ryokoryu
ryokoryu
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3666724#Comment_3666724
It isnt. You just remember the times where it happens. But you dont remember the times where you get on a different map.
except I pay attention. It's not just remembering the time it didn't work and forgetting the time it did. It has never worked (editing here) it has never worked on killer. When I use them as survivor it usually works and I have also noticed that when I burn a map offering and the killer does and they are different we will go to mine unless another survivor burns a different one we have an either or, As survivor I have never lost a map offering roll vs killer and as killer I have never won a roll vs a survivor map offering. I feel confident burning these as a survivor, both map offerings and sacrificial wards. As a killer it feels like so much more of a gamble because I lose every single time there is a competing offering map-wise. If it were a simple case of remembering only the failures I would not remember the massive difference in performance when I play survivor.
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@MikaelaWantsYourBoon said:
Because Sacrificial Ward is not banning maps, it only cancels map offerings. There is still chance to go those realms survivors asked. But map offerings will have not effect on it since you used Sacrificial Ward.
except the chance seems to be 100%
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This is still going on at least twice a day
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I did link but the post is missing for some reason I did it in the first comment but here https://youtube.com/live/B2c1HoPANGI?feature=share
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@MechWarrior3 said:
Its an issue with Michael too and trapper.
I don't think it's a specific killer, just a killer bug over all
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@RFSa09 said:
What map were you on when this happened?
once on RPD once on the Game
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@radiantHero23 said:
That's sounds like lag switch to me.
Lag switch doesn't freeze you it lets them set a rebound point and change directions without you seeing.
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@tjt85 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3618761#Comment_3618761
I'm just trying to help. Nobody here means you any disrespect.
I'm guessing you already know about the rare bug that permanently locks Legion into their Frenzy pose, even when they're no longer still in Frenzy? Could it be that? (usually happens after getting stunned in Frenzy)
https://forums.bhvr.com/dead-by-daylight/discussion/392960/legion-frenzy-animation-bug
Or maybe you've identified some other bug that I'm not aware of (or encountered a cheater). It might be worth sharing some game play footage with the devs to see if they can figure out what's going on.
No because they are inflicting dep wounds still, moving faster still. It's not a common thing to run into but I ran into it twice on the day I made the original post.
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@Raconteurminator said:
The most likely scenario is that you severely overestimated how far from each other you were, how much ground Legion can cover, and simply misremembered the spacing between hits. Rapid succession could mean a lot; it could mean 1 second between hits, it could mean 4 seconds between hits, it could mean anything in between.
Both pallet issues are caused by latency, which is probably down to trying to stream on a bad connection.
Rapid succession in this case under 5 seconds for 3 hits
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@tjt85 said:
There's no trick to it. Your team probably isn't as spread out as you think. Most likely your teammates are mending close by while still within their terror radius, giving them an easy extra Frenzy hit to chain and reach the next Survivor. If the Survivors don't spread out, Legion can bounce between Survivors while they're in Frenzy pretty quickly. If you can hear their terror radius (40 meters in Frenzy), there's a good chance they can reach you. Pressuring multiple Survivors is one of the few things their power is really good at. So get out of their radius if you can before you mend.
They won't likely be able to cross the entire map without add-ons, but they can still get pretty far if their Frenzy hits line up fortunately enough for them.
Again, no. 3 hits in rapid succession then run across the whole map (Sheltered woods) staying in power well past when I would have had the power drained after the last hit. if they were mending in terror radius (Something we never do unless there is a specific reason to or one of us calls out the legion being out of power) I am wondering how a legion can stay in power after last hit way longer than I can no add-ons. I know hitting someone who isn't in deep wounds resets the timer. I have been playing since Freddy came out. everyone always assumes I must be mistaking this for that I pay attention. this is what I hate about asking questions here everyone assumes you don't know basic game stuff and clearly you describe something NOT what people assume you are talking about then get defensive when you say it isn't that this has been this way for years. I am sick of asking questions about things that aren't performing the same and people assume I must be new and mistaking similar obvious things for what I am actually seeing. it's like with legion. if I vault a pallet as legion I can't turn around right away, it makes me stand there for 1/3 of a second and survivors can simply re-vault the pallet before I can move but people assume I am running out and losing track of the survivor when I talk about it here. When I say no I am not they assume I don't know ######### I am talking about and that I must be experiencing their idea rather than what is actually going on. I don't get taken seriously and people don't read my posts thoroughly as their theory is dismissed in the original post. people only take what they assume from the post and ignore what disagrees with their idea already formed. Instead they should be reading the whole question and if they don't have an actual answer move on. When I talk about pallets not dropping when I try to pre-drop running through a pallet they say I must be getting hit then hitting space bar, there are lots of times on my streams where you will see me run in circles 4-5 times then go down because I hit space bar several times trying to pre-drop the pallet but when I ask here people assume I am talking about trying to time a pallet stun on a mind game and when I say I am not they say I am wrong.
