatically putting survivor's objective out of reach. It shouldn't be a state of the game where solo survivors auto-lose against killers of way less experience. It is depressing to see the hours of killers and how the game spoon-feeds the wins because of 1) they parked on a 3 gen and did nothing 2) they had an endgame perk 3) the hatch spawned under their feet and closed it 4) they camped 5) they tunneled
Killers have so many strategies to win, but survivors have nothing. Their perks even DISABLE during the end. Even a hatch play has been removed. What I mean by this is that killer actually chooses, survivor has no choice. Just watch the entity come and grab them.
The icing on the cake was all of the killer buffs, including bloodlust being buffed, rewarding bad killer gameplay. Camping being buffed.
Where is the survivor speed boost when about to lose? I don't see it.
edit: sorry i didnt read far down enough, thought you were being sarcastic
@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/3155781#Comment_3155781
Yeah you're completely right and everyone else is just wrong. They should hire you on the balancing team
Everyone cries about op #########. Old Moris, old hatch, old undying, old decisive strike. Even you're complaining right now.
I'm sorry you're not used to different opinions here.
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@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/3155767#Comment_3155767
I mean I don't have to complain about dead hard for distance anymore, it's gone now lol.
yeah you complained it out of the game already. the question is was it necessary or was it a skill issue? i think i established it was skill
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I highly doubt you have nothing left to improve on on your mind games on loops and your decision making mid game, until youre sure of that you should stop blaming perks for why you lose
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@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/3155745#Comment_3155745
yea bro it was definitely a me problem bro, should've just waited it out xDDDD
Dead hard for distance does not exist, it was a figment of my imagination all along. Thank you for enlightening me.
if otz can win vs perks that are impossible to you, its a you problem, sorry man. develop the mindset that you can improve. or just stay with the "i need brig to be able to play this game" mentality
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@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/3155065#Comment_3155065
lol that's all i needed to hear from you, your post has basically been invalidated from that one statement.
yeah, couldnt be a you issue, has to be that dead hard is just unbeatable.
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@Bella_Boo said:
https://forum.deadbydaylight.com/en/discussion/comment/3155065#Comment_3155065
Mate, no level of baiting or loop mastery could outperform a dead hard for distance to a safe window or pallet. That's why they removed it.
The new dh is an absolute Chad perk and when pulled off correctly is far more rewarding with the distance it gains. Difference is, it actually takes skill to pull off unlike old dhfd.
yeah such a chad perk, you 50/50d a m1 and now your screen is black as a reward, so chad!!!!!!!!! also it doesnt work half of the time that you press it, that really is chad
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3154211#Comment_3154211
Lmao this was exactly my thought reading that garbled essay. Imagine both criticising people who have things to do/responsibilities in real life beyond playing a game and then suggesting it’s those same filthy casuals who are flooding the forums complaining.
OP needs a reality check and to touch grass occasionally. People who play three hours a week are not signing up to forums to discuss gameplay mechanics.
criticizing them for demanding changes to a game they play infrequently, but can spend time at their WFH/ office job on forums etc. talking about how hard the game is and how survivors are "mean" and clickie clickied them
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@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/3153310#Comment_3153310
what was the counterplay to dead hard
being better at loops as killer and waiting it out????
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@Sludge said:
https://forum.deadbydaylight.com/en/discussion/comment/3153535#Comment_3153535
Survivors want the illusion of risk, they don't actually want risk.
we want to be rewarded for the risk. but we are punished for it
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@Sludge said:
Sometimes I get "genrushed" as Myers or whatever other trash tier M1 with no slowdowns. Then Survivors hand me a 4K in endgame.
I always ask myself, why were you trying so hard to end the game as quickly as possible, only to throw it all away after you've already secured the win?
Just leave through the gates if you don't want to take risks instead of complaining about it.
i mean, the game is built around taking risks, you should be rewarded for cleansing noed and saving your friend, but often times you just simply arent. and you look like an a$$ hole for leaving. but im adopting a different midnset
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call me biased but, i have played hours and hours of huntress, and its almost every single time a 4k after all these hours. idk
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@TheWheelOfCheese said:
https://forum.deadbydaylight.com/en/discussion/comment/3153310#Comment_3153310
I've read this word soup a dozen times and I have no idea what in the world you're trying to communicate with it.
idk how to have a convo with you then. seems pretty simple to me
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so playing the game is hard for the majority of the player base? edit: impossible? because of forced counterplay in a game that already had counter play but killer players were not willing to learn?
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@TheWheelOfCheese said:
https://forum.deadbydaylight.com/en/discussion/comment/3153263#Comment_3153263
20? No, there's a handful of groups and within each group the counterplay is all mostly the same. There's not very many killers whose powers are truly unique.
I'm not saying playing survivor is as easy as many others claim, but this list makes it look like killer is incredibly easy. Off the top of my head, it's missing:
- Deciding who to chase.
- Deciding when to drop chase.
- Deciding when to hook vs slug.
- Deciding which hook to use, particularly in the endgame.
- Prioritizing which generators to defend.
- Keeping track of survivors who aren't being chased: what are they likely to be doing, where are they likely to be doing it.
- If the killer brought hexes, hex defense.
- If the survivors boon, deciding whether to find it or leave it.
- How to zone survivors during chase so they run in a favorable direction, and knowing what directions are even favorable (where have the survivors used up all the pallets?).
There's probably more I forgot.
bro. killer can be played the same exact way every game and get the same results, camp, tunnel, slug, it doesnt matter, killer is the easiest gaming experience ive had in any game ever. even when you lose to an swf, it was 0 stress situation. its ridiculous to say its difficult
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@TheWheelOfCheese said:
https://forum.deadbydaylight.com/en/discussion/comment/3153222#Comment_3153222
Ah yes, only 7 things killers have to do, but 18 things survivors have to do. This list is in no way biased, and each item in the list is definitely of equal importance.
i mean even if you disagree with him, you cannot disagree with survivors needed to play against like 20 different kinds of killers. its hard enough mastering how to play vs one killer, let alone 20, when those 20 include like 10 anti looping killers, killers play vs same 4 perks according to them and still cry
we cant control or do anything if we get an iri head huntress and get demolished in 2 mins, they can remove an entire attack needed to down us, but we still do the same gens vs the same slow down perks etc. relax guy
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@Sava18 said:
If you played overwatch for as long as you did, then you would know that having the same overtuned meta for a half a DECADE is extremely unhealthy for a game. OW literally died from a lack of changes. League, OW and most big multiplayer games have at the very least an ever changing meta. The problem with dbd was that survivors had the same meta for way too long, I quit the game from April until this most recent patch. The reason was because I was essentially going against terrible players getting carried by their perks every single game(bots with perks). I agree with you that solo queue is in need of some base kit information and some mmr adjustments so players can be happy but complaining about DH and IW being nerfed is just dumb. DH was boring to play against and by far the most broken perk this game has ever seen, and after validation it didn't even require good timing just a skilless perk carrying 75% of the survivor player base. DH quite literally countered the entire killer roster besides blight when he has something to bump off of to bait it out, the only time anyone else could bait it out was if there was a very large amount of distance until safety. The changes they made to perks were healthy for the game. Now they just need to buff solo queue and massively change nurse.
Here's a thought what if they just nerfed tracer instead of adding brig like they did? That's kinda what dbd did here.
Why don't they nerf huntress? isn't she the most played killer?