DBD is an asymmetrical pvp game and survivors are a team
So if you're playing survivor you're rewarded for you and you alone but the survivor role is pretty much a team game. I have been shocked and surprised at the number of people that argue against this, mainly as the game scores you as a survivor based only on your individual performance which may or may not be accurate. When you get tunneled out or think you were tunneled out but you kept running right into the killer or going back to the 90% finished gen they found you on is viewed as the same thing by many people who play the game. As a killer main I can attest the number of times I destroy a survivor team for 3-4 games straight then get matched with teams that bully me for 7-8 games right after it definitely is a team game. teams are a counter for camping if played right, teams with the skill to do so even at the current patch will destroy an equally skilled killer a good half of the time but when it's you that gets hooked first and often it feels like oppression even if your 3 other teammates get out. The devs have put forth a formula. For survivors 0-1 kills is a win, 2 is a draw, and 3-4 is a loss but currently if you die and only you die you are counted as a loss regardless of team performance. If you run a killer for 3 gens and get downed half of that score goes away and if you are a gen jockey and the killer never finds you, and never hits anyone you are likewise punished since you had no opportunities to rescue anyone from a hook or heal them. Likewise if your team mate refuses to let you heal them and insists on self care you likewise get punished.
With these and more concerns I am making this thread to have the community come up with ways to help survivor feel more like the team game it is for that role with-out directly making teams stronger (balance will be better achieved once teamwork is more commonplace) And since the devs have already acknowledged the issue with communication in solo q vs SWF that is also not what we need here. I will start with a suggestion and so there is full disclosure I am a killer main.
My suggestion is with chase points. When running a killer for a few gens it would be nice if half your work wasn't scrapped if you ended up losing that chase, therefor my suggestion here is locking in chase points when gens pop. This would start a new running total for chase points that would be cut in half when you down starting after the gen pop.
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