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@_Onyx_ said:
They could be following behind a Survivor they are gonna hit, delaying the hit until they can see that the next Killer Instinct pulse is close enough for them to feel like they can chain the next hit successfully. Remember, you have until the power gauge depletes or you cancel it manually to hit a Survivor with a chained Feral Slash. If you're just hitting them as soon as you can without waiting for them to potentially take you closer to other people then that's probably why you're struggling to get the 4th hit. Most of the time you won't be able to get more than 2, so I wouldn't worry too much anyway.
No, re-read m8. You didn't read clearly.
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This happens to me also
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3605415#Comment_3605415
To be fair, it wouldn't be unrealistic for you to have never played against a Freddy before. You could play this game for hundreds of hours and never once play against Freddy. His pick rate is quite low after all. I certainly haven't seen a Freddy in quite a while. Also, when you ask a question, then it's only natural that people will assume that there are things you don't know. Otherwise, why would you even ask? Go to the Bug Report section, if you already know that it is a bug.
I didn't mean to offend you in any way and I also did not mean to patronise but how can I know what you do and don't know about this killer? If it did come off that way, then I apologise. Given the information I had, this was as good of an explanation as any other and it's always more likely that there is something we as players overlooked than there being a new bug. Frankly, I'm not sure what you wanted to hear. If you know everything about Freddy, then you also know that his lullaby hasn't been reduced. At least not intentionally. I trust that you would check patch notes first, if you know exactly what you are looking for. So I took it as a rhetorical question and tried to offer a possible explanation.
You are right though, that I was wrong about the lullaby not alternating. I apologise for that piece of misinformation. It does have in fact 3 different alterations. I have 2.4k hours in this game and I still don't know everything. Sometimes I also make mistakes and mix things up. I tried to look up further information about the range and my suspicion that it would build up for a survivor put into the dream world when he is already near but there isn't a whole lot to find.
To answer your question: There have been no patch notes stating that the devs changed anything about his lullaby, so it is safe to assume that this was a bug, if you can rule out everything else.
Hopefully this clarifies it.
Good luck and see you in the fog.
The issue is the information to know this wasn't an I don't understand Freddy question was in the original post. A lot of times people only partially read things and answer based on what they think is being asked. The reason I ask here now instead of doing things in the bug forums is I will post bugs there with or without video evidence that are not posted there yet and never even get another view on the post. Best example is my most recent post on Chucky breaking pallets while in Hidey Ho mode with video evidence (I pointed out the timestamp as it happened during my stream) and not even one other person even checked out the thing, no upvotes means it's not likely to be looked at yet to this day when I use Chucky I can't rely on vaulting under the pallet because sometimes eh just breaks it instead. This ends the power by the way so I try to ask here if others are experiencing the same bug or issue I am before I make a bug report. As the twins there are a ton of times where I hit a survivor drop victor and follow blood to the end of a trail with nothing left to follow yet they are still injured and and there is always this little pool of blood that looks like they stood still there for a few drops then snuck away with no trail. I did a bug report over a year ago about this and people assumed they were using lucky break or something else that removed the blood yet even with video showing it and their perks at the end people swear it must have been. No attention and to this day this happens. I am sure a lot of the weird things I experience might be due to the fact that I am almost the same distance from NA east and NA west and have noticeable delay in say a survivor running and their scratch marks appearing. Scratch marks tend to appear about 1/3 of a second after they pass. Same with Doctor, his shocks are about 1/3 of a second slower to go out than others I watch on youtube or stream but if it's a latency thing causing more buggyness the team needs to either open more servers to reduce it or make adjustments to the game so that the latency doesn't cause them. Neither of these will happen if I am the only one reporting the issues.
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@xEa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3604956#Comment_3604956
Xernoton tried to give you a decent answer, even with a link and you treat him like that? Dont expect help in the future.
he answered me as if I have never played vs Freddy before and no the Lullaby isn't the same at all distances or at least it didn't used to be. It's been months since I went against one and it used to get stronger slightly as he got closer. I started the game when he was new, he is the killer that brought me here and yes I didn't post a video here but when I am listening for the lullaby and it isn't there til he is right on top of you that's an issue and assuming someone just isn't listening for it because they ar new, especially when that assumption is addressed in the post as clearly wrong then yes. I get irritated because people assume I lost a blood trail because of lucky break, no lucky break on the survivors. I post that in the original post and they still assume because they didn't read. This was not a decent answer this was a patronizing answer directed and a presumed new player.
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@Xernoton said:
As long as you are awake, Freddy doesn't have a lullaby but a normal TR, that can be reduced and repressed with perks.
You start the game awake and you are also woken up when you get hooked. This means, that he can then use any perks to make his terror radius (heart beat) disappear and creep up on you. However, when Freddy hits you, you are immediately pulled into the dream world, so you will hear his lullaby again. Note, that will only happen, if you don't have micro sleep immunity from an alarm clock.
Also you clearly did not read the entire post or you would have understood that even when he was right on top of me the lullaby was as if he was at max range for it to be audible. This forum is full of people that don't read fully and assume they are talking to a day 1 new player coming into contact with a killer ability or perk for the first time. it's like when I posted about survivor blood trails just stopping when they have no perks to stop their blood mid chase with no followable trail leading off. Why is it hard to fully read when answering?
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@Xernoton said:
As long as you are awake, Freddy doesn't have a lullaby but a normal TR, that can be reduced and repressed with perks.
You start the game awake and you are also woken up when you get hooked. This means, that he can then use any perks to make his terror radius (heart beat) disappear and creep up on you. However, when Freddy hits you, you are immediately pulled into the dream world, so you will hear his lullaby again. Note, that will only happen, if you don't have micro sleep immunity from an alarm clock.
I know how Freddy works I was asleep both times.
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ph forgot to mention 115 speed instead of 110 so 3 improvements with one of them being also a nerf
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btw after roflestomping him I played him a few times to see if I was just against a bad one. this was before making the post. if he was underpowered before and you fail at buffing him making him weaker there should be a reversion to the old version while the changes are adjusted.
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@jmwjmw27 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595969#Comment_3595969
Unless something's changed with legion in the Chucky patch this isn't true. The survivor gains the ability to interact with the pallet at the same time the legion regains control of his character, so you can just 180 and hit them if they try to instantly vault.
Wesker's power is supposed to prevent survivors from vaulting the pallet after you do by hitting anyone who's too close after the bound, but there's a bug (or tech, not sure if it's intentional, probably not) where you can avoid it and dash back through.
Wesker's bound is also good for pallets that have long paths around them so the survivor can't make it back to vault again or is forced into a 50/50.
As for Chucky, I haven't played him yet but his situation should be the same as legion's. I don't think you are able to vault back over safely without being hit by him.
except I can' just 180 on legion because they are vaulting before I can move. Meant to be and functions as are 2 different things.
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@Iron_Cutlass said:
It's not useless, at least on Wesker, depending on the position of the vault, Wesker can gain distance on the Survivor by using his dash to cover large distances quickly.
With Legion, it isnt bad either since Legion can run really quick and in many structures can cause him to get an injured state without needing too much effort (that being said, Legion doesnt really have much going outside of the first hit or the elusive insta-down from 4 chain-stabs).
if ever I end up close to being able to use it on Wesker to close distance to a pallet I don't end up vaulting it but slamming the survivor into it.
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killer powers only
@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3596081#Comment_3596081
That is not normal. Does that happen only with killer powers or after every vault? Also, is it possible that this is in fact a lag? As soon as your own animation is over, you are supposed to be able to move freely again.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595969#Comment_3595969
Do you play on controller? I play on M&K and I know for a fact, that I hit these. Easily. They can only start the vault, after your animation has already ended, so you do have a bit of time to turn and hit. Also, it might be possible that you lunge before you start turning which actually makes you go in a bit of a weird route and could lead to you missing some close hits.
no I don't play on a controller and neither lunge nor fast hit works they just get over faster than I can turn and hit I can't even turn until they're already over, same for chucky. I vault, have a period of time where I am unable to do anything during which time survivors can get behind me and vault then I can move. by the time I can move they are in vault animation sliding across the pallet.
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@Steakdabait said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3596039#Comment_3596039
Weak is no excuse for unhealthy game design. Scampering under pallets and getting a free hit 95% of the time isn't something that should be a thing
Scamper doesn't give hits 95% of the time, it gives hits 5% of the time when the survivor doesn't know how to counter it. the rest of the time it's useless
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@Steakdabait said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3596039#Comment_3596039
Weak is no excuse for unhealthy game design. Scampering under pallets and getting a free hit 95% of the time isn't something that should be a thing
95% my butt. 5% when survivors don't know they can countervault him or make it to the other side of the loop before he can move
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@Steakdabait said:
?? Scamper is still overtuned and should be nerfed again.
you're joking, he has a wail comparable to weskar already and on top of that survivors just walk behind you and vault again or run around to the other side again before you can move the only exception is slice and dice which locks you into a forward slash after vault and all you have to do is sidestep it and sometimes you don't even vault the pallet but rather just dash into it and hit it.
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@Xernoton said:
It definitely doesn't work against Legion. You can immediately hit that survivor because there is no cooldown after your vault.
Against Wesker it shouldn't work, because there is mechanic that would automatically make him hit a survivor that is too close after a vault. It's just that he was bugged for a pretty long time and I honestly lost track, if it works now. If it doesn't, then that is a bug. His pallet vault won't give you free hits on every structure, which is good, but it can definitely help, if you use it at the right pallets. In general, it's better to only use it on pallets that are incredibly strong. Otherwise, the survivor will get around it and vault again before you catch up.
With Chucky, I'm not completely sure, if it is possible to hit a survivor immediately, if they try to vault back, but I think you can do it on M&K by ending the slice & dice right after the vault and doing a 180° flick real quick. So far though, I haven't succeeded because I always hit something else.
Not true on legion, time and again I predict it spin around in place and swing only to hit the pallet as they sail across it lunge or fast swipe
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PC, Steam
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As far as resolution goes I don't know why it's squished as it didn't do that before but it seems OBS is squishing it now, I can't figure out why but that is not how the game looks to me.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3587392#Comment_3587392
Haven’t seen the whole match, but you could reveal him from the hook directly and before that you got marked bc you already had progress and there was not enough time for you to reveal him?
also is that how you actually play or just wrongly uploaded on YouTube? Because that resolution/format might also be a factor in the reveal mechanic..
at about 3 hrs 5 mins that is not just pre-stalk that is catching him in the middle of screen and not even starting the break out process, also that wasn't pre-stalk he had terror radius the whole time there it's like the game thought he wasn't in power for me but he was in power on his end or something.
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he was right next to me
the game ends around the 3 hour 5 min mark https://youtube.com/live/NcF2C585I8I?feature=share
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@09SHARKBOSS said:
yes but try to m1 it it works alot better or run the addon where if it gets you it blows up
doesn't work, I got video this time. https://youtu.be/u647gDnnSq4
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@Iron_Cutlass said:
It may have to do with the Forums Rules since many topics cannot be discussed (e.g. leaks/leaking) and hacking may not be seen as content that could be posted on the platform. It also could be within their harassment policies since you could have posted something without censoring their names (which could lead to harassment). (Forum Rules for more details: https://forums.bhvr.com/dead-by-daylight/kb/articles/137-forum-rules )
Instead, I would suggest filing a proper report if someone may be cheating, more information about filing a report can be seen here: https://support.deadbydaylight.com/hc/en-us/articles/4408586278676-How-to-report-a-player.
Also some posts sometimes get merged into other posts, so make sure to check your discussions to be sure!
I did file a proper report
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The real question is why it's still broken. Fixing it isn't a priority this close to anniversary stuff so my favorite survivor perk is in trouble probably until the chapter patch
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@Rokku_Rorru said:
I've only started giving up against Skully because I've experienced too many drawn out games against her, and I'd rather move onto the next game than wait a whole hour for a person who doesn't want to play the game to interact. The worst part is about these players they'll then slug you all for your full duration.
I wish this kind of behaviour was bannable lol, I've tried reporting it to see if something can be done but I had my first experience with customer support the other day, the bot is so annoying, needing so much information and if you try to upload a clip it resets the whole form. This is just me venting though.
I hope it gets dealth with, honestly she should be kill switched.
yeah, I had a ton of issues uploading videos for their support tickets with bugs and cheaters. I had one group of folks keep getting up on their own so I had to bleed them all out on the floor. they would go down where I could not get them to a hook and I had all 4 down for a long time as they would just get up over and over again. They would also outrun me to hooks for sabbo attempts starting out behind me by feed and quickly pass me up in my agitation speed. It was a trapper I was playing so I was able to just trap the exits in the basement they kept going down in and keep em on the floor. The solution to the video issue is upload it to youtube and link the video in the ticket. Even a 23 second clip of a survivor hanging out in a piece of terrain I couldn't pick them up from in garden of joy back when that was just popping up kept resetting saying it took too long to upload.
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@killersRlul said:
If you don't want people complaining about the killer behavior something needs to be done to stop it. I couldn't care less if I get sacrificed lol. It's just the terms in which it happens. I go next plenty and probably ruin alot of games for survivors, thats how much i care about dying. If the killer is good there should be no reason to tunnel/camp. I know why killers do it, it's easy like OP said, and getting caught in a bad area getting looped probably hurts the ego, then they get vindictive because even a mediocre player as killer is designed to catch survivors or the game is way to vanilla.
But there's no real way to punish killers for poor play...other than looping the stubborn killer as the team slams gens. Which leads to complaints about "genrush" lol.
I think OP essentially addressed the issue of both sides. Killers have many viable options to win, survivors have one and Killers want easy win you can't do anything about. Survivors don't want to have 10 minutes of chase hook chase hook chase hook, dead while the team sits their playing catch the spinning thing. All while the poor bastard getting farmed for BP experiences getting hit through walls, one shot, hit after pallet stun, slow vault downs or downed on the other side of vault blah blah the exceptionally annoying stuff that happens every match, oh I need to add getting sucked into lockers or onto a gen when you're trying to hit a vault, that ######### drives me absolutely insane
watch high level gameplay, the best killers in the world have to tunnel and camp vs the best survivors in the world. The game is in favor of efficient survivors if you don't do these things. I played a match earlier where I had 3 downs about as fast as they could have been downed. it takes 90 seconds to repair a gen and almost 6 minutes to regress a generator at 99.99% without perks and over 4 minutes with full slowdown perks now after nerf. It was 2 mins and 30 seconds before the recent nerfs to gen slowdown perks. in said earlier game at 3 downs they had 4 gens done. I started with the Feng in my sight and downed her with 13 thrown knives as trickster then downed the second one at her hook as he followed trying to body block and they popped the first 2 as I hooked him. started moving towards the finished gens and they unhooked Feng, went straight back to hook and downed her as the next 2 gens popped then they unhooked the ace, Feng killed herself by trying to kobe on her first hook and so I got 1 kill because the final gen popped before I saw another survivor. This was in that castle map that came with the knight. the first gen to pop was main building. Feng's second down I followed her scratch marks from her hook where she didn't heal at all. this was with both faster movement while throwing knives add-ons.
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and before people ask, no they didn't have either streetwise nor built to last. this was a boil over flipflop power struggle amd of all things decisive strike
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@birdnippies said:
This dude just straight up lying
This dude whacked 3 people on a generator had 2 of them run off to the far side of the map followed both, watched the UI pop a self heal chased the other 2 into the 4th one and whacked that one. the same one repeated the super fast heal several more times that match before eating an instant heal stim later on with a green medkit with a charges addon in addition to the stim. This was me using pentimento no totems had been cleansed that early in the match along with plaything. This wasn't supposed to be possible anymore, or at least how I read the patch notes
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Survivor: Killer you should worry more about my fun, don't play in a way that I don't like
Killer: are you going to stop flashlight saving, pallet saving, gen rushing, hook sabotaging, body blocking and hitting every safe pallet in every chase?
Survivor: Why would I do that
Killer: same answer
Survivor: but that's not fair
Seriously guys this is a 4v1 game, the 1 has to play unfair or they lose. their job is not to lose, it's to make you lose. If a killer is not oppressive they are badly designed. instead of pressuring the devs to make the game feel unoppressive to you why don't you play a game where that isn't the theme of the game. If unfair tactics bother you then don't use them on others. if a killer can't tunnel you can't save or body block. that killer earned that down and that hook. Most players in the NFL earn a superbowl victory but only one team gets it. BTW most of the unfair tactics are handily countered by decent SWF teams or are required to beat decent SWF teams so if you hate being in bad teams try to build a good one and practice.
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@Timmylaw said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401952#Comment_3401952
It's not even that unrealistic, you get a 4 stack of solid survivors and this happens a few times a night.
It wasn't even us being good survivors, it was a combination of RNG putting the right people in a cluster of 4 gens and they had the right toolboxes to have 3 done in a bit over the time it would normally take to do one. there was nothing the killer could have intelligently done to win.
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@xfireturtlex said:
You could be blocking/breaking the initial chains without even realizing it. Sometimes when you're moving forward in chase the chains can actually spawn behind you. They'll hit you, get cancelled out, and you'll never even know it happened. I think Otz or somebody did a video on it, but it's been awhile ago so I don't remember. This isn't a new issue. No idea if it was intended or just an oversight by BHVR. Unfortunately, there's no way around it. You're kinda at the mercy of RNG chain spawns.
This sounds like something that should be fixed
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@Firellius said:
Are you running any add-ons? Some reduce the number of chains that hit with a possessed chain.
no addons. I always start learning killers without addons as to familiarize myself with their base kit
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@ScarBack said:
What you’re probably seeing is the survivor gets hit by a possessed chain, 3 chains spawn, 1 or 2 get broken very quickly by the environment, and then 1 or 2 additional chains spawn to target them.
When a survivor uses the environment to break a chain, an additional chain will spawn that targets them. I’ve had it happen before where I hit a survivor with possessed chain and 2 of the chains immediately get broken by the environment, causing 2 more to come out and target the survivor, so that’s probably what’s going on.
Try hitting a survivor with a possessed chain out in the open with no walls around and you’ll see 3 chains spawn on them. If not, it might be a glitch or maybe you have the engineer’s fang addon equipped. Hope this helps!
I have, I know how environmental breaks work and it's not that. Example I hit one running down the hall ar midwich, only that one chain hit initially the other 2 they dodged as they came out one at a time which gave them only 1 chain to break and they barely made the pallet. the good one at first floor by basement. except for the dodging the other hooks this was a straight shot.
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@PrettyFaceKate said:
You need to remove the name of the player.
I can confirm this bug, it happens when the survivor fast vaults.
Why
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This is still bugged
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@roundpitt said:
This has been around for awhile. I don't remember when I first started seeing it. There's also another bug where when someone gets hooked, it doesn't show their character model inside the "black bubble".
This is usually from Fear Monger putting blind on you while on gen, you see the bubble but not the aura because of blindness.
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We had this happen in Lampkin Lane, placed it on a pallet and attempting to disarm it would move the survivor into the trap. It was something the trapper was clearly aware of as he set all his traps on those dropped pallets effectively neutralizing them all as places to run and vault without actually breaking the pallets making survivors unable to use any pallets.
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The problem is you're not thinking on the right level. Killers kill Jill so often that her neck is permanently partially cut.
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@Saitamfed said:
Not to sound like THAT guy but... What perks did that Myer have?
I uploaded a video to go with that dunno where it went to, it said it attached will try to attach it again here.
<edit> ok so it said it uploaded and didn't again so here is the link https://youtu.be/aEadyMwIMPQ
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@sizzlingmario4 said:
The aura will show as long as they're not repelling and for 2.5 seconds after they start repelling. Velvet Fabric addon increases this to 4 seconds.
If they stop repelling the aura will come back.
I looked through your video and didn't notice anything unusual.
Thanks, I watch all these videos where the aura stays visible until they take damage. I notice also they send 2 sets of crows after the aura, why is that?
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@Gary_Coleman said:
https://forum.deadbydaylight.com/en/discussion/comment/3197357#Comment_3197357
Could the scratch marks possibly be from before you hit them?
no they couldn't, this was a kate and nea last game, Both would commit to gens til the last moment take the hit and do this and disappear I didn't run off I looked around backed up while looking around. One of the times this was a gen at the back of the skii lodge, it had no rocks close enough to run to. Like I said literally just as my recovery ended within the time frame there was nothing in range to run behind and hide. I have had people try the hide at my feet thing before and it doesn't work and they get hit, I am not new to the game but every now and then these weird issues pop up in game persist a little while and then go away like a couple months ago when I kept running into infinite flashlights to the point I was equipping lightborn every time it would happen even with that they would sit there and try to beam me using minutes of flashlight time, always a green flashlight with the iri and purple blind duration addons and neither streetwise nor built to last in their perks. I still run into survivors that have the effects of boil over without running the perk, you can tell because they get the faster wiggles with the falling benefits but you don't get the little horse icon at the bottom right of your screen. I get the feeling because I generally know the feel of perks I notice when something is off. I know how lucky break works and when scratch marks and BLOOD (that's how you know for sure it's not from before the hit btw) in the run around spot and nothing after and when it starts happening enough to become an issue and changes the way survivors are playing in the same pattern every time you run into these things and occasionally I get a confession at the end of matches. This happened when a Jill pre-dropped a pallet at my legion I vaulted it then she proceeded to outrun me around the structure to that same pallet then get a lithe boost off of said pallet. Got a confession and posted the video to accompany my report.